Technology area: Medical Devices & Mechanical Engineering
4 pending office actions • 1 art units • 3 examiners • 0 of 4 (0%) have an AI response strategy ready • 14 patents granted in the last 365 days
Activision Publishing Inc. has 4 pending office actions in Medical Devices & Mechanical Engineering. The matters involve 3 distinct examiners and 1 art unit. THOMAS, ERIC M is the busiest examiner, with 2 pending matters.
The common art-unit setting provides a shared procedural context, while the examiner distribution requires differentiated prosecution planning. THOMAS, ERIC M handles 2 pending matters, making that examiner the principal concentration in the profile. Counsel should compare positions across the records while tailoring responses to the separate examiner assignments.
Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.
| Bucket | Cases |
|---|---|
| §101 only | 1 (25%) |
| §101 + other | 1 (25%) |
| §103 only | 1 (25%) |
| Multi-statute (no §101) | 1 (25%) |
How the docket's pending cases split across USPTO tech-center bands.
Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.
| Examiner | Apps on this docket | Allow rate | Interview lift |
|---|---|---|---|
| THOMAS, ERIC M | 2 | 69.9% | +14.7% |
| MYHR, JUSTIN L | 1 | 63.8% | +28.1% |
| BODENDORF, ANDREW | 1 | 29.6% | +36.2% |
Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 3 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18963250 | Methods and Systems for Dynamically Selecting and Modifying Digital Assets Within Game Elements of a Multiplayer Video Game | THOMAS, ERIC M | — |
| 18794105 | Systems and Methods for Dynamically Generating and Modulating Music Based on Gaming Events, Player Profiles and/or Player Reactions | THOMAS, ERIC M | — |
| 18528239 | Computer-Implemented Methods for Optimized Generation and Selection of Level of Detail Assets for Rendering During Gameplay | BODENDORF, ANDREW | — |
Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 4 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18963250 | Methods and Systems for Dynamically Selecting and Modifying Digital Assets Within Game Elements of a Multiplayer Video Game | THOMAS, ERIC M | — |
| 18794105 | Systems and Methods for Dynamically Generating and Modulating Music Based on Gaming Events, Player Profiles and/or Player Reactions | THOMAS, ERIC M | — |
| 18733574 | Systems and Methods for Controlling Camera Perspectives, Movements, and Displays of Video Game Gameplay | MYHR, JUSTIN L | — |
| 18528239 | Computer-Implemented Methods for Optimized Generation and Selection of Level of Detail Assets for Rendering During Gameplay | BODENDORF, ANDREW | — |
| Art Unit | Apps |
|---|---|
| 3715 | 4 |
| App # | Title | Examiner | Art Unit | Statutes | Status | Due in | AI | Filed |
|---|---|---|---|---|---|---|---|---|
| 18963250 | Methods and Systems for Dynamically Selecting and Modifying Digital Assets Within Game Elements of a Multiplayer Video Game | THOMAS, ERIC M | 3715 | §101§103DP | Non-Final OA | — | Pending | Nov 27, 2024 |
| 18794105 | Systems and Methods for Dynamically Generating and Modulating Music Based on Gaming Events, Player Profiles and/or Player Reactions | THOMAS, ERIC M | 3715 | §101 | Final Rejection | — | Pending | Aug 05, 2024 |
| 18733574 | Systems and Methods for Controlling Camera Perspectives, Movements, and Displays of Video Game Gameplay | MYHR, JUSTIN L | 3715 | §103 | Final Rejection | — | Pending | Jun 04, 2024 |
| 18528239 | Computer-Implemented Methods for Optimized Generation and Selection of Level of Detail Assets for Rendering During Gameplay | BODENDORF, ANDREW | 3715 | §102§103§112 | Non-Final OA | — | Pending | Dec 04, 2023 |
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Start Free TrialActivision Publishing Inc. has 4 pending office actions as of October 2026, spread across 1 art units and 3 examiners.
Eric M Thomas has the most, with 2 of Activision Publishing Inc.'s pending office actions.
Mostly Medical Devices & Mechanical Engineering (USPTO Tech Center 3700), based on where its pending office actions are examined.