Prosecution Insights
Last updated: July 17, 2026
Application No. 18/839,543

APPARATUS AND METHOD FOR PROVIDING SPEECH VIDEO

Final Rejection §103
Filed
Aug 19, 2024
Priority
Aug 16, 2022 — RE 10-2022-0102315 +1 more
Examiner
WU, MING HAN
Art Unit
2618
Tech Center
2600 — Communications
Assignee
Deepbrain AI Inc.
OA Round
2 (Final)
76%
Grant Probability
Favorable
3-4
OA Rounds
8m
Est. Remaining
99%
With Interview

Examiner Intelligence

Grants 76% — above average
76%
Career Allowance Rate
292 granted / 382 resolved
+14.4% vs TC avg
Strong +24% interview lift
Without
With
+23.7%
Interview Lift
resolved cases with interview
Typical timeline
2y 6m
Avg Prosecution
32 currently pending
Career history
410
Total Applications
across all art units

Statute-Specific Performance

§101
1.8%
-38.2% vs TC avg
§103
86.7%
+46.7% vs TC avg
§102
2.0%
-38.0% vs TC avg
§112
5.6%
-34.4% vs TC avg
Black line = Tech Center average estimate • Based on career data from 382 resolved cases

Office Action

§103
DETAILED ACTION In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status. Claim Interpretation The following is a quotation of 35 U.S.C. 112(f): (f) Element in Claim for a Combination. – An element in a claim for a combination may be expressed as a means or step for performing a specified function without the recital of structure, material, or acts in support thereof, and such claim shall be construed to cover the corresponding structure, material, or acts described in the specification and equivalents thereof. The following is a quotation of pre-AIA 35 U.S.C. 112, sixth paragraph: An element in a claim for a combination may be expressed as a means or step for performing a specified function without the recital of structure, material, or acts in support thereof, and such claim shall be construed to cover the corresponding structure, material, or acts described in the specification and equivalents thereof. The claims in this application are given their broadest reasonable interpretation using the plain meaning of the claim language in light of the specification as it would be understood by one of ordinary skill in the art. The broadest reasonable interpretation of a claim element (also commonly referred to as a claim limitation) is limited by the description in the specification when 35 U.S.C. 112(f) or pre-AIA 35 U.S.C. 112, sixth paragraph, is invoked. As explained in MPEP § 2181, subsection I, claim limitations that meet the following three-prong test will be interpreted under 35 U.S.C. 112(f) or pre-AIA 35 U.S.C. 112, sixth paragraph: (A) the claim limitation uses the term “means” or “step” or a term used as a substitute for “means” that is a generic placeholder (also called a nonce term or a non-structural term having no specific structural meaning) for performing the claimed function; (B) the term “means” or “step” or the generic placeholder is modified by functional language, typically, but not always linked by the transition word “for” (e.g., “means for”) or another linking word or phrase, such as “configured to” or “so that”; and (C) the term “means” or “step” or the generic placeholder is not modified by sufficient structure, material, or acts for performing the claimed function. Use of the word “means” (or “step”) in a claim with functional language creates a rebuttable presumption that the claim limitation is to be treated in accordance with 35 U.S.C. 112(f) or pre-AIA 35 U.S.C. 112, sixth paragraph. The presumption that the claim limitation is interpreted under 35 U.S.C. 112(f) or pre-AIA 35 U.S.C. 112, sixth paragraph, is rebutted when the claim limitation recites sufficient structure, material, or acts to entirely perform the recited function. Absence of the word “means” (or “step”) in a claim creates a rebuttable presumption that the claim limitation is not to be treated in accordance with 35 U.S.C. 112(f) or pre-AIA 35 U.S.C. 112, sixth paragraph. The presumption that the claim limitation is not interpreted under 35 U.S.C. 112(f) or pre-AIA 35 U.S.C. 112, sixth paragraph, is rebutted when the claim limitation recites function without reciting sufficient structure, material or acts to entirely perform the recited function. Claim limitations in this application that use the word “means” (or “step”) are being interpreted under 35 U.S.C. 112(f) or pre-AIA 35 U.S.C. 112, sixth paragraph, except as otherwise indicated in an Office action. Conversely, claim limitations in this application that do not use the word “means” (or “step”) are not being interpreted under 35 U.S.C. 112(f) or pre-AIA 35 U.S.C. 112, sixth paragraph, except as otherwise indicated in an Office action. This application includes one or more claim limitations that do not use the word “means,” but are nonetheless being interpreted under 35 U.S.C. 112(f) or pre-AIA 35 U.S.C. 112, sixth paragraph, because the claim limitation(s) uses a generic placeholder that is coupled with functional language without reciting sufficient structure to perform the recited function and the generic placeholder is not preceded by a structural modifier. Such claim limitation(s) is/are: a speech state image generator to generate in claim 8 a speech voice generator configured to generate in claim 8; a reproducer configured to reproduce the standby in claim 8; a reproducer configured to reproduce in claims 8 and 12; a synthesized speech video generator configured to generate in claims 8 and 14. Because this/these claim limitation(s) is/are being interpreted under 35 U.S.C. 112(f) or pre-AIA 35 U.S.C. 112, sixth paragraph, it/they is/are being interpreted to cover the corresponding structure described in the specification as performing the claimed function, and equivalents thereof. If applicant does not intend to have this/these limitation(s) interpreted under 35 U.S.C. 112(f) or pre-AIA 35 U.S.C. 112, sixth paragraph, applicant may: (1) amend the claim limitation(s) to avoid it/them being interpreted under 35 U.S.C. 112(f) or pre-AIA 35 U.S.C. 112, sixth paragraph (e.g., by reciting sufficient structure to perform the claimed function); or (2) present a sufficient showing that the claim limitation(s) recite(s) sufficient structure to perform the claimed function so as to avoid it/them being interpreted under 35 U.S.C. 112(f) or pre-AIA 35 U.S.C. 112, sixth paragraph. Claim Rejections - 35 USC § 103 The following is a quotation of 35 U.S.C. 103 which forms the basis for all obviousness rejections set forth in this Office action A patent for a claimed invention may not be obtained, notwithstanding that the claimed invention is not identically disclosed as set forth in section 102 of this title, if the differences between the claimed invention and the prior art are such that the claimed invention as a whole would have been obvious before the effective filing date of the claimed invention to a person having ordinary skill in the art to which the claimed invention pertains. Patentability shall not be negated by the manner in which the invention was made. The factual inquiries set forth in Graham v. John Deere Co., 383 U.S. 1, 148 USPQ 459 (1966), that are applied for establishing a background for determining obviousness under 35 U.S.C. 103 are summarized as follows 1. Determining the scope and contents of the prior art. 2. Ascertaining the differences between the prior art and the claims at issue. 3. Resolving the level of ordinary skill in the pertinent art. 4. Considering objective evidence present in the application indicating obviousness or nonobviousness. Claims 1, 4 – 8, and 11 to 14 are rejected under 35 U.S.C. 103 as being unpatentable over Guo et al (Publication US 2003/0144055 A1) in view of Chapman et al. (Patent US 2015/0371661 A1 ). Regarding claim 1, Guo discloses a method for providing a speech video performed by a computing device, the method comprising ([0014], [0017] - FIG. 1 illustrates a suitable computing system environment 100 includes memory stores instruction to be executed by a processor to perform the methods. [0017] a general purpose computing device in the form of a computer 110. [0007] - a speech synthesizer receives input from a user for speech synthesis and provides an audio output signal) ; reproducing a standby state video in a video file format in which a person in the video is in a standby state ( [0027] the talking head will appear to wait or listen, “standby state “ [0088] As generation of the talking head 256 (FIG. 3) is provided by talking head module 256, which provides video output data indicated at block 270 that in turn is rendered by video display 254. Generally, the talking head module 256 implements a video rewrite technique , reproducing, wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation. [0089] A background video of the talking heads face, neck and shoulders. Frames of continuous video of the talking head 256 with a neutral (i.e., nontalking) facial expressions.) [0027] voice audio as rendered by the output device 206 with a speech synthesizer 210, in conjunction with a talking head rendered on a suitable display can also be provided. Interaction with system 200 simulates a conversation between the user and the rendered image of the talking head. Specifically, the talking head will appear to wait “standby” or listen to the computer user in addition to appear to be talking to the user. [0088] The talking head module 256 smoothly switches back and forth between waiting/listening and talking states of the talking head. [0089] As illustrated in FIG. 4, in a first part 300, a background video of the talking heads face, neck and shoulders are provided. Typically the background video 300 is obtained from a relatively short sequence of video frames. However, characteristics or features of the talking head 256 in the video frames are analyzed such that transitions can be formed between nonadjacent frames of the sequence. Referring to FIG. 5, line 304 represents 100 tram es of continuous video of the talking head 256 with a neutral n.e., non-talking) facial expressions.) [0090] a video sequence of the jaw and mouth, which is lip-synced according to the spoken, video file format. [0090] triphone sequences of the mouth and jaw) generating a plurality of speech state images in which the person in the video is in a speech state and a speech voice based on a source of speech contents during the reproduction of the standby state video ([0090] superimposing upon the background video a video sequence of the jaw and mouth, images, which is lip-synced according to the spoken sentence or voice output, generating . [0090] The resulting triphone sequences of the mouth and jaw are then stitched into, or superimposed on the background video, “plurality of speech state images”. [0027] the talking head will appear to wait or listen, standby state [0036] the dialog manager module 204 [0039] the dialog manager module 204 determines what actions to take regarding presenting information, or if necessary, soliciting further information from the user until the semantic representation is complete. [0039] the voice output can be synchronized with a rendering of a talking head provided by a talking head module 2 46. [0090] text 312 to be spoken [0079] The language generator 242 provides the text that will be converted to voice output through the speech synthesizer 210. [0084] text is transformed into speech and synchronized with the talking head 25, “source of speech contents”. [0088]generation of the talking head 256 (FIG. 3) is provided by talking head module 256, which provides video output data indicated at block 270 that in tum is rendered by video display 254. Generally, the talking head module 256 implements a video rewrite technique, reproducing video, wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation. The frames are sequenced in order to completely simulate a conversation between the talking head 256 and the computer user Video rewrite has been used for creating a talking head to speak individual sentences, the talking head 256 herein provided completes simulation of a conversation by continuing animation of the talking head between sentences, i.e. while the computer user is quiet, for instance, contemplating the next action, or when the computer user is speaking in order to simulate that the talking head 256 is listening. The talking head module 256 smoothly switches back and forth between waiting/listening and talking states of the talking head, “based on a source of speech contents during the reproduction of the standby state video”. ) ; stopping the reproduction of the standby state video and reproducing a video([0088], [0090] - video rewrite has been used for creating a talking head to speak individual sentences, the talking head 256 herein provided completes simulation of a conversation by continuing animation of the talking head between sentences, i.e. while the computer user is quiet, for instance, contemplating the next action, or when the computer user is speaking in order to simulate that the talking head 256 is listening thus rewrite to reproduce the standby state video. The talking head module 256 smoothly switches back and forth between waiting/listening and talking states of the talking head thus during switches back and forth, the waiting/listening needs to be “stopped” so talking state can be started after the waiting/listening state. ); generating a synthesized speech video by synthesizing the plurality of speech state images and the speech voice with the standby state video (e.g., 1 [0090] superimposing upon the background video and the speech state image [0090] a video sequence of the jaw and mouth, which is lip-synced according to the spoken sentence or voice output. [0090] The resulting triphone sequences of the mouth and jaw are then stitched into, or superimposed on the background video, “generating a synthesized speech video”. [0090] A second part of the facial animation is obtained by superimposing upon the background video a video sequence of the jaw and mouth, which is lip-synced according to the spoken sentence or voice output. This component is illustrated in FIG. 4 at block 308. Sequences of frames for the jaw and mouth are stored with respect to a number of acoustical units (e.g. phoneme) such as a triphone. An audio output sentence to be spoken is received from the talking head module 256 from the speech synthesizer 210. In particular, as illustrated in FIG. 4, text 312 to be spoken is converted to a sound track or audio signal 314 by speech synthesizer 210. The audio output to be spoken is segmented into acoustic units such as triphones at 316. The shape distance between the triphone to be rendered visually and a labeled triphone in a video module 320 is computed and some of the smallest distances will be selected as candidates. The smallest path from the beginning triphone to the ending triphone is then determined and the selected triphone sequences will then be aligned with the voice output signal. The resulting trip hone sequences of the mouth and jaw are then stitched into, or superimposed on the background video. [0027], [0088] - the talking head will appear to wait or listen, standby state wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation. The frames are sequenced in order to completely simulate a conversation between the talking head 256 and the computer user Video rewrite has been used for creating a talking head to speak individual sentences, i.e. while the computer user is quiet, for instance, contemplating the next action, or when the computer user is speaking in order to simulate that the talking head 256 is listening. The talking head module 256 smoothly switches back and forth between waiting/listening and talking states of the talking head. ) Guo does not however Chapman discloses perform a back motion video in a video file format for returning to a reference frame of the standby state video ([0094] the rendering device is configured to generate in between frames of visual data when transitioning between the rendering of the primary animation data and the alternative clip of animation data “back motion video” Note: a plurality of frames made up a video. [0094]: "to generate in between frames of visual data when transitioning between the rendering of the primary animation data and the alternative clip of animation data, “clip is video file format”." [0057] calculating frames in between (tweening) by automated interpolation.e.g., [0094]: "the position at which that tap occurred"; NOTE: In otherwords, the frame of the primary animation (e.g., the idle animation loop 1203) displayed when the screen tap occurs is set as a reference frame for transitioning to and from the alternate animation clip, “a back motion video in a video file format” . [0094], [0096] - When a user taps the display during playing of the primary animation (e.g., the animation loop of the character idling, the standby state image. ); generating from the reference frame ([0094]: "to generate in between frames of visual data when transitioning between the rendering of the primary animation data and the alternative clip of animation data. [0057] calculating frames in between (tweening) by automated interpolation.e.g., [0094]: "the position at which that tap occurred"; NOTE: In otherwords, the frame of the primary animation (e.g., the idle animation loop 1203) displayed when the screen tap occurs is set as a reference frame for transitioning to and from the alternate animation clip. PNG media_image1.png 472 450 media_image1.png Greyscale ) . Before the effective filing date of the claimed invention, it would have been obvious to one of ordinary skill in the art to modify Guo with perform a back motion video in a video file format for returning to a reference frame of the standby state video; generating from the reference frame as taught by Chapman. The motivation for doing is to have less expensive video production. Regarding claim 4, see rejection on claim 11. Regarding claim 5, see rejection on claim 12. Regarding claim 6, see rejection on claim 13. Regarding claim 7, see rejection on claim 14. Regarding claim 8, Guo discloses an apparatus for providing a speech video ([0014], [0017] - FIG. 1 illustrates a suitable computing system environment 100 includes memory stores instruction to be executed by a processor to perform the methods. [0017] a general purpose computing device in the form of a computer 110. [0007] - a speech synthesizer receives input from a user for speech synthesis and provides an audio output signal. Fig. 4 is a video system.), the apparatus comprising a speech state image generator configured to generate a plurality of speech state images based on a source of speech contents during reproduction of a standby state video in which a person in the video is in a standby state ([0090] superimposing upon the background video a video sequence of the jaw and mouth, which is lip-synced according to the spoken sentence or voice output, generate. [0090] The resulting triphone sequences of the mouth and jaw are then stitched into, or superimposed on the background video. [0027] the talking head will appear to wait or listen, “standby state”. [0036], [0039] the dialog manager module 204, “speech state image generator”, determines what actions to take regarding presenting information, or if necessary, soliciting further information from the user until the semantic representation is complete. [0039] the voice output can be synchronized with a rendering of a talking head provided by a talking head module 2. [0090] text 312 to be spoken [0079] The language generator 242 provides the text that will be converted to voice output through the speech synthesizer 210. [0084] text is transformed into speech and synchronized with the talking head 256 in real time, “speech content”. [0088]generation of the talking head 256 (FIG. 3) is provided by talking head module 256, which provides video output data indicated at block 270 that in tum is rendered by video display 254. Generally, the talking head module 256 implements a video rewrite technique, “reproducing video”, wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation. The frames are sequenced in order to completely simulate a conversation between the talking head 256 and the computer user Video rewrite has been used for creating a talking head to speak individual sentences, the talking head 256 herein provided completes simulation of a conversation by continuing animation of the talking head between sentences, i.e. while the computer user is quiet, for instance, contemplating the next action, or when the computer user is speaking in order to simulate that the talking head 256 is listening. The talking head module 256 smoothly switches back and forth between waiting/listening “standby state” and talking states of the talking head, “based on a source of speech contents during the reproduction of the standby state video in which a person in the video is in a standby state”.) ; generate a speech voice based on the source of the speech contents during the reproduction of the standby state video ( [0090] text 312 to be spoken [0079] The language generator 242 provides the text that will be converted to voice output, “generate a speech voice”. [0084] text is transformed into speech and synchronized with the talking head 256 in real time, “based on the source of speech content”. [0088] generation of the talking head 256 (FIG. 3) is provided by talking head module 256, which provides video output data indicated at block 270 that in tum is rendered by video display 254. Generally, the talking head module 256 implements a video rewrite technique, “reproducing video”, wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation. The frames are sequenced in order to completely simulate a conversation between the talking head 256 and the computer user Video rewrite has been used for creating a talking head to speak individual sentences, the talking head 256 herein provided completes simulation of a conversation by continuing animation of the talking head between sentences, i.e. while the computer user is quiet, for instance, contemplating the next action, or when the computer user is speaking in order to simulate that the talking head 256 is listening. The talking head module 256 smoothly switches back and forth between waiting/listening and talking states of the talking head, “based on a source of speech contents during the reproduction of the standby state video”. [0079], [0084], [0088] [0088] generation of the talking head 256 (FIG. 3) is provided by talking head module 256, which provides video output data indicated at block 270 that in tum is rendered by video display 254. Generally, the talking head module 256 implements a video rewrite technique, “reproduction”, wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation. the frames are sequenced in order to completely simulate a conversation between the talking head 256 and the computer user. The talking head 256 herein provided completes simulation of a conversation by continuing animation of the talking head between sentences, i.e. while the computer user is quiet, for instance, contemplating the next action, or when the computer user is speaking in order to simulate that the talking head 256 is listening. The talking head module 256 smoothly switches back and forth between waiting/listening and talking states of the talking head, “during the reproduction of the standby state video”. ) a reproducer configured to reproduce the standby state video ([0027] the talking head will appear to wait or listen, “standby state” [0027] voice audio as rendered by the output device 206 with a speech synthesizer 210, in conjunction with a talking head rendered on a suitable display can also be provided. Interaction with system 200 simulates a conversation between the user and the rendered image of the talking head. Specifically, the talking head will appear to wait “standby” or listen to the computer user in addition to appear to be talking to the user. [0088] As indicated above, generation of the talking head 256 (FIG. 3) is provided by talking head module 256, “reproducer”, which provides video output data indicated at block 270 that in turn is rendered by video display 254. Generally, the talking head module 256 implements a video rewrite technique , “reproduce”, wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation.), and the generation of the plurality of speech state images and the speech voice ([0088] As generation of the talking head 256 (FIG. 3) is provided by talking head module 256, which provides video output data indicated at block 270 that in turn is rendered by video display 254. Generally, the talking head module 256 implements a video rewrite technique , wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation. i.e. while the computer user is quiet, for instance, contemplating the next action, or when the computer user is speaking in order to simulate that the talking head 256 is listening. The talking head module 256 smoothly switches back and forth between waiting/listening and talking states of the talking head. [0089] A background video of the talking heads face, neck and shoulders. Frames of continuous video of the talking head 256 with a neutral (i.e., nontalking) facial expressions.) [0027] voice audio as rendered by the output device 206 with a speech synthesizer 210, in conjunction with a talking head rendered on a suitable display can also be provided.); a synthesized speech video generator configured to generate a synthesized speech video by synthesizing the plurality of speech state images and the speech voice with the standby state video from the reference frame ( [0090] speech synthesizer 210 “synthesized speech video generator’ , superimposing upon the background video and the speech state image [0090] a video sequence of the jaw and mouth, which is lip-synced according to the spoken sentence or voice output. [0090] The resulting triphone sequences of the mouth and jaw are then stitched into, or superimposed on the background video. [0090] A second part of the facial animation is obtained by superimposing upon the background video a video sequence of the jaw and mouth, which is lip-synced according to the spoken sentence or voice output, “generate a synthesized speech video”. This component is illustrated in FIG. 4 at block 308. Sequences of frames for the jaw and mouth are stored with respect to a number of acoustical units (e.g. phoneme) such as a triphone. An audio output sentence to be spoken is received from the talking head module 256 from the speech synthesizer 210. In particular, as illustrated in FIG. 4, text 312 to be spoken is converted to a sound track or audio signal 314 by speech synthesizer 210. The audio output to be spoken is segmented into acoustic units such as triphones at 316. The shape distance between the triphone to be rendered visually and a labeled triphone in a video module 320 is computed and some of the smallest distances will be selected as candidates. The smallest path from the beginning triphone to the ending triphone is then determined and the selected triphone sequences will then be aligned with the voice output signal. The resulting trip hone sequences of the mouth and jaw are then stitched into, or superimposed on the background video. It should be noted the video frame sequences or frames are stored in a database or store 326 however, each of the video frames are typically adjusted to a defined pose. [0027], [0088] - the talking head will appear to wait or listen, standby state wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation. The frames are sequenced in order to completely simulate a conversation between the talking head 256 and the computer user Video rewrite has been used for creating a talking head to speak individual sentences, i.e. while the computer user is quiet, for instance, contemplating the next action, or when the computer user is speaking in order to simulate that the talking head 256 is listening. The talking head module 256 smoothly switches back and forth between waiting/listening and talking states of the talking head.); Wherein the reproducer is configured to: the generation of the plurality of speech state images and the speech voice ([0088] As generation of the talking head 256 (FIG. 3) is provided by talking head module 256, which provides video output data indicated at block 270 that in turn is rendered by video display 254. Generally, the talking head module 256 implements a video rewrite technique , wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation. i.e. while the computer user is quiet, for instance, contemplating the next action, or when the computer user is speaking in order to simulate that the talking head 256 is listening. The talking head module 256 smoothly switches back and forth between waiting/listening and talking states of the talking head. [0089] A background video of the talking heads face, neck and shoulders. Frames of continuous video of the talking head 256 with a neutral (i.e., nontalking) facial expressions.) [0027] voice audio as rendered by the output device 206 with a speech synthesizer 210, in conjunction with a talking head rendered on a suitable display can also be provided.); perform , when the generating of the plurality of speech state images and the speech voice is completed ([0027], [0036] , [0039] - the dialog manager module 204 determines what actions to take regarding presenting information, or if necessary, soliciting further information from the user until the semantic representation, waiting/listening state or talking state, is complete, plurality of speech state images and the speech voice is completed. [0088] generation of the talking head 256 (FIG. 3) is provided by talking head module 256, which provides video output data indicated at block 270 that in tum is rendered by video display 254. Generally, the talking head module 256 implements a video rewrite technique, generation of the plurality, video, wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation. The frames are sequenced in order to completely simulate a conversation between the talking head 256 and the computer user. Video rewrite has been used for creating a talking head to speak individual sentences, the talking head 256 herein provided completes simulation of a conversation by continuing animation of the talking head between sentences, i.e. while the computer user is quiet, for instance, contemplating the next action, or when the computer user is speaking in order to simulate that the talking head 256 is listening. The talking head module 256 smoothly switches back and forth between waiting/listening and talking states of the talking head, waiting/listening or talking states including images and talking is complete, when the generation of the plurality of speech state images and the speech voice is completed.) Guo does not however Chapman discloses Perform of a standby state video of a video file format ([0094]: "to generate in between frames of visual data when transitioning between the rendering of the primary animation data and the alternative clip of animation data, “clip is video file format”." [0057] calculating frames in between (tweening) by automated interpolation.e.g., [0094]: "the position at which that tap occurred"; NOTE: In otherwords, the frame of the primary animation (e.g., the idle animation loop 1203, “reproduction”) displayed when the screen tap occurs is set as a reference frame for transitioning to and from the alternate animation clip .); a speech voice generator configured to generate a speech voice ([0009] – production device is configured to produce associated audio data, speech animation.); stop reproducing the standby state video when the action is completed ([0048] An artist takes the character and places the character in an animation scene. They make an animation loop of the character idling, “standby state”, that is to say just looking around and occasionally blinking. This consists of a few seconds (say two seconds) of animation that can be repeated or looped to fill in time when the character is not actually saying anything. That is “stop” reproducing the animation loop of the character idling loop, “standby state”, when the character is started to say something. [0051] After creating an idle loop, the artist creates a speech loop, thus is completed.); perform a back motion video in a video file format for returning to a reference frame of the standby state video ([0094] the rendering device is configured to generate in between frames of visual data when transitioning between the rendering of the primary animation data and the alternative clip of animation data “back motion video” Note: a plurality of frames made up a video. [0094]: "to generate in between frames of visual data when transitioning between the rendering of the primary animation data and the alternative clip of animation data, “clip is video file format”." [0057] calculating frames in between (tweening) by automated interpolation.e.g., [0094]: "the position at which that tap occurred"; NOTE: In otherwords, the frame of the primary animation (e.g., the idle animation loop 1203) displayed when the screen tap occurs is set as a reference frame for transitioning to and from the alternate animation clip, “a back motion video in a video file format” . [0094], [0096] - When a user taps the display during playing of the primary animation (e.g., the animation loop of the character idling, 'the standby state image. PNG media_image1.png 472 450 media_image1.png Greyscale ); [[video]] includes a plurality of back motion frame sets for image interpolation between each frame of the standby state video and the reference frame (0049] A timeline is split into frames, typically working at thirty frames per second. Consequently, two seconds of animation will require sixty frames to be generated.) for image interpolation between ro [0094] to generate in between frames of visual data when transitioning between the rendering of the primary animation data and the alternative clip of animation data, back motion frame [0057] calculating frames in between (tweening) by automated interpolation.e.g., [0094] the position at which that tap occurred NOTE In other words, the frame of the primary animation (e.g., the idle animation loop 1203) displayed when the screen tap occurs is set as a reference frame for transitioning to and from the alternate animation clip. [0094], [0096] - When a user taps the display during playing of the primary animation (e.g., the animation loop of the character idling, the standby state image .); detect, when the action is completed ([0048] An artist takes the character and places the character in an animation scene. They make an animation loop of the character idling, that is to say just looking around and occasionally blinking. This consists of a few seconds (say two seconds) of animation that can be repeated or looped to fill in time when the character is not actually saying anything, “detect”. [0051] After creating an idle loop, the artist creates a speech loop.), a closest frame having a back motion frame set among frames of the standby state video after completion ([0094] the rendering device is configured to generate in between frames of visual data when transitioning between the rendering of the primary animation data and the alternative clip of animation data “back motion video” Note: a plurality of frames made up a video. [0094]: "to generate in between frames of visual data when transitioning between the rendering of the primary animation data and the alternative clip of animation data. [0057] calculating frames in between (tweening) by automated interpolation.e.g., [0094]: "the position at which that tap occurred, detected a closest frame after the tap completion; NOTE: In otherwords, the frame of the primary animation (e.g., the idle animation loop 1203) displayed when the screen tap occurs is set as a reference frame for transitioning to and from the alternate animation clip, “a back motion video” . [0094], [0096] - When a user taps the display during playing of the primary animation (e.g., the animation loop of the character idling, the standby state image.); detect a back motion frame set section corresponding to the detected frame in the back motion video ([0094]: the position at which that tap occurred, detect; NOTE: In otherwords, the frame of the primary animation (e.g., the idle animation loop 1203) displayed when the screen tap occurs is set as a reference frame for transitioning to and from the alternate animation clip, frame in the back motion video. When a user taps the display during playing of the primary animation (e.g., the animation loop of the character idling, 'the standby state image, the current animation frame being displayed is set as a reference frame for transitioning to and from the alternate animation loop. e.g., 1l [0093]: The normal animation will then resume where it left off. [0048]: "an animation loop of the character idling, that is to say just looking around and occasionally blinking. This consists of a few seconds (say two seconds) of animation that can be repeated or looped “corresponding to the detected frame in the back motion video” to fill in time when the character is not actually saying anything. PNG media_image1.png 472 450 media_image1.png Greyscale )and reproduce the standby state video up to the detected frame and then reproduce the back motion frame set section ( [0094]: the position at which that tap occurred, detect; NOTE: In otherwords, the frame of the primary animation (e.g., the idle animation loop 1203) displayed when the screen tap occurs is set as a reference frame for transitioning to and from the alternate animation clip, frame in the back motion video. When a user taps the display during playing of the primary animation (e.g., the animation loop of the character idling, 'the standby state image, the current animation frame being displayed is set as a reference frame for transitioning to and from the alternate animation loop. e.g., 1l [0048]: "an animation loop of the character idling, that is to say just looking around and occasionally blinking. This consists of a few seconds (say two seconds) of animation that can be repeated or looped “reproduce the standby state video” to fill in time when the character is not actually saying anything. [0093]: The normal animation will then resume where it left off, reproduce the back motion frame set section. PNG media_image1.png 472 450 media_image1.png Greyscale ). Before the effective filing date of the claimed invention, it would have been obvious to one of ordinary skill in the art to modify Guo with Perform of a standby state video of a video file format a speech voice generator configured to generate a speech voice; stop reproducing the standby state video when the action is completed; perform a back motion video in a video file format for returning to a reference frame of the standby state video; detect, when the action is completed , a closest frame having a back motion frame set among frames of the standby state video after completion; detect a back motion frame set section corresponding to the detected frame in the back motion video and reproduce the standby state video up to the detected frame and then reproduce the back motion frame set section as taught by Chapman. The motivation for doing is to have less expensive video production. Regarding claim 11, Guo in view of Chapman disclose all the limitation of claim 8. Chapman discloses wherein the reference frame is a first frame ([0057] An animation is defined by identifying positions for elements data first key frame on a timeline reference frame and a first frame, identifying alternative positions at a second key frame on a time line and calculating tram es in between (tweening) by automated interpolation. [0050] In the loop, different parts of the model, such as the arms, eyes and head, move in terms of their location, rotation, scale and visibility. All of these are defined by the animation timeline. For example, a part of the animation timeline may contain movement of the head. Thus, in a loop, the head may move up and down twice, for example. To achieve this, it may be necessary to define four key frames in the time line and the remaining frames maybe generated by interpolation.) . Before the effective filing date of the claimed invention, it would have been obvious to one of ordinary skill in the art to modify Guo in view of Chapman with wherein the reference frame is a first frame as taught by Chapman. The motivation for doing is to have less expensive video production. Regarding claim 12, Guo in view of Chapman disclose all the limitation of claim 8. Chapman discloses repeatedly reproduces the standby state video ([0094] the position at which that tap occurred NOTE In other words, the frame of the primary animation (e.g., the idle animation loop 1203) displayed when the screen tap occurs is set as a reference frame for transitioning to and from the alternate animation clip. [0094], [0096] - When a user taps the display during playing of the primary animation (e.g., the animation loop of the character idling, the standby state image, the current animation frame being displayed is set as a reference frame for transitioning to and from the alternate animation loop. e.g., [0093] The normal animation will then resume where it left off [0048] an animation loop of the character idling, that is to say just looking around and occasionally blinking. This consists of a few seconds (say too seconds) of animation that can be repeated or looped to fill in time when the character is not actually saying anything, reproduce). Before the effective filing date of the claimed invention, it would have been obvious to one of ordinary skill in the art to modify Guo in view of Chapman with repeatedly reproduces the standby state video as taught by Chapman. The motivation for doing is to have less expensive video production. Regarding claim 13, Guo in view of Chapman disclose all the limitation of claim 8. Chapman discloses wherein the plurality of speech state images are face images of the person in the video ([0027] the talking head will appear to wait or listen; [0089] a background video of the talking heads face, neck and shoulders; [0089] frames of continuous video of the talking head 256 with a neutral (i.e., nontalking) facial expressions.) [0027] Likewise, in one embodiment, voice audio as rendered by the output device 206 with a speech synthesizer 210, and in one form, in conjunction with a talking head rendered on a suitable display can also be provided. In this manner, interaction with system 200 simulates a conversation between the user and the rendered image of the talking head.). Before the effective filing date of the claimed invention, it would have been obvious to one of ordinary skill in the art to modify Guo in view of Chapman with wherein the plurality of speech state images are face images of the person in the video as taught by Chapman. The motivation for doing is to have less expensive video production. Regarding claim 14, Guo in view of Chapman disclose all the limitation of claim 13. Guo discloses generates the synthesized speech video by replacing a face of the person in the video with each speech state image from the frame and synthesizing the speech state image and the speech voice ([0090] stitched into, or superimposed on “replace”. A second part of the facial animation is obtained by superimposing upon the background video a video sequence of the jaw and mouth, which is lip-synced according to the spoken sentence or voice output. This component is illustrated in FIG. 4 at block 308. Sequences of frames for the jaw and mouth are stored with respect to a number of acoustical units (e.g. phoneme) such as a triphone. An audio output sentence to be spoken is received from the talking head module 256 from the speech synthesizer 210. In particular, as illustrated in FIG. 4, text 312 to be spoken is converled to a sound track or audio signal 314 by speech synthesizer 210. The audio output to be spoken is segmented into acoustic units such as triphones at 316. The shape distance between the triphone to be rendered visually and a labeled triphone in a video module 320 is computed and some of the smallest distances will be selected as candidates. The smallest path from the beginning triphone to the ending triphone is then determined and the selected triphone sequences will then be aligned with the voice output signal. The resulting trip hone sequences of the mouth and jaw are then stitched into, or superimposed on the background video. It should be noted the video frame sequences or frames are stored in a database or store 326; however, each of the video frames are typically adjusted to a defined pose.). Response to Arguments Claim Rejection Under 35 U.S.C. 103 a. Applicant asserts “Accordingly, the present claims now recite a more specific and integrated mechanism that was previously recited in dependent form and has not been properly addressed by the Examiner. 1. Failure of the Prior Art to Teach the Amended Features As amended, independent claims 1 and 8 now explicitly require: . a back motion video including a plurality of back motion frame sets for image interpolation between each frame of the standby state video and a reference frame, and . a specific control process including: o detecting a closest frame having a back motion frame set after completion of speech generation, o detecting a corresponding back motion frame set section in the back motion video, and o reproducing the standby state video up to that frame and then reproducing the detected section. These limitations are directly supported by the Specification (see, e.g., paragraphs [0007]-[0008]) . 2. Guo Does Not Teach or Suggest the Claimed Features Guo merely discloses: . sequencing stored video frames, and . switching between "standby" and "talking" states using video rewrite techniques. However, Guo does not disclose or suggest: . a separately prepared back motion video, . pre-generated back motion frame sets corresponding to frames of a standby video, or . any selection of a closest frame followed by playback of a corresponding pre- generated segment. Instead, Guo relies on frame selection and compositing, not on pre-encoded reverse/interpolation video segments. 3. Chapman Does Not Cure the Deficiencies The Examiner relies on Chapman for interpolation. However, Chapman teaches: . real-time generation of intermediate frames via interpolation ("tweening"), and . transitions triggered by user interaction. Critically, Chapman: . does not disclose a pre-generated video file containing back motion frame sets, . does not disclose storing frame-set sections mapped to standby frames, and . does not disclose selecting and reproducing a pre-generated section based on a detected closest frame. Instead, Chapman requires runtime computation, which is fundamentally different from the claimed approach. 4. The Amended Limitations (Former Claims 2-3) The Office Action asserts that the limitations of former claims 2 and 3 (now incorporated into independent claims 1 and 8) are taught by Chapman. However, the cited portions of Chapman do not disclose or suggest the claimed features. Specifically, the Examiner relies on Chapman's disclosure that: . a frame at which a user interaction occurs may be used as a reference point for transition, and . intermediate frames may be generated between animation states via interpolation and concludes that Chapman teaches: . "detecting a closest frame," . "detecting a back motion frame set section," and . "reproducing ... the back motion frame set section." This interpretation is in error. (1) "Closest Frame Having a Back Motion Frame Set" is Not Taught Chapman merely identifies: a frame at which a user tap occurs This is not: . a frame having a back motion frame set, nor . a frame associated with a pre-generated interpolation set. In the claimed invention, the "closest frame" is not simply an event frame, but rather a frame that: . is pre-associated with a corresponding back motion frame set, and . is selected based on availability of such a pre-generated set. Chapman contains no teaching of such a mapping or constraint. (2) "Back Motion Frame Set Section" is Mischaracterized The Examiner equates: . Chapman's runtime interpolation frames with: . the claimed back motion frame set section. This is incorrect. Chapman explicitly teaches: . generating intermediate frames dynamically via interpolation ("tweening") In contrast, the claims require: . a pre-generated back motion video, . composed of discrete back motion frame sets, and . a section corresponding to a specific frame, which is retrieved and reproduced. Thus, Chapman's interpolation: . is not pre-generated, . is not stored as selectable sections, and . is not mapped to specific frames of a standby video. (3) No Teaching of "Detecting and Reproducing a Corresponding Section" The claims require a very specific sequence: 1. detect a closest frame having a back motion frame set, 2. detect a corresponding section in a back motion video, and 3. reproduce that section. Chapman does not disclose: . identifying any pre-existing section of a video, . retrieving a segment corresponding to a frame, or . performing playback of a selected segment. Instead, Chapman: . computes frames on-the-fly, and . continues animation based on generated data. This is a generation-based approach, not a selection-and-playback approach.” Examiner disagrees. Guo discloses [0090] text 312 to be spoken [0079] The language generator 242 provides the text that will be converted to voice output, “generate a speech voice”. [0084] text is transformed into speech and synchronized with the talking head 256 in real time, “based on the source of speech content”. [0088] generation of the talking head 256 (FIG. 3) is provided by talking head module 256, which provides video output data indicated at block 270 that in tum is rendered by video display 254. Generally, the talking head module 256 implements a video rewrite technique, “reproducing video”, wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation. The frames are sequenced in order to completely simulate a conversation between the talking head 256 and the computer user Video rewrite has been used for creating a talking head to speak individual sentences, the talking head 256 herein provided completes simulation of a conversation by continuing animation of the talking head between sentences, i.e. while the computer user is quiet, for instance, contemplating the next action, or when the computer user is speaking in order to simulate that the talking head 256 is listening. The talking head module 256 smoothly switches back and forth between waiting/listening and talking states of the talking head, “based on a source of speech contents during the reproduction of the standby state video”. [0079], [0084], [0088] [0088] generation of the talking head 256 (FIG. 3) is provided by talking head module 256, which provides video output data indicated at block 270 that in tum is rendered by video display 254. Generally, the talking head module 256 implements a video rewrite technique, “reproduction”, wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation. the frames are sequenced in order to completely simulate a conversation between the talking head 256 and the computer user. The talking head 256 herein provided completes simulation of a conversation by continuing animation of the talking head between sentences, i.e. while the computer user is quiet, for instance, contemplating the next action, or when the computer user is speaking in order to simulate that the talking head 256 is listening. The talking head module 256 smoothly switches back and forth between waiting/listening and talking states of the talking head, “during the reproduction of the standby state video”. [0027] the talking head will appear to wait or listen, “standby state” [0027] voice audio as rendered by the output device 206 with a speech synthesizer 210, in conjunction with a talking head rendered on a suitable display can also be provided. Interaction with system 200 simulates a conversation between the user and the rendered image of the talking head. Specifically, the talking head will appear to wait “standby” or listen to the computer user in addition to appear to be talking to the user. [0088] As indicated above, generation of the talking head 256 (FIG. 3) is provided by talking head module 256, “reproducer”, which provides video output data indicated at block 270 that in turn is rendered by video display 254. Generally, the talking head module 256 implements a video rewrite technique , “reproduce”, wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation.) [0088] As generation of the talking head 256 (FIG. 3) is provided by talking head module 256, which provides video output data indicated at block 270 that in turn is rendered by video display 254. Generally, the talking head module 256 implements a video rewrite technique , wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation. i.e. while the computer user is quiet, for instance, contemplating the next action, or when the computer user is speaking in order to simulate that the talking head 256 is listening. The talking head module 256 smoothly switches back and forth between waiting/listening and talking states of the talking head. [0089] A background video of the talking heads face, neck and shoulders. Frames of continuous video of the talking head 256 with a neutral (i.e., nontalking) facial expressions.) [0027] voice audio as rendered by the output device 206 with a speech synthesizer 210, in conjunction with a talking head rendered on a suitable display can also be provided. [0090] speech synthesizer 210 “synthesized speech video generator’ , superimposing upon the background video and the speech state image [0090] a video sequence of the jaw and mouth, which is lip-synced according to the spoken sentence or voice output. [0090] The resulting triphone sequences of the mouth and jaw are then stitched into, or superimposed on the background video. [0090] A second part of the facial animation is obtained by superimposing upon the background video a video sequence of the jaw and mouth, which is lip-synced according to the spoken sentence or voice output, “generate a synthesized speech video”. This component is illustrated in FIG. 4 at block 308. Sequences of frames for the jaw and mouth are stored with respect to a number of acoustical units (e.g. phoneme) such as a triphone. An audio output sentence to be spoken is received from the talking head module 256 from the speech synthesizer 210. In particular, as illustrated in FIG. 4, text 312 to be spoken is converted to a sound track or audio signal 314 by speech synthesizer 210. The audio output to be spoken is segmented into acoustic units such as triphones at 316. The shape distance between the triphone to be rendered visually and a labeled triphone in a video module 320 is computed and some of the smallest distances will be selected as candidates. The smallest path from the beginning triphone to the ending triphone is then determined and the selected triphone sequences will then be aligned with the voice output signal. The resulting trip hone sequences of the mouth and jaw are then stitched into, or superimposed on the background video. It should be noted the video frame sequences or frames are stored in a database or store 326 however, each of the video frames are typically adjusted to a defined pose. [0027], [0088] - the talking head will appear to wait or listen, standby state wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation. The frames are sequenced in order to completely simulate a conversation between the talking head 256 and the computer user Video rewrite has been used for creating a talking head to speak individual sentences, i.e. while the computer user is quiet, for instance, contemplating the next action, or when the computer user is speaking in order to simulate that the talking head 256 is listening. The talking head module 256 smoothly switches back and forth between waiting/listening and talking states of the talking head. [0088] As generation of the talking head 256 (FIG. 3) is provided by talking head module 256, which provides video output data indicated at block 270 that in turn is rendered by video display 254. Generally, the talking head module 256 implements a video rewrite technique , wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation. i.e. while the computer user is quiet, for instance, contemplating the next action, or when the computer user is speaking in order to simulate that the talking head 256 is listening. The talking head module 256 smoothly switches back and forth between waiting/listening and talking states of the talking head. [0089] A background video of the talking heads face, neck and shoulders. Frames of continuous video of the talking head 256 with a neutral (i.e., nontalking) facial expressions.) [0027] voice audio as rendered by the output device 206 with a speech synthesizer 210, in conjunction with a talking head rendered on a suitable display can also be provided. [0027], [0036] , [0039] - the dialog manager module 204 determines what actions to take regarding presenting information, or if necessary, soliciting further information from the user until the semantic representation, waiting/listening state or talking state, is complete, plurality of speech state images and the speech voice is completed. [0088] generation of the talking head 256 (FIG. 3) is provided by talking head module 256, which provides video output data indicated at block 270 that in tum is rendered by video display 254. Generally, the talking head module 256 implements a video rewrite technique, generation of the plurality, video, wherein stored frames of video are sequenced selectively in order to provide facial and head movement animation. The frames are sequenced in order to completely simulate a conversation between the talking head 256 and the computer user. Video rewrite has been used for creating a talking head to speak individual sentences, the talking head 256 herein provided completes simulation of a conversation by continuing animation of the talking head between sentences, i.e. while the computer user is quiet, for instance, contemplating the next action, or when the computer user is speaking in order to simulate that the talking head 256 is listening. The talking head module 256 smoothly switches back and forth between waiting/listening and talking states of the talking head, waiting/listening or talking states including images and talking is complete, when the generation of the plurality of speech state images and the speech voice is completed. Chapman discloses [0094]: "to generate in between frames of visual data when transitioning between the rendering of the primary animation data and the alternative clip of animation data, “clip is video file format”." [0057] calculating frames in between (tweening) by automated interpolation.e.g., [0094]: "the position at which that tap occurred"; NOTE: In otherwords, the frame of the primary animation (e.g., the idle animation loop 1203, “reproduction”) displayed when the screen tap occurs is set as a reference frame for transitioning to and from the alternate animation clip . [0009] – production device is configured to produce associated audio data, speech animation. [0048] An artist takes the character and places the character in an animation scene. They make an animation loop of the character idling, “standby state”, that is to say just looking around and occasionally blinking. This consists of a few seconds (say two seconds) of animation that can be repeated or looped to fill in time when the character is not actually saying anything. That is “stop” reproducing the animation loop of the character idling loop, “standby state”, when the character is started to say something. [0051] After creating an idle loop, the artist creates a speech loop, thus is completed. [0094] the rendering device is configured to generate in between frames of visual data when transitioning between the rendering of the primary animation data and the alternative clip of animation data “back motion video” Note: a plurality of frames made up a video. [0094]: "to generate in between frames of visual data when transitioning between the rendering of the primary animation data and the alternative clip of animation data, “clip is video file format”." [0057] calculating frames in between (tweening) by automated interpolation.e.g., [0094]: "the position at which that tap occurred"; NOTE: In otherwords, the frame of the primary animation (e.g., the idle animation loop 1203) displayed when the screen tap occurs is set as a reference frame for transitioning to and from the alternate animation clip, “a back motion video in a video file format” . [0094], [0096] - When a user taps the display during playing of the primary animation (e.g., the animation loop of the character idling, 'the standby state image. PNG media_image1.png 472 450 media_image1.png Greyscale [0049] A timeline is split into frames, typically working at thirty frames per second. Consequently, two seconds of animation will require sixty frames to be generated.) for image interpolation between ro [0094] to generate in between frames of visual data when transitioning between the rendering of the primary animation data and the alternative clip of animation data, back motion frame [0057] calculating frames in between (tweening) by automated interpolation.e.g., [0094] the position at which that tap occurred NOTE In other words, the frame of the primary animation (e.g., the idle animation loop 1203) displayed when the screen tap occurs is set as a reference frame for transitioning to and from the alternate animation clip. [0094], [0096] - When a user taps the display during playing of the primary animation (e.g., the animation loop of the character idling, the standby state image . [0048] An artist takes the character and places the character in an animation scene. They make an animation loop of the character idling, that is to say just looking around and occasionally blinking. This consists of a few seconds (say two seconds) of animation that can be repeated or looped to fill in time when the character is not actually saying anything, “detect”. [0051] After creating an idle loop, the artist creates a speech loop. [0094] the rendering device is configured to generate in between frames of visual data when transitioning between the rendering of the primary animation data and the alternative clip of animation data “back motion video” Note: a plurality of frames made up a video. [0094]: "to generate in between frames of visual data when transitioning between the rendering of the primary animation data and the alternative clip of animation data. [0057] calculating frames in between (tweening) by automated interpolation.e.g., [0094]: "the position at which that tap occurred, detected a closest frame after the tap completion; NOTE: In otherwords, the frame of the primary animation (e.g., the idle animation loop 1203) displayed when the screen tap occurs is set as a reference frame for transitioning to and from the alternate animation clip, “a back motion video” . [0094], [0096] - When a user taps the display during playing of the primary animation (e.g., the animation loop of the character idling, the standby state image. [0094]: the position at which that tap occurred, detect; NOTE: In otherwords, the frame of the primary animation (e.g., the idle animation loop 1203) displayed when the screen tap occurs is set as a reference frame for transitioning to and from the alternate animation clip, frame in the back motion video. When a user taps the display during playing of the primary animation (e.g., the animation loop of the character idling, 'the standby state image, the current animation frame being displayed is set as a reference frame for transitioning to and from the alternate animation loop. e.g., 1l [0093]: The normal animation will then resume where it left off. [0048]: "an animation loop of the character idling, that is to say just looking around and occasionally blinking. This consists of a few seconds (say two seconds) of animation that can be repeated or looped “corresponding to the detected frame in the back motion video” to fill in time when the character is not actually saying anything. PNG media_image1.png 472 450 media_image1.png Greyscale [0094]: the position at which that tap occurred, detect; NOTE: In otherwords, the frame of the primary animation (e.g., the idle animation loop 1203) displayed when the screen tap occurs is set as a reference frame for transitioning to and from the alternate animation clip, frame in the back motion video. When a user taps the display during playing of the primary animation (e.g., the animation loop of the character idling, 'the standby state image, the current animation frame being displayed is set as a reference frame for transitioning to and from the alternate animation loop. e.g., 1l [0048]: "an animation loop of the character idling, that is to say just looking around and occasionally blinking. This consists of a few seconds (say two seconds) of animation that can be repeated or looped “reproduce the standby state video” to fill in time when the character is not actually saying anything. [0093]: The normal animation will then resume where it left off, reproduce the back motion frame set section. PNG media_image1.png 472 450 media_image1.png Greyscale b. Applicant asserts “Examiner's Reasoning Lacks Technical Correspondence The Examiner's conclusion that Chapman teaches the claimed limitations is based on a high-level functional analogy, not on actual structural or operational correspondence. In particular: • a tap-based reference frame is not a "closest frame having a back motion frame set," • interpolation is not a "back motion frame set section," and • animation continuation is not "reproducing a detected section." Thus, the rejection fails to establish that the prior art teaches or suggests the specific structural and procedural relationship required by the claims. (5) No Motivation to Modify Chapman in the Claimed Manner Even assuming arguendo that Chapman could be modified, there is no teaching or suggestion to: • pre-generate back motion frame sets for frames of a standby video, • organize them into a video file format, and • select and reproduce a section based on a detected closest frame. Such a modification would require: • abandoning Chapman's real-time interpolation model, and • replacing it with a precomputed, indexed video segment architecture. This is not a simple substitution, but a fundamental redesign of the system. 5. Fundamental Technical Distinction Over the Combination The claimed invention is directed to a playback-based architecture, characterized by: • pre-generation and storage of back motion frame sets in a video file format, and • selective playback of a corresponding section based on a detected frame. In contrast: Chapman relies on real-time interpolation, and • Guo relies on frame sequencing and compositing. Thus, even if combined, the references would at most suggest: generating intermediate frames dynamically during transitions -not the claimed: selecting and reproducing a pre-generated back motion frame set section mapped to a closest frame. 6. Non-Obviousness of Replacing Real-Time Interpolation with Pre-Generated Playback The Examiner's rationale ("to have less expensive video production") is insufficient and inconsistent with the teachings of Chapman. Replacing Chapman's real-time interpolation with pre-generated playback would: • eliminate the core functionality of Chapman, and • require a complete architectural redesign, including: o precomputing frame transitions for each standby frame, and o organizing them into retrievable video segments. There is no teaching, suggestion, or motivation in the cited references to make such a modification. Moreover, the claimed invention achieves a distinct technical effect: • reduced runtime computational burden, • improved real-time responsiveness, and • consistent synchronization from a reference frame, as also described in the Specification (e.g., reduced loading time and real-time synthesis advantages). Because independent claims 1 and 8 now include the additional limitations of former claims 2-3 and 9-10, and because: • these limitations are neither disclosed nor suggested by the cited references, and • the Examiner has not provided adequate reasoning addressing these features, the rejection of claims 1 and 8 is improper.” Examiner disagrees. During patent examination, the pending claims must be given their broadest reasonable interpretation consistent with the specification. See MPEP § 2111. Further, although the claims are interpreted in light of the specification, limitations from the specification are not read into the claims. See In re Van Geuns, 988 F.2d 1181, 26 USPQ2d 1057 (Fed. Cir. 1993). See also MPEP § 2145(VI). The examiner recognizes that obviousness may be established by combining or modifying the teachings of the prior art to produce the claimed invention where there is some teaching, suggestion, or motivation to do so found either in the references themselves or in the knowledge generally available to one of ordinary skill in the art. See In re Fine, 837 F.2d 1071, 5 USPQ2d 1596 (Fed. Cir. 1988), In re Jones, 958 F.2d 347, 21 USPQ2d 1941 (Fed. Cir. 1992), and KSR International Co. v. Teleflex, Inc., 550 U.S. 398, 82 USPQ2d 1385 (2007). In this case, each reference, Guo or Chapman, was directed to "video manipulation". Before the effective filing date of the claimed invention, it would have been obvious to one of ordinary skill in the art to modify Guo as taught by Chapman. The motivation for doing is to have less expensive video production. c. Regarding dependent claims 3 – 8, and 11 – 14 the Applicant asserts that they are not obvious over based on their dependency from independent claim 1 and 8 respectively. The examiner cannot concur with the Applicant respectfully from same reason noted in the examiner’s response to argument asserted from claim 1 and 8 respectively. Conclusion THIS ACTION IS MADE FINAL. Applicant is reminded of the extension of time policy as set forth in 37 CFR 1.136(a). Applicant's amendment necessitated the new ground(s) of rejection presented in this Office action. Accordingly, THIS ACTION IS MADE FINAL. See MPEP § 706.07(a). Applicant is reminded of the extension of time policy as set forth in 37 CFR 1.136(a). A shortened statutory period for reply to this final action is set to expire THREE MONTHS from the mailing date of this action. In the event a first reply is filed within TWO MONTHS of the mailing date of this final action and the advisory action is not mailed until after the end of the THREE-MONTH shortened statutory period, then the shortened statutory period will expire on the date the advisory action is mailed, and any extension fee pursuant to 37 CFR 1.136(a) will be calculated from the mailing date of the advisory action. In no event, however, will the statutory period for reply expire later than SIX MONTHS from the date of this final action. Any inquiry concerning this communication or earlier communications from the examiner should be directed to Ming Wu whose telephone number is (571) 270-0724. The examiner can normally be reached on Monday-Thursday and alternate Fridays (9:30am - 6:00pm) EST. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Devona Faulk can be reached on 571-272-7515. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of an application may be obtained from the Patent Application Information Retrieval (PAIR) system. Status information for published applications may be obtained from either Private PAIR or Public PAIR. Status information for unpublished applications is available through Private PAIR only. For more information about the PAIR system, see http://pair-direct.uspto.gov. Should you have questions on access to the Private PAIR system, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative or access to the automated information system, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /Ming Wu/ Primary Examiner, Art Unit 2618
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Prosecution Timeline

Aug 19, 2024
Application Filed
Feb 02, 2026
Non-Final Rejection mailed — §103
May 04, 2026
Response Filed
Jul 07, 2026
Final Rejection mailed — §103 (current)

Precedent Cases

Applications granted by this same examiner with similar technology

Patent 12682503
MESH SEGMENTATION
2y 6m to grant Granted Jul 14, 2026
Patent 12670627
GENERATING IMAGES USING SPARSE REPRESENTATIONS
2y 11m to grant Granted Jun 30, 2026
Patent 12670630
INTER PREDICTION FOR PREDICTIVE GEOMETRY CODING
2y 7m to grant Granted Jun 30, 2026
Patent 12670604
METHOD AND APPARATUS FOR EVELUATING HEALTH CONDITION BY USING SKELETON MODEL
2y 1m to grant Granted Jun 30, 2026
Patent 12661584
HYBRID CLOUD AND LOCAL RENDERING
2y 7m to grant Granted Jun 23, 2026
Study what changed to get past this examiner. Based on 5 most recent grants.

Strategy Recommendation AI-generated — please review before filing

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Prosecution Projections

3-4
Expected OA Rounds
76%
Grant Probability
99%
With Interview (+23.7%)
2y 6m (~8m remaining)
Median Time to Grant
Moderate
PTA Risk
Based on 382 resolved cases by this examiner. Grant probability derived from career allowance rate.

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