Prosecution Insights
Last updated: April 19, 2026
Application No. 18/361,803

SURROUND HAPTIC EXPERIENCE FOR A GAMING CONTROLLER

Non-Final OA §103
Filed
Jul 28, 2023
Examiner
LIDDLE, JAY TRENT
Art Unit
3715
Tech Center
3700 — Mechanical Engineering & Manufacturing
Assignee
DELL PRODUCTS, L.P.
OA Round
3 (Non-Final)
57%
Grant Probability
Moderate
3-4
OA Rounds
3y 3m
To Grant
81%
With Interview

Examiner Intelligence

Grants 57% of resolved cases
57%
Career Allow Rate
345 granted / 601 resolved
-12.6% vs TC avg
Strong +23% interview lift
Without
With
+23.3%
Interview Lift
resolved cases with interview
Typical timeline
3y 3m
Avg Prosecution
39 currently pending
Career history
640
Total Applications
across all art units

Statute-Specific Performance

§101
19.1%
-20.9% vs TC avg
§103
33.9%
-6.1% vs TC avg
§102
18.6%
-21.4% vs TC avg
§112
19.9%
-20.1% vs TC avg
Black line = Tech Center average estimate • Based on career data from 601 resolved cases

Office Action

§103
DETAILED ACTION Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Continued Examination Under 37 CFR 1.114 A request for continued examination under 37 CFR 1.114, including the fee set forth in 37 CFR 1.17(e), was filed in this application after final rejection. Since this application is eligible for continued examination under 37 CFR 1.114, and the fee set forth in 37 CFR 1.17(e) has been timely paid, the finality of the previous Office action has been withdrawn pursuant to 37 CFR 1.114. Applicant's submission filed on 01/16/2026 has been entered. Applicant’s Submission of a Response Applicant’s submission of a response was received on 01/16/2026. Presently, claims 1-4, 6-11, 13-17, and 19-23 are pending. Claim Rejections - 35 USC § 103 In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis (i.e., changing from AIA to pre-AIA ) for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status. The following is a quotation of 35 U.S.C. 103 which forms the basis for all obviousness rejections set forth in this Office action: A patent for a claimed invention may not be obtained, notwithstanding that the claimed invention is not identically disclosed as set forth in section 102, if the differences between the claimed invention and the prior art are such that the claimed invention as a whole would have been obvious before the effective filing date of the claimed invention to a person having ordinary skill in the art to which the claimed invention pertains. Patentability shall not be negated by the manner in which the invention was made. This application currently names joint inventors. In considering patentability of the claims the examiner presumes that the subject matter of the various claims was commonly owned as of the effective filing date of the claimed invention(s) absent any evidence to the contrary. Applicant is advised of the obligation under 37 CFR 1.56 to point out the inventor and effective filing dates of each claim that was not commonly owned as of the effective filing date of the later invention in order for the examiner to consider the applicability of 35 U.S.C. 102(b)(2)(C) for any potential 35 U.S.C. 102(a)(2) prior art against the later invention. Claims 1, 3, 4, 6-11, 13-17, and 19-23 are rejected under 35 U.S.C. 103 as being unpatentable over US Patent Application Publication No. 2016/0132116 to Grant in view of US Patent Application Publication No. 2018/0232051 to Wu. With regard to claim 1, Grant discloses a gaming controller, comprising: a plurality of input devices (0032); a plurality of haptic feedback components (0033); a wireless interface (0031); and at least one processor coupled to the wireless interface, the plurality of input devices, and the plurality of haptic feedback components (0031), wherein the at least one processor is configured to receive, through the wireless interface, [direction information] from an information handling system and to determine one or more feedback components of the plurality of haptic feedback components to activate using a mapping of a diction to one or a plurality of predefined directions, the one of the plurality of predefined directions corresponding to the one or more feedback components, to map a distance to the one or more feedback components, and to activate the one or more feedback components of the plurality of haptic feedback components based on the mapping of the direction and the distance to the one or more feedback components (0042; 0054-0055; 0080-0081). Grant does not appear to be explicitly clear about the information being a vector. However, Wu teaches mapping of a direction of the vector to one of a plurality of predefined directions corresponding to the one or more feedback components (0043-0044; 0070). With regard to claim 3, the combination of Grant and Wu teaches wherein a level of vibration of the one or more activated feedback components is based on the distance corresponding to the vector (Grant at 0054-0055; 0080-0081; Wu at 0043-0044; 0070). With regard to claim 4, Grant discloses wherein the level of vibration of the one or more activated feedback components is a first level when the distance exceeds a first threshold and is a second level when the distance exceeds a second threshold (0054-0055; 0080-0081). With regard to claim 5, Grant discloses wherein mapping the direction to the plurality of haptic feedback components comprises determining one of a plurality of predefined directions corresponds to the direction, and the one or more activated feedback components correspond to haptic feedback components associated with the one of the plurality of predefined directions (0054-0055; 0080-0081). With regard to claim 6, the combination of Grant and Wu teaches wherein the vector corresponds to a location of a user in a virtual environment (Grant at 0054-0055; 0080-0081; Wu at 0043-0044; 0070). With regard to claim 7, the combination of Grant and Wu teaches wherein the vector corresponds to a location of a display device relative to the gaming controller (Grant at 0054-0055; 0080-0081; Wu at 0035-0037; 0043-0044; 0070). With regard to claim 8, Grant discloses wherein at least one of the plurality of haptic feedback components is associated with one of the plurality of input devices (0042). Claims 9-11, 13-17, 19, and 20 contains similar limitations as claims 1 and 3-7 and are rejected in like manner. With regard to claims 21-23 the combination of Grant and Wu teaches that the mapping of the direction of the vector to one of the plurality of predefined directions comprises adjusting the direction of the vector to match one of the plurality of predefined directions (Grant at 0042; 0054-0055; 0080-0081; Wu at 0043-0044; 0070). It would have been obvious to one of ordinary skill in the art to combine the teachings of Wu with the disclosure of Grant in order to provide a more realistic haptic events to the users based upon vectors and where the user is located thus making the playing of the game more enjoyable and realistic to the user. Claim 2 is rejected under 35 U.S.C. 103 as being unpatentable over Grant in view of Wu as applied to claim 1 above, and further in view of US Patent Application publication No. 2010/0085693 to Koshiishi. With regard to claim 2, while Grant teaches various types of motors including ERMs, ERMs do not appear to be inherently coin vibration motors. However, Koshiishi teaches coin vibration motors (0013). It would have been obvious to one of ordinary skill in the art at the time the application was filed to substitute coin vibrators as taught by Koshiishi for the vibration motors disclosed by Grant as this would be a simple substitution of different vibration motors and would yield expected results. Response to Arguments Applicant's arguments filed 01/16/2026 have been fully considered but they are not persuasive. Applicant argues, “Applicant is suggesting that the ‘spatialization data’ described in Grant is used to adjust how a haptic effect will be experience at a given haptic component, but is not used to determine which of the haptic components should be activated,” (Arguments, page 7, emphasis in original). First, Applicant here seems to be arguing that the claims require that some haptic components must be activated in the claims while others are not. However, the claim states only, “determine one or more feedback components of the plurality of haptic feedback components to activate.” While certainly this could mean that not all are activated and only some are, this does NOT preclude that all are activated each time. Thus, Applicant’s argument of “the spatialization data itself does not determine the haptic data and thus does not determine where or not a particular haptic component will be activated,” (Arguments, page 8) is not commensurate with what is actually claimed. In other words, Applicant seems to be arguing that the claims require that only certain haptics are activated and others are not activated, whereas the claims only state that certain are activated which could be all and is silent about others not being activated. Secondly, Grant DOES consider only activating certain areas, so even if it were claimed as Applicant is implying, Grant would still read on that aspect. Specifically, Grant states in 0080-0081: For example, a user may perceive localized haptic effects that are provided at one or more localized regions 711-716 the controller 700. Such localized haptic effects may be distinct from general haptic effects applied directly to the housing of the controller. In another example, haptic effects may be applied to a subset of localized regions 711-716 to convey a sense of direction to a user (e.g., left or right sensation). In addition, haptic effects may be applied to a subset of localized regions 711-716 by mapping what is happening to an avatar (e.g., game character) to respective localized regions 711-716 of controller 700. For example, if the avatar is hit on the top left, then the controller 700 may have a corresponding haptic effect on the top left localized region. In another example, a user hit on the left side may feel haptic effects at the localized regions on the left side, such as localized regions 711, 714, and 716. In yet another example, a user's ship hit on the upper right side may feel haptic effects at localized region 713. Here it is clear that when a user is hit on the right, haptics on the right are actuated, but NOT haptics on the left. Similarly, when a user is hit on the left haptics on the left are actuated but NOT haptics on the right. Applicant continues the argument by stating, “Applicant has amended the independent claims to incorporate the subject matter of previous claim 5 and to clarify that the direction of the vector is used to determined which of the haptic feedback components of the gaming controller will be activated,” (Arguments, page 8). However, as discussed above, the claims do not actually go so narrow. That is, as discussed above, the claims would read on an “all or nothing” type approach, e.g. a vector is received, turn on all the feedback components, would read on the claims. Wu is then used to clearly show that such information can be conveyed through the use of vectors. In addition Wu further shows how the effect is received and that certain actuators can be started before others based on the vector (0071, “In addition, from a timing standpoint, the actuation points that are closer to event point 615 would feel the haptic effect sooner than the actuation points further from event point 615.”). Thus, for these reasons, Applicant’s arguments are not found convincing and the rejection is maintained. Conclusion Any inquiry concerning this communication or earlier communications from the examiner should be directed to Jay Liddle whose telephone number is (571)270-1226. The examiner can normally be reached M-F 9-5. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Dmitry Suhol can be reached at 571-272-4430. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /Jay Trent Liddle/Primary Examiner, Art Unit 3715
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Prosecution Timeline

Jul 28, 2023
Application Filed
May 30, 2025
Non-Final Rejection — §103
Sep 03, 2025
Response Filed
Oct 08, 2025
Final Rejection — §103
Dec 09, 2025
Response after Non-Final Action
Jan 16, 2026
Request for Continued Examination
Jan 20, 2026
Response after Non-Final Action
Jan 21, 2026
Non-Final Rejection — §103 (current)

Precedent Cases

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Study what changed to get past this examiner. Based on 5 most recent grants.

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Prosecution Projections

3-4
Expected OA Rounds
57%
Grant Probability
81%
With Interview (+23.3%)
3y 3m
Median Time to Grant
High
PTA Risk
Based on 601 resolved cases by this examiner. Grant probability derived from career allow rate.

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