Prosecution Insights
Last updated: October 27, 2026
Application No. 18/970,250

NON-TRANSITORY COMPUTER READABLE MEDIUM, INFORMATION PROCESSING METHOD, AND GAME DEVICE

Non-Final OA §102
Filed
Dec 05, 2024
Priority
Jun 15, 2022 — JP 2022-096183 +1 more
Examiner
TORIMIRO, ADETOKUNBO OLUSEGUN
Art Unit
3715
Tech Center
3700 — Mechanical Engineering & Manufacturing
Assignee
Cygames Inc.
OA Round
1 (Non-Final)
76%
Grant Probability
Favorable
1-2
OA Rounds
9m
Est. Remaining
93%
With Interview

Examiner Intelligence

Grants 76% — above average
76%
Career Allowance Rate
772 granted / 1014 resolved
+6.1% vs TC avg
Strong +16% interview lift
Without
With
+16.5%
Interview Lift
resolved cases with interview
Typical timeline
2y 8m
Avg Prosecution
24 currently pending
Career history
1044
Total Applications
across all art units

Statute-Specific Performance

§101
14.1%
-25.9% vs TC avg
§103
36.5%
-3.5% vs TC avg
§102
25.0%
-15.0% vs TC avg
§112
5.1%
-34.9% vs TC avg
Black line = Tech Center average estimate • Based on career data from 1014 resolved cases

Office Action

§102
DETAILED ACTION Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Claim Rejections - 35 USC § 102 In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis (i.e., changing from AIA to pre-AIA ) for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status. The following is a quotation of the appropriate paragraphs of 35 U.S.C. 102 that form the basis for the rejections under this section made in this Office action: A person shall be entitled to a patent unless – (a)(1) the claimed invention was patented, described in a printed publication, or in public use, on sale, or otherwise available to the public before the effective filing date of the claimed invention. Claims 1-8 are rejected under 35 U.S.C. 102(a)(1) as being anticipated by Nishiyama et al (US 2002/0187833). Regarding claims 1 and 5-8: Nishiyama et al discloses a non-transitory computer readable medium storing a program causing a computer to carry out a nurture game that includes a plurality of turns, the program causing the computer to carry out: processing for enabling a player to select a plurality of commands including at least a first type command and a second type command, in a preset turn of the plurality of turns (see paragraph [0012], showing virtual character raised as described above is raised by the game player who enters commands through keys, etc., and thus can be raised like a-lovely pet as a so-called virtual pet. Since such a virtual pet can be kept in a portable raising simulation gaming machine); processing for obtaining a predetermined parameter on the basis of the fact that the first type command has been selected (see paragraph [0011], showing the game player selects a meal, gives it to the pet, and keeps the pet company by entering commands through key input means based on the requests, image data of the character responsive to the raising simulation result of the above-mentioned key input, etc., is determined by the control means from image data of a number of characters stored in the memory as if the virtual character grew in response to the care, and the determined image data is displayed on a display); processing for enabling the player to obtain at least a part of a plurality of rewards that bring benefits advantageous to the player, by consuming the predetermined parameter, on the basis of the fact that the second type command has been selected (see paragraph [0011], showing the game player selects a meal, gives it to the pet, and keeps the pet company by entering commands through key input means based on the requests, image data of the character responsive to the raising simulation result of the above-mentioned key input, etc., is determined by the control means from image data of a number of characters stored in the memory as if the virtual character grew in response to the care, and the determined image data is displayed on a display); processing for determining a plurality of rewards that can be newly obtained by the player, on the basis of the fact that said reward has been obtained by the player (see paragraph [0087], showing image data is assigned as the first raising history data in the embodiment, but to raise a combative athlete, A to X hierarchical combative sport data pieces as power or life point levels can also be assigned as the first raising history data. Showing points could be awarded for raising a character); processing for making one or more benefits that correspond to said reward obtained by the player, occur at a predetermined timing (see paragraph [0087], showing image data is assigned as the first raising history data in the embodiment, but to raise a combative athlete, A to X hierarchical combative sport data pieces as power or life point levels can also be assigned as the first raising history data. The combative sport data may be leveled up from A or B to C or D in response to the raising time of the combative athlete (containing the number of play times)); and processing for ending the currently executed turn and making a transition to a next turn, when a preset turn end condition including at least that the first type command has been selected is established (see figures 4 and 5; paragraph [0088], showing FIG. 5 shows an example of raising progress with the raising history data as the image data, as described above. The raising progress example-will be discussed with reference to FIG. 4 and FIG. 5. The game player chooses favorite egg A between two eggs A and B displayed on the second display means 6 by operating the operation means 3A (first step). A timer (counter)--not shown--starts counting the play time with the choice point in time as the reference and after the expiration of a predetermined time interval, the chosen egg A changes to character C (second step). Whether the egg A changes to character C or D can be automatically determined using a random number at the choice time of the egg A or B (for example, male or female) or can be determined by the game player who operates the operation means 3A by the time the egg A changes to the egg C. When the character C changes to E, whether C changes to E, F, or K is determined by the game player who operates the operation means 3A in response to "meal," "play" request made by the character C (third step)). Regarding claim 2: Nishiyama et al discloses wherein the benefits include: a first benefit that occurs in the turn in which the player obtains; and a second benefit that occurs in a preset particular turn after the turn in which the player obtains (see figures 4 and 5; paragraph [0088], showing FIG. 5 shows an example of raising progress with the raising history data as the image data, as described above. The raising progress example-will be discussed with reference to FIG. 4 and FIG. 5. The game player chooses favorite egg A between two eggs A and B displayed on the second display means 6 by operating the operation means 3A (first step). A timer (counter)--not shown--starts counting the play time with the choice point in time as the reference and after the expiration of a predetermined time interval, the chosen egg A changes to character C (second step). Whether the egg A changes to character C or D can be automatically determined using a random number at the choice time of the egg A or B (for example, male or female) or can be determined by the game player who operates the operation means 3A by the time the egg A changes to the egg C. When the character C changes to E, whether C changes to E, F, or K is determined by the game player who operates the operation means 3A in response to "meal," "play" request made by the character C (third step)). Where the meal and play are construed as benefits). Regarding claim 3: Nishiyama et al discloses wherein, in the processing for enabling the player to obtain said reward, the plurality of rewards that can be obtained by the player are individually displayed in detail display fields in an identifiable manner, and wherein the detail display fields each include a first display region in which the first benefit is displayed and a second display region in which the second benefit is displayed (see paragraph [0087], showing image data is assigned as the first raising history data in the embodiment, but to raise a combative athlete, A to X hierarchical combative sport data pieces as power or life point levels can also be assigned as the first raising history data. Showing points could be awarded for raising a character). Regarding claim 4: Nishiyama et al discloses wherein the benefits are classified into a first benefit and a second benefit, wherein, in the processing for enabling the player to obtain said reward, the plurality of rewards that can be obtained by the player are individually displayed in detail display fields in an identifiable manner, and wherein the detail display fields each include a first display region in which the first benefit is displayed and a second display region in which the second benefit is displayed (see figures 4 and 5; paragraph [0088], showing FIG. 5 shows an example of raising progress with the raising history data as the image data, as described above. The raising progress example-will be discussed with reference to FIG. 4 and FIG. 5. The game player chooses favorite egg A between two eggs A and B displayed on the second display means 6 by operating the operation means 3A (first step). A timer (counter)--not shown--starts counting the play time with the choice point in time as the reference and after the expiration of a predetermined time interval, the chosen egg A changes to character C (second step). Whether the egg A changes to character C or D can be automatically determined using a random number at the choice time of the egg A or B (for example, male or female) or can be determined by the game player who operates the operation means 3A by the time the egg A changes to the egg C. When the character C changes to E, whether C changes to E, F, or K is determined by the game player who operates the operation means 3A in response to "meal," "play" request made by the character C (third step)). Where the meal and play are construed as benefits). Conclusion The prior art made of record and not relied upon is considered pertinent to applicant's disclosure. Yamaguchi et al discloses game program and information processing device; Sogabe discloses game system and computer readable storage medium. Any inquiry concerning this communication or earlier communications from the examiner should be directed to ADETOKUNBO OLUSEGUN TORIMIRO whose telephone number is (571)270-1345. The examiner can normally be reached Mon-Fri (8am - 4pm). Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Peter Vasat can be reached at (571)270-7625. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /ADETOKUNBO O TORIMIRO/Primary Examiner, Art Unit 3715
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Prosecution Timeline

Dec 05, 2024
Application Filed
Aug 24, 2026
Non-Final Rejection mailed — §102 (current)

Precedent Cases

Applications granted by this same examiner with similar technology

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Study what changed to get past this examiner. Based on 5 most recent grants.

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Prosecution Projections

1-2
Expected OA Rounds
76%
Grant Probability
93%
With Interview (+16.5%)
2y 8m (~9m remaining)
Median Time to Grant
Low
PTA Risk
Based on 1014 resolved cases by this examiner. Grant probability derived from career allowance rate.

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