Prosecution Insights
Last updated: April 19, 2026
Application No. 18/264,222

Method for Controlling Virtual Weapon, Electronic Device, Storage Medium, and Computer Program Product

Non-Final OA §102
Filed
Aug 03, 2023
Examiner
DOSHI, ANKIT B
Art Unit
3715
Tech Center
3700 — Mechanical Engineering & Manufacturing
Assignee
Shanghai Lilith Technology Corporation
OA Round
1 (Non-Final)
66%
Grant Probability
Favorable
1-2
OA Rounds
3y 1m
To Grant
87%
With Interview

Examiner Intelligence

Grants 66% — above average
66%
Career Allow Rate
358 granted / 541 resolved
-3.8% vs TC avg
Strong +21% interview lift
Without
With
+21.1%
Interview Lift
resolved cases with interview
Typical timeline
3y 1m
Avg Prosecution
43 currently pending
Career history
584
Total Applications
across all art units

Statute-Specific Performance

§101
26.8%
-13.2% vs TC avg
§103
30.5%
-9.5% vs TC avg
§102
22.1%
-17.9% vs TC avg
§112
11.4%
-28.6% vs TC avg
Black line = Tech Center average estimate • Based on career data from 541 resolved cases

Office Action

§102
DETAILED ACTION Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Applicant’s Submission of a Response Applicant’s submission of a response on 1/9/2026 has been received and considered. In the response, Applicant elected claims 1, 3 – 6 and 12 to be reviewed and claims 2 and 7 – 11 have been withdrawn from consideration. Therefore, claims 1, 3 – 6 and 12 are pending. Claim Rejections - 35 USC § 102 The following is a quotation of the appropriate paragraphs of 35 U.S.C. 102 that form the basis for the rejections under this section made in this Office action: A person shall be entitled to a patent unless – (a)(1) the claimed invention was patented, described in a printed publication, or in public use, on sale, or otherwise available to the public before the effective filing date of the claimed invention. Claims 1, 6 and 12 are rejected under 35 U.S.C. 102(a)(1) as being anticipated by Summons et al. (US Pub. No. 2016/0158641 A1). As per claim 1, Summons et al. discloses a method for controlling a virtual weapon, applied to a client device (a client device (electronic platform) for controlling the targeting display of a virtual weapon in a first-person shooter video game, see Fig. 5:500 and [0041] – [0044]), comprising: when the virtual weapon enters an aiming state, displaying a standard front sight state of a front sight of the virtual weapon on the client device, wherein a center point of the standard front sight state points to a target to be aimed at (a reticule is generally represented as a small cross or circle positioned on the television screen to the left of the weapon. The reticule represents where the weapon is pointed. The player can manipulate the location of the reticule with the handheld game controller, giving the player the illusion that he/she is aiming the weapon, see [0003], the reticule’s center point (see Fig. 3:18) thus points to the target being aimed at, which is considered as the “standard front sight state” displayed when the virtual weapon enters an aiming stage, see Fig. 2- 4 and [0035] – [0036]); and when an attribute of the virtual weapon changes in response to a firing operation, correspondingly changing a display state of the front sight on the client device (generally, when the reticule overlaps an enemy, the reticule will change color, indicating to the player that his/her weapon is pointed directly at an enemy, see [0003], further the gaming module generates “a data stream identifying various conditions (e.g., weapon choice, screen colors, number of lives, etc), see [0044] and [0045]), wherein the display state includes at least one of the followings: a shape of the front sight, a color of the front sight, and one or more dynamic changes of the display state (different types of center dots that may be selected or customized, including circle, square, and diamond shapes, see Fig. 16 and the center dot shape is changed to correspond to different enemy types or weapon states, a direct shape change of the front sight in response to weapon/game attribute changes, see [0003], [00028] and [0045]). As per claim 6, Summons et al. discloses multiple attributes of the virtual weapon simultaneously change, multiple display states are simultaneously displayed on the client device (the application software built to have a real-time response time, wherein the user can select different weapons (rifle, pistol, shotgun) that would change the attributes of the weapon, the reticle of the weapon and change the displaying of one reticle design to another, see [0046] – [0055]). As per claim 12, the instant claim is an apparatus in which corresponds to the method of claim 1. Therefore, it is rejected for the reasons set forth above. Examiner’s Note Claims 3 – 5 are objected to as being dependent upon a rejected base claim, but would be allowable if rewritten in independent form including all of the limitations of the base claim and any intervening claims. Yokoi (3,960,380) teaches a light ray gun and target changing projectors, A rapid-firing game machine wherein a player with a light-emission gun fights a series of simulated fights with images of objects (e.g. gunmen) on a motion-picture screen. Northrup (US Pub. No. 2020/0263957) teaches a method for marksmanship training with the use of an augmented reality display, wherein the marksman can train with different weapons to aim and hit their targets. Each weapon would consist of a different sight (iron, reflex, holographic) that is used to aim at the target. Liu (US Pub. No. 2021/0387087) teaches a method for controlling virtual weapon in a virtual game. The virtual weapon includes a common firearm, a bow and arrow, a crossbow, a pike, a dagger, a sword, a knife, etc in a first-person shooter game (FPS). The sight is played at the center of the interface of an opened sight, is in an aiming state. If the user triggers the close control, the sight is closed and the interface of an opened sight is changed to the interface of preparing to open a sight. However, Summons et al., Yokoi, Northrup and Liu does not expressly disclose the firing operation meets a heating condition of the virtual weapon, the display state of the front sight is changed to a second display state for indicating a degree of heating of the virtual weapon, and the second display state comprises: with an increase of the degree of heating, displaying a second circle whose radius gradually expands by using the center point of the standard front sight state as a center of the second circle, and when the degree of heating reaches a predetermined first threshold, fixing the radius of the second circle as a preset maximum radius. Conclusion The prior art made of record and not relied upon is considered pertinent to applicant's disclosure and is listed on the Notice of References Cited. Any inquiry concerning this communication or earlier communications from the examiner should be directed to ANKIT B DOSHI whose telephone number is (571)270-7863. The examiner can normally be reached Mon - Fri. ~8:30 - ~5:30. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Dmitry Suhol can be reached at 571-272-4430. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /ANKIT B DOSHI/Examiner, Art Unit 3715
Read full office action

Prosecution Timeline

Aug 03, 2023
Application Filed
Mar 19, 2026
Non-Final Rejection — §102 (current)

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Study what changed to get past this examiner. Based on 5 most recent grants.

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Prosecution Projections

1-2
Expected OA Rounds
66%
Grant Probability
87%
With Interview (+21.1%)
3y 1m
Median Time to Grant
Low
PTA Risk
Based on 541 resolved cases by this examiner. Grant probability derived from career allow rate.

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