Prosecution Insights
Last updated: October 02, 2026
Application No. 18/739,190

VIRTUAL VEHICLE CONTROL METHOD AND APPARATUS, DEVICE, AND STORAGE MEDIUM

Final Rejection §103
Filed
Jun 10, 2024
Priority
May 20, 2022 — CN 202210555884.1 +2 more
Examiner
PIERCE, DAMON JOSEPH
Art Unit
3715
Tech Center
3700 — Mechanical Engineering & Manufacturing
Assignee
Tencent Technology (Shenzhen) Company Limited
OA Round
2 (Final)
76%
Grant Probability
Favorable
3-4
OA Rounds
6m
Est. Remaining
99%
With Interview

Examiner Intelligence

Grants 76% — above average
76%
Career Allowance Rate
672 granted / 888 resolved
+5.7% vs TC avg
Strong +28% interview lift
Without
With
+28.4%
Interview Lift
resolved cases with interview
Typical timeline
2y 10m
Avg Prosecution
20 currently pending
Career history
906
Total Applications
across all art units

Statute-Specific Performance

§101
12.0%
-28.0% vs TC avg
§103
44.5%
+4.5% vs TC avg
§102
15.7%
-24.3% vs TC avg
§112
21.7%
-18.3% vs TC avg
Black line = Tech Center average estimate • Based on career data from 888 resolved cases

Office Action

§103
DETAILED ACTION Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Claim Rejections - 35 USC § 103 In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis (i.e., changing from AIA to pre-AIA ) for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status. The following is a quotation of 35 U.S.C. 103 which forms the basis for all obviousness rejections set forth in this Office action: A patent for a claimed invention may not be obtained, notwithstanding that the claimed invention is not identically disclosed as set forth in section 102, if the differences between the claimed invention and the prior art are such that the claimed invention as a whole would have been obvious before the effective filing date of the claimed invention to a person having ordinary skill in the art to which the claimed invention pertains. Patentability shall not be negated by the manner in which the invention was made. The factual inquiries for establishing a background for determining obviousness under 35 U.S.C. 103 are summarized as follows: 1. Determining the scope and contents of the prior art. 2. Ascertaining the differences between the prior art and the claims at issue. 3. Resolving the level of ordinary skill in the pertinent art. 4. Considering objective evidence present in the application indicating obviousness or nonobviousness. Claims 1, 4, 5, 8-11, 14, and 17-20 are rejected under 35 U.S.C. 103 as being unpatentable over CN Pub. CN112755531, Google Patent English Translation - https://patents.google.com/patent/CN112755531B/en?oq=CN112755531, to Tencent Technology (herein referred to as Tencent) in view of CarX Drift Racing 2 video game as evidence in YouTube video, “(532) Tips and Tricks to Drift like a Pro in CarX Drift Racing 2 (Controls Explained) - YouTube” - https://www.youtube.com/watch?v=fHXF06l1BPE to Blake Broghammer (herein referred to as Broghammer) in view of Inertial Drift video game as evidence provided by YouTube video, “Inertial Drift: A Game of Learning Curves|Racing Games are Amazing!” - https://www.youtube.com/watch?v=ogVIEQ3vSA8 to Mach5Mike (herein referred to as Mach5Mike). Claims 1, 11, and 20. Tencent discloses (as required by claim 11) a computer device, comprising a processor and a memory, (as required by claim 20) a non-transitory computer-readable storage medium the memory having a computer program stored therein, and the computer program being loaded and executed by the processor and causing the computer device to perform a virtual vehicle control method including: displaying a virtual vehicle in a drifting state (“drift state”) moving at a first speed in a first direction (“traveling direction at the speed V”), wherein a drift angle of the virtual vehicle is greater than a first threshold (“an operation end event corresponding to the direction control and the drift control, if an included angle between the direction of the head of the virtual vehicle and the driving direction is greater than a first threshold value, controlling the virtual vehicle to keep the drift state, wherein the virtual vehicle is in the drift state and corresponds to the drift direction”; “drifting state is a moving state that a large included angle is formed between the direction of the vehicle head and the driving direction, so that the vehicle body slides through a curve”; “the size relation between the included angle and a first threshold value and a second threshold value, wherein the first threshold value is larger than the second threshold value. Illustratively, the first threshold is 45 degrees and the second threshold is 10 degrees”); in response to an operation on a first brake control, gradually decreasing of the virtual vehicle (“brake control is a control for controlling the virtual vehicle to decelerate”); detecting a first operation on a throttle control (“an accelerator”); in response to the first operation on a throttle control, accelerating the first speed of the virtual vehicle along the first direction (“an accelerator”, “traveling direction at the speed V”, the game player presses the accelerator control to increase the video game vehicle speed in the vehicle’s pointing direction); and in response to that the drift angle of the virtual vehicle is decreased to be less than the first threshold, controlling the virtual vehicle to exit the drifting state (“if an included angle between the direction of the vehicle head and the driving direction is smaller than a second threshold value, controlling the virtual vehicle to be switched from a drifting state to a normal driving state after the target duration”; “the included angle between the vehicle head direction and the driving direction is too small, so that the user can exit from a drifting state”). However, Tencent fails to explicitly disclose: in response to an operation on a first brake control, gradually decreasing the drift angle of the virtual vehicle; while decreasing the drift angle of the virtual vehicle: detecting a first operation on a throttle control in response to the first operation on a throttle control, accelerating the first speed of the virtual vehicle along the first direction and decreasing the drift angle of the virtual vehicle at an accelerated rate (emphasis added). Broghammer teaches displaying a virtual vehicle in a drifting state moving at a first speed in a first direction, wherein a drift angle of the virtual vehicle is greater than a first threshold (at 0:01-0:07, the first threshold is an angle greater than zero, i.e., the car is moving with a drift angle); gradually decreasing the drift angle of the virtual vehicle (at 0:03-0:05, 1:23-1:24 the virtual car is coming out of drifting); while decreasing the drift angle of the virtual vehicle (at 0:04-0:05): detecting a first operation on a throttle control (at 0:05-0:06 the virtual car accelerates, i.e., a player presses necessary game controls to decrease drift then presses acceleration control); in response to a first operation on a throttle control, accelerating the virtual vehicle and the decreasing of the drift angle of the virtual vehicle (at 0:27-0:33, 1:29-2:01, 2:18-2:40, 3:49-3:59, 6:55-7:23, a game player uses the brake and/or throttle to change the car’s drifting angle as turning different corners on a race track); and in response to that the drift angle of the virtual vehicle is decreased to be less than the first threshold, controlling the virtual vehicle to exit the drifting state (at 0:08, 0:17, 1:24, the car is moving with no drifting angle). The gaming system of Tencent would have motivation to use the teachings of Broghammer in order to more closely associate specific vehicle controls to how the vehicle is positioned and oriented during driving the vehicle in doing so would add more realism to the operating a vehicle in the video game. PNG media_image1.png 924 1164 media_image1.png Greyscale PNG media_image2.png 920 1166 media_image2.png Greyscale PNG media_image3.png 924 1162 media_image3.png Greyscale PNG media_image4.png 924 1162 media_image4.png Greyscale PNG media_image5.png 912 1164 media_image5.png Greyscale PNG media_image6.png 922 1162 media_image6.png Greyscale It would have been obvious to a person of ordinary skill in the art before the effective filing date of the claimed invention to modify the gaming system of Tencent with the teachings of Broghammer in order to more closely associate specific vehicle controls to how the vehicle is positioned and oriented during driving the vehicle in doing so would add more realism to the operating a vehicle in the video game. Mach5Mike teaches decreasing the drift angle of the virtual vehicle at an accelerated rate (see at 2:07-3:32, a player response according to the vehicle motion and orientation as moving along game track is to adjust vehicle drift using the independent drift controls to control the vehicle to move along desired vehicle path, using the independent drift controls quickly changes the vehicle’s drift angle). The gaming system of Tencent in view of Broghammer would have motivation to use the teachings of Mach5Mike in order to provide game players more control over the vehicle’s motion and orientation during a race in hopes to improve the gaming experience. It would have been further obvious to a person of ordinary skill in the art before the effective filing date of the claimed invention to modify the gaming system of Tencent in view of Broghammer with the teachings of Mach5Mike in order to provide game players more control over the vehicle’s motion and orientation during a race in hopes to improve the gaming experience. PNG media_image7.png 794 946 media_image7.png Greyscale Claims 4 and 14. Tencent in view of Broghammer teaches wherein the gradually decreasing the drift angle of the virtual vehicle comprises: obtaining a target vehicle head orientation of the virtual vehicle at a next timestamp, a time interval between two adjacent timestamps being a unit time; determining a target moving direction of the virtual vehicle at the next timestamp based on the target vehicle head orientation, an included angle between the target moving direction and the target vehicle head orientation being smaller than an included angle between a moving direction and a vehicle head orientation at a current timestamp (see Broghammer 0:02-0:18 as time passes during a drive on the race track the head of the car changes positioning including changes to different drift angles to direct the car in desired directions while the head of car is in a desired position, in some instances as a player drives the car the angle of the car is wider than a desired required angle for optimal speed, control, and performance); and controlling the virtual vehicle to move at the next timestamp based on the target moving direction (see Broghammer 0:02-0:18). Claim 5. Tencent in view of Broghammer teaches wherein the method further comprises: accelerating the virtual vehicle within first duration from an exit moment of the drifting state (see Broghammer 0:02-0:18 after vehicle comes out of drifting position, a user hits throttle button to gain speed). Claims 8 and 17. Tencent in view of Broghammer teaches wherein the method further comprises: when the drift angle of the virtual vehicle is greater than a third threshold, determining that the virtual vehicle is in an out-of-control state (see Broghammer at 2:35-2:44 car “spin out”); and controlling the virtual vehicle to switch from the out-of-control state to a grip-restored state (see Broghammer at 2:45-2:47 where the player gains control of the car’s steering and movement). Claims 9 and 18. Tencent in view of Broghammer teaches wherein the method further comprises: when the drift angle of the virtual vehicle is greater than a second threshold and less than a third threshold (see Broghammer 0:00-0:04 in this case, “ideal drifting” is when the head of the car is at about 45 degree angle interpreted as a second threshold, and 90 degrees is the third threshold), gradually decreasing the drift angle of the virtual vehicle and accelerating the virtual vehicle based on a first base acceleration of the virtual vehicle (see Broghammer 0:00-0:18 in cases where the drift angle of the car is lowered to particular point then a user hits the throttle button to gain speed). Claims 10 and 19. Tencent in view of Broghammer teaches wherein the method further comprises: when it is detected that a direction adjustment control and a second brake control are both in a triggered state, controlling the virtual vehicle to enter the drifting state (see Broghammer 0:02-0:18 instances where the user presses steering and brake controls simultaneously where this causes the vehicle to drifting). Claims 2 and 12 are rejected under 35 U.S.C. 103 as being unpatentable over CN Pub. CN112755531, Google Patent English Translation - https://patents.google.com/patent/CN112755531B/en?oq=CN112755531, to Tencent Technology (herein referred to as Tencent) in view of CarX Drift Racing 2 video game as evidence in YouTube video, “(532) Tips and Tricks to Drift like a Pro in CarX Drift Racing 2 (Controls Explained) - YouTube” - https://www.youtube.com/watch?v=fHXF06l1BPE to Blake Broghammer (herein referred to as Broghammer) and Inertial Drift video game as evidence provided by YouTube video, “Inertial Drift: A Game of Learning Curves|Racing Games are Amazing!” - https://www.youtube.com/watch?v=ogVIEQ3vSA8 to Mach5Mike (herein referred to as Mach5Mike)as applied to claims 1 and 11 above, and further in view of YouTube video, “How to Stop Spins in Sim Racing” - https://www.youtube.com/watch?v=-AatMVQtn0I&t=158s to Danny Lee (herein referred to as Lee). Claims 2 and 12. Tencent fails to explicitly disclose increasing grip of the virtual vehicle, the grip being in positive correlation with the decreasing of the drift angle. Lee teaches increasing grip of the virtual vehicle, the grip being in positive correlation with the decreasing of the drift angle (see at 1:39-2:48 “restore grip to the rear tyres”). The gaming system of Tencent in view of Broghammer would have motivation to use the teachings of Lee in order to further make give a player the sensations and feel of driving a real car in doing so would add more realism to the operating the car in the video game. It would have been further obvious to a person of ordinary skill in the art before the effective filing date of the claimed invention to modify the gaming system of Tencent in view of Broghammer with the teachings of Lee in order to add more realism to the operating of the car in the video game. PNG media_image8.png 1054 1392 media_image8.png Greyscale Claims 3, 6, 7, 13, 15, and 16 are rejected under 35 U.S.C. 103 as being unpatentable over CN Pub. CN112755531, Google Patent English Translation - https://patents.google.com/patent/CN112755531B/en?oq=CN112755531, to Tencent Technology (herein referred to as Tencent) in view of CarX Drift Racing 2 video game as evidence in YouTube video, “(532) Tips and Tricks to Drift like a Pro in CarX Drift Racing 2 (Controls Explained) - YouTube” - https://www.youtube.com/watch?v=fHXF06l1BPE to Blake Broghammer (herein referred to as Broghammer) and Inertial Drift video game as evidence provided by YouTube video, “Inertial Drift: A Game of Learning Curves|Racing Games are Amazing!” - https://www.youtube.com/watch?v=ogVIEQ3vSA8 to Mach5Mike (herein referred to as Mach5Mike)as applied to claims 1 and 11 above, and further in view of Garena Speed Drifters video game as evidence provided in YouTube video “Garena Speed Drifters - CWW Boost Citrus” - https://www.youtube.com/watch?v=T3PYCzH_17M&t=12s to Xrabbit TV (herein referred to as Xrabbit). Claims 3 and 13. Tencent fails to explicitly disclose the limitations of claims 3 and 13. Xrabbit teaches wherein the accelerating the virtual vehicle comprises: superimposing an additional first acceleration on a first base acceleration of the virtual vehicle, to obtain a first target acceleration of the virtual vehicle; and accelerating the virtual vehicle based on the first target acceleration (see at 0:22-0:50). The gaming system of Tencent in view of Broghammer would have motivation to use the teachings of Xrabbit in order to provide controls for players to quickly make their respective car instantly speed up in doing so would make the game play more fun. It would have been further obvious to a person of ordinary skill in the art before the effective filing date of the claimed invention to modify the gaming system of Tencent in view of Broghammer with the teachings of Xrabbit in order to provide controls for players to quickly make their respective car instantly speed up in doing so would make the game play more fun. PNG media_image9.png 1046 1394 media_image9.png Greyscale PNG media_image10.png 1048 1396 media_image10.png Greyscale PNG media_image11.png 1050 1396 media_image11.png Greyscale PNG media_image12.png 1052 1390 media_image12.png Greyscale PNG media_image13.png 1052 1394 media_image13.png Greyscale PNG media_image14.png 1050 1396 media_image14.png Greyscale PNG media_image15.png 1050 1394 media_image15.png Greyscale Claims 6 and 15. Tencent in view of Broghammer and Xrabbit teaches wherein the method further comprises: when a second operation on the throttle control is detected, accelerating the virtual vehicle within duration of the second operation; and when the duration of the second operation reaches a maximum response value from an exit moment of the drifting state, displaying prompt information configured for indicating that a full throttle skill is triggered (see Broghammer at 6:10-6:13 “full throttle”; see Xrabbit at 0:22-0:50 nitro and boost controls). Claims 7 and 16. Tencent in view of Broghammer and Xrabbit teaches wherein the method further comprises: when the drift angle of the virtual vehicle is less than a second threshold, accelerating the virtual vehicle and the decreasing of the drift angle of the virtual vehicle; and displaying prompt information configured for indicating that a slingshot exit skill is triggered (see Xrabbit at 0:40-0:50 – booster button, tap again to trigger CCW boost). Response to Arguments Applicant’s arguments with respect to claims 1-20 have been considered but are moot because the new ground of rejection does not rely on any reference applied in the prior rejection of record for any teaching or matter specifically challenged in the argument. Conclusion Applicant's amendment necessitated the new ground(s) of rejection presented in this Office action. Accordingly, THIS ACTION IS MADE FINAL. See MPEP § 706.07(a). Applicant is reminded of the extension of time policy as set forth in 37 CFR 1.136(a). A shortened statutory period for reply to this final action is set to expire THREE MONTHS from the mailing date of this action. In the event a first reply is filed within TWO MONTHS of the mailing date of this final action and the advisory action is not mailed until after the end of the THREE-MONTH shortened statutory period, then the shortened statutory period will expire on the date the advisory action is mailed, and any nonprovisional extension fee (37 CFR 1.17(a)) pursuant to 37 CFR 1.136(a) will be calculated from the mailing date of the advisory action. In no event, however, will the statutory period for reply expire later than SIX MONTHS from the mailing date of this final action. Any inquiry concerning this communication or earlier communications from the examiner should be directed to DAMON J PIERCE whose telephone number is (571)270-1997. The examiner can normally be reached M-F 8am-5pm. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Kang Hu can be reached at 571-270-1344. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /DAMON J PIERCE/Primary Examiner, Art Unit 3715
Read full office action

Prosecution Timeline

Jun 10, 2024
Application Filed
Apr 01, 2026
Non-Final Rejection mailed — §103
Jun 08, 2026
Response Filed
Aug 19, 2026
Final Rejection mailed — §103 (current)

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Prosecution Projections

3-4
Expected OA Rounds
76%
Grant Probability
99%
With Interview (+28.4%)
2y 10m (~6m remaining)
Median Time to Grant
Moderate
PTA Risk
Based on 888 resolved cases by this examiner. Grant probability derived from career allowance rate.

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