Prosecution Insights
Last updated: October 02, 2026
Application No. 19/000,438

AUTOMATIC RESOURCE COLLECTION

Non-Final OA §102§103
Filed
Dec 23, 2024
Priority
Jun 26, 2023 — provisional 63/523,311 +1 more
Examiner
HENRY, THOMAS HAYNES
Art Unit
Tech Center
Assignee
Tencent Technology (Shenzhen) Company Limited
OA Round
1 (Non-Final)
52%
Grant Probability
Moderate
1-2
OA Rounds
2y 2m
Est. Remaining
87%
With Interview

Examiner Intelligence

Grants 52% of resolved cases
52%
Career Allowance Rate
279 granted / 539 resolved
-8.2% vs TC avg
Strong +36% interview lift
Without
With
+35.6%
Interview Lift
resolved cases with interview
Typical timeline
3y 11m
Avg Prosecution
30 currently pending
Career history
565
Total Applications
across all art units

Statute-Specific Performance

§101
15.5%
-24.5% vs TC avg
§103
44.6%
+4.6% vs TC avg
§102
21.8%
-18.2% vs TC avg
§112
14.5%
-25.5% vs TC avg
Black line = Tech Center average estimate • Based on career data from 539 resolved cases

Office Action

§102 §103
Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Claim Rejections - 35 USC § 102 In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis (i.e., changing from AIA to pre-AIA ) for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status. The following is a quotation of the appropriate paragraphs of 35 U.S.C. 102 that form the basis for the rejections under this section made in this Office action: A person shall be entitled to a patent unless – (a)(1) the claimed invention was patented, described in a printed publication, or in public use, on sale, or otherwise available to the public before the effective filing date of the claimed invention. Claim(s) 1-8, 10, 12-15, and 17-20 is/are rejected under 35 U.S.C. 102(a)(1) as being anticipated by Age of Empires 2 video game including The Conquerors expansion released 8/25/2000 (hereinafter referred to as AOE2) (as evidenced by AOE2 manual, AOE2 wiki resources page, AOE2: conquerors expansion Wikipedia page). In claim 1, 19, and 20, AOE2 discloses Generating, at a first location in a virtual space, a first set of resource collection virtual units of a user in the virtual space, (AOE manual page 30 “creating villagers at the town center”) each resource collection virtual unit of the first set of resource collection virtual units being configured to automatically collect at least one resource associated with the first location (AOE2 manual page 30 “set a gather point at a forage bush so the villagers automatically forage for food as soon as they are created”) Accumulating, for the first user, the at least one resource collected by the first set of resource collection virtual units based on a number of resource collection virtual units in the first set of resource collection virtual units and resource collection rates of the resource collection virtual units in the first set of resource collection virtual units (AOE resources page shows gather rates in AOE 2 as well as civilization bonuses, these affect the accumulation of resources) In claim 2, AOE2 discloses a maximum number of the resource collection virtual units for the first location (AOE manual page 30, the maximum number of resource collection virtual units is set based on the maximum population number) In claim 3, AOE2 discloses wherein a location of each of the first set of virtual units is fixed (AOE manual page 30 “set a gather point at a forage bush so the villagers automatically forage for food as soon as they are created”) In claim 4, AOE2 discloses the resource collection rates at a time point in the game is proportional to the number of resource collection virtual units in the game at that time point and an elapsed time (AOE resources page shows gather rates in AOE 2 as well as civilization bonuses, these affect the accumulation of resources, and the gather rate is per villager, meaning that the collection rate is proportional to the number of resource collection virtual units) In claim 5, AOE2 discloses the first set of resource collection virtual units is generated in association with generation of a core building of the user in the virtual scene, wherein the first location is associated with the core building (AOE2 wiki page 30, “town center”) In claim 6, AOE2 discloses the first set of virtual units is generated at a start of a round in the virtual scene (it is noted by examiner that a “round” is an extremely broad phrase, and the prior art shows generations of units which is at the beginning of a round under BRI, such as at the beginning of a refresh within the game.) In claim 7, AOE2 discloses each of the virtual units in the first set is configured to collect a first resource at a first collection rate (AOE2 wiki page 30 discloses collection of food, which is collected at the rate shown in the AOE resources page) In claim 8, AOE2 discloses each of the virtual units in the first set is further configured to collect a second resource associated with the first location at a second resource collection rate (AOE2 resources pages shows other resources, such as wood) In claim 10, AOE2 discloses displaying a real time status of an accumulated amount of the at least one resource (page 4) In claim 12, AOE2 discloses generating an expansion virtual building in the virtual space and generating at a second location in the virtual scene, a second set of virtual units associated with the expansion virtual building and configured to automatically collect the at least one resource associated with the second location wherein the second location is associated with the expansion virtual building (AOE2 conquerors “Micromanagement is made easier by an improved scripted artificial intelligence of villagers and siege weapons. Villagers will now automatically commence gathering resources if they have completed the construction of a resource-gathering site”, examiners note, these resource gathering sites are sites such as lumber yards and mining camps) In claim 13, AOE2 discloses each of the virtual units in the second set is configured to collect a first resource at a third resource collection rate and further comprising accumulating, for the user, the at least one resource collected by the second set of virtual units based on a number of the virtual units and the second set of virtual unijts and resource collection rates of the virtual units in the second set of virtual units (AOE2 wiki: resources) In claim 14, AOE2 discloses each of the virtual units of the second set is configured to collect a second resource associated with the second location at a fourth resource collection rate (at mining camps, virtual units can collect both gold and stone) In claim 15, AOE2 discloses the second set of virtual units is generated after a second predetermined period of time has elapsed after the generation of the expansion virtual building in the virtual scene (it is noted by examiner that the predetermined period of time may be 0, however the villagers take a preset amount of time to be generated) In claiom 17, AOE2 discloses a maximum number of the resource collection units for the second locations is less than the maximum number of the resource collection virtual units for the first location (pages 26-27 teaches farm and fishing traps which have a maximum number of resource collection virtual units set to 1 rather than the maximum number of citizens) In claim 18, AOE2 discloses the first set of resource collection virtual units continues to collect the at least one resource until a predetermined time elapses (First, it is noted by examiner that this limitation is taught by simply collecting a resource for a predetermined period of time, such as 1 second of time, and then just continuing to collect the resource, as the claims do not require the collection to end after the predetermined period of time, however further page 17 of AOE manual discloses that when a timer expires the game ends. The other way for the collection to potentially end is if a resource disappears, see page 26, the disappearance of a resource would be a predetermined time based on the collection rates and number of units.) Claim Rejections - 35 USC § 103 The following is a quotation of 35 U.S.C. 103 which forms the basis for all obviousness rejections set forth in this Office action: A patent for a claimed invention may not be obtained, notwithstanding that the claimed invention is not identically disclosed as set forth in section 102, if the differences between the claimed invention and the prior art are such that the claimed invention as a whole would have been obvious before the effective filing date of the claimed invention to a person having ordinary skill in the art to which the claimed invention pertains. Patentability shall not be negated by the manner in which the invention was made. Claim(s) 9 is/are rejected under 35 U.S.C. 103 as being unpatentable over AOE2. In claim 9, AOE2 discloses the claimed invention except for simultaneous gathering of resources, however Official notice is taken that it was notoriously well known to one of ordinary skill in the art at the time the invention was made that characters within games can perform multiple tasks at once, and it would have been obvious to one of ordinary skill in the art before the effective filing date of the invention to combine AOE2 with this well known technique in order to streamline and simplify gameplay (such as by accumulating stone and gold at the same time with a miner) Claim(s) 11 is/are rejected under 35 U.S.C. 103 as being unpatentable over AOE2 in view of Hawk (US 9511280). In claim 11, AOE2 discloses the claimed invention except in response to reaching a first predetermined playing time of the user in the virtual scene, eliminating the first set of virtual units at the first location in the virtual scene, however Hawk discloses in response to reaching a first predetermined playing time of the user in the virtual scene, eliminating the first set of virtual units at the first location in the virtual scene (column 5 lines 59-67, column 6 lines 1-9 discloses a lifespan of a character). It would have been obvious to one of ordinary skill in the art before the effective filing date of the invention to combine AOE2 with Hawk in order to provide a lifespan to the villagers to increase realism. Claim(s) 16 is/are rejected under 35 U.S.C. 103 as being unpatentable over AOE2 in view of Majesty: The Fantasy Kingdom Sim released March 21 2000 (as evidenced by Majesty: The Fantasy Kingdom Sim Wikipedia page) In claim 16, AOE2 discloses the claimed invention except for the first set of resource collection virtual units are generated automatically independent of user control and are not controllable by the user, however Majesty discloses virtual units which cannot be controlled by the user (page 1 “In a major divergence from most real-time strategy games, the player does not have direct control over their units.”) and are not generated based on a user command (page 1, the users do not control the virtual units) It would have been obvious to one of ordinary skill in the art before the effective filing date of the invention to combine AOE2 with Majesty in order to allow for the mechanics of AOE2 to be implemented in a different known RTS gameplay style. Conclusion Any inquiry concerning this communication or earlier communications from the examiner should be directed to THOMAS HAYNES HENRY whose telephone number is (571)270-3905. The examiner can normally be reached M-F 10-6. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Peter Vasat can be reached at 571-270-7625. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /THOMAS H HENRY/ Primary Examiner, Art Unit 3715
Read full office action

Prosecution Timeline

Dec 23, 2024
Application Filed
Sep 18, 2026
Non-Final Rejection mailed — §102, §103 (current)

Precedent Cases

Applications granted by this same examiner with similar technology

Patent 12746472
METHOD FOR CONTROLLING GAME OBJECT, NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM, AND ELECTRONIC DEVICE THEREOF
2y 10m to grant Granted Sep 29, 2026
Patent 12743925
FOLDABLE SCREEN SUPPORT MECHANISM FOR GAMING MACHINES
2y 5m to grant Granted Sep 22, 2026
Patent 12702932
INTERACTION CONTROLLING METHOD, APPARATUS, ELECTRONIC DEVICE AND STORAGE MEDIUM
2y 7m to grant Granted Aug 11, 2026
Patent 12673254
GAME SYSTEMS AND METHODS
2y 3m to grant Granted Jul 07, 2026
Patent 12661590
PROGRAM, INFORMATION PROCESSING DEVICE, METHOD, AND SYSTEM
2y 10m to grant Granted Jun 23, 2026
Study what changed to get past this examiner. Based on 5 most recent grants.

Strategy Recommendation AI-generated — please review before filing

Get a prosecution strategy drawn from examiner precedents, rejection analysis, and claim mapping.
Typically takes 5-10 seconds — AI-generated, attorney review required before filing

Prosecution Projections

1-2
Expected OA Rounds
52%
Grant Probability
87%
With Interview (+35.6%)
3y 11m (~2y 2m remaining)
Median Time to Grant
Low
PTA Risk
Based on 539 resolved cases by this examiner. Grant probability derived from career allowance rate.

Sign in with your work email

Enter your email to receive a magic link. No password needed.

Personal email addresses (Gmail, Yahoo, etc.) are not accepted.

Free tier: 3 strategy analyses per month