Prosecution Insights
Last updated: October 02, 2026
Application No. 19/098,906

INTERACTION METHOD AND APPARATUS IN VIRTUAL SCENE, ELECTRONIC DEVICE, COMPUTER-READABLE STORAGE MEDIUM, AND COMPUTER PROGRAM PRODUCT

Non-Final OA §102§103
Filed
Apr 02, 2025
Priority
Apr 07, 2023 — CN 202310384552.6 +1 more
Examiner
COPPOLA, JACOB C
Art Unit
Tech Center
Assignee
Tencent Technology (Shenzhen) Company Limited
OA Round
1 (Non-Final)
48%
Grant Probability
Moderate
1-2
OA Rounds
3y 4m
Est. Remaining
67%
With Interview

Examiner Intelligence

Grants 48% of resolved cases
48%
Career Allowance Rate
340 granted / 701 resolved
-11.5% vs TC avg
Strong +19% interview lift
Without
With
+18.7%
Interview Lift
resolved cases with interview
Typical timeline
4y 10m
Avg Prosecution
17 currently pending
Career history
722
Total Applications
across all art units

Statute-Specific Performance

§101
20.3%
-19.7% vs TC avg
§103
31.1%
-8.9% vs TC avg
§102
7.4%
-32.6% vs TC avg
§112
34.8%
-5.2% vs TC avg
Black line = Tech Center average estimate • Based on career data from 701 resolved cases

Office Action

§102 §103
DETAILED ACTION Acknowledgements This Office Action is in reply to Applicant’s original application filed 02 April 2025. Claims 1–20 are currently pending and have been examined. Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Information Disclosure Statement The Information Disclosure Statement filed on 29 April 2025 has been considered. An initialed copy of the Form 1449 is enclosed herewith. Claim Rejections – 35 USC § 102 The following is a quotation of the appropriate paragraphs of 35 USC § 102 that form the basis for the rejections under this section made in this Office action: A person shall be entitled to a patent unless – (a)(1) the claimed invention was patented, described in a printed publication, or in public use, on sale, or otherwise available to the public before the effective filing date of the claimed invention. Claims 1–8, 10–17, and 19–20 are rejected under 35 USC § 102(a)(1) as being anticipated by Wu et al. (US 2022/0080313 A1; “Wu”). As per claim 1, Wu discloses: 1. An interaction method in a virtual scene performed by an electronic device, the method comprising: displaying a plurality of interaction objects and at least one interaction control in a virtual scene (¶¶ [0093]–[0094], [0102], [0105], [0123]; Figs. 9–10); controlling, in response to a press operation for a first interaction control, the first interaction control to be in a pressed state (¶¶ [0102], [0105], [0107]–[0108]); controlling, in response to a selection operation for a first interaction object that is triggered based on the first interaction control in the pressed state, the first interaction object to be in a selected state (¶¶ [0102], [0107]–[0108], [0112]); and performing, in response to a release operation for the press operation, an interaction operation associated with the first interaction control for the first interaction object (¶¶ [0102], [0114], [0154]). As per claim 2, Wu discloses: 2. The method according to claim 1, wherein the displaying at least one interaction control comprises: determining at least one target interaction operation performable for the plurality of interaction objects; and displaying an interaction control of the at least one target interaction operation, the interaction control and the target interaction operation being in a one-to-one correspondence (¶ [0105]). As per claim 3, Wu discloses: 3. The method according to claim 1, wherein the method further comprises: displaying, for each interaction object, interaction indication information of the interaction object, the interaction indication information indicating an interaction operation performable for the interaction object (e.g., ¶ [0106]). As per claim 4, Wu discloses: 4. The method according to claim 1, wherein the displaying at least one interaction control comprises: displaying the interaction control in an activated state by using a first control style when an activation condition of the interaction control is satisfied; and displaying the interaction control in an inactivated state by using a second control style when the activation condition of the interaction control is not satisfied (¶ [0142]). As per claim 5, Wu discloses: 5. The method according to claim 1, wherein the displaying a plurality of interaction objects comprises: displaying the plurality of interaction objects under a first perspective in the virtual scene; after controlling the first interaction control to be in the pressed state: controlling the first perspective to be in a locked state; and receiving, in the locked state, the selection operation for the first interaction object that is triggered based on the first interaction control in the pressed state (¶¶ [0105]–[0108]). As per claim 6, Wu discloses: 6. The method according to claim 1, wherein the method further comprises: triggering the press operation for the first interaction control in at least one of the following manners: a press duration for the first interaction control reaching a press duration threshold; a press intensity for the first interaction control reaching a press intensity threshold; and a press area for the first interaction control reaching a press area threshold (¶ [0102]). As per claim 7, Wu discloses: 7. The method according to claim 1, wherein the method further comprises: after controlling the first interaction control to be in the pressed state: displaying a state exit control of the pressed state; and controlling, in response to a trigger operation for the state exit control, the first interaction control to exit the pressed state (¶¶ [0143], [0161]–[0162]). As per claim 8, Wu discloses: 8. The method according to claim 1, wherein the method further comprises: after controlling the first interaction control to be in the pressed state: receiving a drag operation performed from a press action position of the press operation; and receiving, when a drag end position of the drag operation is configured for indicating to select the first interaction object, the selection operation for the first interaction object that is triggered based on the first interaction control in the pressed state (¶¶ [0102], [0108], [0112]). As per claim 10, Wu discloses: 10. The method according to claim 1, wherein the method further comprises: after controlling the first interaction object to be in the selected state: displaying the first interaction object by using a first object style; and displaying other interaction objects of the plurality of interaction objects except the first interaction object by using a second object style, the second object style being different from the first object style (¶ [0142]). As per claims 11–17 and 19–20, these claims contain language similar to claims 1–8 and 10 as discussed in the preceding paragraphs, and for reasons similar to those discussed above, claims 11–17 and 19–20 are also rejected under 35 USC § 102 as anticipated by Wu. Claim Rejections – 35 USC § 103 The following is a quotation of 35 USC § 103 which forms the basis for all obviousness rejections set forth in this Office action: A patent for a claimed invention may not be obtained, notwithstanding that the claimed invention is not identically disclosed as set forth in section 102, if the differences between the claimed invention and the prior art are such that the claimed invention as a whole would have been obvious before the effective filing date of the claimed invention to a person having ordinary skill in the art to which the claimed invention pertains. Patentability shall not be negated by the manner in which the invention was made. Claims 9 and 18 are rejected under 35 USC § 103 as being unpatentable over Wu, in view of McMain, II et al. (US 2015/0231509 A1; “McMain”) and Wan et al. (US 2022/0035515 A1; “Wan”). As per claim 9, Wu teaches: 9. The method according to claim 1, wherein the virtual scene comprises a target virtual object, the target virtual object having a virtual aiming item (e.g., [0251]–[0254]). Wu does not expressly disclose the method further comprises: displaying a crosshair pattern of the virtual aiming item; after controlling the first interaction control to be in the pressed state: determining a first distance between a position of each interaction object and the crosshair position of the crosshair pattern; and receiving, when an interaction object corresponding to a smallest first distance is the first interaction object, the selection operation for the first interaction object that is triggered based on the first interaction control in the pressed state. First, McMain teaches displaying a crosshair pattern of [a] virtual aiming item (Fig. 2, ¶ [0031], [0033]). Therefore, it would have been obvious to a person having ordinary skill in the art to which the claimed invention pertains, before the effective filing date of the claimed invention, to modify Wu to include the crosshair pattern as taught by McMain in the aiming module. One would have been motivated to do so to display a traditional crosshair style aiming reticule to assist the user in aiming at a particular object. Second, Wan teaches after controlling [a] first interaction control to be in the pressed state: determining a first distance between a position of each interaction object and the [reticle] position of the [reticle]; and receiving, when an interaction object corresponding to a smallest first distance is the first interaction object, the selection operation for the first interaction object that is triggered based on the first interaction control in the pressed state (¶¶ [0070], [0120]; Figs. 4 & 6). Therefore, it would have been obvious to a person having ordinary skill in the art to which the claimed invention pertains, before the effective filing date of the claimed invention, to modify Wu/McMain to include the steps taught by Wan, in order to automatically select one of two target objects, thereby assisting the user in aiming. As per claim 18, this claim contains language similar to claim 9 as discussed in the preceding paragraphs, and for reasons similar to those discussed above, claim 18 is also rejected under 35 USC § 103. Conclusion Any inquiry concerning this communication or earlier communications from the examiner should be directed to JACOB C. COPPOLA whose telephone number is (571)270-3922. The examiner can normally be reached during normal business hours. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Andrew J. Fischer can be reached at (571) 272-6779. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /JACOB C. COPPOLA/Primary Examiner, Art Unit 3992
Read full office action

Prosecution Timeline

Apr 02, 2025
Application Filed
Aug 21, 2026
Non-Final Rejection mailed — §102, §103 (current)

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Study what changed to get past this examiner. Based on 5 most recent grants.

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Prosecution Projections

1-2
Expected OA Rounds
48%
Grant Probability
67%
With Interview (+18.7%)
4y 10m (~3y 4m remaining)
Median Time to Grant
Low
PTA Risk
Based on 701 resolved cases by this examiner. Grant probability derived from career allowance rate.

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