Prosecution Insights
Last updated: October 02, 2026
Application No. 19/230,653

AUGMENTED REALITY HEADSET WITH VARIED OPACITY FOR NAVIGATED ROBOTIC SURGERY

Non-Final OA §103§112
Filed
Jun 06, 2025
Priority
Dec 10, 2019 — continuation of 11/992,373 +1 more
Examiner
EDWARDS, MARK
Art Unit
2624
Tech Center
2600 — Communications
Assignee
Globus Medical Inc.
OA Round
3 (Non-Final)
76%
Grant Probability
Favorable
3-4
OA Rounds
7m
Est. Remaining
90%
With Interview

Examiner Intelligence

Grants 76% — above average
76%
Career Allowance Rate
558 granted / 731 resolved
+14.3% vs TC avg
Moderate +13% lift
Without
With
+13.3%
Interview Lift
resolved cases with interview
Fast prosecutor
1y 11m
Avg Prosecution
18 currently pending
Career history
749
Total Applications
across all art units

Statute-Specific Performance

§101
1.1%
-38.9% vs TC avg
§103
56.9%
+16.9% vs TC avg
§102
27.3%
-12.7% vs TC avg
§112
14.0%
-26.0% vs TC avg
Black line = Tech Center average estimate • Based on career data from 731 resolved cases

Office Action

§103 §112
Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . DETAILED ACTION Continued Examination Under 37 CFR 1.114 A request for continued examination under 37 CFR 1.114, including the fee set forth in 37 CFR 1.17(e), was filed in this application after final rejection. Since this application is eligible for continued examination under 37 CFR 1.114, and the fee set forth in 37 CFR 1.17(e) has been timely paid, the finality of the previous Office action has been withdrawn pursuant to 37 CFR 1.114. Applicant's submission filed on August 11, 2026 has been entered. Response to Amendment 2. Applicant's amendments, filed August 11, 2026 are respectfully acknowledged and have been fully considered. The following rejections and/or objections are either reiterated or newly applied. They constitute the complete set presently being applied to the instant application. Applicants have amended their claims, filed August 11, 2026 and therefore rejections newly made in the instant office action have been necessitated by amendment. Claims 1 and 7 are amended. Claims 13-18 are newly added. Claims 1-18 are pending. Claim Rejections - 35 USC § 112 The following is a quotation of 35 U.S.C. 112(b): (b) CONCLUSION.—The specification shall conclude with one or more claims particularly pointing out and distinctly claiming the subject matter which the inventor or a joint inventor regards as the invention. Claim 1 is rejected under 35 U.S.C. 112(b) as being indefinite for failing to particularly point out and distinctly claim the subject matter which the inventor or a joint inventor regards as the invention. Claim 1 recites the limitation “a controller configured to dynamically adjust the opacity…” in line 17. It is unclear whether the controller refers to the previously defined “AR headset controller”, a distinctly different controller, either (any controller), or both. Examiner assumes any controller for examination purposes. Claim 1 recites the limitation “the first laterally extending portion, the second laterally extending portion, and the third laterally extending portion are configured …” in lines 12-13. There is insufficient antecedent basis for this limitation in the claim. Claim 7 is rejected under 35 U.S.C. 112(b) as being indefinite for failing to particularly point out and distinctly claim the subject matter which the inventor or a joint inventor regards as the invention. Claim 7 recites the limitation “a controller configured to dynamically adjust the opacity…” in line 20. It is unclear whether the controller refers to the previously defined “AR headset controller”, a distinctly different controller, either (any controller), or both. Examiner assumes any controller for examination purposes. Claim 7 recites the limitation “the first laterally extending portion, the second laterally extending portion, and the third laterally extending portion are configured …” in lines 14-15. There is insufficient antecedent basis for this limitation in the claim. Claim 14 is rejected under 35 U.S.C. 112(b) as being indefinite for failing to particularly point out and distinctly claim the subject matter which the inventor or a joint inventor regards as the invention. Claim 14 recites the limitation “a controller configured to dynamically adjust the opacity…” in line 13. It is unclear whether the controller refers to the previously defined “controller”, a distinctly different controller, either (any controller), or both. Examiner assumes any controller for examination purposes. Further depending claims not mentioned inherit the deficiencies of their respective base claims and are rejected [objected to] under similar rationale. Claim 17 is rejected under 35 U.S.C. 112(b) as being indefinite for failing to particularly point out and distinctly claim the subject matter which the inventor or a joint inventor regards as the invention. Claim 17 recites the limitation “the AR headset controller…” in line 1. There is insufficient antecedent basis for this limitation in the claim. Claim Rejections - 35 USC § 103 In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis (i.e., changing from AIA to pre-AIA ) for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status. The following is a quotation of 35 U.S.C. 103 which forms the basis for all obviousness rejections set forth in this Office action: A patent for a claimed invention may not be obtained, notwithstanding that the claimed invention is not identically disclosed as set forth in section 102, if the differences between the claimed invention and the prior art are such that the claimed invention as a whole would have been obvious before the effective filing date of the claimed invention to a person having ordinary skill in the art to which the claimed invention pertains. Patentability shall not be negated by the manner in which the invention was made. The factual inquiries for establishing a background for determining obviousness under 35 U.S.C. 103 are summarized as follows: 1. Determining the scope and contents of the prior art. 2. Ascertaining the differences between the prior art and the claims at issue. 3. Resolving the level of ordinary skill in the pertinent art. 4. Considering objective evidence present in the application indicating obviousness or nonobviousness. This application currently names joint inventors. In considering patentability of the claims the examiner presumes that the subject matter of the various claims was commonly owned as of the effective filing date of the claimed invention(s) absent any evidence to the contrary. Applicant is advised of the obligation under 37 CFR 1.56 to point out the inventor and effective filing dates of each claim that was not commonly owned as of the effective filing date of the later invention in order for the examiner to consider the applicability of 35 U.S.C. 102(b)(2)(C) for any potential 35 U.S.C. 102(a)(2) prior art against the later invention. Claims 1-13 are rejected under 35 U.S.C. 103 as being unpatentable over Lang (U.S. Patent Application Publication 20210192759 A1) in view of Flaks et al. (U.S. Patent Application 20120092328 A1, hereinafter “Flaks”) and further in view of Sako et al. (U.S. Patent Application 20190035339 A1, hereinafter “Sako”). Regarding Claim 1 (Currently Amended), Lang teaches an augmented reality (AR) headset (par 0217 Fig 1 OHMD 11 worn by a surgeon) comprising: an AR transmitter configured to project light for an AR image (par 0179 e.g. Fig 44A [AR] images are projected onto the combiner, i.e. a projector/AR transmitter is implicit; e.g. Hololens comprises a light engine projector above the lenses [https://www.wired.com/2015/01/microsoft-nadella/]); a see-through display screen configured to combine the projected AR image and a real-world scene for viewing by the user (par 0005 Fig 1 displaying at least a portion of the first virtual implant component, a portion of the second virtual implant component or a combination thereof, using a see through optical head mounted display, so as to superimpose at least a portion of the first virtual implant component onto a first articular surface of the physical joint of the patient [real-world scene] visible directly through the see through optical head mounted display; par 0217 the superimposed AR images are projected into the view of the [user's] right and left eyes); and an opacity filter configured to be positioned between at least one of the user's eyes and the real-world scene while the user is wearing the AR headset to view the see-through display screen, wherein the opacity filter is configured to provide opaqueness to light from the real-world scene (par 1294 Fig 1 the OHMD may have variable transparency using filters such as an electronic LCD in front of the OHMD [positioned between at least one of the user's eyes and the real-world scene while the user is wearing the AR headset to view the see-through display screen], to decrease transparency [i.e. increase opaqueness to light from the real-world scene]) and comprises: a first laterally extending region having a first opacity (par 1294 Fig 1 the OHMD may have variable transparency using filters such as an electronic LCD in front of the OHMD [positioned between at least one of the user's eyes and the real-world scene while the user is wearing the AR headset to view the see-through display screen], to decrease transparency [i.e. increase opaqueness to light from the real-world scene]); par 1472 and Fig 45B-D teach a laterally extending band 996 comprising a projected AR image, and as varying transparency display modes may be applied thereto based on e.g. OR light intensity, these teachings of Lang read on this limitation of the claim; a controller (at least par 0034 Fig 45E computer system [e.g. headset processor par 0179] is configured to adjust the transparency of the first and/or second virtual implant portion) configured to dynamically adjust the opacity of at least one of the laterally extending regions based on a change in lighting conditions (par 1381 Lang points out that ambient lighting [brightness] conditions may cause projected AR images to be difficult to see in the OHMD by the user; based on these ambient lighting circumstances/conditions, the system [e.g. headset processor par 0179] may actively change the “display mode” of the projected AR images; par 1382 for instance, the system may actively change the “display pattern”, including to a raster pattern, a blinking/flashing pattern, etc.; Lang teaches in paras 1767 and 1983 that “display modes” include transparency modes such as “transparent 3D display” of the projected AR images; as par 1472 and Fig 45B-D teach a laterally extending band 996 comprising a projected AR image, and as varying transparency display modes may be applied thereto based on e.g. OR light intensity, these teachings of Lang read on this limitation of the claim; these adjustments may be automatic using information about brightness, e.g. ambient light conditions, e.g. OR [operating room] light intensity…; par 0179 the OHMD comprises an ambient light sensor), and change a brightness of the projected AR image representing virtual content based on brightness of the real-world scene (par 1381 Lang points out that ambient lighting [brightness] conditions may cause projected AR images to be difficult to see in the OHMD by the user; based on these circumstances/conditions, the system [e.g. headset processor par 0179] may actively change brightness of the projected AR images; par 1382 these adjustments may be automatic using information about brightness, e.g. ambient light conditions, e.g. OR [operating room] light intensity…; par 0179 the OHMD comprises an ambient light sensor). However, Lang appears not to expressly teach a first laterally extending region having a first opacity; a second laterally extending region located immediately below the first laterally extending region and having a second opacity; and a third laterally extending region located immediately below the second laterally extending region and having a third opacity, wherein each of the first laterally extending portion, the second laterally extending portion, and the third laterally extending portion are configured to be controlled by an AR headset controller, wherein the first, second and third laterally extending regions are horizontally extending bands extending across the entire width of the see-through display and each having varying opacity levels. Flaks teaches a first laterally extending region having a first opacity (e.g. par 0050 the opacity filter is based on the shape of the virtual image; Fig 2C suggests at least one laterally extending band, a dolphin-shaped band of higher opacity); a second laterally extending region located immediately below the first laterally extending region and having a second opacity (par 0049 see annotated Fig 2 below pixels just outside the perimeter of the virtual image can provide a fade (e.g., a gradual transition in opacity) from the darkness inside the perimeter [to transparency outside the perimeter]; such suggests that there may be a band of pixels, just below the very opaque dolphin band, that has a second lower opacity than the dolphin area); and a third laterally extending region located immediately below the second laterally extending region and having a third opacity (par 0049 see annotated Fig 2 below pixels just outside the perimeter of the virtual image can provide a fade (e.g., a gradual transition in opacity) from the darkness inside the perimeter [to transparency outside the perimeter]; such suggests that there may be a band of pixels, just below the second lower opacity band, that has a third lower opacity than the second lower opacity band), wherein each of the first laterally extending portion, the second laterally extending portion, and the third laterally extending portion are configured to be controlled by an AR headset controller (par 0057 Fig 3 AR each different opacity region is configured to be controlled by an AR headset opacity controller under overall control by AR headset processor 210). Lang and Flaks are analogous art as they each pertain to see-through head mounted displays. It would have been obvious to a person of ordinary skill in the art to modify the surgical system of Lang with the inclusion of the band-shaped opacity filter comprising multiple laterally extending regions of differing opacity of Flaks. The motivation would have been in order to provide a fade just outside the perimeter of the virtual image to smooth the combined image (Flaks par 0049). Sako teaches at least a similar head up display arrangement (par 0165 Fig 9) wherein the first, second and third laterally extending regions are horizontally extending bands extending across the entire width of the see-through display and each having varying opacity levels (par 0068 Fig 9 the opacity filter/dimming element generates three horizontally extending bands LD/y4, LD/y3, LD/y2 arranged in the vertical direction, the bands extending across the entire width of the see-through display and each band having varying opacity levels - the dimming areas LD can individually control the transmittance of the light guided by the light guide plate LA and thus the opacity of each band LD/y4, LD/y3, LD/y2 may have differing and varying opacity levels). Lang Flaks and Sako are analogous art as they each pertain to displays with opacity control. It would have been obvious to a person of ordinary skill in the art to modify the surgical system of Lang/Flaks with the inclusion of the band-shaped opacity filter comprising multiple laterally extending full-display-width regions of differing opacity of Sako. The motivation would have been in order to provide a gradual change in transmittance vertically across the display (Sako par 0089). PNG media_image1.png 655 725 media_image1.png Greyscale Regarding Claim 2 (Previously Presented), Lang as modified teaches the AR headset of claim 1, wherein the AR headset is configured to be operationally coupled (Lang par 0211 movements [gestures] of hands may be measured [sensed] by sensors [in the OHMD] which may be coupled with a robot) to a robotic system having a robotic arm (Lang par 0223 in a robot assisted procedure with haptic feedback from the robot, the surgeon can use his or her hands in controlling the direction of a surgical instrument; user motion captured by an IMU [or other sensor] and translated into a forward movement of a robotic arm holding a surgical instrument along the direction of the surgical instrument), the robotic system being controllable based on hand gesture commands (Lang par 0915 any combination of finger and hand gestures is possible and different finger and hand gestures can be used to execute different commands) that is sensed by the AR headset (Lang par 0239 the surgeon's hands or fingers may be imaged using a video or image capture system integrated into the OHMD [headset]). Regarding Claim 3 (Original), Lang as modified teaches the AR headset of claim 1, wherein the AR headset controller is configured to control an opacity of a defined area positioned to align with a virtual reality object displayed on the see-through display screen to reduce real-world light passing through the virtual reality object, increasing the virtual reality object's contrast viewability (Flaks e.g. par 0050 the opacity filter is based on the shape of the virtual image; Fig 2C suggests at least one laterally extending band, a dolphin-shaped band of higher opacity; par 0049 Fig 2B,2C pixels behind the virtual image are darkened so that light from a corresponding portion of the real world scene is blocked from reaching the user's eyes. This allows the virtual image to be realistic and represent a full range of colors and intensities). Lang Sako and Flaks are analogous art as they each pertain to displays with opacity control. It would have been obvious to a person of ordinary skill in the art to modify the surgical system of Lang/Sako with the inclusion of the opacity of a defined area being positioned to align with a virtual reality object displayed on the see-through display of Flaks. The motivation would have been in order to allow the virtual image to be realistic and represent a full range of colors and intensities (Flaks par 0049). Regarding Claim 4 (Previously Presented), Lang as modified teaches the AR headset of claim 1, wherein the first opacity is greater than the second opacity (Flaks par 0049 see annotated Fig 2 below pixels just outside the perimeter of the virtual image can provide a fade (e.g., a gradual transition in opacity) from the darkness inside the perimeter [to transparency outside the perimeter]; such suggests that there may be a band of pixels, just below the very opaque dolphin band, that has a second lower opacity than the dolphin area), and the second opacity is greater than the Lang Sako and Flaks are analogous art as they each pertain to displays with opacity control. It would have been obvious to a person of ordinary skill in the art to modify the surgical system of Lang/Sako with the inclusion of the band-shaped opacity filter comprising multiple laterally extending regions of differing opacity of Flaks. The motivation would have been in order to provide a fade just outside the perimeter of the virtual image to smooth the combined image (Flaks par 0049). Regarding Claim 5 (Original), Lang as modified teaches the AR headset of claim 1, wherein the AR headset controller is configured to: communicate with a navigation controller by receiving navigation information from the navigation controller which provides visual guidance to the user during a surgical procedure (Lang par 0217 Fig 1 e.g. portion of OHMD 11 [headset processor par 0179] executing instructions for the headset to project/display virtual data into the OHMD's view accounting for its respective view angle or perspective; the displayed virtual data including navigation/surgical guidance data from portion of OHMD 11 [headset processor par 0179 or computer par 0157] executing instructions for the headset to determine, e.g., a next predetermined bone cut); and generate an AR image based on the navigation information for display on the see-through display screen (Lang par 0217 e.g. portion of OHMD 11 executing instructions for the headset to project/display the provided navigation/surgical guidance virtual data into the OHMD's view, accounting for its respective view angle or perspective, and aligned with the surgical site in a predetermined position and/or orientation). Regarding Claim 6 (Original), Lang as modified teaches the AR headset of claim 1, wherein the see-through display screen includes a combiner configured to combine light of the AR images projected from the AR emitter and light from a real-world scene into a combined image viewable by the user (Lang par 0005 Fig 1 displaying at least a portion of the first virtual implant component, a portion of the second virtual implant component or a combination thereof, using a see through optical head mounted display, so as to superimpose at least a portion of the first virtual implant component onto a first articular surface of the physical joint of the patient [real-world scene] visible directly through the see through optical head mounted display; par 0217 the superimposed AR images are projected into the view of the [user's] right and left eyes), and wherein the opacity filter is on a surface of the combiner (Flaks par 0039 Fig. 2 opacity filter 114 is on a surface of curved lens 116). Lang Sako and Flaks are analogous art as they each pertain to displays with opacity control. It would have been obvious to a person of ordinary skill in the art to modify the surgical system of Lang/Sako with the inclusion of the opacity filter on a surface of the combiner of Flaks. The motivation would have been in order to mask out real world light at positions where virtual objects are displayed to provide more crisp virtual image display (Flaks par 0049). Regarding Claim 7 (Currently Amended), Lang teaches a surgical system (par 0217 Fig 1 surgical system 10) comprising: an augmented reality (AR) headset configured to be worn by a user during a surgical procedure (par 0217 Fig 1 OHMD 11 worn by a surgeon), the AR headset comprising: an AR transmitter configured to project light for an AR image (par 0179 e.g. Fig 44A [AR] images are projected onto the combiner, i.e. a projector/AR transmitter is implicit; e.g. Hololens comprises a light engine projector above the lenses [https://www.wired.com/2015/01/microsoft-nadella/]); a see-through display screen configured to combine the projected AR image and a real-world scene for viewing by the user (par 0005 Fig 1 displaying at least a portion of the first virtual implant component, a portion of the second virtual implant component or a combination thereof, using a see through optical head mounted display, so as to superimpose at least a portion of the first virtual implant component onto a first articular surface of the physical joint of the patient [real-world scene] visible directly through the see through optical head mounted display; par 0217 the superimposed AR images are projected into the view of the [user's] right and left eyes); and an opacity filter configured to be positioned between at least one of the user's eyes and the real-world scene while the user is wearing the AR headset to view the see-through display screen, wherein the opacity filter is configured to provide opaqueness to light from the real-world scene (par 1294 Fig 1 the OHMD may have variable transparency using filters such as an electronic LCD in front of the OHMD [positioned between at least one of the user's eyes and the real-world scene while the user is wearing the AR headset to view the see-through display screen], to decrease transparency [i.e. increase opaqueness to light from the real-world scene]) and comprises: a first laterally extending region having a first opacity (par 1294 Fig 1 the OHMD may have variable transparency using filters such as an electronic LCD in front of the OHMD [positioned between at least one of the user's eyes and the real-world scene while the user is wearing the AR headset to view the see-through display screen], to decrease transparency [i.e. increase opaqueness to light from the real-world scene]; par 1472 and Fig 45B-D teach a laterally extending band 996 comprising a projected AR image, and as varying transparency display modes may be applied thereto based on e.g. OR light intensity, these teachings of Lang read on this limitation of the claim); a controller (Lang at least par 0034 Fig 45E computer system [e.g. headset processor par 0179] is configured to adjust the transparency of the first and/or second virtual implant portion) configured to dynamically adjust the opacity of at least one of the laterally extending regions based on a change in lighting conditions (par 1381 Lang points out that ambient lighting [brightness] conditions may cause projected AR images to be difficult to see in the OHMD by the user; based on these ambient lighting circumstances/conditions, the system [e.g. headset processor par 0179] may actively change the “display mode” of the projected AR images; par 1382 for instance, the system may actively change the “display pattern”, including to a raster pattern, a blinking/flashing pattern, etc.; Lang teaches in paras 1767 and 1983 that “display modes” include transparency modes such as “transparent 3D display” of the projected AR images; as par 1472 and Fig 45B-D teach a laterally extending band 996 comprising a projected AR image, and as varying transparency display modes may be applied thereto based on e.g. OR light intensity, these teachings of Lang read on this limitation of the claim; these adjustments may be automatic using information about brightness, e.g. ambient light conditions, e.g. OR [operating room] light intensity…; par 0179 the OHMD comprises an ambient light sensor), and change a brightness of the projected AR image representing virtual content based on brightness of the real-world scene (par 1381 Lang points out that ambient lighting [brightness] conditions may cause projected AR images to be difficult to see in the OHMD by the user; based on these circumstances/conditions, the system [e.g. headset processor par 0179] may actively change brightness of the projected AR images; par 1382 these adjustments may be automatic using information about brightness, e.g. ambient light conditions, e.g. OR [operating room] light intensity…; par 0179 the OHMD comprises an ambient light sensor). However, Lang appears not to expressly teach a first laterally extending region having a first opacity; a second laterally extending region located immediately below the first laterally extending region and having a second opacity; and a third laterally extending region located immediately below the second laterally extending region and having a third opacity, wherein each of the first laterally extending portion, the second laterally extending portion, and the third laterally extending portion are configured to be controlled by an AR headset controller, wherein the first, second and third laterally extending regions are horizontally extending bands extending across the entire width of the see-through display and each having varying opacity levels. Flaks teaches a first laterally extending region having a first opacity (e.g. par 0050 the opacity filter is based on the shape of the virtual image; Fig 2C suggests at least one laterally extending band, a dolphin-shaped band of higher opacity); a second laterally extending region located immediately below the first laterally extending region and having a second opacity (par 0049 see annotated Fig 2 above pixels just outside the perimeter of the virtual image can provide a fade (e.g., a gradual transition in opacity) from the darkness inside the perimeter [to transparency outside the perimeter]; such suggests that there may be a band of pixels, just below the very opaque dolphin band, that has a second lower opacity than the dolphin area); and a third laterally extending region located immediately below the second laterally extending region and having a third opacity (par 0049 see annotated Fig 2 above pixels just outside the perimeter of the virtual image can provide a fade (e.g., a gradual transition in opacity) from the darkness inside the perimeter [to transparency outside the perimeter]; such suggests that there may be a band of pixels, just below the second lower opacity band, that has a third lower opacity than the second lower opacity band), wherein each of the first laterally extending portion, the second laterally extending portion, and the third laterally extending portion are configured to be controlled by an AR headset controller (par 0057 Fig 3 AR each different opacity region is configured to be controlled by an AR headset opacity controller under overall control by AR headset processor 210). Lang and Flaks are analogous art as they each pertain to see-through head mounted displays. It would have been obvious to a person of ordinary skill in the art to modify the surgical system of Lang with the inclusion of the band-shaped opacity filter comprising multiple laterally extending regions of differing opacity of Flaks. The motivation would have been in order to provide a fade just outside the perimeter of the virtual image to smooth the combined image (Flaks par 0049). Sako teaches at least a similar head up display arrangement (par 0165 Fig 9) wherein the first, second and third laterally extending regions are horizontally extending bands extending across the entire width of the see-through display and each having varying opacity levels (par 0068 Fig 9 the opacity filter/dimming element generates three horizontally extending bands LD/y4, LD/y3, LD/y2 arranged in the vertical direction, the bands extending across the entire width of the see-through display and each band having varying opacity levels - the dimming areas LD can individually control the transmittance of the light guided by the light guide plate LA and thus the opacity of each band LD/y4, LD/y3, LD/y2 may have differing and varying opacity levels). Lang Flaks and Sako are analogous art as they each pertain to displays with opacity control. It would have been obvious to a person of ordinary skill in the art to modify the surgical system of Lang/Flaks with the inclusion of the band-shaped opacity filter comprising multiple laterally extending full-display-width regions of differing opacity of Sako. The motivation would have been in order to provide a gradual change in transmittance vertically across the display (Sako par 0089). Claim 8 presents the limitations of Claim 2 in a different claim category, and therefore Claim 8 is rejected with a rationale similar to Claim 2, mutatis mutandis. Claim 9 presents the limitations of Claim 3 in a different claim category, and therefore Claim 9 is rejected with a rationale similar to Claim 3, mutatis mutandis. Claim 10 presents the limitations of Claim 4 in a different claim category, and therefore Claim 10 is rejected with a rationale similar to Claim 4, mutatis mutandis. Claim 11 presents the limitations of Claim 5 in a different claim category, and therefore Claim 11 is rejected with a rationale similar to Claim 5, mutatis mutandis. Claim 12 presents the limitations of Claim 6 in a different claim category, and therefore Claim 12 is rejected with a rationale similar to Claim 6, mutatis mutandis. Regarding Claim 13 (New), Lang as modified teaches the AR headset of claim 1, wherein the controller is configured to change a color of the displayed AR image based on brightness of the real-world scene (par 1381 Lang points out that ambient lighting [brightness] conditions may cause projected AR images to be difficult to see in the OHMD by the user; based on these ambient lighting circumstances/conditions, the system [e.g. headset processor par 0179] may actively change the “display mode” of the projected AR images; these adjustments may be automatic using information about brightness, e.g. ambient light conditions, e.g. OR [operating room] light intensity…; par 0179 the OHMD comprises an ambient light sensor). Claims 14-18 are rejected under 35 U.S.C. 103 as being unpatentable over Lang (U.S. Patent Application Publication 20210192759 A1) in view of Flaks et al. (U.S. Patent Application 20120092328 A1, hereinafter “Flaks”). Regarding Claim 14 (New), Lang teaches an augmented reality (AR) headset (par 0217 Fig 1 OHMD 11 worn by a surgeon) comprising: a controller (at least par 0034 Fig 45E computer system [e.g. headset processor par 0179, Holographic processor, etc.] is configured to adjust the transparency of the first and/or second virtual implant portion); an AR transmitter coupled to the controller and configured to project light for an AR image representing a virtual content (par 0179 e.g. Fig 44A [AR] images are projected onto the combiner, i.e. a projector/AR transmitter is implicit; e.g. Hololens comprises a light engine projector [coupled to the Holographic processor] above the lenses [https://www.wired.com/2015/01/microsoft-nadella/]); a see-through display screen configured to combine the projected AR image and a real-world scene passing through the see-through display screen for viewing by the user (par 0005 Fig 1 displaying at least a portion of the first virtual implant component, a portion of the second virtual implant component or a combination thereof, using a see through optical head mounted display, so as to superimpose at least a portion of the first virtual implant component onto a first articular surface of the physical joint of the patient [real-world scene] visible directly passing through the see through optical head mounted display; par 0217 the superimposed AR images are projected into the view of the [user's] right and left eyes); and an opacity filter configured to be positioned between user's eyes and the real-world scene while the user is wearing the AR headset to view the see-through display screen, wherein the opacity filter is configured to provide opaqueness to light from the real-world scene (par 1294 Fig 1 the OHMD may have variable transparency using filters such as an electronic LCD in front of the OHMD [positioned between at least one of the user's eyes and the real-world scene while the user is wearing the AR headset to view the see-through display screen], to decrease transparency [i.e. increase opaqueness to light from the real-world scene]) and includes: a first laterally extending region having a first opacity (par 1294 Fig 1 the OHMD may have variable transparency using filters such as an electronic LCD in front of the OHMD [positioned between at least one of the user's eyes and the real-world scene while the user is wearing the AR headset to view the see-through display screen], to decrease transparency [i.e. increase opaqueness to light from the real-world scene]; par 1472 and Fig 45B-D teach a laterally extending band 996 comprising a projected AR image, and as varying transparency display modes may be applied thereto based on e.g. OR light intensity, these teachings of Lang read on this limitation of the claim); and a controller (at least par 0034 Fig 45E computer system [e.g. headset processor par 0179, Holographic processor, etc.] is configured to adjust the transparency of the first and/or second virtual implant portion) configured to dynamically adjust the opacity of at least one of the laterally extending regions based on a change in lighting conditions (par 1381 Lang points out that ambient lighting [brightness] conditions may cause projected AR images to be difficult to see in the OHMD by the user; based on these ambient lighting circumstances/conditions, the system [e.g. headset processor par 0179] may actively change the “display mode” of the projected AR images; par 1382 for instance, the system may actively change the “display pattern”, including to a raster pattern, a blinking/flashing pattern, etc.; Lang teaches in paras 1767 and 1983 that “display modes” include transparency modes such as “transparent 3D display” of the projected AR images; as par 1472 and Fig 45B-D teach a laterally extending band 996 comprising a projected AR image, and as varying transparency display modes may be applied thereto based on e.g. OR light intensity, these teachings of Lang read on this limitation of the claim; these adjustments may be automatic using information about brightness, e.g. ambient light conditions, e.g. OR [operating room] light intensity…; par 0179 the OHMD comprises an ambient light sensor), and dynamically adjust a brightness of the projected AR image representing virtual content based on brightness of the real-world scene (par 1381 Lang points out that ambient lighting [brightness] conditions may cause projected AR images to be difficult to see in the OHMD by the user; based on these circumstances/conditions, the system [e.g. headset processor par 0179] may actively change brightness of the projected AR images; par 1382 these adjustments may be automatic using information about brightness, e.g. ambient light conditions, e.g. OR [operating room] light intensity…; par 0179 the OHMD comprises an ambient light sensor). However, Lang appears not to expressly teach a first laterally extending region having a first opacity; a second laterally extending region located immediately below the first laterally extending region and having a second opacity different from the first opacity. Flaks teaches a first laterally extending region having a first opacity (e.g. par 0050 the opacity filter is based on the shape of the virtual image; Fig 2C suggests at least one laterally extending band, a dolphin-shaped band of higher opacity); a second laterally extending region located immediately below the first laterally extending region and having a second opacity different from the first opacity (par 0049 see annotated Fig 2 below pixels just outside the perimeter of the virtual image can provide a fade (e.g., a gradual transition in opacity) from the darkness inside the perimeter [to transparency outside the perimeter]; such suggests that there may be a band of pixels, just below the very opaque dolphin band, that has a second lower opacity than the dolphin area). Lang and Flaks are analogous art as they each pertain to see-through head mounted displays. It would have been obvious to a person of ordinary skill in the art to modify the surgical system of Lang with the inclusion of the band-shaped opacity filter comprising multiple laterally extending regions of differing opacity of Flaks. The motivation would have been in order to provide a fade just outside the perimeter of the virtual image to smooth the combined image (Flaks par 0049). PNG media_image1.png 655 725 media_image1.png Greyscale Regarding Claim 15 (New), Lang as modified teaches the AR headset of claim 14, wherein the controller is configured to change a color of the displayed AR image based on brightness of the real-world scene (par 1381 Lang points out that ambient lighting [brightness] conditions may cause projected AR images to be difficult to see in the OHMD by the user; based on these ambient lighting circumstances/conditions, the system [e.g. headset processor par 0179] may actively change the “display mode” of the projected AR images; these adjustments may be automatic using information about brightness, e.g. ambient light conditions, e.g. OR [operating room] light intensity…; par 0179 the OHMD comprises an ambient light sensor). Regarding Claim 16 (New), Lang as modified teaches the AR headset of claim 14, wherein the controller is configured to control an opacity of a defined area positioned to align with a virtual reality object displayed on the see-through display screen to reduce real-world light passing through the virtual reality object, increasing the virtual reality object's contrast viewability (Flaks e.g. par 0050 the opacity filter is based on the shape of the virtual image; Fig 2C suggests at least one laterally extending band, a dolphin-shaped band of higher opacity; par 0049 Fig 2B,2C pixels behind the virtual image are darkened so that light from a corresponding portion of the real world scene is blocked from reaching the user's eyes. This allows the virtual image to be realistic and represent a full range of colors and intensities). Lang and Flaks are analogous art as they each pertain to see-through head mounted displays. It would have been obvious to a person of ordinary skill in the art to modify the surgical system of Lang with the inclusion of the band-shaped opacity filter comprising multiple laterally extending regions of differing opacity of Flaks. The motivation would have been in order to provide a fade just outside the perimeter of the virtual image to smooth the combined image (Flaks par 0049). Regarding Claim 17 (New), Lang as modified teaches the AR headset of claim 14, wherein the AR headset controller is configured to receive, from a navigation controller, navigation information which provides visual guidance to the user during a surgical procedure (Lang par 0217 Fig 1 e.g. portion of OHMD 11 [headset processor par 0179] executing instructions for the headset to project/display virtual data into the OHMD's view accounting for its respective view angle or perspective; the displayed virtual data including navigation/surgical guidance data from portion of OHMD 11 [headset processor par 0179 or computer par 0157] executing instructions for the headset to determine, e.g., a next predetermined bone cut), and configured to generate an AR image based on the navigation information for display on the see-through display screen (Lang par 0217 e.g. portion of OHMD 11 executing instructions for the headset to project/display the provided navigation/surgical guidance virtual data into the OHMD's view, accounting for its respective view angle or perspective, and aligned with the surgical site in a predetermined position and/or orientation). Regarding Claim 18 (New), Lang as modified teaches the AR headset of claim 14, wherein the see-through display screen includes a combiner configured to combine light of the AR images projected from the AR emitter and light from a real-world scene into a combined image viewable by the user (Lang par 0005 Fig 1 displaying at least a portion of the first virtual implant component, a portion of the second virtual implant component or a combination thereof, using a see through optical head mounted display, so as to superimpose at least a portion of the first virtual implant component onto a first articular surface of the physical joint of the patient [real-world scene] visible directly through the see through optical head mounted display; par 0217 the superimposed AR images are projected into the view of the [user's] right and left eyes), and wherein the opacity filter is positioned on a surface of the combiner (Flaks par 0039 Fig. 2 opacity filter 114 is on a surface of curved lens 116). Lang and Flaks are analogous art as they each pertain to see-through head mounted displays. It would have been obvious to a person of ordinary skill in the art to modify the surgical system of Lang with the inclusion of the opacity filter on the combiner of Flaks. The motivation would have been in order to provide a fade just outside the perimeter of the virtual image to smooth the combined image (Flaks par 0049). Response to Arguments Applicant’s arguments with respect to claims 1, 7, and new claim 14 have been considered but are not persuasive. Applicant argues that “Lang does not vary the brightness of any AR images that represent virtual content such as a surgical tool representation”. Examiner respectfully disagrees, with citations at the rejections paragraphs above. As such, the rejections of independent claims 1, 7, and 14 are either maintained or newly applied, as are the rejections of their dependent claims. Conclusion Any inquiry concerning this communication or earlier communications from the examiner should be directed to MARK EDWARDS whose telephone number is (571)270-7731. The examiner can normally be reached on Mon-Fri 9a-5p EST. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Matthew Eason can be reached on 571-272-7772. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of an application may be obtained from the Patent Application Information Retrieval (PAIR) system. Status information for published applications may be obtained from either Private PAIR or Public PAIR. Status information for unpublished applications is available through Private PAIR only. For more information about the PAIR system, see http://pair-direct.uspto.gov. Should you have questions on access to the Private PAIR system, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative or access to the automated information system, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /MARK EDWARDS/Primary Examiner, Art Unit 2624
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Prosecution Timeline

Jun 06, 2025
Application Filed
Jan 29, 2026
Non-Final Rejection mailed — §103, §112
Apr 29, 2026
Response Filed
May 11, 2026
Final Rejection mailed — §103, §112
Aug 11, 2026
Request for Continued Examination
Aug 13, 2026
Response after Non-Final Action
Aug 19, 2026
Non-Final Rejection mailed — §103, §112 (current)

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3-4
Expected OA Rounds
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90%
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1y 11m (~7m remaining)
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