Prosecution Insights
Last updated: April 19, 2026
Application No. 18/590,538

GENERATION OF HIGHLIGHT REEL FROM STORED USER GENERATED CONTENT FOR A USER SPECIFIED TIME PERIOD

Non-Final OA §103
Filed
Feb 28, 2024
Examiner
YEN, JASON TAHAI
Art Unit
3715
Tech Center
3700 — Mechanical Engineering & Manufacturing
Assignee
Sony Interactive Entertainment LLC
OA Round
1 (Non-Final)
76%
Grant Probability
Favorable
1-2
OA Rounds
2y 3m
To Grant
99%
With Interview

Examiner Intelligence

Grants 76% — above average
76%
Career Allow Rate
829 granted / 1084 resolved
+6.5% vs TC avg
Strong +24% interview lift
Without
With
+24.0%
Interview Lift
resolved cases with interview
Typical timeline
2y 3m
Avg Prosecution
44 currently pending
Career history
1128
Total Applications
across all art units

Statute-Specific Performance

§101
27.6%
-12.4% vs TC avg
§103
29.4%
-10.6% vs TC avg
§102
14.1%
-25.9% vs TC avg
§112
10.0%
-30.0% vs TC avg
Black line = Tech Center average estimate • Based on career data from 1084 resolved cases

Office Action

§103
Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . DETAILED ACTION Information Disclosure Statement The information disclosure statement (IDS) submitted on 8/12/25 was acknowledged. The submission is in compliance with the provisions of 37 CFR 1.97. Accordingly, the information disclosure statement is being considered by the examiner. Claim Rejections - 35 USC § 103 In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis (i.e., changing from AIA to pre-AIA ) for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status. The following is a quotation of 35 U.S.C. 103 which forms the basis for all obviousness rejections set forth in this Office action: A patent for a claimed invention may not be obtained, notwithstanding that the claimed invention is not identically disclosed as set forth in section 102, if the differences between the claimed invention and the prior art are such that the claimed invention as a whole would have been obvious before the effective filing date of the claimed invention to a person having ordinary skill in the art to which the claimed invention pertains. Patentability shall not be negated by the manner in which the invention was made. The factual inquiries for establishing a background for determining obviousness under 35 U.S.C. 103 are summarized as follows: 1. Determining the scope and contents of the prior art. 2. Ascertaining the differences between the prior art and the claims at issue. 3. Resolving the level of ordinary skill in the pertinent art. 4. Considering objective evidence present in the application indicating obviousness or nonobviousness. Claim(s) 1-4, 7-12, 14-18, 20 is/are rejected under 35 U.S.C. 103 as being unpatentable over Schleicher (2018/0078862) in view of Cottrell (2012/0134651). Re Claim 1, Schleicher discloses a method, comprising: wherein the video game includes a plurality of playable events that are predefined, wherein the plurality of playable events are configured in an arc order consistent with a story arc of the video game (Fig 4-5, ¶¶0042-0043; the video game platform may record the video game session, producing a raw recording of a series of events, i.e., an arc order, further, the recording may be divided into highlight events that are playable as a highlight reel); selecting one or more playable events from the plurality of playable events to architect a mini story arc for the highlight reel (Fig 4, ¶0042; the video game platform selects different highlights from the series of events and creates a highlight reel that the player is interested in showing, i.e., architecting a mini story arc); accessing a plurality of clips corresponding with the one or more playable events that are selected for the mini story arc (Fig 3-6, 15, ¶¶0033, 0041-0044, 0047, 0060; the gaming platform accessed the recorded highlights stored on the memory); and generating the highlight reel based on the plurality of clips that follows the mini story arc that is architected with the one or more playable events (Fig 4, 15, ¶¶0041-0044, 0047, 0060; the gaming platform generates the highlight reel based on the player selected highlights, wherein the highlight reel is streamed to the video game audience device set). Schleicher does not explicitly disclose receiving a request for a highlight reel of a video game, wherein the request includes a story class for the highlight reel. However, Cottrell teaches receiving a request for a highlight reel of a video game, wherein the request includes a story class for the highlight reel (¶¶0024, 0049; a user may request a video be prepared that shows all of that user's tagged events from all games played by that user, i.e., a story class of the player history). Cottrell further teaches such a configuration provides a meaningful and entertaining narrative highlight reel (¶0004). Therefore, it would have been obvious to one of ordinary skill in the art before the effective filing date of the claimed invention to utilize the teaching of Cottrell into the game system of Schleicher in order to provide a meaningful and entertaining narrative highlight reel. Re Claims 2, 11, 17, Schleicher discloses the plurality of playable events is identified and tagged during development of the video game (Fig 3-6, ¶¶0041-0044). Re Claim 3, Schleicher discloses all limitations as set forth above but is silent on collecting a plurality of game plays of the video game being played by a plurality of players; extracting a plurality of features from the plurality of game plays, wherein the plurality of features is related to one or more events occurring in the plurality of game plays; and inputting the plurality of features into a deep learning engine that is configured to identify and output the plurality of playable events. However, Cottrell teaches collecting a plurality of game plays of the video game being played by a plurality of players; extracting a plurality of features from the plurality of game plays, wherein the plurality of features is related to one or more events occurring in the plurality of game plays; and inputting the plurality of features into a deep learning engine that is configured to identify and output the plurality of playable events (Fig 5, ¶¶0019, 0044-0047, 0053-0054). See claim 1 for motivation. Re Claims 4, 12, 18, Schleicher discloses providing as input the plurality of playable events, the arc order, and as architecting the mini story arc with the one or more playable events (¶¶0023, 0041-0044, 0064). However, Cottrell teaches the story class for the highlight reel into a deep learning engine implementing generative artificial intelligence and using generative artificial intelligence (¶¶0008, 0019, 0024, 0049). See claim 1 for motivation. Re Claims 7, 14, 20, Schleicher discloses all limitations as set forth above but is silent on the story class defines a complexity and duration of the highlight reel. However, Cottrell teaches the story class defines a complexity and duration of the highlight reel (¶¶0024, 0044-0047, 0049). See claim 1 for motivation. Re Claim 8, Schleicher discloses all limitations as set forth above but is silent on the story class defines a limited period of the story arc for the mini story arc (¶¶0024, 0044-0047, 0049). See claim 1 for motivation. Re Claims 9, 15, Schleicher discloses the plurality of playable events that are predefined include at least one of the following: a key event that is required within the story arc; and a critical event that is descriptive of the mini story arc; and an ordinary event that links a first event and a second event of the plurality of playable events that are predefined (Fig 4, 15, ¶¶0041-0044, 0047). Re Claims 10, 16, Claims describe a computer system and a non-transitory computer-readable storage medium performed by the method of claim 1. See claim 1 for rejection and motivation. Allowable Subject Matter Claims 5-6, 13, 19 are objected to as being dependent upon a rejected base claim, but would be allowable if rewritten in independent form including all of the limitations of the base claim and any intervening claims. Conclusion Any inquiry concerning this communication or earlier communications from the examiner should be directed to JASON TAHAI YEN whose telephone number is (571)270-1777. The examiner can normally be reached on Mon - Fri 7am- 3pm PST. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Dmitry Suhol can be reached on 571-272-4430. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of an application may be obtained from the Patent Application Information Retrieval (PAIR) system. Status information for published applications may be obtained from either Private PAIR or Public PAIR. Status information for unpublished applications is available through Private PAIR only. For more information about the PAIR system, see http://pair-direct.uspto.gov. Should you have questions on access to the Private PAIR system, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative or access to the automated information system, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /JASON T YEN/Primary Examiner, Art Unit 3715
Read full office action

Prosecution Timeline

Feb 28, 2024
Application Filed
Dec 05, 2025
Non-Final Rejection — §103
Apr 03, 2026
Applicant Interview (Telephonic)
Apr 03, 2026
Examiner Interview Summary

Precedent Cases

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Study what changed to get past this examiner. Based on 5 most recent grants.

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Prosecution Projections

1-2
Expected OA Rounds
76%
Grant Probability
99%
With Interview (+24.0%)
2y 3m
Median Time to Grant
Low
PTA Risk
Based on 1084 resolved cases by this examiner. Grant probability derived from career allow rate.

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