Prosecution Insights
Last updated: April 19, 2026
Application No. 18/330,042

PORTABLE INTERACTIVE OBJECT WITHIN A VIRTUAL ENVIRONMENT

Non-Final OA §103
Filed
Jun 06, 2023
Examiner
GEORGALAS, ANNE MARIE
Art Unit
3689
Tech Center
3600 — Transportation & Electronic Commerce
Assignee
Build A Rocket Boy Games Ltd.
OA Round
3 (Non-Final)
43%
Grant Probability
Moderate
3-4
OA Rounds
4y 0m
To Grant
96%
With Interview

Examiner Intelligence

Grants 43% of resolved cases
43%
Career Allow Rate
209 granted / 490 resolved
-9.3% vs TC avg
Strong +53% interview lift
Without
With
+53.4%
Interview Lift
resolved cases with interview
Typical timeline
4y 0m
Avg Prosecution
32 currently pending
Career history
522
Total Applications
across all art units

Statute-Specific Performance

§101
23.5%
-16.5% vs TC avg
§103
30.1%
-9.9% vs TC avg
§102
10.7%
-29.3% vs TC avg
§112
32.4%
-7.6% vs TC avg
Black line = Tech Center average estimate • Based on career data from 490 resolved cases

Office Action

§103
Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Status of Claims This action is in reply to the communications filed on January 15, 2026. The Applicant’s Amendment and Request for Reconsideration has been received and entered. Claims 1-20 are currently pending and have been examined. Claims 1-3, 5, 8-10, and 14-16 have been amended. Continued Examination Under 37 CFR 1.114 A request for continued examination under 37 CFR 1.114, including the fee set forth in 37 CFR 1.17(e), was filed in this application after final rejection. Since this application is eligible for continued examination under 37 CFR 1.114, and the fee set forth in 37 CFR 1.17(e) has been timely paid, the finality of the previous Office action has been withdrawn pursuant to 37 CFR 1.114. Applicant's submission filed on January 15, 2026, has been entered. Response to Arguments Applicant’s arguments regarding Rathod have been fully considered but they are not persuasive. Applicant argues at page 11 of Applicant’s Reply dated January 15, 2026 (hereinafter “Applicant’s Reply”) that “Rathod seems inapposite to the present, three-dimensional environments of Edwards and Olson.” Applicant further argues at page 11 of Applicant’s Reply that Rathod “lists tons of activities one could do in the real world—seemingly unrelated to the fully virtual environments of Edwards and Olson—and discusses how a virtual tour of that environment or activity could be created.” The Examiner respectfully disagrees. The Examiner respectfully notes that, regarding claim 6 for example, the claim merely lists various interactive activities that one could do in the real world: a game table, a pinball machine, a pool table, a swimming pool, a hot tub, a bouncy house, a DJ deck, and a boombox. Similarly, claim 7 lists various interactive activities that one could do in the real world: playing a card game, playing a board game, playing a pinball machine, playing pool on a pool table, swimming in a pool, soaking in a hot tub, jumping in a bouncy house, creating music with a DJ deck, and playing music with a boombox. In other words, claims 6-7 also recite a list of activities that one could do in the real world and thus it is unclear why Rathod’s list of such activities is “inapposite” to Olson and Edwards. Further, Applicants agues at page 12 of Applicant’s Reply that Rathod is discussing real-world activities “being tracked on a user’s mobile device. And, then ‘generating [a] simulation of [that] activity inside a virtual world.” The Examiner respectfully disagrees with Applicant’s characterization of Rathod and fails to understand the distinction Applicant is making. While Rathod does track user activities using a user’s mobile device, Rathod also discloses generating a simulation of that activity inside a virtual world and thus discloses generating a virtual environment where users can engage in that activity. For example, Rathod discloses “determining one or more types of virtual objects or virtual elements and displaying said identified or determined one or more types of virtual objects or virtual elements to user for enabling user to select, collect, win, battle or play and win, claim, compete, capture said displayed one or more virtual objects or virtual element.” (See Rathod, at least para. [0011]). Applicant’s remaining arguments about the length of Rathod, how many pages are present before the claims, and whether Rathod is enabling are irrelevant and thus have not been addressed. Applicant’s remaining arguments regarding the rejections under 35 USC 103 have been fully considered but, as they are directed to the instantly amended claims, they are moot in view of the new grounds of rejection. Claim Rejections - 35 USC § 103 In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis (i.e., changing from AIA to pre-AIA ) for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status. The following is a quotation of 35 U.S.C. 103 which forms the basis for all obviousness rejections set forth in this Office action: A patent for a claimed invention may not be obtained, notwithstanding that the claimed invention is not identically disclosed as set forth in section 102, if the differences between the claimed invention and the prior art are such that the claimed invention as a whole would have been obvious before the effective filing date of the claimed invention to a person having ordinary skill in the art to which the claimed invention pertains. Patentability shall not be negated by the manner in which the invention was made. The factual inquiries for establishing a background for determining obviousness under 35 U.S.C. 103 are summarized as follows: 1. Determining the scope and contents of the prior art. 2. Ascertaining the differences between the prior art and the claims at issue. 3. Resolving the level of ordinary skill in the pertinent art. 4. Considering objective evidence present in the application indicating obviousness or nonobviousness. Claims 1-5, 8-11, 14-17, and 20 are rejected under 35 U.S.C. 103 as being unpatentable over US 2009/0106671 A1 to Olson et al. (hereinafter “Olson”), in view of US 2008/0262910 A1 to Altberg et al. (hereinafter “Altberg”), and further in view of US 2010/0030660 A1 to Edwards (hereinafter “Edwards”). Claims 1, 8, and 14: Olson discloses a “method for producing and presenting a virtual immersive multimedia presentation in a virtual world environment.” (See Olson, at least Abstract). Olson further discloses a computing device (See Olson, at least para. [0057], virtual world rendered by computers; para. [0060], server at the virtual world website) for: generating a three-dimensional virtual environment including a first avatar representing a first user within the three-dimensional virtual environment, the three-dimensional virtual environment including a plurality of avatars in addition to the first avatar engaging in various activities within the three-dimensional virtual environment (See Olson, at least para. [0057], virtual world rendered by computers; virtual world is a navigable visual computer-simulated digital immersive virtual environment intended for its users to virtually inhabit and interact with other uses via avatars; virtual environment is represented in the form of a three-dimensional space; para. [0063], immersive virtual environment is an on-line or otherwise digitally delivered computer generated three-dimensional representation of a setting in which the user perceives their avatar to be within and interacting with; para. [0093], host user chooses the virtual world; para. [0065], avatars are automatically configured as they enter the immersive environment; para. [0135], Mom teleports to the real estate rented by her from the virtual world presentation vendor; para. [0142], avatars choose many approaches to viewing the presentation; some travel along a guided tour that automatically moves them along a path, others prefer to swim randomly, others remain in one location and prefer to turn and zoom in on display); generating a portable interactive object of the first user at a first location within the three-dimensional virtual environment, the first location within the three-dimensional virtual environment selected exclusively by the first user (See Olson, at least para. [0102], portion of virtual world is bought, leased, or rented; para. [0106], host enters the virtual world and navigates to the acquired real estate; para. [0108], host erects the prefab on the acquired real estate; para. [0124], mom rents space within Second Life for an event; para. [0126], vendor provides mom with a prefabricated three-dimensional immersive environment; Mom stores this in her Second Life inventory, i.e., Mom selects this environment “exclusively” by storing it in her inventory; para. [0135], mom teleports to real estate rented by her in the virtual world; para. [0137], mom locates the portable icon in her Second Life inventory that embodies the prefabricated, three-dimensional virtual environment and activates it; activating the icon causes if to inflate to its full three-dimensional form complete with multi-sensory content reflecting the chosen theme; para. [0089] virtual world inventory is a catalogue associated with the virtual world that contains references to the merchandise, clothing, tools, photos, and other items that an avatar has acquired, downloaded, or has access to during their time in and associated with the virtual world); the interactive object enabling one or more avatars representing respective users to engage in a multiplayer, interactive experience… (See Olson, at least para. [0107], host chooses which avatars will be invited to the presentation; para. [0111], avatars that have been given access may enter real estate where the digital multimedia presentation will be shown; para. [0115], owners of the avatars choose how and where they view the digital multimedia presentation from within the prefab; para. [0136], mom determines which friends and family will be given access to the multimedia presentation by selecting their Second Life avatar names and adding them to the access control list for the virtual real estate she has rented; para. [0139], avatars of family and friends log into Second Life and teleport to the real estate where the multimedia presentation will be shown; avatars enter the prefabricated environment by walking down the incline from the beach to the underwater setting that was generated by activating the prefab; para. [0142]; avatars view the presentations); and the interactive object being deployable…by the first user (See Olson, at least para. [0115], owners of the avatars choose how and where they view the digital multimedia presentation from within the prefab). Olson does not expressly disclose whereby the one or more avatars engage in an activity, having its own rules, separate from those of the three-dimensional interactive environment, using the interactive object. However, Altberg discloses systems and methods for “connecting people for real time communications via a virtual reality environment” that includes “a virtual reality server to host a virtual reality world and to present, to a customer in the virtual reality world, an advertisement including a reference assigned to the advertisement.” (See Altberg, at least Abstract). Altberg further discloses an interactive object. (See Altberg, at least para. [0077], virtual bulletin board; para. [0088], telephone icon; para. [0091], virtual telephone). Altberg further discloses whereby the one or more avatars engage in an activity, having its own rules, separate from those of the three-dimensional interactive environment, using the interactive object (See Altberg, at least para. [0081], virtual bulletin board presents advertisements to the user; para. [0105], virtual objects can be configured to be in a private advertisement mode in which the virtual objects render different advertisements privately for different avatars; virtual object has the same geometric representation in the virtual world but different, simultaneous appearances to different avatars; appearance of the virtual object to an avatar is based on the identity of the avatar; para. [0106], virtual objects can be configured to be in a public advertisement mode, in which the virtual objects render the same advertisement for different avatars but which can also replace the public advertisement with an advertisement that has been particularly selected for the avatar for private viewing by the avatar without changing the public advertisement view of the advertisements that is provided to other avatars). It would have been obvious to one of ordinary skill in the art before the effective filing date of the claimed invention to include in the virtual world environment of Olsen the ability whereby the one or more avatars engage in an activity, having its own rules, separate from those of the three-dimensional interactive environment, using the interactive object as disclosed by Altberg since the claimed invention is merely a combination of old elements, and in the combination each element merely would have performed the same function as it did separately, and one of ordinary skill in the art would have recognized that the results of the combination were predictable. One of ordinary skill in the art would have been motivated to do so in order to present relevant advertisements and information to the user. (See Altberg, at least para. [0078]). Neither Olson nor Altberg especially discloses the interactive object being… movable, and removable by the first user. However, Edwards discloses an “entertainment device” that “includes a display generator arranged to generate for display a representation of an online virtual environment, and to generate for display within said representation of the online virtual environment at least one avatars corresponding to users of at least one remote entertainment device interacting with the online virtual environment.” (See Edwards, at least Abstract). Edwards further discloses the interactive object being…movable, and removable by the first user (See Edwards, at least para. [0170], user buys virtual object from the owner of the avatar displaying virtual object; payment is credited to the avatar displaying virtual object; purchasing user’s avatar is reconfigured to incorporate the purchased item and the seller’s avatar is reconfigured to remove the purchased item. i.e., the seller’s avatar moves/removes the object from its avatar by selling it). It would have been obvious to one of ordinary skill in the art before the effective filing date of the claimed invention to include in the virtual world environment of Olsen and the virtual reality advertising system and method of Altberg the ability of the interactive object being…movable, and removable by the first user as disclosed by Edwards since the claimed invention is merely a combination of old elements, and in the combination each element merely would have performed the same function as it did separately, and one of ordinary skill in the art would have recognized that the results of the combination were predictable. One of ordinary skill in the art would have been motivated to do so in order to provide alternate advertising that is the “equivalent of the word-of-mouth means by which knowledge of available products can spread within a buying public.” (See Edwards, at least para. [0006]). Claims 8 and 14 are rejected for similar reasons. Claims 2, 9, and 15: The combination of Olson and Altberg and Edwards discloses all the limitations of claims 1, 8, and 14 discussed above. Olson further discloses wherein the one or more avatars is at least two avatars and includes at least one avatar other than the first avatar (See Olson, at least para. [0107], host chooses which avatars will be invited to the presentation; para. [0136], mom determines which friends and family will be given access to the multimedia presentation by selecting their Second Life avatar names and adding them to the access control list for the virtual real estate she has rented; para. [0139], avatars of family and friends log into Second Life and teleport to the real estate where the multimedia presentation will be shown; avatars enter the prefabricated environment by walking down the incline from the beach to the underwater setting that was generated by activating the prefab; para. [0141], mom welcomes the 40-50 avatars; para. [0142]; avatars view the presentations). Claims 9 and 15 are rejected for similar reasons. Claims 3, 10, and 16: The combination of Olson and Altberg and Edwards discloses all the limitations of claims 1, 8, and 14 discussed above. Olson further discloses the first user remotely monitoring the interactive object (See Olson, at least para. [0142], avatars view the presentations; mom (the first user) is delighted to be able to see the reactions to the presentations as expressed by the avatars). Olson does not expressly disclose moving the first avatar to a second location within the three-dimensional virtual environment, the second location designated by the first user; and that the first user is at a virtual location not within a visible range of the first avatar to the interactive object within the three-dimensional virtual environment. However, Altberg discloses moving the first avatar to a second location within the three-dimensional virtual environment, the second location designated by the first user (See Altberg, at least para. [0084], customer avatar is connected to an advertiser avatar and then customer avatar may be teleported to a location in the virtual world to visit a virtual store of the advertiser, i.e., first user is analogous to advertiser avatar and the virtual store of the advertiser is designated by the advertiser; advertiser avatar may be teleported along with the customer avatar to the virtual store); and that the first user is at a virtual location not within a visible range of the first avatar to the interactive object within the three-dimensional virtual environment (See Altberg, at least para. [0084], customer avatar is connected to an advertiser avatar and then customer avatar may be teleported to a location in the virtual world to visit a virtual store of the advertiser, i.e., first user is analogous to advertiser avatar and the virtual store of the advertiser is designated by the advertiser; advertiser avatar may be teleported along with the customer avatar to the virtual store, i.e., the advertiser avatar is no longer within range of the virtual bulletin board but is still connected to it. It would have been obvious to one of ordinary skill in the art before the effective filing date of the claimed invention to include in the system and method of Olson-Altberg-Edwards the ability of moving the first avatar to a second location within the three-dimensional virtual environment, the second location designated by the first user; and that the first user is at a virtual location not within a visible range of the first avatar to the interactive object within the three-dimensional virtual environment as further disclosed by Altberg since the claimed invention is merely a combination of old elements, and in the combination each element merely would have performed the same function as it did separately, and one of ordinary skill in the art would have recognized that the results of the combination were predictable. One of ordinary skill in the art would have been motivated to do so in order to present relevant advertisements and information to the user. (See Altberg, at least para. [0078]). Claims 10 and 16 are rejected for similar reasons. Claims 4, 11, and 17: The combination of Olson and Altberg and Edwards discloses all the limitations of claims 1, 8, and 14 discussed above. Neither Olson nor Altberg expressly discloses offering the interactive object for sale; and conducting virtual and real-world transactions if the offer for sale is accepted by one or more of the users represented by the one or more avatars. However, Edwards discloses: offering the interactive object for sale (See Edwards, at least para. [0157], configuration data for an avatar includes identifying data indicating those items visibly associated with tan avatar that are purchasable by the users of other avatars); and conducting virtual and real-world transactions if the offer for sale is accepted by one or more of the users represented by the one or more avatars (See Edwards, at least para. [0170], user buys virtual object from the owner of the avatar displaying virtual object; payment is credited to the avatar displaying virtual object; purchasing user’s avatar is reconfigured to incorporate the purchased item and the seller’s avatar is reconfigured to remove the purchased item; para. [0172], corresponding real-word items may also be purchased; dialog box indicates that a skirt that an avatar is wearing is available both for an avatar or for a user; para. [01734], if local user chooses to buy the skirt for themselves, they are prompted to provide information relevant to clothing size, a delivery address, etc.). It would have been obvious to one of ordinary skill in the art before the effective filing date of the claimed invention to include in the virtual world environment of Olsen and the virtual reality advertising system and method of Altberg the ability of offering the interactive object for sale; and conducting virtual and real-world transactions if the offer for sale is accepted by one or more of the users represented by the one or more avatars as disclosed by Edwards since the claimed invention is merely a combination of old elements, and in the combination each element merely would have performed the same function as it did separately, and one of ordinary skill in the art would have recognized that the results of the combination were predictable. One of ordinary skill in the art would have been motivated to do so in order to provide alternate advertising that is the “equivalent of the word-of-mouth means by which knowledge of available products can spread within a buying public.” (See Edwards, at least para. [0006]). Claims 11 and 17 are rejected for similar reasons. Claim 5: The combination of Olson and Altberg and Edwards discloses all the limitations of claim 1 discussed above. Olson does not expressly disclose wherein the interactive object includes a storefront that enables one or more avatars to shop within the three-dimensional virtual environment. However, Altberg discloses wherein the interactive object includes a storefront that enables one or more avatars to shop within the three-dimensional virtual environment (See Altberg, at least para. [0084], customer avatar may be teleported to a location in the virtual world to visit a virtual store of the advertiser for purchasing a virtual item (or a real world object based on a virtual representation of the object)). It would have been obvious to one of ordinary skill in the art before the effective filing date of the claimed invention to include in the system and method of Olson-Altberg-Edwards the ability wherein the interactive object includes a storefront that enables one or more avatars to shop within the three-dimensional virtual environment as further disclosed by Altberg since the claimed invention is merely a combination of old elements, and in the combination each element merely would have performed the same function as it did separately, and one of ordinary skill in the art would have recognized that the results of the combination were predictable. One of ordinary skill in the art would have been motivated to do so in order to present relevant advertisements and information to the user. (See Altberg, at least para. [0078]). Claim 20: The combination of Olson and Altberg and Edwards discloses all the limitations of claim 14 discussed above. Olson further discloses the processor; and a memory, wherein the processor and the memory comprise circuits and software for performing the instructions on the storage medium (See Olson, at least para. [0057], virtual world rendered by computers). Claims 6-7, 12-13, and 18-19 are rejected under 35 U.S.C. 103 as being unpatentable over Olson in view of Altberg and further in view of Edwards as applied to claims 1, 8, and 14 above, and further in view of US 2018/0350144 A1 to Rathod (hereinafter “Rathod”). Claims 6, 12, and 18: The combination of Olson and Altberg and Edwards discloses all the limitations of claims 1, 8, and 14 discussed above. Neither Olson nor Altberg nor Edwards expressly discloses wherein the interactive object is one of a game table, a pinball machine, a pool table, a swimming pool, a hot tub, a bouncy house, a DJ deck, and a boombox. However, Rathod discloses systems and methods for “virtual world simulations of the real-world or emulate real-life or real-life activities in virtual world or real life simulator or generating a virtual world based on real environment.” (See Rathod, at least Abstract). Rathod further discloses converting “one or more photos and/or video including video related to dance, particular type of sport match like cricket match, soccer, badminton, golf, baseball, basketball, hockey, tennis match with team or participant members, and associated voice, data and metadata and user provided one or more types of contents including sports commentary, score into virtual world simulation and use or access for generating of simulation for particular type of activity for particular user of network and based on conducting of said activity by particular user generates virtual world or simulation of said activity or recording showing that avatar of said user conducting of said activity at particular place.” (See Rathod, at least para. [0128]). Rathod further discloses wherein the interactive object is one of a game table, a pinball machine, a pool table, a swimming pool, a hot tub, a bouncy house, a DJ deck, and a boombox (See Rathod, at least para. [0127], virtual activities include user swimming in a particular swimming pool). It would have been obvious to one of ordinary skill in the art before the effective filing date of the claimed invention to include in the virtual world environment of Olsen and the virtual reality advertising system and method of Altberg and the entertainment device of Edwards the ability wherein the interactive object is one of a game table, a pinball machine, a pool table, a swimming pool, a hot tub, a bouncy house, a DJ deck, and a boombox as disclosed by Rathod since the claimed invention is merely a combination of old elements, and in the combination each element merely would have performed the same function as it did separately, and one of ordinary skill in the art would have recognized that the results of the combination were predictable. One of ordinary skill in the art would have been motivated to do so in order to enable players to visit “one or more types of virtual objects and select, collect, win, battle or play and win, claim, compete, capture from said displayed one or more virtual objects or virtual elements or automatically providing one or more types of virtual object or virtual element to user or associate with or add to user's account.” (See Rathod, at least para. [0004]). Claims 12 and 18 are rejected for similar reasons. Claims 7, 13, and 19: The combination of Olson and Altberg and Edwards discloses all the limitations of claims 1, 8, and 14 discussed above. Neither Olson nor Altberg nor Edwards expressly discloses wherein the interactive object interacting with one or more avatars comprises the one or more avatars playing a card game, playing a board game, playing a pinball machine, playing pool on a pool table, swimming in a pool, soaking in a hot tube, jumping in a bouncy house, creating music with a DJ deck, or playing music with a boombox. However, Rathod discloses wherein the interactive object interacting with one or more avatars comprises the one or more avatars playing a card game, playing a board game, playing a pinball machine, playing pool on a pool table, swimming in a pool, soaking in a hot tube, jumping in a bouncy house, creating music with a DJ deck, or playing music with a boombox (See Rathod, at least para. [0127], virtual activities include user swimming in a particular swimming pool). It would have been obvious to one of ordinary skill in the art before the effective filing date of the claimed invention to include in the virtual world environment of Olsen and the virtual reality advertising system and method of Altberg and the entertainment device of Edwards the ability wherein the interactive object interacting with one or more avatars comprises the one or more avatars playing a card game, playing a board game, playing a pinball machine, playing pool on a pool table, swimming in a pool, soaking in a hot tube, jumping in a bouncy house, creating music with a DJ deck, or playing music with a boombox as disclosed by Rathod since the claimed invention is merely a combination of old elements, and in the combination each element merely would have performed the same function as it did separately, and one of ordinary skill in the art would have recognized that the results of the combination were predictable. One of ordinary skill in the art would have been motivated to do so in order to enable players to visit “one or more types of virtual objects and select, collect, win, battle or play and win, claim, compete, capture from said displayed one or more virtual objects or virtual elements or automatically providing one or more types of virtual object or virtual element to user or associate with or add to user's account.” (See Rathod, at least para. [0004]). Claims 13 and 19 are rejected for similar reasons. Conclusion Any inquiry concerning this communication or earlier communications from the examiner should be directed to ANNE MARIE GEORGALAS whose telephone number is (571)270-1258 E.S.T.. The examiner can normally be reached on Monday-Friday 8:30am-5:00pm. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Marissa Thein can be reached on 571-272-6764. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /Anne M Georgalas/ Primary Examiner, Art Unit 3689
Read full office action

Prosecution Timeline

Jun 06, 2023
Application Filed
Mar 14, 2025
Non-Final Rejection — §103
Jun 20, 2025
Response Filed
Jul 11, 2025
Final Rejection — §103
Jan 15, 2026
Request for Continued Examination
Feb 02, 2026
Response after Non-Final Action
Mar 20, 2026
Non-Final Rejection — §103 (current)

Precedent Cases

Applications granted by this same examiner with similar technology

Patent 12567095
TRANSACTION PROCESSING AT EDGE SERVERS IN A CONTENT DISTRIBUTION NETWORK
2y 5m to grant Granted Mar 03, 2026
Patent 12555154
SYSTEM AND METHOD FOR DYNAMICALLY DISPLAYING IMAGES ON ELECTRONIC DISPLAYS ACCORDING TO MACHINE-LEARNED PATTERNS
2y 5m to grant Granted Feb 17, 2026
Patent 12555151
SHELF-SPECIFIC FACET EXTRACTION
2y 5m to grant Granted Feb 17, 2026
Patent 12548057
ASSORTMENT PLANNING METHOD, ASSORTMENT PLANNING SYSTEM AND PROCESSING APPARATUS THEREOF FOR SMART STORE
2y 5m to grant Granted Feb 10, 2026
Patent 12499478
METHOD AND SYSTEM FOR PERFORMING PRODUCT MATCHING ON AN E-COMMERCE PLATFORM
2y 5m to grant Granted Dec 16, 2025
Study what changed to get past this examiner. Based on 5 most recent grants.

AI Strategy Recommendation

Get an AI-powered prosecution strategy using examiner precedents, rejection analysis, and claim mapping.
Powered by AI — typically takes 5-10 seconds

Prosecution Projections

3-4
Expected OA Rounds
43%
Grant Probability
96%
With Interview (+53.4%)
4y 0m
Median Time to Grant
High
PTA Risk
Based on 490 resolved cases by this examiner. Grant probability derived from career allow rate.

Sign in with your work email

Enter your email to receive a magic link. No password needed.

Personal email addresses (Gmail, Yahoo, etc.) are not accepted.

Free tier: 3 strategy analyses per month