Prosecution Insights
Last updated: August 12, 2026
Application No. 18/820,143

METHODS AND SYSTEMS FOR ASSESSING VISUAL FIELD LOSS USING INTERACTIVE VIRTUAL REALITY MAPS

Non-Final OA §102
Filed
Aug 29, 2024
Examiner
GAGNON, GRANT A
Art Unit
2872
Tech Center
2800 — Semiconductors & Electrical Systems
Assignee
Zenni Optical Inc.
OA Round
1 (Non-Final)
84%
Grant Probability
Favorable
1-2
OA Rounds
7m
Est. Remaining
91%
With Interview

Examiner Intelligence

Grants 84% — above average
84%
Career Allowance Rate
389 granted / 466 resolved
+15.5% vs TC avg
Moderate +8% lift
Without
With
+7.9%
Interview Lift
resolved cases with interview
Typical timeline
2y 7m
Avg Prosecution
30 currently pending
Career history
502
Total Applications
across all art units

Statute-Specific Performance

§101
0.9%
-39.1% vs TC avg
§103
44.9%
+4.9% vs TC avg
§102
41.9%
+1.9% vs TC avg
§112
5.3%
-34.7% vs TC avg
Black line = Tech Center average estimate • Based on career data from 466 resolved cases

Office Action

§102
DETAILED ACTION Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Information Disclosure Statement The IDS’ filed to date have been considered. Claim Rejections - 35 USC § 102 In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis (i.e., changing from AIA to pre-AIA ) for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status. The following is a quotation of the appropriate paragraphs of 35 U.S.C. 102 that form the basis for the rejections under this section made in this Office action: A person shall be entitled to a patent unless – (a)(1) the claimed invention was patented, described in a printed publication, or in public use, on sale, or otherwise available to the public before the effective filing date of the claimed invention. Claim(s) 1-20 is/are rejected under 35 U.S.C. 102(a)(1) as being anticipated by Tran (US 20210290053) herein after referred to as D1. With regard to claim 1, D1 teaches a method of implementing a virtual vision test for assessing visual field ([0178]) loss ([0178]) with interactive visual maps, in at least one of (Fig. 1A, 2A; and [0113]); comprising: at an electronic device (Fig. 1A) including a head-mounted display (208) and a camera ([0116]): generating a virtual reality (VR) user interface ([0113]: visual interface) corresponding to a three-dimensional virtual environment ([0139]: 3D display); rendering the VR user interface ([0113]: visual interface) on the HMD (208); simulating one or more interactive visual map scenarios ([0135]) in the VR user interface ([0113]: visual interface); and while simulating the one or more interactive visual map scenarios ([0135]), in real time ([0118]) : continuously tracking, using the camera ([0116]), gaze direction ([0174]) and responses in response to one or more stimuli ([0122]) appearing at a plurality of locations within a visual field ([0178]) ; and analyzing the gaze direction ([0174]) and responses to map out areas of visual field ([0178]) loss. With regard to claim 2, D1 teaches all of the claimed limitations of the instant invention as have been outlined above with respect to claim 1, wherein D1 further teaches methods for testing in a virtual reality environment, in at least one of (Fig. 1A, 2A; and [0113]); wherein the one or more interactive visual map scenarios ([0135]) comprise tasks ([0135]) selected from the group consisting of: identifying visual targets ([0122])appearing randomly on a map ([0145]), following moving objects across different regions of a visual field ([0178]), and responding to changes in a visual environment ([0146]). With regard to claim 3, D1 teaches all of the claimed limitations of the instant invention as have been outlined above with respect to claim 1, wherein D1 further teaches methods for testing in a virtual reality environment, in at least one of (Fig. 1A, 2A; and [0113]); wherein the one or more interactive visual map scenarios ([0135]) comprise tasks that require detection ([0123]) and reaction ([0123]) to one or more stimuli ([0122]) at edges and within central and peripheral areas of vision. With regard to claim 4, D1 teaches all of the claimed limitations of the instant invention as have been outlined above with respect to claim 1, wherein D1 further teaches methods for testing in a virtual reality environment, in at least one of (Fig. 1A, 2A; and [0113]); wherein visual maps for the one or more interactive visual map scenarios ([0135]) comprise graphical representations ([0086]) of a visual field ([0178]) , illustrating areas of normal vision ([0139]), reduced sensitivity ([0071]), and blind spots ([0071]). With regard to claim 5, D1 teaches all of the claimed limitations of the instant invention as have been outlined above with respect to claim 1, wherein D1 further teaches methods for testing in a virtual reality environment, in at least one of (Fig. 1A, 2A; and [0113]); wherein visual maps for the one or more interactive visual map scenarios ([0135]) comprise interactive visual maps that adapt to user responses, presenting a one or more stimuli ([0122]) at various locations, to thereby map out areas of sensitivity and loss ([0086]). With regard to claim 6, D1 teaches all of the claimed limitations of the instant invention as have been outlined above with respect to claim 1, wherein D1 further teaches methods for testing in a virtual reality environment, in at least one of (Fig. 1A, 2A; and [0113]); wherein simulating the one or more interactive visual map scenarios ([0135]) comprises displaying one or more visual stimuli ([0122]) in a predetermined manner, thereby ensuring coverage of an entire visual field ([0178]) . With regard to claim 7, D1 teaches all of the claimed limitations of the instant invention as have been outlined above with respect to claim 1, wherein D1 further teaches methods for testing in a virtual reality environment, in at least one of (Fig. 1A, 2A; and [0113]); wherein simulating the one or more interactive visual map scenarios ([0135]) comprises displaying one or more visual stimuli ([0122]) in a randomized way to prevent prediction ([0155]). With regard to claim 8, D1 teaches all of the claimed limitations of the instant invention as have been outlined above with respect to claim 1, wherein D1 further teaches methods for testing in a virtual reality environment, in at least one of (Fig. 1A, 2A; and [0113]); wherein simulating the one or more interactive visual map scenarios ([0135]) comprises generating interactive visual maps, which comprises: calibrating to a user’s visual field ([0178]) and eye-tracking data ([0008]); presenting one or more visual stimuli ([0122]) in a predetermined manner across the visual field ([0178]) ; recording user responses to the one or more visual stimuli ([0122]) , in real time ([0118]) ; and processing the user responses to generate a visual field ([0178]) map. With regard to claim 9, D1 teaches all of the claimed limitations of the instant invention as have been outlined above with respect to claim 1, wherein D1 further teaches methods for testing in a virtual reality environment, in at least one of (Fig. 1A, 2A; and [0113]); wherein tracking the gaze direction ([0174]) and responses to one or more stimuli ([0122]) comprises tracking, using one or more eye-tracking sensors ([0008]), gaze direction ([0174]) , fixation stability ([0014]), saccadic movements ([0014]), and pupil reactions ([0015]). With regard to claim 10, D1 teaches all of the claimed limitations of the instant invention as have been outlined above with respect to claim 1, wherein D1 further teaches methods for testing in a virtual reality environment, in at least one of (Fig. 1A, 2A; and [0113]); wherein the tracking is performed using one or more infrared cameras ([0205]) capable of capturing detailed eye movements ([0205]) and peripheral responses ([0178]) with high accuracy ([0066]) and minimal latency ([0066]). With regard to claim 11, D1 teaches all of the claimed limitations of the instant invention as have been outlined above with respect to claim 1, wherein D1 further teaches methods for testing in a virtual reality environment, in at least one of (Fig. 1A, 2A; and [0113]); wherein analyzing the gaze direction ([0174]) and responses comprises evaluating an ability to perceive ([0009]) and respond ([0066]) to one or more visual stimuli ([0122]) across a field of view ([0178]). With regard to claim 12, D1 teaches all of the claimed limitations of the instant invention as have been outlined above with respect to claim 1, wherein D1 further teaches methods for testing in a virtual reality environment, in at least one of (Fig. 1A, 2A; and [0113]); wherein analyzing the gaze direction ([0174]) and responses comprises comparing user performance ([0115]) to baseline ([0173]) metrics, identifying delayed, inaccurate ([0004]), or absent responses ([0067]), to map out visual field ([0178]) loss. With regard to claim 13, D1 teaches all of the claimed limitations of the instant invention as have been outlined above with respect to claim 1, wherein D1 further teaches methods for testing in a virtual reality environment, in at least one of (Fig. 1A, 2A; and [0113]); further comprising generating a report ([0120]) that provides a detailed visual field ([0178]) map highlighting any areas of loss or impairment ([0081]). With regard to claim 14, D1 teaches all of the claimed limitations of the instant invention as have been outlined above with respect to claim 1, wherein D1 further teaches methods for testing in a virtual reality environment, in at least one of (Fig. 1A, 2A; and [0113]); further comprising establishing baseline ([0173]) performance metrics by comparing user data ([0115]) with profiles of individuals with normal vision ([0139]) and user data with profiles of individuals with conditions affecting peripheral vision ([0178]). With regard to claim 15, D1 teaches all of the claimed limitations of the instant invention as have been outlined above with respect to claim 1, wherein D1 further teaches methods for testing in a virtual reality environment, in at least one of (Fig. 1A, 2A; and [0113]); further comprising generating and providing a report comprising a visual representation of a visual field ([0178]) , highlighting the areas of visual field ([0178]) loss or impairment with color-coded sections indicating severity ([0141]). With regard to claim 16, D1 teaches all of the claimed limitations of the instant invention as have been outlined above with respect to claim 1, wherein D1 further teaches methods for testing in a virtual reality environment, in at least one of (Fig. 1A, 2A; and [0113]); wherein simulating the one or more interactive visual map scenarios ([0135]) comprises generating a 360-degree visual field ([0178]) representation that adapts in real-time based on user responses to one or more visual stimuli ([0122]) presented at various locations within the visual field ([0178]) . With regard to claim 17, D1 teaches all of the claimed limitations of the instant invention as have been outlined above with respect to claim 1, wherein D1 further teaches methods for testing in a virtual reality environment, in at least one of (Fig. 1A, 2A; and [0113]); further comprising calibrating the virtual reality user interface ([0113]: visual interface) to the user’s specific visual field ([0178]) characteristics by adjusting eye-tracking sensors ([0008]) and display settings to ensure accurate positioning and sizing of one or more stimuli ([0122]) relative to the user's unique vision. With regard to claim 18, D1 teaches all of the claimed limitations of the instant invention as have been outlined above with respect to claim 1, wherein D1 further teaches methods for testing in a virtual reality environment, in at least one of (Fig. 1A, 2A; and [0113]); wherein analyzing the gaze direction ([0174]) and responses comprises creating a dynamic visual field ([0178]) map that is color-coded to indicate areas of normal vision ([0139]), reduced sensitivity, and complete vision loss ([0081]), with real-time updates based on the user’s ongoing responses to one or more visual stimuli ([0122]) . With regard to claim 19, D1 teaches a non-transitory computer readable storage medium, in at least one of (1A, 2A; and [0215]); storing one or more programs ([0214]) for execution by one or more processors ([0006]) of a computer system ([0214]), the one or more programs ([0214]) including instructions for: generating a virtual reality (VR) user interface ([0113]: visual interface) corresponding to a three-dimensional virtual environment ([0139]: 3D display); rendering the VR user interface ([0113]: visual interface) on the HMD (208); simulating one or more interactive visual map scenarios ([0135]) in the VR user interface ([0113]: visual interface); and while simulating the one or more interactive visual map scenarios ([0135]), in real time ([0118]) : continuously tracking, using the camera ([0116]), gaze direction ([0174]) and responses in response to one or more stimuli ([0122]) appearing at a plurality of locations within a visual field ([0178]) ; and analyzing the gaze direction ([0174]) and responses to map out areas of visual field ([0178]) loss. With regard to claim 20, D1 teaches an electronic device, in at least one of (Fig. 1A, 2A; and [0113]); comprising: an HMD (208) and a camera ([0116]); one or more processors; and memory for storing one or more programs for execution by the one or more processors, the one or more programs including instructions for: generating a virtual reality (VR) user interface ([0113]: visual interface) corresponding to a three-dimensional virtual environment ([0139]: 3D display); rendering the VR user interface ([0113]: visual interface) on the HMD (208); simulating one or more interactive visual map scenarios ([0135]) in the VR user interface ([0113]: visual interface); and while simulating the one or more interactive visual map scenarios ([0135]), in real time ([0118]) : continuously tracking, using the camera ([0116]), gaze direction ([0174]) and responses in response to one or more stimuli ([0122]) appearing at a plurality of locations within a visual field ([0178]) ; and analyzing the gaze direction ([0174]) and responses to map out areas of visual field ([0178]) loss. Conclusion Any inquiry concerning this communication or earlier communications from the examiner should be directed to GRANT A GAGNON whose telephone number is (571)270-0642. The examiner can normally be reached M-F 7:30-5:30. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Bumsuk Won can be reached at (571) 272-2713. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /GRANT A GAGNON/Examiner, Art Unit 2872 /BUMSUK WON/Supervisory Patent Examiner, Art Unit 2872
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Prosecution Timeline

Aug 29, 2024
Application Filed
Jun 24, 2026
Non-Final Rejection mailed — §102 (current)

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Study what changed to get past this examiner. Based on 5 most recent grants.

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Prosecution Projections

1-2
Expected OA Rounds
84%
Grant Probability
91%
With Interview (+7.9%)
2y 7m (~7m remaining)
Median Time to Grant
Low
PTA Risk
Based on 466 resolved cases by this examiner. Grant probability derived from career allowance rate.

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