Prosecution Insights
Last updated: May 29, 2026
Application No. 18/658,306

NON-TRANSITORY STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM

Non-Final OA §101§102§103
Filed
May 08, 2024
Priority
Jul 04, 2023 — JP 2023-110298
Examiner
RENWICK, REGINALD A
Art Unit
3715
Tech Center
3700 — Mechanical Engineering & Manufacturing
Assignee
Nintendo Co., Ltd.
OA Round
1 (Non-Final)
71%
Grant Probability
Favorable
1-2
OA Rounds
1y 0m
Est. Remaining
80%
With Interview

Examiner Intelligence

Grants 71% — above average
71%
Career Allowance Rate
500 granted / 706 resolved
+0.8% vs TC avg
Moderate +9% lift
Without
With
+9.4%
Interview Lift
resolved cases with interview
Typical timeline
3y 0m
Avg Prosecution
35 currently pending
Career history
746
Total Applications
across all art units

Statute-Specific Performance

§101
25.0%
-15.0% vs TC avg
§103
64.6%
+24.6% vs TC avg
§102
7.5%
-32.5% vs TC avg
§112
1.5%
-38.5% vs TC avg
Black line = Tech Center average estimate • Based on career data from 706 resolved cases

Office Action

§101 §102 §103
DETAILED ACTION Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Claim Rejections - 35 USC § 101 35 U.S.C. 101 reads as follows: Whoever invents or discovers any new and useful process, machine, manufacture, or composition of matter, or any new and useful improvement thereof, may obtain a patent therefor, subject to the conditions and requirements of this title. Claim Rejections - 35 USC § 101 35 U.S.C. 101 reads as follows: Whoever invents or discovers any new and useful process, machine, manufacture, or composition of matter, or any new and useful improvement thereof, may obtain a patent therefor, subject to the conditions and requirements of this title. 1. Claims 1-20 are rejected under 35 U.S.C. 101 because the claimed invention is directed to non-statutory subject matter. Under Step 1 of the analysis, it is noted that the claims are directed towards eligible categories of subject matter 3. Step 2A: 4. Under Step 2A, the claimed invention is directed to a judicial exception (i.e., a law of nature, a natural phenomenon, or an abstract idea). The claims are directed to the abstract ideas of a mental process. 5. The claims here represent a method of identifying players on a virtual map, according to where the players have been located within a virtual world. However, such can be done with paper and pencil as a user can keep track of both their position and the position of other players. The best examples of this are board games, such as battleship, wherein according to an “input” by a player, a boat, i.e. a character can be organized on the game. The boat is then located when it is hit by a user verbal strike, and strikes revealing the location of the boat(s) are noted on a user map, along with their own boat(s). Even outside of this example, in virtual worlds, users can create their own maps and keep track of various location where they have found the other player(s)’ characters. The claims do not require a continuous tracking of character movement, but only where the character has been located. Additional steps of displaying one player’s data in one mode versus another mode for a secondary player, and utilizing masks to present the information, is merely, organizing and displaying the collected information. Similar to the claimed invention of Example 37, the claims here present an abstract idea. The second prong of Step 2A, ask whether the claims recite additional elements that would integrate the abstract idea into a practical application. Here, no such practical application exists as locating players on a map, is not a problem rooted in computer technology. Additionally, there is no practical application as there is no particular machine that is used to implement the claim language, but instead and as will be discussed below only generic computers are used to perform the invention. Also, there is no transformation of the machine used in the application into a different state or thing. Lastly, the claims do not attempt to apply the abstract idea in a meaningful way beyond simply using the claimed machine. 7. Step 2B asks whether a claimed invention which fails Step 2A contains an inventive concepts, i.e. significantly more. Here the invention does not recite significantly more than a generic computer with generic computer components including a controller, display, and memory that are well-known and understood within the art. The claim is directed to an abstract idea that lacks significantly more and thus is not patent eligible. Claim Rejections - 35 USC § 102 The following is a quotation of the appropriate paragraphs of 35 U.S.C. 102 that form the basis for the rejections under this section made in this Office action: A person shall be entitled to a patent unless – (a)(1) the claimed invention was patented, described in a printed publication, or in public use, on sale, or otherwise available to the public before the effective filing date of the claimed invention. Claim(s) 1, 12, 14, 19 are rejected under 35 U.S.C. 102(a)(1) as being anticipated by Sato (U.S. PGPUB 2015/0328548). Re claims 1, 12, 14, and 19: Sato discloses with a non-transitory storage medium having stored therein an information processing program executed by a computer of a first terminal capable of executing a game in which a game status is synchronized with a second terminal participating in a same session (see paragraph [0061, 0062]: a simultaneous cooperating game played over the Internet), causing the computer to function as: a controller configured to control a location of a first character in a virtual space in the game based on a first operation input by a first user of the first terminal (see paragraph [0008, 0012, 0043, 0048-0050, 0077]: the controller is configured to move a first character around a virtual space depending on user operation input); a location history information storing section configured to store in a memory unit location history information indicating where each of a second character whose location in the virtual space is controlled based on an operation input by a second user of the second terminal and the first character has been located in the virtual space in the game (see paragraph [0008, 0012, 0043, 0048-0050, 0077]: the system records locations of a first and second player as their players move throughout the game environment using their roller, wherein pixels reflective of the user’s location is painted in the environment. A second user who battles the first opponent, has their location history also displayed on the map using a different pixelated color); and a presentation section configured to present a map image corresponding to the virtual space when there is a second operation input from the first user, wherein the map image is distinguishable between a first area corresponding to a location in the virtual space where the first character has been located and a second area corresponding to a location in the virtual space where the second character has been located, based on the location history information (see paragraph [0058], Fig. 5-11B: the game includes an elevated camera angle that can be initiated through user input where the elevated camera angle shows a map of the environment that includes history information in the form of painted area that represents both a user and an enemy player’s past locations on the game map). Claim(s) 1, 4, 12, 14, 17, and 19 are rejected under 35 U.S.C. 102(a)(1) as being anticipated by Battleship (https://www.youtube.com/watch?v=of7NH-STqmY) Re claims 1, 12, 14, and 19: BattleShip discloses with a non-transitory storage medium having stored therein an information processing program executed by a computer of a first terminal capable of executing a game in which a game status is synchronized with a second terminal participating in a same session (see 0:45: the game allows for playing the game online against other opponents at a secondary device), causing the computer to function as: a controller configured to control a location of a first character in a virtual space in the game based on a first operation input by a first user of the first terminal (02:10-2:38: the computer processor is configured to control the location of user character(s), i.e. boats, according to user input); a location history information storing section configured to store in a memory unit location history information indicating where each of a second character whose location in the virtual space is controlled based on an operation input by a second user of the second terminal and the first character has been located in the virtual space in the game (09:06:: the game map reveals on the left side, boats or characters, of the second player that has been located, and the right hand reveals side boats, i.e characters, of the first player that were located) ; and a presentation section configured to present a map image corresponding to the virtual space when there is a second operation input from the first user, wherein the map image is distinguishable between a first area corresponding to a location in the virtual space where the first character has been located and a second area corresponding to a location in the virtual space where the second character has been located, based on the location history information (09:06: the computer system displays the game map, which reveals on the left side, boats or characters, of the second player that has been located, and the right hand reveals side boats, i.e characters, of the first player that were located). Re claim 4 and 17: Battleship discloses with respect to the non-transitory storage medium according to claim 1, wherein the presentation section is configured to mask areas in the virtual space where the first character has not been located, and to reveal areas in the virtual space where the first character has been located by removing masks in areas in the virtual space where the first character has been located (09:06: water masks the locations of where a first player hasn’t been location, and the water is removed for pictures of red pegs or boats when the first player boats have been located). Claim Rejections - 35 USC § 103 The following is a quotation of 35 U.S.C. 103 which forms the basis for all obviousness rejections set forth in this Office action: A patent for a claimed invention may not be obtained, notwithstanding that the claimed invention is not identically disclosed as set forth in section 102, if the differences between the claimed invention and the prior art are such that the claimed invention as a whole would have been obvious before the effective filing date of the claimed invention to a person having ordinary skill in the art to which the claimed invention pertains. Patentability shall not be negated by the manner in which the invention was made. Claim(s) 3 and 16 are rejected under 35 U.S.C. 103 as being unpatentable over Sato in view of Splatoon 2 (https://www.youtube.com/watch?v=DSs6Lf6FsJs). Re claims 3 and 16: Sato fails to disclose with respect to the non-transitory storage medium according to claim 1, further causing the computer to function as: a notification presenting section configured to present a notification to a first user of the first character and a second user of the second character, when a parameter indicating a size of an area in the virtual space in which the first character and the second character have been located in the virtual space meets a predetermined condition. However, Splatoon 2 teaches the game of Sato however Splatoon 2 further teaches the players are notified when they have acquired a larger size of the map, wherein such is covered in the player’s unique color. The game does this by telling the user “We’re in Control” as identified in 01:44 and 2:10 of the video. At 2:19 of the video, the game notifies the player that the other player is in control of the map. It would have been obvious to one of ordinary skill in the art at the time the invention was made, to modify the game of Sato with the notification messages of Splatoon 2, for the purpose of informing the player who’s winning in the game. Allowable Subject Matter Claims 2, 5-11, 13, 15, 18, 20 are objected to as being dependent upon a rejected base claim, but would be allowable if rewritten in independent form including all of the limitations of the base claim and any intervening claims. Conclusion Any inquiry concerning this communication or earlier communications from the examiner should be directed to REGINALD A RENWICK whose telephone number is (571)270-1913. The examiner can normally be reached Monday-Friday 11am-7pm. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Kang Hu can be reached at (571)270-1344. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. REGINALD A. RENWICK Primary Examiner Art Unit 3714 /REGINALD A RENWICK/Primary Examiner, Art Unit 3715
Read full office action

Prosecution Timeline

May 08, 2024
Application Filed
Mar 31, 2026
Non-Final Rejection mailed — §101, §102, §103 (current)

Precedent Cases

Applications granted by this same examiner with similar technology

Patent 12635906
ACTION STATE ESTIMATION APPARATUS, ACTION STATE ESTIMATION METHOD, ACTION STATE LEARNING APPARATUS, AND ACTION STATE LEARNING METHOD
3y 4m to grant Granted May 26, 2026
Patent 12626562
PRESENTATION OF GAMING OFFERS ASSOCIATED WITH IDENTIFIED ITEMS IN AN AUGMENTED REALITY OR VIRTUAL REALITY ENVIRONMENT
3y 6m to grant Granted May 12, 2026
Patent 12599843
GAMEPLAY RECORDING VIDEO CREATION SYSTEM
3y 1m to grant Granted Apr 14, 2026
Patent 12599832
AUTOMATIC UMPIRING SYSTEM
2y 4m to grant Granted Apr 14, 2026
Patent 12594491
THUMBSTICK ASSEMBLY WITH ADJUSTABLE DAMPING AND GAMEPAD
2y 2m to grant Granted Apr 07, 2026
Study what changed to get past this examiner. Based on 5 most recent grants.

Strategy Recommendation AI-generated — please review before filing

Get a prosecution strategy drawn from examiner precedents, rejection analysis, and claim mapping.
Typically takes 5-10 seconds — AI-generated, attorney review required before filing

Prosecution Projections

1-2
Expected OA Rounds
71%
Grant Probability
80%
With Interview (+9.4%)
3y 0m (~1y 0m remaining)
Median Time to Grant
Low
PTA Risk
Based on 706 resolved cases by this examiner. Grant probability derived from career allowance rate.

Sign in with your work email

Enter your email to receive a magic link. No password needed.

Personal email addresses (Gmail, Yahoo, etc.) are not accepted.

Free tier: 3 strategy analyses per month