Prosecution Insights
Last updated: July 17, 2026
Application No. 18/217,899

METHOD FOR CONTROLLING VIRTUAL OBJECT TO PICK VIRTUAL PROPS, TERMINAL, AND STORAGE MEDIUM

Non-Final OA §102
Filed
Jul 03, 2023
Priority
Jan 24, 2022 — CN 202210077448.8 +1 more
Examiner
LIDDLE, JAY TRENT
Art Unit
3715
Tech Center
3700 — Mechanical Engineering & Manufacturing
Assignee
Tencent Technology (Shenzhen) Company Limited
OA Round
3 (Non-Final)
58%
Grant Probability
Moderate
3-4
OA Rounds
7m
Est. Remaining
81%
With Interview

Examiner Intelligence

Grants 58% of resolved cases
58%
Career Allowance Rate
351 granted / 609 resolved
-12.4% vs TC avg
Strong +23% interview lift
Without
With
+23.2%
Interview Lift
resolved cases with interview
Typical timeline
3y 7m
Avg Prosecution
29 currently pending
Career history
645
Total Applications
across all art units

Statute-Specific Performance

§101
8.5%
-31.5% vs TC avg
§103
69.2%
+29.2% vs TC avg
§102
10.3%
-29.7% vs TC avg
§112
6.0%
-34.0% vs TC avg
Black line = Tech Center average estimate • Based on career data from 609 resolved cases

Office Action

§102
DETAILED ACTION Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Continued Examination Under 37 CFR 1.114 A request for continued examination under 37 CFR 1.114, including the fee set forth in 37 CFR 1.17(e), was filed in this application after final rejection. Since this application is eligible for continued examination under 37 CFR 1.114, and the fee set forth in 37 CFR 1.17(e) has been timely paid, the finality of the previous Office action has been withdrawn pursuant to 37 CFR 1.114. Applicant's submission filed on 01/28/2026 has been entered. Applicant’s Submission of a Response Applicant’s submission of a response was received on 01/28/2026, presently claims 1-20 are pending. Claim Rejections - 35 USC § 102 In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis (i.e., changing from AIA to pre-AIA ) for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status. The following is a quotation of the appropriate paragraphs of 35 U.S.C. 102 that form the basis for the rejections under this section made in this Office action: A person shall be entitled to a patent unless – (a)(1) the claimed invention was patented, described in a printed publication, or in public use, on sale, or otherwise available to the public before the effective filing date of the claimed invention. Claims 1-20 are rejected under 35 U.S.C. 102(a)(1) as being anticipated by Runescape as evidenced by “Game Controls,” “Weapon,” and “Inventory”. With regard to claim 1, Runescape discloses a method for controlling a virtual object to pick virtual props performed by a terminal, and the method comprising: displaying a prop picking list, the prop picking list comprising prop picking controls of virtual props (Game controls, under Mouse controls); receiving an operation on a first prop picking control in the prop picking list (Game controls, under Mouse controls); determining a picking mode associated with the operation on the first prop picking control, the picking mode comprising (i) picking and using or (ii) picking and carrying (Game controls, under Mouse controls); and controlling the virtual object to pick a first virtual prop based on the picking mode associated with the operation including: in accordance with a determination that the picking mode is picking and using, controlling the virtual object to pick and use the first virtual prop, including replacing an owned prop in a used state with the first virtual prop (Game controls, under Mouse controls); and in accordance with a determination that the picking mode is picking and carrying, controlling the virtual object to pick and carry the first virtual prop, including maintaining the owned prop in the used state and equipping the first virtual prop as a carried state (Game controls, under Mouse controls; Weapon entirety wherein one of ordinary skill in the art would understand that only one weapon can be used at a time since “Main hand weapons are wielded in the right hand”). With regard to claim 2, Runescape discloses wherein the receiving an operation on a first prop picking control in the prop picking list comprises: receiving a first operation on the first prop picking control in the prop picking list; or receiving a second operation on the first prop picking control in the prop picking list, operation types of the first operation and the second operation being different; and the controlling the virtual object to pick a first virtual prop based on the picking mode associated with the operation comprises: controlling, based on the first operation, the virtual object to pick and use the first virtual prop; or controlling, based on the second operation, the virtual object to pick and carry the first virtual prop (Game controls, under Mouse controls). With regard to claim 3, Runescape discloses wherein the first operation is a click/tap operation, and the second operation is a swipe operation; or the first operation is a first swipe operation, the second operation is a second swipe operation, and swipe directions of the first swipe operation and the second swipe operation are different; or the first operation is a first click/tap operation, the second operation is a second click/tap operation, and clicks/taps of the first click/tap operation and the second click/tap operation are different (Game controls, under Mouse controls). With regard to claim 4, Runescape discloses wherein the receiving an operation on a first prop picking control in the prop picking list comprises: displaying, in response to a touch-and-hold operation on the first prop picking control in the prop picking list, prop replacement controls, different prop replacement controls corresponding to different owned props; and receiving a selection operation on a first prop replacement control; and the controlling the virtual object to pick the first virtual prop based on a picking mode indicated by the operation comprises: determining the picking mode based on a prop state of the owned prop corresponding to the first prop replacement control; and controlling the virtual object to pick the first virtual prop based on the picking mode (Game controls, under Mouse controls). With regard to claim 5, Runescape discloses wherein the determining the picking mode based on a prop state of the owned prop corresponding to the first prop replacement control comprises: determining that the picking mode is picking and using when the prop state is the used state; and determining that the picking mode is picking and carrying when the prop state is a non-used state (Game controls, under Mouse controls). With regard to claim 6, Runescape discloses wherein the controlling the virtual object to pick a first virtual prop based on the picking mode associated with the operation comprises: controlling the virtual object to pick the first virtual prop based on the picking mode indicated by the operation when an owned prop quantity of the virtual object does not reach an upper prop quantity limit; and controlling the virtual object to pick the first virtual prop based on the picking mode indicated by the operation when the owned prop quantity reaches the upper prop quantity limit, and discard a second virtual prop (Game controls, under Mouse controls; Inventory, entirety). With regard to claim 7, Runescape discloses wherein the picking mode is picking and using; and the controlling the virtual object to pick the first virtual prop based on the picking mode indicated by the operation when an owned prop quantity of the virtual object does not reach an upper prop quantity limit comprises: controlling the virtual object to pick and use the first virtual prop when the owned prop quantity does not reach the upper prop quantity limit and the virtual object does not use a virtual prop; and controlling, when the owned prop quantity does not reach the upper prop quantity limit and a third virtual prop is in a used state, the virtual object to switch the third virtual prop to a non-used state; and controlling the virtual object to pick and use the first virtual prop (Game controls, under Mouse controls; Inventory, entirety). With regard to claim 8, Runescape discloses wherein the picking mode is picking and carrying; the controlling the virtual object to pick the first virtual prop based on the picking mode indicated by the operation when an owned prop quantity of the virtual object does not reach an upper prop quantity limit comprises: controlling the virtual object to pick and carry the first virtual prop when the owned prop quantity does not reach the upper prop quantity limit; and the controlling the virtual object to pick the first virtual prop based on the picking mode indicated by the operation when the owned prop quantity reaches the upper prop quantity limit, and discarding a second virtual prop comprises: determining the second virtual prop from owned props in a non-used state when the owned prop quantity reaches the upper prop quantity limit; controlling the virtual object to discard the second virtual prop; and controlling the virtual object to pick and carry the first virtual prop (Game controls, under Mouse controls; Inventory, entirety). Claims 9-20 are mirrored claims to claims 1-8 and are rejected in like manner. Response to Arguments The rejection based upon 35 USC 112b has been withdrawn based upon Applicant’s amendments to the claims. Applicant’s arguments with regard to the prior art have been considered but are moot in view of the new grounds of rejection presented above. Conclusion Any inquiry concerning this communication or earlier communications from the examiner should be directed to Jay Liddle whose telephone number is (571)270-1226. The examiner can normally be reached M-F 9-5. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Dmitry Suhol can be reached at (571)272-4430. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /Jay Trent Liddle/Primary Examiner, Art Unit 3715
Read full office action

Prosecution Timeline

Jul 03, 2023
Application Filed
Jul 28, 2025
Non-Final Rejection mailed — §102
Oct 23, 2025
Response Filed
Nov 18, 2025
Final Rejection mailed — §102
Jan 18, 2026
Response after Non-Final Action
Jan 28, 2026
Request for Continued Examination
Feb 21, 2026
Response after Non-Final Action
Jun 08, 2026
Non-Final Rejection mailed — §102 (current)

Precedent Cases

Applications granted by this same examiner with similar technology

Patent 12654107
GAME DATA VERIFICATION METHOD AND APPARATUS, DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT
2y 8m to grant Granted Jun 16, 2026
Patent 12650867
TRANSPOSING VIRTUAL CONTENT BETWEEN COMPUTING ENVIRONMENTS
2y 7m to grant Granted Jun 09, 2026
Patent 12649104
GAME CONTROLLER
2y 0m to grant Granted Jun 09, 2026
Patent 12594502
CONTENT STREAM PROCESSING
2y 10m to grant Granted Apr 07, 2026
Patent 12589314
RECORDING MEDIUM AND INFORMATION PROCESSING DEVICE THAT GUIDE USER TO UTILIZE PLURAL FUNCTIONS
3y 0m to grant Granted Mar 31, 2026
Study what changed to get past this examiner. Based on 5 most recent grants.

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Prosecution Projections

3-4
Expected OA Rounds
58%
Grant Probability
81%
With Interview (+23.2%)
3y 7m (~7m remaining)
Median Time to Grant
High
PTA Risk
Based on 609 resolved cases by this examiner. Grant probability derived from career allowance rate.

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