Prosecution Insights
Last updated: July 17, 2026
Application No. 18/763,144

Method For Outputting Sound Effects During Video Game Gameplay

Non-Final OA §102§Other
Filed
Jul 03, 2024
Priority
Jul 06, 2023 — GB 2310388.0
Examiner
YOO, JASSON H
Art Unit
3715
Tech Center
3700 — Mechanical Engineering & Manufacturing
Assignee
Sony Group Corporation
OA Round
1 (Non-Final)
62%
Grant Probability
Moderate
1-2
OA Rounds
1y 2m
Est. Remaining
95%
With Interview

Examiner Intelligence

Grants 62% of resolved cases
62%
Career Allowance Rate
458 granted / 737 resolved
-7.9% vs TC avg
Strong +33% interview lift
Without
With
+33.3%
Interview Lift
resolved cases with interview
Typical timeline
3y 3m
Avg Prosecution
22 currently pending
Career history
772
Total Applications
across all art units

Statute-Specific Performance

§101
10.6%
-29.4% vs TC avg
§103
59.3%
+19.3% vs TC avg
§102
4.6%
-35.4% vs TC avg
§112
15.0%
-25.0% vs TC avg
Black line = Tech Center average estimate • Based on career data from 737 resolved cases

Office Action

§102 §Other
Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Claim Rejections - 35 USC § 102 The following is a quotation of the appropriate paragraphs of 35 U.S.C. 102 that form the basis for the rejections under this section made in this Office action: A person shall be entitled to a patent unless – (a)(1) the claimed invention was patented, described in a printed publication, or in public use, on sale, or otherwise available to the public before the effective filing date of the claimed invention. Claims 1-6, 13-14, 23-28 are rejected under 35 U.S.C. 102a1 as being anticipated by Ashby (US 2022/0012007). Claim 1. Ashby discloses a computer-implemented method comprising: during video game gameplay (sound effect rendering can be done at game playback runtime; paragraph 49). determining, by a video game system (game console; paragraph 24), a sound effect to be output (Game system selects a sound effect to be rendered according to the game event; paragraph 47. Game system determines a sound effect to be outputted during the game runtime; paragraph 51); identifying, by the video game system, a source sound and one or more edit instructions that are associated with generating the sound effect (paragraphs 41-42; retrieving, from a memory of the video game system, the source sound and the one or more edit instructions (paragraphs 43-52); applying the one or more edit instructions to the source sound to generate the sound effect (paragraphs 43-52); and providing the generated sound effect for output (paragraph 47 and 51). Claim 2. Ashby discloses the computer-implemented method according to claim 1, wherein the sound effect to be output is determined in response to a gameplay event in the video game (sound effects to simulate game event, paragraphs 2-3, 47). Claim 3. Ashby discloses the computer-implemented method according to claim 1, wherein the one or more edit instructions comprise instructions to perform an edit of a parameter of the source sound (The parameters include, without limitation, volume, delay, attenuation, compression, distortion, and reverberation, panning, filter, time stretch, pitch shift; paragraphs 12, 44-46) Claim 4. Ashby discloses the computer-implemented method according to claim 3, wherein the parameter comprises one or more of: an amplitude or amplitude range of the source sound; a frequency or frequency range of the source sound; temporal characteristics of the source sound; or phase characteristics of the source sound (The parameters include, without limitation, volume, delay, attenuation, compression, distortion, and reverberation, panning, filter, time stretch, pitch shift, fade-in duration, fade-in curve, and fade-out duration, distortion, removing or adding frequency components; paragraphs 12, 44-46. For example, volume, delay, attenuation, time stretch, pitch shift, fade in, fade out, removing or adding frequency components are changes to the amplitude, frequency, temporal characteristics and phase characteristics to the sound.). Claim 5. Ashby discloses the computer-implemented method according to claim 1, wherein the one or more edit instructions comprise a variable edit parameter for editing a parameter of the source sound by a variable magnitude within a predetermined range, wherein the variable magnitude is selected at runtime during the video game gameplay (Fig. 5, paragraphs 44-46). Claim 6. Ashby discloses the computer-implemented method according to claim 1, wherein different edit instructions cause different sound effects to be generated for a given source sound (paragraphs 12, 41-50). Claim 13. Ashby discloses wherein identifying the one or more edit instructions comprises: applying a plurality of candidate edit instructions to the source sound to generate a plurality of candidate sounds from the source sound (generate a plurality of sound effects from the source, paragraphs 44-50); outputting the candidate sounds (tracks are played; paragraphs 46); receiving a user input selecting a candidate sound; and (user can make changes using authoring tool and therefore receives inputs to create a desired/candidate sound; paragraphs 5-6, 10-11, 42-46); storing the source sound and the candidate edit instructions that is associated with the selected candidate sound in the memory of the video game system (User can make changes to the sound using authoring tool; paragraphs 5-6, 10-11, 42-46. The changes or sound effects or info to make the changes are stored for playback according the game situation. See paragraph 47; steps 1004-1008 in Fig. 10.). Claim 14. Ashby discloses the computer-implemented method according to claim 1, wherein the source sound comprises a sound sample or a white noise sound sample (“source” audio or first track is considered to be a sample sound; paragraphs 7, 32, 39-40). Claims 23-28. See rejection for claims 1-5 above and Ashby paragraphs 24, 27, 30, 37. Allowable Subject Matter Claims 7-12 are objected to as being dependent upon a rejected base claim, but would be allowable if rewritten in independent form including all of the limitations of the base claim and any intervening claims. Conclusion Any inquiry concerning this communication or earlier communications from the examiner should be directed to Jasson H Yoo whose telephone number is (571)272-5563. The examiner can normally be reached M-F 9am-5pm. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Peter Vasat can be reached at 571 270-7625. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /JASSON H YOO/ Primary Examiner, Art Unit 3715
Read full office action

Prosecution Timeline

Jul 03, 2024
Application Filed
Mar 05, 2026
Response after Non-Final Action
May 26, 2026
Non-Final Rejection mailed — §102, §Other (current)

Precedent Cases

Applications granted by this same examiner with similar technology

Patent 12676050
SYSTEMS AND METHODS FOR VOLUNTARILY PROVIDING BIOMETRIC DATA FOR ANONYMOUS PLAYER TRACKING
3y 1m to grant Granted Jul 07, 2026
Patent 12657990
METHOD FOR REVEALING DICE RESULTS
2y 5m to grant Granted Jun 16, 2026
Patent 12626563
CENTRAL DETERMINATION GAMING SYSTEM WITH LIMITED TERM PERSISTENT ELEMENTS
3y 9m to grant Granted May 12, 2026
Patent 12608997
CASINO SECURITY SYSTEM AND METHOD FOR MONITORING WAGERING GAMES
4y 0m to grant Granted Apr 21, 2026
Patent 12594498
RECORDING MEDIUM, CONTROL METHOD FOR SERVER APPARATUS, AND CONTROL METHOD FOR TERMINAL APPARATUS
3y 6m to grant Granted Apr 07, 2026
Study what changed to get past this examiner. Based on 5 most recent grants.

Strategy Recommendation AI-generated — please review before filing

Get a prosecution strategy drawn from examiner precedents, rejection analysis, and claim mapping.
Typically takes 5-10 seconds — AI-generated, attorney review required before filing

Prosecution Projections

1-2
Expected OA Rounds
62%
Grant Probability
95%
With Interview (+33.3%)
3y 3m (~1y 2m remaining)
Median Time to Grant
Low
PTA Risk
Based on 737 resolved cases by this examiner. Grant probability derived from career allowance rate.

Sign in with your work email

Enter your email to receive a magic link. No password needed.

Personal email addresses (Gmail, Yahoo, etc.) are not accepted.

Free tier: 3 strategy analyses per month