Prosecution Insights
Last updated: July 17, 2026
Application No. 18/879,955

INFORMATION PROCESSING DEVICE, CONTROL METHOD FOR INFORMATION PROCESSING DEVICE, AND PROGRAM

Non-Final OA §102§103
Filed
Dec 30, 2024
Priority
Jul 06, 2022 — JP 2022-108894 +1 more
Examiner
DETWEILER, JAMES M
Art Unit
Tech Center
Assignee
Sony Group Corporation
OA Round
1 (Non-Final)
39%
Grant Probability
At Risk
1-2
OA Rounds
1y 8m
Est. Remaining
82%
With Interview

Examiner Intelligence

Grants only 39% of cases
39%
Career Allowance Rate
198 granted / 509 resolved
-21.1% vs TC avg
Strong +43% interview lift
Without
With
+43.2%
Interview Lift
resolved cases with interview
Typical timeline
3y 2m
Avg Prosecution
41 currently pending
Career history
548
Total Applications
across all art units

Statute-Specific Performance

§101
11.6%
-28.4% vs TC avg
§103
78.2%
+38.2% vs TC avg
§102
3.6%
-36.4% vs TC avg
§112
5.2%
-34.8% vs TC avg
Black line = Tech Center average estimate • Based on career data from 509 resolved cases

Office Action

§102 §103
DETAILED ACTION Status of the Application A preliminary amendment was filed on February 11, 2026, in which claims 1-6 were cancelled, and claims 7-23 added. Claims 7-23 are pending and currently under consideration for patentability under 37 CFR 1.104. Priority The instant application has a filing date of December 30, 2024. Applicant’s claim for the benefit of a prior-filed application under 35 U.S.C. 119(e) or under 35 U.S.C. 120, 121, or 365(c) is acknowledged. The instant application is a national phase under 35 U.S.C. 371 of PCT International Application No. JP2023/024508, filed on June 30, 2023, and claims for the benefit of a prior-filed foreign application number 2022/108894 (JP) filed on July 6, 2022. Receipt is acknowledged of certified copies of papers submitted under 35 U.S.C. 119(a)-(d), which papers have been placed of record in the file. Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Information Disclosure Statement The information disclosure statement (IDS) submitted on December 30, 2024 has been considered by the examiner. Abstracts only were provided for the cited foreign patent documents, and therefore only the abstracts were considered. Subject Matter Eligibility Similar to the claims recited in Enfish, LLC v. Microsoft Corp. and DDR Holdings, LLC v. Hotels.com et al., the character of the instant claims as whole, when interpreted in view of the specification, is directed to an improvement(s) in a computer-related technology as opposed to an “abstract idea”. The focus of the claims is on the specific asserted improvement of improving the video output quality depending on the application being executed (e.g., video/movie application, game application) at a processing device (e.g., gaming device) regardless of a user’s ALLM setting at the device. Specifically, the processing device is programmed to override a user’s ALLM setting of “off” when an application being executed requires variable refresh rate to ensure latency is given priority without requiring the user to manually change their ALLM setting to ON. The improvement here is defined by logical structures and processes, rather than particular physical features. Claim Rejections - 35 USC § 102 The following is a quotation of the appropriate paragraphs of 35 U.S.C. 102 that form the basis for the rejections under this section made in this Office action: A person shall be entitled to a patent unless – (a)(1) the claimed invention was patented, described in a printed publication, or in public use, on sale, or otherwise available to the public before the effective filing date of the claimed invention. In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status. This application currently names joint inventors. In considering patentability of the claims the examiner presumes that the subject matter of the various claims was commonly owned as of the effective filing date of the claimed invention(s) absent any evidence to the contrary. Applicant is advised of the obligation under 37 CFR 1.56 to point out the inventor and effective filing dates of each claim that was not commonly owned as of the effective filing date of the later invention in order for the examiner to consider the applicability of 35 U.S.C. 102(b)(2)(C) for any potential 35 U.S.C. 102(a)(2) prior art against the later invention. v Claims 14-16 are rejected under 35 U.S.C. 102 (a)(1) as being anticipated by “How to enable Xbox One Auto Low Latency Mode (ALLM)” (Brown, Matt; published on April 24, 2018 at https://www.windowscentral.com/hardware/dell/8-reasons-the-xps-13-is-designed-to-fit-student-life-from-lectures-to-late-night-study-sessions ) With respect to claim 14, “How to enable Xbox One Auto Low Latency Mode (ALLM)” teaches an information processing device that is connected to a video output machine and that outputs video signals to the video output machine (the Xbox One console connected to TV monitor is an information processing device that is connected to a video output machine and that outputs video signals to the video output machine ), the information processing device comprising: a processor; and (Xbox one console comprises a processor), a storage section, (Xbox one console comprises a memory as the ALLM capability “has been added via a firmware update”), wherein the processor is configured to receive a setting of an automatic low latency mode and hold the setting in the storage section, (see “how to enable Xbox One auto Low Latency Mode” GUI where console can receive user’s on/off setting for ALLM and setting stored in consoles memory) execute an application, and (Xbox One game console can execute/play a game in which case it executes a gaming application) control the automatic low latency mode according to the setting of the automatic low latency mode held in the storage section, when the video signals are to be outputted with fixed refresh rate according to a process of the application being executed (“When ALLM is enabled, your display's settings can be automatically configured to provide the best experience for specific content. On Xbox One this ensures consistent visuals across different content types while reducing gaming latency” see “how to enable Xbox One auto Low Latency Mode” GUI where console can receive user’s on/off setting for VRR and setting stored in consoles memory) and therefore the XBOX controls the automatic low latency mode according to the setting of the automatic low latency mode held in the storage section (i.e. according to the user’s selection) when the video signals are to be outputted with fixed refresh rate according to a process of the application being executed (e.g., when playing non-gaming content) - Examiner notes Applicant acknowledges this is how ALLM is designed to operate – and this is the HDMI 2.1a standard)) With respect to claim 15, “How to enable Xbox One Auto Low Latency Mode (ALLM)” teaches the device of claim 14: wherein the processor is further configured to determine whether the video signals are to be outputted with variable or fixed refresh rate according to the process of the application being executed (“When ALLM is enabled, your display's settings can be automatically configured to provide the best experience for specific content. On Xbox One this ensures consistent visuals across different content types while reducing gaming latency” see “how to enable Xbox One auto Low Latency Mode” GUI where console can receive user’s on/off setting for VRR and setting stored in consoles memory) and therefore the XBOX determines whether the video signals are to be outputted with variable or fixed refresh rate according to the process of the application being executed (e.g., when playing non-gaming content such as movies or gaming content) - Examiner notes Applicant acknowledges this is how ALLM is designed to operate – and this is the HDMI 2.1a standard)) With respect to claim 16, “How to enable Xbox One Auto Low Latency Mode (ALLM)” teaches the device of claim 14: wherein the processor is further configured to determine whether the application requires a variable or fixed refresh rate output of video signals wherein the processor control the automatic low latency mode according to the setting of the automatic low latency mode held in the storage section, when the application requires fixed refresh rate output (“When ALLM is enabled, your display's settings can be automatically configured to provide the best experience for specific content. On Xbox One this ensures consistent visuals across different content types while reducing gaming latency” see “how to enable Xbox One auto Low Latency Mode” GUI where console can receive user’s on/off setting for VRR and setting stored in consoles memory) and therefore the XBOX determine whether the application requires a variable or fixed refresh rate output of video signals and wherein the processor control the automatic low latency mode according to the setting of the automatic low latency mode held in the storage section, when the application requires fixed refresh rate output (e.g., when playing non-gaming content such as movies or gaming content, gaming-VRR) - Examiner notes Applicant acknowledges this is how ALLM and gaming -VRR is designed to operate in [0002]-[0006]– and this is the HDMI 2.1a standard)) Claim Rejections - 35 USC § 103 The following is a quotation of 35 U.S.C. 103 which forms the basis for all obviousness rejections set forth in this Office action: A patent for a claimed invention may not be obtained, notwithstanding that the claimed invention is not identically disclosed as set forth in section 102 of this title, if the differences between the claimed invention and the prior art are such that the claimed invention as a whole would have been obvious before the effective filing date of the claimed invention to a person having ordinary skill in the art to which the claimed invention pertains. Patentability shall not be negated by the manner in which the invention was made. The factual inquiries set forth in Graham v. John Deere Co., 383 U.S. 1, 148 USPQ 459 (1966), that are applied for establishing a background for determining obviousness under 35 U.S.C. 103 are summarized as follows: 1. Determining the scope and contents of the prior art. 2. Ascertaining the differences between the prior art and the claims at issue. 3. Resolving the level of ordinary skill in the pertinent art. 4. Considering objective evidence present in the application indicating obviousness or nonobviousness. In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status. This application currently names joint inventors. In considering patentability of the claims the examiner presumes that the subject matter of the various claims was commonly owned as of the effective filing date of the claimed invention(s) absent any evidence to the contrary. Applicant is advised of the obligation under 37 CFR 1.56 to point out the inventor and effective filing dates of each claim that was not commonly owned as of the effective filing date of the later invention in order for the examiner to consider the applicability of 35 U.S.C. 102(b)(2)(C) for any potential 35 U.S.C. 102(a)(2) prior art against the later invention. v Claims 7-13 and 17-23 are rejected under 35 U.S.C. 103 as being unpatentable over “How to enable Xbox One Auto Low Latency Mode (ALLM)” (Brown, Matt; published on April 24, 2018 at https://www.windowscentral.com/hardware/dell/8-reasons-the-xps-13-is-designed-to-fit-student-life-from-lectures-to-late-night-study-sessions ) in view of “ALLM and VRR, games and Apps” (Online forum discussion from July 4, 2022 at https://gamefaqs.gamespot.com/boards/264564-xbox-series-x/80081980) With respect to claims 7 and 17, “How to enable Xbox One Auto Low Latency Mode (ALLM)” teaches a information processing device that is connected to a video output machine and that outputs video signals to the video output machine (the Xbox One console connected to TV monitor is an information processing device that is connected to a video output machine and that outputs video signals to the video output machine ), the information processing device comprising, and a control method for an information processing device that is connected to a video output machine and that outputs video signals to the video output machine, the information processing device including a processor and a storage section, the control method being executed by the processor and comprising; a processor; and (claim 7) (Xbox one console comprises a processor), a storage section, (claim 7) (Xbox one console comprises a memory as the ALLM capability “has been added via a firmware update”), wherein the processor is configured to receive a setting of an automatic low latency mode and hold the setting in the storage section, and (see “how to enable Xbox One auto Low Latency Mode” GUI where console can receive user’s on/off setting for ALLM and setting stored in consoles memory) execute an application, (Xbox One game console can execute/play a game in which case it executes a gaming application) wherein when the video signals are to be outputted with variable refresh rate according to a process of the application being executed (“When ALLM is enabled, your display's settings can be automatically configured to provide the best experience for specific content. On Xbox One this ensures consistent visuals across different content types while reducing gaming latency”, see “how to enable Ebox One auto Low Latency Mode” GUI where console can receive user’s on/off setting for VRR and setting stored in consoles memory) and therefore when video signals are to be output with VRR (e.g., game video signal) during execution of a game application the video signals are output with VRR according to the process of the application) “How to enable Xbox One Auto Low Latency Mode (ALLM)” does not appear to disclose, the processor operates on an assumption that the automatic low latency mode is ON regardless of the setting of the automatic low latency mode held in the storage section However, “ALLM and VRR, games and Apps” discloses the processor operates on an assumption that the automatic low latency mode is ON regardless of the setting of the automatic low latency mode held in the storage section (user dweeeeb2 explains the problem that ALLM is broken when VRR is turned on because VRR setting automatically turns on LLM and muses that a solution would be that ALLM and VRR is triggered on (i.e., operates on an assumption that the automatic low latency mode is ON regardless of the setting of the automatic low latency mode held in the storage section) when gaming content requiring VRR is played) “ALLM and VRR, games and Apps” suggests it is advantageous to wherein the processor operates on an assumption that the automatic low latency mode is ON regardless of the setting of the automatic low latency mode held in the storage section, because doing so can ensure gaming content and movie content are displayed with optimal settings without requiring manual input/changing. Therefore, it would have been obvious to one of ordinary skill in the art before the effective filing date of the claimed invention to modify the device and method of “How to enable Xbox One Auto Low Latency Mode (ALLM)” to include wherein the processor operates on an assumption that the automatic low latency mode is ON regardless of the setting of the automatic low latency mode held in the storage section, as taught by “ALLM and VRR, games and Apps”, because doing so can ensure gaming content and movie content are displayed with optimal settings without requiring manual input/changing. With respect to claims 8 and 18, “How to enable Xbox One Auto Low Latency Mode (ALLM)” and “ALLM and VRR, games and Apps” teach the device of claim 7 and the method of claim 17. “How to enable Xbox One Auto Low Latency Mode (ALLM)” does not appear to disclose, wherein in a case where the application outputs video signals with variable refresh rate, the processor operates on the assumption that the automatic low latency mode is ON regardless of the setting of the automatic low latency mode held in the storage section, when the application is being executed However, “ALLM and VRR, games and Apps” discloses wherein in a case where the application outputs video signals with variable refresh rate, the processor operates on the assumption that the automatic low latency mode is ON regardless of the setting of the automatic low latency mode held in the storage section, when the application is being executed (user dweeeeb2 explains the problem that ALLM is broken when VRR is turned on because VRR setting automatically turns on LLM and muses that a solution would be that ALLM and VRR is triggered on (i.e., operates on an assumption that the automatic low latency mode is ON regardless of the setting of the automatic low latency mode held in the storage section) when gaming content requiring VRR is played) “ALLM and VRR, games and Apps” suggests it is advantageous to wherein in a case where the application outputs video signals with variable refresh rate, the processor operates on the assumption that the automatic low latency mode is ON regardless of the setting of the automatic low latency mode held in the storage section, when the application is being executed, because doing so can ensure gaming content and movie content are displayed with optimal settings without requiring manual input/changing. Therefore, it would have been obvious to one of ordinary skill in the art before the effective filing date of the claimed invention to modify the device and method of “How to enable Xbox One Auto Low Latency Mode (ALLM)” to include wherein in a case where the application outputs video signals with variable refresh rate, the processor operates on the assumption that the automatic low latency mode is ON regardless of the setting of the automatic low latency mode held in the storage section, when the application is being executed, as taught by “ALLM and VRR, games and Apps”, because doing so can ensure gaming content and movie content are displayed with optimal settings without requiring manual input/changing. With respect to claims 9 and 19, “How to enable Xbox One Auto Low Latency Mode (ALLM)” and “ALLM and VRR, games and Apps” teach the device of claim 7 and the method of claim 17. “How to enable Xbox One Auto Low Latency Mode (ALLM)” does not appear to disclose, wherein when the application being executed requires variable refresh rate output of video signals, the processor operates on the assumption that the automatic low latency mode is ON regardless of the setting of the automatic low latency mode held in the storage section However, “ALLM and VRR, games and Apps” discloses wherein when the application being executed requires variable refresh rate output of video signals, the processor operates on the assumption that the automatic low latency mode is ON regardless of the setting of the automatic low latency mode held in the storage section (user dweeeeb2 explains the problem that ALLM is broken when VRR is turned on because VRR setting automatically turns on LLM and muses that a solution would be that ALLM and VRR is triggered on (i.e., operates on an assumption that the automatic low latency mode is ON regardless of the setting of the automatic low latency mode held in the storage section) when gaming content requiring VRR is played) “ALLM and VRR, games and Apps” suggests it is advantageous to wherein when the application being executed requires variable refresh rate output of video signals, the processor operates on the assumption that the automatic low latency mode is ON regardless of the setting of the automatic low latency mode held in the storage section, because doing so can ensure gaming content and movie content are displayed with optimal settings without requiring manual input/changing. Therefore, it would have been obvious to one of ordinary skill in the art before the effective filing date of the claimed invention to modify the device and method of “How to enable Xbox One Auto Low Latency Mode (ALLM)” to include wherein when the application being executed requires variable refresh rate output of video signals, the processor operates on the assumption that the automatic low latency mode is ON regardless of the setting of the automatic low latency mode held in the storage section, as taught by “ALLM and VRR, games and Apps”, because doing so can ensure gaming content and movie content are displayed with optimal settings without requiring manual input/changing. With respect to claims 10 and 20, “How to enable Xbox One Auto Low Latency Mode (ALLM)” teaches the device of claim 9 and the method of claim 17; wherein the application is a gaming application (Xbox One game console can execute/play a game in which case it executes a gaming application) With respect to claims 11 and 21, “How to enable Xbox One Auto Low Latency Mode (ALLM)” teaches the device of claim 7 and the method of claim 17; wherein the processor is further configured to determine whether the video signals are to be outputted with variable or fixed refresh rate according to the process of the application being executed (see “how to enable Xbox One auto Low Latency Mode” GUI where console can receive user’s input for on/off setting for VRR in which case the gaming device determines whether the video signals are to be outputted with variable or fixed refresh rate according to the process of the application being executed) With respect to claims 12 and 22, “How to enable Xbox One Auto Low Latency Mode (ALLM)” teaches the device of claim 7 and the method of claim 17; wherein the setting of the automatic low latency mode is received as a result of a user input (see “how to enable Xbox One auto Low Latency Mode” GUI where console can receive user’s input for on/off setting for ALLM and setting stored in consoles memory) With respect to claims 13 and 23, “How to enable Xbox One Auto Low Latency Mode (ALLM)” teaches the device of claim 12 and the method of claim 22; wherein the processor is further configured to cause a display of content of the setting, wherein the user input is received in response to a user selection of an option in the displayed content (see “how to enable Xbox One auto Low Latency Mode” GUI where console can receive user’s input for on/off setting for ALLM “content of the setting” is displayed (e.g., the box selection field in combination with the description of the setting) and the user input is received in response to user’s box selection of the option in the displayed content) Prior Art of Record The prior art made of record and not relied upon is considered pertinent to the applicant’s disclosure. Lu et al. (U.S. PG Pub No. 2023/0336806, October 19, 2023) teaches automatic switching between ALLM and VRR based on the detected type of content being played Joh et al. (U.S. PG Pub No. 2021/0144443, May 13, 2021) teaches automatic switching of ALLM based on the detected type of content being played Conclusion No claim is allowed Any inquiry concerning this communication or earlier communications from the examiner should be directed to JAMES M DETWEILER whose telephone number is (571)272-4704. The examiner can normally be reached on Monday-Friday from 8 AM to 5 PM ET. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Waseem Ashraf can be reached at telephone number (571)-270-3948. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of an application may be obtained from Patent Center. Status information for published applications may be obtained from Patent Center. Status information for unpublished applications is available through Patent Center for authorized users only. Should you have questions about access to Patent Center, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) Form at https://www.uspto.gov/patents/uspto-automated- interview-request-air-form. /JAMES M DETWEILER/Primary Examiner, Art Unit 3621
Read full office action

Prosecution Timeline

Dec 30, 2024
Application Filed
Dec 30, 2024
Response after Non-Final Action
Feb 11, 2026
Response after Non-Final Action
Jul 08, 2026
Non-Final Rejection mailed — §102, §103 (current)

Precedent Cases

Applications granted by this same examiner with similar technology

Patent 12682373
MAINTENANCE OF VIRTUAL CREDIT CARD POOL FOR AIRLINE PASSENGER VOUCHERS
2y 8m to grant Granted Jul 14, 2026
Patent 12678696
VIRTUAL OBJECT INTERACTION METHOD, NON-TRANSITORY STORAGE MEDIUM AND ELECTRONIC DEVICE
2y 6m to grant Granted Jul 14, 2026
Patent 12675525
SYSTEMS AND METHODS FOR PROVIDING SUPPLEMENTAL CONTENT BASED ON A MEME
2y 3m to grant Granted Jul 07, 2026
Patent 12675807
SYSTEM FOR EVENT-DRIVEN DELIVERY OF DIGITAL OFFERS TO CUSTOMERS WHILE INSIDE A CAR WASH
1y 1m to grant Granted Jul 07, 2026
Patent 12646099
METHODS AND SYSTEMS FOR PROVIDING PERSONAL SHOPPING SERVICES
2y 5m to grant Granted Jun 02, 2026
Study what changed to get past this examiner. Based on 5 most recent grants.

Strategy Recommendation AI-generated — please review before filing

Get a prosecution strategy drawn from examiner precedents, rejection analysis, and claim mapping.
Typically takes 5-10 seconds — AI-generated, attorney review required before filing

Prosecution Projections

1-2
Expected OA Rounds
39%
Grant Probability
82%
With Interview (+43.2%)
3y 2m (~1y 8m remaining)
Median Time to Grant
Low
PTA Risk
Based on 509 resolved cases by this examiner. Grant probability derived from career allowance rate.

Sign in with your work email

Enter your email to receive a magic link. No password needed.

Personal email addresses (Gmail, Yahoo, etc.) are not accepted.

Free tier: 3 strategy analyses per month