Prosecution Insights
Last updated: August 17, 2026
Application No. 18/492,197

SYSTEMS AND METHODS FOR GENERATIVE GAME WORLD POPULATION AND GAME ELEMENT TAGS

Non-Final OA §102§103
Filed
Oct 23, 2023
Examiner
KIM, KEVIN Y
Art Unit
3715
Tech Center
3700 — Mechanical Engineering & Manufacturing
Assignee
Sony Group Corporation
OA Round
3 (Non-Final)
78%
Grant Probability
Favorable
3-4
OA Rounds
0m
Est. Remaining
94%
With Interview

Examiner Intelligence

Grants 78% — above average
78%
Career Allowance Rate
747 granted / 955 resolved
+8.2% vs TC avg
Strong +16% interview lift
Without
With
+15.8%
Interview Lift
resolved cases with interview
Typical timeline
2y 6m
Avg Prosecution
19 currently pending
Career history
979
Total Applications
across all art units

Statute-Specific Performance

§101
12.8%
-27.2% vs TC avg
§103
43.7%
+3.7% vs TC avg
§102
14.8%
-25.2% vs TC avg
§112
15.3%
-24.7% vs TC avg
Black line = Tech Center average estimate • Based on career data from 955 resolved cases

Office Action

§102 §103
DETAILED ACTION Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Claim Rejections - 35 USC § 102 In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis (i.e., changing from AIA to pre-AIA ) for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status. The following is a quotation of the appropriate paragraphs of 35 U.S.C. 102 that form the basis for the rejections under this section made in this Office action: A person shall be entitled to a patent unless – (a)(1) the claimed invention was patented, described in a printed publication, or in public use, on sale, or otherwise available to the public before the effective filing date of the claimed invention. Claim(s) 1-6, 9-16, and 19-20 is/are rejected under 35 U.S.C. 102(a)(1) as being anticipated by Don’t Starve Together (with reliance on with reliance on https://nodecraft.com/support/games/dont-starve-together/creating-custom-world-generation-settings-for-your-dont-starve-together and World Customization/Don't Starve Together | Don't Starve game Wiki | FANDOM powered by Wikia), hereinafter DST and World Customization. Multiple reference 102 rejections is proper as World Customization is used to prove that DST contains an enabled disclosure, describing further details of the same game, see MPEP § 2131.01. Re claims 1 and 11, DST discloses a method comprising: receiving, during a video game session, an input associated with a video game scene (see below image: PNG media_image1.png 707 1262 media_image1.png Greyscale wherein the image includes a “Generate World” button, and the site stating “When you're finished changing the settings for your world, click the "Generate World" button in the lower right corner. It will now create a new world, which may take a few minutes,” and wherein the settings are changed during the gaming session due to DST being required to be launched before reaching the settings screen); determining at least one element to generate in the video game scene based on the input, wherein the determination is based on a parameter associated with the video game scene (see the above image, with various settings affecting the world generation settings, with several settings illustrating a “Default” setting indicating a game world standard); and generating, during runtime of the video game session, the at least one element in accordance with the parameter, wherein the video game session is updated to display the at least one element (“It will now create a new world, which may take a few minutes”), and wherein the at least one element is interactable during the video game session, see World Customization which describes the various ways that the parameters affect the game world during runtime of the game session, including interactable elements during the game session as shown at least in the example below: PNG media_image2.png 139 856 media_image2.png Greyscale DST being a game running on Windows, inherently is implemented on a device with an interface, memory, and controller (e.g. a PC). Re claims 2 and 12, DST discloses a game engine, design, server, or player command to populate at least one element of a game session (see above, the player creates a server with world generation settings, therefore considered a game design, server, and player command). Re claims 3 and 13, DST discloses the parameter associated with the video game scene defines at least one parameter for generating at least one of a game level, map, storyline, design style for objects, and game elements (see above image, the settings affecting the game level, map, and elements, since biomes, spawn area, size, branches, events, and seasons are considered such). Re claims 4 and 14, DST discloses detection of a game element tag in the video game scene including a description of a game element for configuration (see the image that includes descriptions of settings, e.g. “The standard Don’t Starve experience,” and other descriptions, as illustrated: PNG media_image3.png 706 1265 media_image3.png Greyscale ). Re claims 5 and 15, DST discloses generating content for a new game area of the video game session (“When you're finished changing the settings for your world, click the "Generate World" button in the lower right corner. It will now create a new world, which may take a few minutes”). As discussed in the rejection to claim 1, DST additionally discloses the elements and game areas generated during runtime of the video game session. Re claims 6 and 16, DST discloses generating at least one game element and a game area based on a design theme during runtime of the video game session (see image: PNG media_image3.png 706 1265 media_image3.png Greyscale wherein a server playstyle is considered a design theme as it designates the style of play for the server). Re claims 9 and 19, DST discloses generating display elements during runtime for the at least one element in a newly generated game area, wherein a template generated for the video game session is used to determine display attributes and game function of the at least one element (see the above rejections, DST disclosing various display attributes and game functions for the game world that is generated). Re claims 10 and 20, DST discloses displaying the at least one element during runtime the video game session (“Once your character appears in the game world” is considered a disclosure that game elements are generated and displayed as the player character in the game world). Claim Rejections - 35 USC § 103 In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis (i.e., changing from AIA to pre-AIA ) for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status. The following is a quotation of 35 U.S.C. 103 which forms the basis for all obviousness rejections set forth in this Office action: A patent for a claimed invention may not be obtained, notwithstanding that the claimed invention is not identically disclosed as set forth in section 102, if the differences between the claimed invention and the prior art are such that the claimed invention as a whole would have been obvious before the effective filing date of the claimed invention to a person having ordinary skill in the art to which the claimed invention pertains. Patentability shall not be negated by the manner in which the invention was made. Claim(s) 7 and 17 is/are rejected under 35 U.S.C. 103 as being unpatentable over DST in view of Don’t Start Wiki (with reliance on https://web.archive.org/web/20240111053410/https://dontstarve.fandom.com/wiki/World_Customization/Don%27t_Starve_Together), hereinafter Wiki. Re claims 7 and 17, while DST has disclosed several settings for generating a game world, there are no explicit disclosures of display characteristics and generating elements for a template of the game area. Wiki teaches the same world generation of DST in greater depth and detail, with teachings of settings related to display characteristics and elements in the game area (see Day Type: “Determines the length and/or presence/absence of Day, Dusk, and Night” and World options including game elements such as the existence and frequency of Hound Attacks, Lightning, Rain, and Wildfires). While both DST and Wiki are directed to teachings from the same game, Don’t Starve Together, for the purposes of clarity and examination, they are treated as individual references. It would have been obvious to implement the settings of Wiki with DST in order to allow players to fully customize their gaming server experience, increasing the enjoyment of players by tailoring the experience to their preferences. Claim(s) 8 and 18 are rejected under 35 U.S.C. 103 as being unpatentable over DST in view of Petrovas et al (https://www.mdpi.com/2076-3417/12/2/772). Re claims 8 and 18, DST has been discussed and discloses identifying one or more game standards associated with the video game scene, the new game area comprises the at least one element conforming to the one or more game standards (see World Customization describing various standards to which the world will be generated), but while DST discloses generating a game world, DST does not disclose a game world generation model trained to generate the new game area based on the parameter associated with the video game scene. Petrovas teaches procedural video game scene generation wherein procedural generation is utilized in combination with machine learning to generate content for games (“We are approaching our problem with a combination of procedural generation and machine learning methods”). It would have been obvious to combine machine learning as taught by Petrovas with procedural generation as disclosed by DST in order to increase unique and not repetitive amounts of levels with several runs of the same algorithm. Response to Arguments Applicant’s arguments with respect to the claims have been considered but are moot because the new ground of rejection does not rely on any reference applied in the prior rejection of record for any teaching or matter specifically challenged in the argument. Conclusion Any inquiry concerning this communication or earlier communications from the examiner should be directed to Kevin Y Kim whose telephone number is (571)270-3215. The examiner can normally be reached Monday-Friday. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Xuan Thai can be reached at (571) 272-7147. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /KEVIN Y KIM/Primary Examiner, Art Unit 3715
Read full office action

Prosecution Timeline

Oct 23, 2023
Application Filed
Sep 17, 2025
Non-Final Rejection mailed — §102, §103
Dec 16, 2025
Response Filed
Jan 16, 2026
Final Rejection mailed — §102, §103
May 18, 2026
Request for Continued Examination
May 21, 2026
Response after Non-Final Action
Jul 08, 2026
Non-Final Rejection mailed — §102, §103 (current)

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Study what changed to get past this examiner. Based on 5 most recent grants.

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Prosecution Projections

3-4
Expected OA Rounds
78%
Grant Probability
94%
With Interview (+15.8%)
2y 6m (~0m remaining)
Median Time to Grant
High
PTA Risk
Based on 955 resolved cases by this examiner. Grant probability derived from career allowance rate.

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