Prosecution Insights
Last updated: October 01, 2026
Application No. 18/881,067

IMAGE DRAWING METHOD AND ELECTRONIC DEVICE

Non-Final OA §102§103
Filed
Jan 03, 2025
Priority
Nov 04, 2022 — CN 202211379191.8 +1 more
Examiner
ZIMMERMAN, BRIAN A
Art Unit
Tech Center
Assignee
Honor Device Co., Ltd.
OA Round
1 (Non-Final)
18%
Grant Probability
At Risk
1-2
OA Rounds
9m
Est. Remaining
37%
With Interview

Examiner Intelligence

Grants only 18% of cases
18%
Career Allowance Rate
6 granted / 33 resolved
-41.8% vs TC avg
Strong +18% interview lift
Without
With
+18.5%
Interview Lift
resolved cases with interview
Typical timeline
2y 6m
Avg Prosecution
11 currently pending
Career history
40
Total Applications
across all art units

Statute-Specific Performance

§101
1.9%
-38.1% vs TC avg
§103
60.8%
+20.8% vs TC avg
§102
15.2%
-24.8% vs TC avg
§112
13.3%
-26.7% vs TC avg
Black line = Tech Center average estimate • Based on career data from 33 resolved cases

Office Action

§102 §103
Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis (i.e., changing from AIA to pre-AIA ) for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status. The following is a quotation of the appropriate paragraphs of 35 U.S.C. 102 that form the basis for the rejections under this section made in this Office action: A person shall be entitled to a patent unless – (a)(1) the claimed invention was patented, described in a printed publication, or in public use, on sale, or otherwise available to the public before the effective filing date of the claimed invention. Claim(s) 1-4, 7-14 is/are rejected under 35 U.S.C. 102(a)(1) as being anticipated by Leng CN 108646906. Regarding claim 1, Leng teaches a drawing control method for an electronic device. The term "drawing" or "draw" is used frequently. That term is typically used when providing a visual art form. In the context of this application that does not make sense. It is therefore interpreted to mean that the interface is "displayed" instead of draw. Leng displays an interface on a mobile phone or flat computer. See bottom of page 2 of translation. At present, the use of intelligent terminal is very common, especially intelligent mobile phone, flat computer or palm game machine, etc., and the standby time of the intelligent terminal is always abdominalmass of the user. power consumption of the game application program usually higher, especially using the game of OpenGL/Vulkan, all using high frame rate or the maximum rate (for existing intelligent terminal, the maximum frame rate is 60FPS) to be plotted. if the notification message during game play with other application programs, the user may switch to other application program to cause the game interrupt. and when the user needs to re-switched to the game application, needs to load the game after viewing the message. It can be seen by this solution-related technology that the power consumption is high, and reloading the application problem to solve said technical problem, the invention claims a rate adaptation scheme can optimize the energy saving solution of the intelligent terminal, and effectively reduces the power consumption of the intelligent terminal. Leng further teaches starting, by the electronic device, a first application program in response to the starting operation; (step 120, if the view indication is detected, triggering current of running the game application into the on-hook state, and display notification message content corresponding to the message). Leng then teaches in a case in which at least one window of the first application program runs in a foreground of the electronic device, executing, by the electronic device, an image drawing operation corresponding to the first application program based on a first frequency; and (Normal operation is exited to the background-on hook state) And, in a case in which all windows of the first application program are switched to running in a background, executing, by the electronic device, an image drawing operation corresponding to the first application program based on a second frequency, wherein the second frequency is less than the first frequency. (Hook Function triggers the on-hook state places the game to the background.) See description of figure 5. FIG. 5 is a schematic diagram of an image drawing process embodiment of the invention. As shown in FIG. 5, the foreground running game application to prepare frame data to be drawn, the prepared one frame of the frame data, actively pushed to the CPU. GIFT (Graphics Frame Rate Tuner) module built in the CPU, or GIFT module is added between the CPU and the GPU. CPU transfers GIFT module judges whether the frame data is smaller than the previous frame data of the geometry variation G-Value adjacent of the geometry variation threshold. if greater than the geometric variation threshold value, calling the GPU rendering a frame of target image according to the frame data to be drawn by OpenGL ES API EGL, GPU and the target image to the memory of the touch screen (Frame Buffer). if less than the geometric variation threshold value, further judging whether the frame data is less than the displacement threshold and the adjacent previous frame data of the displacement amount M-Value. if greater than the displacement threshold, calling the GPU rendering a frame of target image according to the frame data to be drawn by OpenGL ES API EGL, GPU and the target image to the memory of the touch screen (Frame Buffer). if it is less than the displacement threshold value, further judging whether the frame data is smaller than the previous frame data S-Value adjacent displacement scaling amount threshold. if greater than a zoom threshold value, calling the GPU rendering a frame of target image according to the frame data to be drawn by OpenGL ES API EGL, GPU and the target image to the memory of the touch screen (Frame Buffer). if less than the zoom threshold value, then gives up calling the GPU for rendering the frame data, that is to say, discards the frame data and control GPU sleeping one frame time to wait for the next frame of data. one frame of realizing sleep mode time may be time (i.e. waiting for 1 vertical synchronous signal Vsync period) of one frame in eglSwapBuffer sleep. the eglSwapBuffer interface is achieved using double-buffer for Swap, Front and Back Surface of the address exchange in the actual sense, the next screen refresh, the content of Front Display will display on the touch display screen. in eglSwapBuffer sleep time for one frame also means that, when discarding a frame data, if the Vsync, Swap operation is not carried out, and when the next Vsync arrives, executing the Swap operation, switching address of Front and Back Surface. wherein, Back Surface drawing destination, may be regarded as belonging to one memory block of the Frame Buffer, also can be understood as a display memory block provided in the local window. Regarding claim 2, Leng teaches displaying at a first vertical synchronization signal, wherein a frequency of the first vertical synchronization signal is the first frequency; and corresponding to the first application program based on the received first vertical synchronization signal; and It should be noted that Android system synchronous (Vsync) refresh mechanism introduced in the process of display refresh. Specifically, Vsync refresh mechanism is in the whole display process, inserting " heartbeat ", namely vertical synchronization (Vsync) signal, sending to the CPU by the display controller, for generating a Vsync interrupt, to control each layer drawing operation and layer synthesis operation is finished according to the heartbeat. This claim is interpreted to include where a display controller sends the vertical Synch Signal (VSS) to a hardware of a display such that the display then uses the VSS to display the image using the VSS. It is further interpreted that a display synthesis system is a display. This is inherent in Leng since the processor controls the display to use the VSS. Regarding claims 3, 4, 7 and 8, This claim is interpreted to include where a display controller sends the vertical Synch Signal (VSS) to a hardware of a display such that the display then uses the VSS to display the image using the VSS. This is inherent in Leng since the processor controls the display to use the VSS. The embodiment of the invention of the fourth aspect, further provides an intelligent terminal, comprising a memory, a processor, and is stored on the memory and can run on a processor of the computer program, the processor executing the computer program to implement the first aspect of said frame rate adjusting method. Regarding claim 9, Leng provides a first application program as a game which reads on a video playback application program. Regarding claim 10, there is definition of these "types" in the specification. Therefore, the game application commonly disclosed in LENG meets the ‘activity type window’ of claim 10. Regarding claims 11 and 12, the claims are broad and the interpretation of these claims is such that the refreshing occurs at a first frequency regardless of which programs are in the foreground vs. in the background. This is met by the refreshing sequencing in LENG. Regarding claims 13 and 14, LENG inherently includes a memory storing a program and the program that performs the method outlined in claim 1 since it runs on or within a portable electronic device. Claim Rejections - 35 USC § 103 The following is a quotation of 35 U.S.C. 103 which forms the basis for all obviousness rejections set forth in this Office action: A patent for a claimed invention may not be obtained, notwithstanding that the claimed invention is not identically disclosed as set forth in section 102, if the differences between the claimed invention and the prior art are such that the claimed invention as a whole would have been obvious before the effective filing date of the claimed invention to a person having ordinary skill in the art to which the claimed invention pertains. Patentability shall not be negated by the manner in which the invention was made. Claim(s) 5 and 6 is/are rejected under 35 U.S.C. 103 as being unpatentable over LENG as applied to claims 1 and 4 above, and further in view of XIE (12675345). Regarding claims 5 and 6, Xie teaches using the vertical sync signal and a first threshold that is the reciprocal of the second frequency as claimed. See col. 6 lines 14+. (19) With reference to some embodiments of the first aspect, in some embodiments, when the first application program receives a first vertical synchronization signal, the electronic device determines whether a time difference between a time when the first application program receives the first vertical synchronization signal and a time when the first application program performs the drawing operation last time is less than a reciprocal of the fourth frequency. If the time difference is less than the reciprocal, the electronic device intercepts a first drawing operation, where the first drawing operation is a drawing operation performed by the first application program in response to the first vertical synchronization signal. If the time difference is not less than the reciprocal, the electronic device performs the first drawing operation. Therefore, it would have been obvious to one of ordinary skill in the art to have used the frequency relationship given by Xie in the LENG display system in order to save power in the LENG system. Any inquiry concerning this communication or earlier communications from the examiner should be directed to BRIAN A ZIMMERMAN whose telephone number is (571)272-3059. The examiner can normally be reached m,t,tr 6-4; w,f 6-noon. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. BZ /BRIAN A ZIMMERMAN/Supervisory Patent Examiner, Art Unit 2686
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Prosecution Timeline

Jan 03, 2025
Application Filed
Aug 20, 2026
Non-Final Rejection mailed — §102, §103 (current)

Precedent Cases

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Study what changed to get past this examiner. Based on 5 most recent grants.

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Prosecution Projections

1-2
Expected OA Rounds
18%
Grant Probability
37%
With Interview (+18.5%)
2y 6m (~9m remaining)
Median Time to Grant
Low
PTA Risk
Based on 33 resolved cases by this examiner. Grant probability derived from career allowance rate.

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