Prosecution Insights
Last updated: July 17, 2026
Application No. 18/369,912

SYSTEM AND METHOD TO CONVERT AUDIO SIGNALS TO HAPTIC SIGNALS

Non-Final OA §103§112
Filed
Sep 19, 2023
Priority
Dec 01, 2022 — provisional 63/429,396
Examiner
LITTLEJOHN JR, MANCIL H
Art Unit
2685
Tech Center
2600 — Communications
Assignee
Microchip Technology Incorporated
OA Round
3 (Non-Final)
73%
Grant Probability
Favorable
3-4
OA Rounds
0m
Est. Remaining
96%
With Interview

Examiner Intelligence

Grants 73% — above average
73%
Career Allowance Rate
378 granted / 520 resolved
+10.7% vs TC avg
Strong +24% interview lift
Without
With
+23.5%
Interview Lift
resolved cases with interview
Typical timeline
2y 7m
Avg Prosecution
18 currently pending
Career history
547
Total Applications
across all art units

Statute-Specific Performance

§101
1.6%
-38.4% vs TC avg
§103
91.2%
+51.2% vs TC avg
§102
2.5%
-37.5% vs TC avg
§112
2.2%
-37.8% vs TC avg
Black line = Tech Center average estimate • Based on career data from 520 resolved cases

Office Action

§103 §112
DETAILED ACTION Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Continued Examination Under 37 CFR 1.114 A request for continued examination under 37 CFR 1.114, including the fee set forth in 37 CFR 1.17(e), was filed in this application after final rejection. Since this application is eligible for continued examination under 37 CFR 1.114, and the fee set forth in 37 CFR 1.17(e) has been timely paid, the finality of the previous Office action has been withdrawn pursuant to 37 CFR 1.114. Applicant's submission filed on 3/26/2026 has been entered. Claim Status This Office Action is in response to communications filed on 03/04/2026. Claims 1, 15 and 17 were amended. Claims 3-4 and 18 remain canceled. Claim 21 was newly added. Likewise, claims 1-2, 5-17 and 19-20 are pending for examination. Title 35, U.S. Code The text of those sections of Title 35, U.S. Code not included in this action can be found in a prior office action. Claim Rejections - 35 USC § 112 The following is a quotation of 35 U.S.C. 112(b): (b) CONCLUSION.—The specification shall conclude with one or more claims particularly pointing out and distinctly claiming the subject matter which the inventor or a joint inventor regards as the invention. The following is a quotation of 35 U.S.C. 112 (pre-AIA ), second paragraph: The specification shall conclude with one or more claims particularly pointing out and distinctly claiming the subject matter which the applicant regards as his invention. Claims 15-21 are rejected under 35 U.S.C. 112(b) or 35 U.S.C. 112 (pre-AIA ), second paragraph, as being indefinite for failing to particularly point out and distinctly claim the subject matter which the inventor or a joint inventor (or for applications subject to pre-AIA 35 U.S.C. 112, the applicant), regards as the invention. Claim 15 in line 10 recites the limitation: “…disabling, by a controller, a power supply connected to the haptic actuator for durations of the reference signal …”. There is insufficient antecedent basis for this limitation in the claim. Claims 16-17 and 19-21 depend from claim 15 and all are also rejected for the same reasons above. Claim Rejections - 35 USC § 103 Claims 1-2, 5-7, 11-14, 19 and 20 are rejected under 35 U.S.C. 103 as being unpatentable over Thorner et al. (EP 0784844) in view of in view of Komori et al. (U.S. Patent Application Pub. U.S. 2018/0243647) further in view of Shah et al. (U.S. Patent Application Pub. 2015/0002278). Regarding claim 1 (Currently Amended), Thorner teaches a device, comprising: a receiver to receive an input audio signal and output a received audio signal (Fig 1; ¶012-¶014); and signal conversion circuitry (¶012; control system 106 converts the audio signals conventionally generated by the video game into control signals for the tactile sensation generator) to apply a frequency-dependent adjustment to the received audio signal to convert the received audio signal to a haptic signal for use by a haptic actuator (¶016; increased vibration with engine revs (higher pitched sound). The amplitude and frequency of the vibration is changed as the video car changes speed. Also, impacts with obstacles that are evidenced by low frequency, high amplitude audio signals result in forceful, high-frequency vibrations throughout the seat pad, & ¶017; processor 112 responds to the pitch (frequency), volume (amplitude) and rate of change of the audio signal by producing a processed signal indicative of these characteristics of the input audio signal; also ¶021, ¶030) and further suggests the concept of a controller (Fig 1; control system 106) programmed to dynamically adjust a voltage applied to the haptic actuator as a function of the equalized signal (¶023-¶027). Komori from an analogous art teaches an information processing apparatus including: a control section configured to generate a control signal that controls an operation of a tactile feedback apparatus including a tactile feedback section. The control section changes control on the tactile feedback apparatus on the basis of a type of the tactile feedback section which is recognized by the control section (Abstract Solution). Komori also teaches the controller programmed dynamically adjust a voltage applied to the haptic actuator as a function of the equalized signal (see details in ¶071-¶073, ¶148-¶151). Therefore, it would have been obvious for one of ordinary skill in the art at the time of filing the invention to combine Thorner’s controller with dynamically adjusting a voltage applied to the haptic actuator as a function of the equalized signal, as taught by Komori in order to further enhance the haptic experience for users of the device. Thorner and Komori do not explicitly mention wherein their controller is programmed to disable a power supply connected to the haptic actuator for durations of the haptic signal having an amplitude below a defined non-zero threshold value. Shaw from an analogous haptic actuator response art teaches the concept of a haptic feedback system includes a processor or controller 12. Coupled to processor 12 is a memory 20 and an actuator drive circuit 16, which is coupled to an actuator 18 (¶015) Processor 12 outputs the control signals to actuator drive circuit 16, which includes electronic components and circuitry used to supply actuator 18 with the required electrical current and voltage (i.e., "motor signals") to cause the desired haptic effects (¶016). Power to actuator 210 is controlled by a gate 215. Gate 215 may be implemented by a comparator component. Gate 215 may be a mixed signal circuit block with analog and digital parts. Gate 215 is decision making logic that compares the actual current with the desired current. In some embodiments, the desired current may be converted to an equivalent desired voltage for comparison. Likewise, in some embodiments, the actual current may be converted to an equivalent actual voltage for comparison. In some embodiments, the desired current is provided by processor 12 in the form of a Pulse Width Modulated ("PWM") Digital pulse interruption signal. Gate 215 controls a switch 220 based on a comparison between a desired current level and the actual current level. When the actual current level is greater than the desired current level, gate 215 will control switch 220 to interrupt power provided to actuator 210. When the actual current level is less than the desired current level, gate 215 will control switch 220 to provide power to actuator 210. Thus, through the constant on/off switching of switch 220, the actual current provided to actuator 210 will approximate the desired current for a variable supply voltage range (¶023). Switch 220 may be opened or closed to interrupt or provide power, respectively… so that when turned ON, switch 220 will allow the power source to be connected to actuator 210 that will provide drive current. When turned OFF, switch 220 will disconnect the power source, stopping source current through actuator 210 (¶024). Thus, Shah teaches a controller programmed to disable a power supply connected to a haptic actuator. In other words, it was known at the time of filing the invention that control systems and/or a controller can easily control the enabling and/or disabling a power supply connected to a haptic actuator for enabling and/or disabling said haptic actuator. Examiner further posits that it would require no more than "ordinary skill" to include controlling the disabling of the power supply connected to the haptic actuator for a variety of reasons, including Shah’s, wherein, through the constant on/off switching of switch 220, the actual current/voltage provided to an actuator will approximate a desired current for a variable supply voltage range (¶023). Some other reasons also known in the art prior to filing the invention, for example, shutting power off during times of circuitry power overload, be it voltage, current or wattage per se, as a fail safe to protect such systems/devices from damage and also shutting power off during times of circuitry power under utilization or inefficient usage of power with very little benefit as intended, which is known to save power, particularly in lower powered battery systems where the power is supply is limited and requires power-savings protocols to extend functionality overall. Likewise, the control systems and/or controller can be used control the enabling and/or disabling a power supply connected to a haptic actuator for durations of the haptic signal having an amplitude above a defined non-zero threshold value and also below a defined non-zero threshold value. It still would require no more than "ordinary skill" to include controlling the disabling of the power supply connected to the haptic actuator for durations of the haptic signal having an amplitude above or below any threshold value above 0, including a defined non-zero threshold value. Thus, it would have been obvious for one of ordinary skill in the art at the time of filing the invention to try controlling the disabling of the power supply connected to the haptic actuator for durations of the haptic signal having an amplitude below a defined non-zero threshold value, as a person with ordinary skill has good reasons to pursue power under-utilization or inefficient usage of power or the well known power savings option within their technical grasp. Regarding claim 2, Thorner, Komori and Shah teach the device of Claim 1, and Thorner further teaches wherein the signal conversion circuitry comprises: equalizer circuitry to apply a frequency-based gain adjustment to the received audio signal to generate an equalized signal (¶021); and amplifier circuitry to amplify the equalized signal (¶021, where the audio signal has a low amplitude, additional fixed gain amplification may be necessary before and/or after the variable gain preamplifier. Once amplified, the audio signal forms an input to the equalizer 306… depending on which of the signal paths are connected to the summing amplifier, the equalizer can selectively amplify or attenuate low frequencies, high frequencies or both.; also see ¶030). Regarding claim 5, Thorner, Komori and Shah teach the device of Claim 2, and Thorner further teaches wherein the equalizer circuitry comprises a filter to attenuate at least one frequency of the received audio signal (¶021 depending on which of the signal paths are connected to the summing amplifier, the equalizer can selectively amplify or attenuate low frequencies, high frequencies or both. As such, a game player can adjust the frequency content of the audio that is used to generate tactile sensation generator control signals and, consequently, tailor the tactile sensation to the game being executed; also see ¶031). Regarding claim 6, Thorner, Komori and Shah teach the device of Claim 5, and Thorner further teaches, wherein the filter comprises a band-pass filter (¶021; equalizer contains three parallel connected filters: a high pass filter 312, a low pass filter 314, and a bandpass filter 316). Regarding claim 7, Thorner, Komori and Shah teach the device of claim 2, and Thorner further teaches, wherein the amplifier circuitry comprises: a pre-amplifier to pre-amplify the equalized signal (¶018; audio signal processor 112 contains a front end circuit 300, a preamplifier 302) and a high voltage amplifier to further amplify the equalized signal (¶023; capacitor temporarily holds the peak amplitude of the rectified audio… voltage level on capacitor forms an input to a high impedance voltage amplifier). Regarding claim 11, Thorner teaches a device, comprising: a receiver to receive an input audio signal and output a received audio signal (Fig 1; ¶012-¶014); equalizer circuitry to apply a frequency-based gain adjustment to the received audio signal to generate an equalized signal (¶021, once amplified, the audio signal forms an input to the equalizer 306… depending on which of the signal paths are connected to the summing amplifier, the equalizer can selectively amplify or attenuate low frequencies, high frequencies or both; also see ¶030); amplifier circuitry to amplify the equalized signal to generate a haptic signal to drive a haptic actuator (¶021, where the audio signal has a low amplitude, additional fixed gain amplification may be necessary before and/or after the variable gain preamplifier; also see ¶030); and a controller (Fig 1; control system 106) to dynamically adjust a voltage applied to the haptic actuator as a function of the equalized signal (¶023-¶027). Thorner does not explicitly mention wherein the controller dynamically adjusts a voltage applied to the haptic actuator as a function of the equalized signal. Komori from an analogous art also teaches an information processing apparatus including: a control section configured to generate a control signal that controls an operation of a tactile feedback apparatus including a tactile feedback section. The control section changes control on the tactile feedback apparatus on the basis of a type of the tactile feedback section which is recognized by the control section (Abstract Solution). Komori also teaches a controller to dynamically adjust a voltage applied to the haptic actuator as a function of the equalized signal (see details in ¶071-¶073, ¶148-¶151). Therefore, it would have been obvious for one of ordinary skill in the art at the time of filing the invention to combine Thorner’s controller with dynamically adjusting a voltage applied to the haptic actuator as a function of the equalized signal, as taught by Komori in order to further enhance the haptic experience for users of the device. Thorner and Komori alone or in combination do not explicitly mention wherein their controller is programmed to disable a power supply connected to the haptic actuator for durations of the haptic signal having an amplitude below a defined non-zero threshold value. Shaw from an analogous haptic actuator response art teaches the concept of a haptic feedback system includes a processor or controller 12. Coupled to processor 12 is a memory 20 and an actuator drive circuit 16, which is coupled to an actuator 18 (¶015) Processor 12 outputs the control signals to actuator drive circuit 16, which includes electronic components and circuitry used to supply actuator 18 with the required electrical current and voltage (i.e., "motor signals") to cause the desired haptic effects (¶016). Power to actuator 210 is controlled by a gate 215. Gate 215 may be implemented by a comparator component. Gate 215 may be a mixed signal circuit block with analog and digital parts. Gate 215 is decision making logic that compares the actual current with the desired current. In some embodiments, the desired current may be converted to an equivalent desired voltage for comparison. Likewise, in some embodiments, the actual current may be converted to an equivalent actual voltage for comparison. In some embodiments, the desired current is provided by processor 12 in the form of a Pulse Width Modulated ("PWM") Digital pulse interruption signal. Gate 215 controls a switch 220 based on a comparison between a desired current level and the actual current level. When the actual current level is greater than the desired current level, gate 215 will control switch 220 to interrupt power provided to actuator 210. When the actual current level is less than the desired current level, gate 215 will control switch 220 to provide power to actuator 210. Thus, through the constant on/off switching of switch 220, the actual current provided to actuator 210 will approximate the desired current for a variable supply voltage range (¶023). Switch 220 may be opened or closed to interrupt or provide power, respectively… so that when turned ON, switch 220 will allow the power source to be connected to actuator 210 that will provide drive current. When turned OFF, switch 220 will disconnect the power source, stopping source current through actuator 210 (¶024). Thus, Shah teaches a controller programmed to disable a power supply connected to a haptic actuator. In other words, it was known at the time of filing the invention that control systems and/or a controller can easily control the enabling and/or disabling a power supply connected to a haptic actuator for enabling and/or disabling said haptic actuator. Examiner further posits that it would require no more than "ordinary skill" to include controlling the disabling of the power supply connected to the haptic actuator for a variety of reasons, including Shah’s, wherein, through the constant on/off switching of switch 220, the actual current/voltage provided to an actuator will approximate a desired current for a variable supply voltage range (¶023). Some other reasons also known in the art prior to filing the invention, for example, shutting power off during times of circuitry power overload, be it voltage, current or wattage per se, as a fail safe to protect such systems/devices from damage and also shutting power off during times of circuitry power under-utilization or inefficient usage of power with very little benefit as intended, which is known to save power, particularly in lower powered battery systems where the power is supply is limited and requires power-savings protocols to extend functionality overall. Likewise, the control systems and/or controller can be used control the enabling and/or disabling a power supply connected to a haptic actuator for durations of the haptic signal having an amplitude above a defined non-zero threshold value and also below a defined non-zero threshold value. It still would require no more than "ordinary skill" to include controlling the disabling of the power supply connected to the haptic actuator for durations of the haptic signal having an amplitude above or below any threshold value above 0, including a defined non-zero threshold value. Thus, it would have been obvious for one of ordinary skill in the art at the time of filing the invention to try controlling the disabling of the power supply connected to the haptic actuator for durations of the haptic signal having an amplitude below a defined non-zero threshold value, as a person with ordinary skill has good reasons to pursue power under-utilization or inefficient usage of power or the well known power savings option within their technical grasp. Regarding claim 12, Thorner and Komori teach the device of Claim 11, and Thorner further teaches wherein the equalizer circuitry comprises a filter to attenuate at least one frequency of the received audio signal (¶021 depending on which of the signal paths are connected to the summing amplifier, the equalizer can selectively amplify or attenuate low frequencies, high frequencies or both. As such, a game player can adjust the frequency content of the audio that is used to generate tactile sensation generator control signals and, consequently, tailor the tactile sensation to the game being executed; also see ¶031). Regarding claim 13, Thorner and Komori teach the device of Claim 12, and Thorner further teaches, wherein the filter comprises a band-pass filter (¶021; equalizer contains three parallel connected filters: a high pass filter 312, a low pass filter 314, and a bandpass filter 316). Regarding claim 14, Thorner and Komori teach the device of claim 11, and Thorner further teaches, wherein the amplifier circuitry comprises: a pre-amplifier to pre-amplify the equalized signal (¶018; audio signal processor 112 contains a front end circuit 300, a preamplifier 302) and a high voltage amplifier to further amplify the equalized signal (¶023; capacitor temporarily holds the peak amplitude of the rectified audio… voltage level on capacitor forms an input to a high impedance voltage amplifier). Claims 15-16 are rejected under 35 U.S.C. 103 as being unpatentable over Thorner et al. (EP 0784844) in view of Shah et al. (U.S. Patent Application Pub. 2015/0002278). Regarding claim 15 (Currently Amended), Thorner teaches a method of controlling a haptic actuator (Fig 1; control system 106), comprising: receiving, at a receiver, an input audio signal (Fig 1; ¶012-¶014); outputting, from the receiver, a received audio signal (Fig 1; ¶012-¶014); filtering haptic-audible frequencies from the received audio signal, wherein haptic- audible frequencies comprise one or more defined frequency bands determined to produce audible output from the haptic actuator (see filters/filtering; ¶021); automatically converting the received and filtered audio signal to a haptic signal (for converting see; ¶012, Fig 1; control system 106 converts the audio signals conventionally generated by the video game into control signals for the tactile sensation generator and for filtering see filters/filtering; ¶021); and driving a haptic actuator based on the haptic signal (¶012; control system 106 converts the audio signals conventionally generated by the video game into control signals for the tactile sensation generator; also ¶015; tactile sensation generator contains a seat pad 200 having localized vibration producing actuators 206 distributed within the pad. Also see ¶016). Thorner does not explicitly mention wherein disabling, by a controller, a power supply connected to the haptic actuator for durations of the reference/haptic signal having an amplitude below a defined non-zero threshold value. Shaw from an analogous haptic actuator response art teaches the concept of a haptic feedback system includes a processor or controller 12. Coupled to processor 12 is a memory 20 and an actuator drive circuit 16, which is coupled to an actuator 18 (¶015) Processor 12 outputs the control signals to actuator drive circuit 16, which includes electronic components and circuitry used to supply actuator 18 with the required electrical current and voltage (i.e., "motor signals") to cause the desired haptic effects (¶016). Power to actuator 210 is controlled by a gate 215. Gate 215 may be implemented by a comparator component. Gate 215 may be a mixed signal circuit block with analog and digital parts. Gate 215 is decision making logic that compares the actual current with the desired current. In some embodiments, the desired current may be converted to an equivalent desired voltage for comparison. Likewise, in some embodiments, the actual current may be converted to an equivalent actual voltage for comparison. In some embodiments, the desired current is provided by processor 12 in the form of a Pulse Width Modulated ("PWM") Digital pulse interruption signal. Gate 215 controls a switch 220 based on a comparison between a desired current level and the actual current level. When the actual current level is greater than the desired current level, gate 215 will control switch 220 to interrupt power provided to actuator 210. When the actual current level is less than the desired current level, gate 215 will control switch 220 to provide power to actuator 210. Thus, through the constant on/off switching of switch 220, the actual current provided to actuator 210 will approximate the desired current for a variable supply voltage range (¶023). Switch 220 may be opened or closed to interrupt or provide power, respectively… so that when turned ON, switch 220 will allow the power source to be connected to actuator 210 that will provide drive current. When turned OFF, switch 220 will disconnect the power source, stopping source current through actuator 210 (¶024). Thus, Shah teaches a controller programmed to disable a power supply connected to a haptic actuator. In other words, it was known at the time of filing the invention that control systems and/or a controller can easily control the enabling and/or disabling a power supply connected to a haptic actuator for enabling and/or disabling said haptic actuator. Examiner further posits that it would require no more than "ordinary skill" to include controlling the disabling of the power supply connected to the haptic actuator for a variety of reasons, including Shah’s, wherein, through the constant on/off switching of switch 220, the actual current/voltage provided to an actuator will approximate a desired current for a variable supply voltage range (¶023). Some other reasons also known in the art prior to filing the invention, for example, shutting power off during times of circuitry power overload, be it voltage, current or wattage per se, as a fail safe to protect such systems/devices from damage and also shutting power off during times of circuitry power under-utilization or inefficient usage of power with very little benefit as intended, which is known to save power, particularly in lower powered battery systems where the power is supply is limited and requires power-savings protocols to extend functionality overall. Likewise, the control systems and/or controller can be used control the enabling and/or disabling a power supply connected to a haptic actuator for durations of the haptic signal having an amplitude above a defined non-zero threshold value and also below a defined non-zero threshold value. It still would require no more than "ordinary skill" to include controlling the disabling of the power supply connected to the haptic actuator for durations of the haptic signal having an amplitude above or below any threshold value above 0, including a defined non-zero threshold value. Thus, it would have been obvious for one of ordinary skill in the art at the time of filing the invention to try controlling the disabling of the power supply connected to the haptic actuator for durations of the haptic signal having an amplitude below a defined non-zero threshold value, as a person with ordinary skill has good reasons to pursue power under-utilization or inefficient usage of power or the well known power savings option within their technical grasp Regarding claim 16, Thorner and Shah teach the method of Claim 15, and Thorner further teaches wherein automatically converting the received audio signal to a haptic signal (Fig 1) comprises: applying, by an equalizer circuitry, a frequency-based gain adjustment to the received audio signal to generate an equalized signal (¶021); and amplifying, by an amplifier circuitry, the equalized signal (¶021, where the audio signal has a low amplitude, additional fixed gain amplification may be necessary before and/or after the variable gain preamplifier. Once amplified, the audio signal forms an input to the equalizer 306… depending on which of the signal paths are connected to the summing amplifier, the equalizer can selectively amplify or attenuate low frequencies, high frequencies or both.; also see ¶030). Claims 17 and 19-20 are rejected under 35 U.S.C. 103 as being unpatentable over Thorner et al. (EP 0784844) in view of Shah et al. (U.S. Patent Application Pub. 2015/0002278) further in view of Komori et al. (U.S. Patent Application Pub. U.S. 2018/0243647). Regarding claim 17, Thorner and Shah teach the method of Claim 15, and Thorner further teaches the method comprising a controller (Fig 1; control system 106) and further suggests the controller dynamically adjusting a voltage applied to the haptic actuator as a function of the reference signal (¶023-¶027). Thorner and Shah are silent on a controller to dynamically adjust a voltage applied to the haptic actuator as a function of the reference signal. Komori from an analogous art also teaches an information processing apparatus including: a control section configured to generate a control signal that controls an operation of a tactile feedback apparatus including a tactile feedback section. The control section changes control on the tactile feedback apparatus on the basis of a type of the tactile feedback section which is recognized by the control section (Abstract Solution). Komori also teaches a controller to dynamically adjust a voltage applied to the haptic actuator as a function of the reference signal (see details in ¶071-¶073, ¶148-¶151). Therefore, it would have been obvious for one of ordinary skill in the art at the time of filing the invention to combine Thorner’s controller with dynamically adjusting a voltage applied to the haptic actuator as a function of the equalized signal, as taught by Komori in order to further enhance the haptic experience for users of the device. Regarding claim 19, Thorner, Shah and Komori teach the method of Claim 17, and Thorner further teaches wherein the reference signal comprises the received audio signal (Fig 1; ¶012-¶014). Regarding claim 20, Thorner, Shah and Komori teach the method of Claim 15, and Thorner further teaches wherein applying, by the equalizer circuitry, a frequency- based gain adjustment to the received audio signal (¶021, where the audio signal has a low amplitude, additional fixed gain amplification may be necessary before and/or after the variable gain preamplifier. Once amplified, the audio signal forms an input to the equalizer 306… depending on which of the signal paths are connected to the summing amplifier, the equalizer can selectively amplify or attenuate low frequencies, high frequencies or both.; also see ¶030) comprises applying a filter to attenuate at least one frequency range of the received audio signal (¶021 depending on which of the signal paths are connected to the summing amplifier, the equalizer can selectively amplify or attenuate low frequencies, high frequencies or both. As such, a game player can adjust the frequency content of the audio that is used to generate tactile sensation generator control signals and, consequently, tailor the tactile sensation to the game being executed; also see ¶031). Regarding claim 21, Thorner, Shah and Komori teach the method of Claim 15, and Thorner further teaches comprising filtering haptic-imperceptible frequencies from the received audio signal, wherein haptic-imperceptible frequencies comprise one or more defined frequency bands determined to produce human-imperceptible haptic output by the haptic actuator (audio signal forms an input to the equalizer 306. The equalizer contains three parallel connected filters: a high pass filter 312, a low pass filter 314, and a bandpass filter 316. The high pass filter has an illustrative passband of 2kHz to 13kHz, the low pass filter has an illustrative passband of 28Hz to 350Hz, and the bandpass filter has a passband of 230Hz to 10.3kHz. The three paths each form an input to a summing amplifier 318. Additionally, each of the three paths has a switch (switches 320, 322, and 324) to select one or more of the paths as an input to the summing amplifier 318. As such, depending on which of the signal paths are connected to the summing amplifier, the equalizer can selectively amplify or attenuate low frequencies, high frequencies or both; ¶021). Claim 8, 9 and 10 are rejected under 35 U.S.C. 103 as being unpatentable over Thorner et al. (EP 0784844) in view of in view of Komori et al. (U.S. Patent Application Pub. U.S. 2018/0243647) further in view of Shah et al. (U.S. Patent Application Pub. 2015/0002278) and still further in view of in view of Helmer et al. (U.S. Patent Application Pub. 2020/0409460). Regarding claim 8, Thorner, Komori and Shaw teach the device of claim 1, but all are silent on wherein the receiver comprises a Bluetooth receiver. Helmer from an analogous art teaches a method of providing vibro-tactile feedback to a user of a user interface device comprising at least one actuator adapted to provide vibro-tactile feedback to the user (Abstract). Helmer further teaches wherein a receiver comprises a Bluetooth receiver (¶057; may be accomplished, for example, via one or several of the audio (or audio/video) channels of the application device used to playback sounds or a dedicated audio channel, using either a wired (e.g. analog, digital coaxial, digital optical, HDMI, DisplayPort, USB, Ethernet, FireWire or Thunderbolt cable) or a wireless (e.g. Bluetooth or Wi-Fi) connection. The audio and/or acoustic information may be directly transmitted to the user interface device and, more particularly its control part, where the obtained audio and/or acoustic information may be processed further as set forth below also see ¶106 & ¶126). Therefore, it would have been obvious for one of ordinary skill in the art at the time of filing the invention to combine Thorner’s device with the receiver comprises a Bluetooth receiver, as taught by Helmer, so that audio and/or acoustic information may be directly transmitted to the user interface device and, more particularly its control part, where the obtained audio and/or acoustic information may be processed further. Regarding claim 9, Thorner, Komori and Shaw teach the device of claim 1, but all do not expressly mention, wherein the device comprises a game controller. Helmer further teaches the concept wherein the device comprises a game controller (¶014; Examples of the user interface device thru ¶035, and particularly ¶116; a computer game input device). Therefore, it would have been obvious for one of ordinary skill in the art at the time of filing the invention to combine Thorner’s device with wherein the receiver comprises a game controller, as taught by Helmer to further enhance the versatility of the device and applications thereof. Regarding claim 10, Thorner, Komori and Shaw teach the device of claim 1, but all do not expressly mention, wherein the device comprises a virtual reality headset. Helmer further suggests the concept whereby the device supports virtual reality, for example (¶229; comprises gaming software 4 providing a virtual driving game and hardware PC for executing that software) and the implementation of headsets as well (¶057; user interface device may have an audio (or audio/video) output connection (wired or wireless) as a pass-through feature so that obtained audio and/or acoustic information can be provided audio rendering equipment (e.g. loudspeaker system or headphones). Therefore, it would have been obvious for one of ordinary skill in the art at the time of filing the invention to combine Thorner’s device with wherein the device comprises a virtual reality headset, as taught by Helmer to further enhance the versatility of the device and applications thereof. Response to Arguments Applicant's arguments filed 3/04/2026 have been fully considered but they are not persuasive. Applicant’s Arguments: (1) (Remarks, filed 3/04/2026, pg. labeled 6, Para. 5) Applicant set forth various arguments in the Response to Office Action filed September 24, 2025, including the argument that the cited Thorner reference teaches away from the claimed invention, in particular the feature of disabling a haptic actuator for periods of low-amplitude signals, as Thorner specifically teaches to instead amplify low-amplitude signals to ensure a tactile sensation. Applicant cited MPEP 2141.02(VI) and relevant case law (e.g., Gore v. Garlock, 721 F.2d 1540, 220 USPQ 303 (Fed. Cir. 1983)) regarding a reference that teaches away from a claimed invention. Moreover, in previously rejecting claims 1-20, Applicant argues that Thorner and Komori alone or in combination, does not disclose, teach or suggest "or would lead one to the feature of disabling a power supply for a haptic actuator for low-amplitude periods ". Particularly, that a person of ordinary skill in the art reading Thorner would have been led away from disabling a haptic actuator for periods of low-amplitude signals, as Thorner specifically teaches to amplify low-amplitude signals to ensure a tactile sensation. So, it would not have been obvious to modify the proposed Thorner-Komori combination to include the claimed feature of disabling a power supply connected to a haptic actuator for durations of a haptic signal having an amplitude below a defined non-zero threshold value. Examiner’s Response: Applicant’s arguments with respect to previous claim(s) 1-20 has been considered but are moot because the new ground of rejection does not solely rely on Thorner as applied in the prior rejection of record for any teaching or matter specifically challenged in the argument. . [End of Arguments]. Conclusion Any inquiry concerning this communication or earlier communications from the examiner should be directed to MANCIL H LITTLEJOHN JR whose telephone number is (571)270-3718. The examiner can normally be reached M-F 8:30-5 (CST). Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Quan-Zhen Wang can be reached at (571) 272-3114. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /MANCIL LITTLEJOHN JR/Examiner, Art Unit 2685 /QUAN ZHEN WANG/ Supervisory Patent Examiner, Art Unit 2685
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Prosecution Timeline

Sep 19, 2023
Application Filed
Jun 18, 2025
Non-Final Rejection mailed — §103, §112
Sep 24, 2025
Response Filed
Jan 15, 2026
Final Rejection mailed — §103, §112
Mar 04, 2026
Response after Non-Final Action
Mar 26, 2026
Request for Continued Examination
Mar 28, 2026
Response after Non-Final Action
Jul 02, 2026
Non-Final Rejection mailed — §103, §112 (current)

Precedent Cases

Applications granted by this same examiner with similar technology

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Study what changed to get past this examiner. Based on 5 most recent grants.

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Prosecution Projections

3-4
Expected OA Rounds
73%
Grant Probability
96%
With Interview (+23.5%)
2y 7m (~0m remaining)
Median Time to Grant
High
PTA Risk
Based on 520 resolved cases by this examiner. Grant probability derived from career allowance rate.

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