Prosecution Insights
Last updated: April 19, 2026
Application No. 18/406,292

DATA PROCESSING APPARATUS AND METHOD

Non-Final OA §101§102§103
Filed
Jan 08, 2024
Examiner
HENRY, THOMAS HAYNES
Art Unit
3715
Tech Center
3700 — Mechanical Engineering & Manufacturing
Assignee
Sony Interactive Entertainment Inc.
OA Round
1 (Non-Final)
50%
Grant Probability
Moderate
1-2
OA Rounds
3y 7m
To Grant
88%
With Interview

Examiner Intelligence

Grants 50% of resolved cases
50%
Career Allow Rate
261 granted / 519 resolved
-19.7% vs TC avg
Strong +38% interview lift
Without
With
+38.2%
Interview Lift
resolved cases with interview
Typical timeline
3y 7m
Avg Prosecution
29 currently pending
Career history
548
Total Applications
across all art units

Statute-Specific Performance

§101
16.0%
-24.0% vs TC avg
§103
41.9%
+1.9% vs TC avg
§102
23.0%
-17.0% vs TC avg
§112
14.2%
-25.8% vs TC avg
Black line = Tech Center average estimate • Based on career data from 519 resolved cases

Office Action

§101 §102 §103
Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Claim Rejections - 35 USC § 101 35 U.S.C. 101 reads as follows: Whoever invents or discovers any new and useful process, machine, manufacture, or composition of matter, or any new and useful improvement thereof, may obtain a patent therefor, subject to the conditions and requirements of this title. Claims 1-10 and 12 is/are rejected under 35 U.S.C. 101 because the claimed invention is directed to an abstract idea without significantly more. Claims 1-10 and 12 pass step 1 of the test for eligibility. As per step 2A prong one, the claims are evaluated to determine whether the claims recite a judicial exception. Representative claim 1 recites, with emphasis added: A data processing apparatus comprising circuitry configured to: store information indicative of a general difficulty rating associated with each of one or more general gaming characteristics applicable to a plurality of video games; provide access to the stored information to an application of a first video game to enable a specific difficulty rating associated with a specific gaming characteristic applicable to the first video game to be determined based on each general difficulty rating; and provide access to the stored information to an application of a second video game to enable a specific difficulty rating associated with a specific gaming characteristic applicable to the second video game to be determined based on each general difficulty rating. The above underlined portion of representative claim 1 recites a judicial exception because they are mental processes, as all of the steps could be performed entirely with the human mind or with pen and paper as a human (such as a game master in a tabletop role playing game) could write down general difficulty preferences of various players of physical games, and modify the specific physical games based upon these preferences. Next, as per step 2A prong two, the claims are evaluated to determine whether the claim as a whole integrates the recited judicial exception into a practical application of the exception. The elements recited above that are not underlined in representative claim 1 comprise the additional elements. As discussed in more detail below, these additional elements do not integrate the recited judicial exception into a practical application of the exception. A data processing apparatus comprising circuitry as well as the game being a video game is/are not an integration into a practical application as it is mere instructions to implement the abstract idea on a computer or merely uses a computer as a tool to perform an abstract idea (see MPEP 2106.05(f)) Providing access to stored information to an application is/are extra-solution activity as these extra solution activities are insignificant data gathering and data output (see MPEP 2106.05(g)) Thus, taken alone, the additional elements do not integrate the recited judicial exception into a practical application of the exception. Looking at the limitations as an ordered combination adds nothing that is not already present when looking at the elements taken individually. There is no indication that the combination of elements improves the functioning of a computer or improves any other technology. Next, as per step 2B, the claims as a whole are analyzed to determine whether any element, or combination of elements, is sufficient to ensure that the claims amount to significantly more than the exception. A data processing apparatus comprising circuitry as well as the game being a video game does not amount to significantly more as it is mere instructions to implement the abstract idea on a computer or merely uses a computer as a tool to perform an abstract idea (see MPEP 2106.05(f)) Providing access to stored information to an application is/are extra-solution activity as these extra solution activities are well known data gathering and data output (see MPEP 2106.05(g)), thus they do not amount to significantly more than the abstract idea. Thus, taken alone, the additional elements do not amount to significantly more than the exception. Looking at the limitations as an ordered combination adds nothing that is not already present when looking at the elements taken individually. There is no indication that the combination of elements improves the functioning of a computer or improves any other technology. The dependent claims of [6] are further rejected under 101 for the reasons described above as they simply further define the abstract idea (which makes the abstract idea no less abstract) without adding significantly more or integrating the abstract idea into a practical application. Thus, taken alone, the additional elements of the dependent claims do not amount to significantly more than the above-identified judicial exception (the abstract idea) and do not integrate the recited judicial exception into a practical application of the exception. Looking at the limitations as an ordered combination adds nothing that is not already present when looking at the elements taken individually. There is no indication that the combination of elements improves the functioning of a computer or improves any other technology. Further, taken alone, the additional elements of the dependent claims do not amount to significantly more than the above-identified judicial exception (the abstract idea). Looking at the limitations as an ordered combination adds nothing that is not already present when looking at the elements taken individually. There is no indication that the combination of elements improves the functioning of a computer or improves any other technology. Claim Rejections - 35 USC § 102 In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis (i.e., changing from AIA to pre-AIA ) for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status. The following is a quotation of the appropriate paragraphs of 35 U.S.C. 102 that form the basis for the rejections under this section made in this Office action: A person shall be entitled to a patent unless – (a)(1) the claimed invention was patented, described in a printed publication, or in public use, on sale, or otherwise available to the public before the effective filing date of the claimed invention. Claim(s) 1, 2, 5-8, 10 and 12 is/are rejected under 35 U.S.C. 102(a)(1) as being anticipated by Aghdaie (US 20170259177). In claim 1, Aghdaie discloses Store information indicative of a general difficulty rating associated with each of one or more general gaming characteristics applicable to a plurality of video games (Paragraph 90-93, 101-104 discloses a user’s engagement characteristics such as being more successful at certain challenges than other users. This user engagement characteristics would be general difficulty ratings associated with general gaming characteristics applicable to a plurality of video games) Provide access to the stored information to an application of a first video game to enable a specific difficulty rating associated with a specific gaming characteristic applicable to the first video game to be determined based on each general difficulty rating and (paragraphs 107-119 discloses adjusting the difficulty of a video game based on the user engagement characteristics. These are specific difficulty ratings associated with specific gaming characteristics such as “modify the timing of item drops within the video game and/or the type of item drops within the video game” or “modifying the layout of a level within the video game” as per paragraph 115) Provide access to the stored information to an application of a second video game to enable a specific difficulty rating associated with a specific gaming characteristic applicable to the second video game to be determined based on each general difficulty rating (paragraph 89 discloses that this invention is described as being related to one video game, however it may be implemented on a plurality of video games, thus this limitation is also taught by paragraphs 107-119 as described above, but for a second game as taught by paragraph 89) In claim 2, Aghdaie discloses the one or more general gaming characteristics comprise one or more of: an indication of a reaction speed required by a suer in responding to stimuli in a video game, an indication of a complexity of a problem a user must solve in a video game, an indication of a number of simultaneous tasks a user must perform in a video game, an indication of an ability of a competitor in a video game, and an indication of a capacity of an in game character or object controlled by a user to sustain injury or damage (it is noted by examiner that this is a Markush group, and as such, only 1 of these limitations must be taught, in this case, paragraph 40 discloses modifying the health of the enemy character) In claim 5, Aghdaie discloses receive gameplay data generated by a user playing the first video game and adjust, using the gameplay data, a specific difficulty rating associated with a specific gaming characteristic applicable to the second video game (paragraphs 90-93, and 101-104. The player’s historical gameplay affects/adjusts the users general difficulty rating, which in turn adjusts the specific difficulty rating. Paragraph 150 discloses using historical data from second video games to affect the user general ratings used for first video games.) In claim 6, Aghdaie discloses determine, using the gameplay data, a classification of the user indicative of a gaming ability of the user and adjust the specific difficulty rating associated with the specific gaming characteristic applicable to the second video game using the determined classification (paragraph 53 discloses a clustering system which classifies users together) In claim 7, Aghdaie discloses the first and second video game are of the same video game category and the classification of the user is applicable to video games of the same video game category (paragraph 89 discloses the games may be of the same genre) In claim 8, Aghdaie discloses the first and second video games are of different respective video game categories and the classification of the user is applicable to video games of the different video game categories (paragraph 89 discloses the plurality of video games may be distributed among a number of genres) Claim Rejections - 35 USC § 103 The following is a quotation of 35 U.S.C. 103 which forms the basis for all obviousness rejections set forth in this Office action: A patent for a claimed invention may not be obtained, notwithstanding that the claimed invention is not identically disclosed as set forth in section 102, if the differences between the claimed invention and the prior art are such that the claimed invention as a whole would have been obvious before the effective filing date of the claimed invention to a person having ordinary skill in the art to which the claimed invention pertains. Patentability shall not be negated by the manner in which the invention was made. Claim(s) 3, 4 and 9 is/are rejected under 35 U.S.C. 103 as being unpatentable over Aghdaie. In claim 3, Aghdaie discloses the claimed invention except the circuitry is configured to receive an input from a user selecting a general difficulty rating associated with each of the one or more general gaming, however Official notice is taken that manually setting difficulty settings rather than automatically was notoriously well known in the art, and it would have been obvious to one of ordinary skill in the art before the effective filing date of the invention to combine Aghdaie with this well known technique in order to allow for the user to have more control over their profile In claim 4, Aghdaie discloses the information indicative of the general difficulty rating associated with each of one or more general gaming characteristics is stored in associating with a gaming profile of the user (the BRI of “user profile” is just information about a user. The “user engagement characteristics” of paragraphs 90-93 and 101-104 teaches the BRI of user profile) In claim 9, Aghdaie discloses the claimed invention except the circuitry is configured to receive an input from a user activating or deactivating the adjustment of the specific difficulty rating associated with the specific gaming characteristic applicable to the second video game, however Official notice is taken that providing a user with an option to turn off a feature was notoriously well known in the art, and it would have been obvious to one of ordinary skill in the art before the effective filing date of the invention to combine Aghdaie with this well known technique in order to provide the user with more control over adjustments made by their profile, as well as to avoid unwanted adjustments. Conclusion Any inquiry concerning this communication or earlier communications from the examiner should be directed to THOMAS HAYNES HENRY whose telephone number is (571)270-3905. The examiner can normally be reached M-F 10-6. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Peter Vasat can be reached at 571-270-7625. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /THOMAS H HENRY/ Primary Examiner, Art Unit 3715
Read full office action

Prosecution Timeline

Jan 08, 2024
Application Filed
Dec 20, 2025
Non-Final Rejection — §101, §102, §103
Mar 18, 2026
Interview Requested
Apr 07, 2026
Applicant Interview (Telephonic)
Apr 07, 2026
Examiner Interview Summary

Precedent Cases

Applications granted by this same examiner with similar technology

Patent 12599839
DELIVERY OF VIRTUAL EFFECT
2y 5m to grant Granted Apr 14, 2026
Patent 12599841
CHAT-BASED USER-GENERATED CONTENT ASSISTANCE
2y 5m to grant Granted Apr 14, 2026
Patent 12597320
WAGER SHARING AND INVITATION METHOD
2y 5m to grant Granted Apr 07, 2026
Patent 12528021
SYSTEM AND METHOD FOR FACILITATING VIRTUAL PARTICIPATION IN A RACING EVENT
2y 5m to grant Granted Jan 20, 2026
Patent 12521636
Platform for Enhanced Chance-Based Games with Fixed Odds Payouts
2y 5m to grant Granted Jan 13, 2026
Study what changed to get past this examiner. Based on 5 most recent grants.

AI Strategy Recommendation

Get an AI-powered prosecution strategy using examiner precedents, rejection analysis, and claim mapping.
Powered by AI — typically takes 5-10 seconds

Prosecution Projections

1-2
Expected OA Rounds
50%
Grant Probability
88%
With Interview (+38.2%)
3y 7m
Median Time to Grant
Low
PTA Risk
Based on 519 resolved cases by this examiner. Grant probability derived from career allow rate.

Sign in with your work email

Enter your email to receive a magic link. No password needed.

Personal email addresses (Gmail, Yahoo, etc.) are not accepted.

Free tier: 3 strategy analyses per month