Prosecution Insights
Last updated: April 19, 2026
Application No. 18/399,281

GAME DEVELOPMENT SUPPORT SYSTEM, GAME DEVELOPMENT SUPPORT METHOD, AND COMPUTER-READABLE NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN GAME DEVELOPMENT SUPPORT PROGRAM

Non-Final OA §101§102
Filed
Dec 28, 2023
Examiner
ELISCA, PIERRE E
Art Unit
3715
Tech Center
3700 — Mechanical Engineering & Manufacturing
Assignee
Nintendo Co., Ltd.
OA Round
1 (Non-Final)
90%
Grant Probability
Favorable
1-2
OA Rounds
2y 5m
To Grant
96%
With Interview

Examiner Intelligence

Grants 90% — above average
90%
Career Allow Rate
1386 granted / 1538 resolved
+20.1% vs TC avg
Moderate +6% lift
Without
With
+6.2%
Interview Lift
resolved cases with interview
Typical timeline
2y 5m
Avg Prosecution
24 currently pending
Career history
1562
Total Applications
across all art units

Statute-Specific Performance

§101
25.3%
-14.7% vs TC avg
§103
18.3%
-21.7% vs TC avg
§102
17.3%
-22.7% vs TC avg
§112
11.0%
-29.0% vs TC avg
Black line = Tech Center average estimate • Based on career data from 1538 resolved cases

Office Action

§101 §102
DETAILED ACTION Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . This communication is to response to Application No. 18/399,281 filed on 012/28/2023. Claims 1-2719 are currently pending and has been examined. Information Disclosure Statement IDSs are considered. The drawings filed on 12/28/2023 are noted. Claim Objections Claims 2-9, 11-18, and 20-27 are objected to as being dependent upon a rejected base claim, but would be allowable if rewritten in independent form including all of the limitations of the base claim and any intervening claims. Claim Rejections - 35 USC § 101 35 U.S.C. 101 reads as follows: Whoever invents or discovers any new and useful process, machine, manufacture, or composition of matter, or any new and useful improvement thereof, may obtain a patent therefor, subject to the conditions and requirements of this title. 8. Claims 1, 10, 19, and all dependent claims are rejected under 35 U.S.C. 101 because the claimed invention is directed to an abstract idea without significantly more. The claims recite the limitation of: “a game development support system”. The limitation of a game development support system, as drafted, is a process that, under its broadest reasonable interpretation, covers performance of the limitation in the mind. That is, nothing in the claims preclude the steps from practically being performed in the mind. If a claim limitation, under its broadest reasonable interpretation, covers performance of the limitation in the mind, then it falls within the “Mental Processes” grouping of abstract ideas. Accordingly, claims 1-27 recite an abstract idea. This judicial exception is not integrated into a practical application. In particular, the claims only recite one additional element – using a processor to execute a game program that includes a program of dynamic rendering setting for changing rendering setting in accordance with a load of a rendering process during a game; reproduce a predetermined cut scene during the game with the dynamic rendering setting being invalidated; measure the load of the rendering process during reproduction of the cut scene. The processor is recited at a high-level of generality (i.e., as a generic computer facilitating access to image processing in game processing system) such that it amounts no more than mere instructions. Accordingly, this additional element does not integrate the abstract idea into a practical application because it does not impose any meaningful limits on practicing the abstract idea. The claims are directed to an abstract idea. In the instant case, the claims do not include additional elements that are sufficient to amount to significantly more than the judicial exception. As discussed above with respect to integration of the abstract idea into a practical application, the additional element of when the cut scene is reproduced with the dynamic rendering setting being valid, at a timing in the cut scene satisfying a predetermined condition, based on transition of the measured load, set a substitute load to be used for the dynamic rendering setting instead of the load of the rendering process being executed at the timing, and store data of the substitute load Thus, taken alone, the additional element fails to ensure the claims as a whole amount to significantly more than the judicial exception itself. Accordingly, claims 1-27 are ineligible under 35 U.S.C. 101. Claim Rejections - 35 USC § 102 he following is a quotation of the appropriate paragraphs of 35 U.S.C. 102 that form the basis for the rejections under this section made in this Office action: A person shall be entitled to a patent unless – (a)(1) the claimed invention was patented, described in a printed publication, or in public use, on sale, or otherwise available to the public before the effective filing date of the claimed invention. 10. Claims 1, 10, and 19 are rejected under 35 U.S.C. 102 (a)(1) as being anticipated by Inaba Sho (US PG PUB 2022/0161139). As per claim 1 Inaba discloses a game development system (see., Inaba, abstract); execute a game program that includes a program of dynamic rendering setting for changing rendering setting in accordance with a load of a rendering process during a game (see., paragraphs 0006-0017 and 0103, Fig 6, the game processing unit 811 causes the game apparatus 1 to perform the game being developed); reproduce (reproduce or substituted into the place holder) predetermined cut scene during the game with the dynamic rendering setting being invalidated (see., paragraphs 0006 and 0103, the character string that indicates a place holder and character string that is not a place holder, the examiner broadly and reasonably interprets the character string that is not a place holder as setting being invalidated); measure the load of the rendering process during reproduction of the cut scene (see., paragraph 0131, Fig 11, analysis 400 for monitoring the load processor, the examiner also broadly and reasonably interprets the analysis 400 as a unit for measuring the load); and when the cut scene is reproduced with the dynamic rendering setting being valid, at a time in the cut scene satisfying a predetermined condition, based on transition of the measured load (see., paragraphs 0094, 0105, 0106, Fig 7, the operation data is transmitted repeatedly, once every predetermined time. When the data has been substituted, therefore, it is valid); set a substitute load to be used for the dynamic rendering setting instead of the load of the rendering process being executed at the time, and store data of the substitute load (see., paragraphs 0006, 0031, 0106, and Fig 7, substituted into the place holder a text formal log in in which the character string in which the data has been substituted into the place holder). As per claim 10 Inaba discloses a game development system (see., Inaba, abstract); execute a game program that includes a program of dynamic rendering setting for changing rendering setting in accordance with a load of a rendering process during a game (see., paragraphs 0006-0017 and 0103, Fig 6, the game processing unit 811 causes the game apparatus 1 to perform the game being developed); reproduce (reproduce or substituted into the place holder) predetermined cut scene during the game with the dynamic rendering setting being invalidated (see., paragraphs 0006 and 0103, the character string that indicates a place holder and character string that is not a place holder, the examiner broadly and reasonably interprets the character string that is not a place holder as setting being invalidated); measure the load of the rendering process during reproduction of the cut scene (see., paragraph 0131, Fig 11, analysis 400 for monitoring the load processor, the examiner also broadly and reasonably interprets the analysis 400 as a unit for measuring the load); and when the cut scene is reproduced with the dynamic rendering setting being valid, at a time in the cut scene satisfying a predetermined condition, based on transition of the measured load (see., paragraphs 0094, 0105, 0106, Fig 7, the operation data is transmitted repeatedly, once every predetermined time. When the data has been substituted, therefore, it is valid); set a substitute load to be used for the dynamic rendering setting instead of the load of the rendering process being executed at the time, and store data of the substitute load (see., paragraphs 0006, 0031, 0106, and Fig 7, substituted into the place holder a text formal log in in which the character string in which the data has been substituted into the place holder). As per claim 19 Inaba discloses a game development system (see., Inaba, abstract); when the game apparatus, dynamic rendering for changing rendering setting in accordance with a load of a rendering process during a game is invalidated; and a predetermined cut scene during the game is reproduced through execution of a game program including the dynamic setting (see., paragraphs 0006-0017 and 0103, Fig 6, the game processing unit 811 causes the game apparatus 1 to perform the game being developed, reproduce or substitute, and also paragraphs 0006 and 0103, the character string that indicates a place holder and character string that is not a place holder, the examiner broadly and reasonably interprets the character string that is not a place holder as setting being invalidated); acquire measure the load of the rendering process during reproduction of the cut scene (see., paragraph 0131, Fig 11, analysis 400 for monitoring the load processor, the examiner also broadly and reasonably interprets the analysis 400 as a unit for measuring the load); and when the cut scene is reproduced with the dynamic rendering setting being valid, at a time in the cut scene satisfying a predetermined condition, based on transition of the measured load (see., paragraphs 0094, 0105, 0106, Fig 7, the operation data is transmitted repeatedly, once every predetermined time. When the data has been substituted, therefore, it is valid); set a substitute load to be used for the dynamic rendering setting instead of the load of the rendering process being executed at the time, and store data of the substitute load (see., paragraphs 0006, 0031, 0106, and Fig 7, substituted into the place holder a text formal log in in which the character string in which the data has been substituted into the place holder). Conclusion 11. Any inquiry concerning this communication or earlier communications from the Examiner should be directed to PIERRE E ELISCA whose telephone number is (571) 272-6706. The Examiner can normally be reached on Monday -Thursday; 6:30AM- 7:30PM. Hoteler. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the Examiner by telephone are unsuccessful, the Examiner’s supervisor, Hu Kang can be reached on 571 270 1344. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of an application may be obtained from the Patent Application Information Retrieval (PAIR) system. Status information for published applications may be obtained from either Private PAIR or Public PAIR. Status information for unpublished applications is available through Private PAIR only. For more information about the PAIR system, see http://pair-direct.uspto.gov. Should you have questions on access to the Private PAIR system, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative or access to the automated information system, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /PIERRE E ELISCA/Primary Examiner, Art Unit 3715
Read full office action

Prosecution Timeline

Dec 28, 2023
Application Filed
Feb 04, 2026
Non-Final Rejection — §101, §102 (current)

Precedent Cases

Applications granted by this same examiner with similar technology

Patent 12594461
USER EXERCISE DETECTION METHOD, ROBOT AND COMPUTER-READABLE STORAGE MEDIUM
2y 5m to grant Granted Apr 07, 2026
Patent 12592162
FLIGHT SIMULATION SYSTEM
2y 5m to grant Granted Mar 31, 2026
Patent 12592166
DEVICE FOR THE CREATION AND MANAGEMENT OF STYLE PROTOTYPES WITH THE INTEGRATION OF PHYSICAL AND VIRTUAL TOOLS
2y 5m to grant Granted Mar 31, 2026
Patent 12579863
ACCESSING GAMING ESTABLISHMENT ACCOUNT FUNDS CONVERTED TO A TICKET VOUCHER AS PART OF CASHOUT TRANSACTION
2y 5m to grant Granted Mar 17, 2026
Patent 12569762
SENSORY INTERACTIVITY MODIFICATION IN A VIRTUAL REALITY ENVIRONMENT
2y 5m to grant Granted Mar 10, 2026
Study what changed to get past this examiner. Based on 5 most recent grants.

AI Strategy Recommendation

Get an AI-powered prosecution strategy using examiner precedents, rejection analysis, and claim mapping.
Powered by AI — typically takes 5-10 seconds

Prosecution Projections

1-2
Expected OA Rounds
90%
Grant Probability
96%
With Interview (+6.2%)
2y 5m
Median Time to Grant
Low
PTA Risk
Based on 1538 resolved cases by this examiner. Grant probability derived from career allow rate.

Sign in with your work email

Enter your email to receive a magic link. No password needed.

Personal email addresses (Gmail, Yahoo, etc.) are not accepted.

Free tier: 3 strategy analyses per month