Prosecution Insights
Last updated: May 29, 2026

Aristocrat Technologies Australia Pty Limited

16 pending office actions • 2 art units • 8 examiners • 0 of 16 (0%) have an AI response strategy ready • 107 patents granted in the last 365 days

Portfolio Summary

16
Total Pending OAs
11
Non-Final OAs
5
Final Rejections
0
Advisory / Quayle

Response Deadline Pressure

Based on the USPTO statutory response window for each pending office action. 16 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.

8
Overdue
1
Due this week
7
Due this month
0
Due in next 60 days
0
Due later

Deadline Fire Line

Every pending office action with a known statutory deadline, placed on a days-until-due axis. Dots left of Today are overdue; the further right, the more runway. Cases that share a deadline window stack vertically. 16 of the docket's apps have a known mailing date.

-30dToday30d60d90d120d
Overdue (8)Due ≤ 7 days (1)Due ≤ 30 days (7)

Case Difficulty Mix

Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.

7
Hard (44%)
8
Medium (50%)
1
Easy (6%)
0
Unknown (0%)

Rejection Statute Mix

BucketCases
§101 only7 (44%)
§103 only4 (25%)
§102 only4 (25%)
§112 only1 (6%)

Industry Mix

How the docket's pending cases split across USPTO tech-center bands.

0
Life Sciences
0% of docket
0
Information Tech
0% of docket
1
Communications
6% of docket
0
Semiconductors
0% of docket
15
Mechanical / Eng
94% of docket
0
Business / Other
0% of docket

Time-on-OA Estimate

Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.

160 h
Manual time on pending OAs
32 h
Time saved (low, 20%)
56 h
Time saved (mid, 35%)
1.4 wks
FTE-weeks freed (mid)

Top Examiners on this docket

ExaminerApps on this docketAllow rateInterview lift
HSU, RYAN 6 56.8% +18.7%
RENWICK, REGINALD A 4 70.8% +9.4%
LANEAU, RONALD 1 88.2% +9.8%
WILLIAMS, ROSS A 1 61.9% +17.4%
YOO, JASSON H 1 61.9% +33.1%
RICHER, AARON M 1 51.3% +21.4%
PINHEIRO, JASON PAUL 1 63.6% +31.9%
GARNER, WERNER G 1 59.7% +24.7%

Quick Wins (1)

Cases in front of an examiner with an allow rate of 80%+ where the difficulty is Easy or Medium. The top 1 ordered by deadline are shown.

App #TitleExaminerDue in
18670359 GAMING MACHINES AND METHOD FOR DISPLAYING BACKGROUNDS ON MULTIPLE GAMING MACHINES LANEAU, RONALD 26d

Hard Cases (7)

Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 7 ordered by deadline are shown.

App #TitleExaminerDue in
18428947 Gaming Systems with Overlay Prize Symbols Overlaying Moving Underlying Prize Award Symbols HSU, RYAN 43d overdue
17674667 GAMING SYSTEM HSU, RYAN 30d overdue
18423197 Gaming Device with Feature Game Upgrade in Additional Windows and Additional Game Play Characteristics HSU, RYAN 13d
18099768 Method of Gaming, a Gaming System and a Game Controller Having Moveable Symbols at Increasing Display Positions with Different Appearances HSU, RYAN 16d
18225469 Electronic Gaming Machine Having Spinning Reels with Dynamically Allocated Symbol Stacks HSU, RYAN 19d
18623800 SYSTEMS AND METHODS FOR CROSS-GAME PROGRESSIVE JACKPOT DETERMINATION BASED UPON WAGER AMOUNT WILLIAMS, ROSS A 21d
17584242 ELECTRONIC GAMING DEVICE WITH SKILL-BASED INTERACTION MECHANISM AFTER RNG-BASED OUTCOME DETERMINATION PINHEIRO, JASON PAUL 27d

Interview Candidates (11)

Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 8 ordered by deadline are shown.

App #TitleExaminerDue in
17344140 Methods and Systems for Awarding a Jackpot GARNER, WERNER G 156d overdue
18428947 Gaming Systems with Overlay Prize Symbols Overlaying Moving Underlying Prize Award Symbols HSU, RYAN 43d overdue
18430417 GAMING DEVICE WITH QUALIFIER SYMBOL LINKED GAME EVENTS AND METHODS OF PERFORMING THE SAME HSU, RYAN 42d overdue
18419403 GAMING OPERATIONS AND GAMING DEVICE FOR TRACKING MULTIPLE AND PERSISTENT AWARD CATEGORIES DURING GAME INSTANCES YOO, JASSON H 42d overdue
17674667 GAMING SYSTEM HSU, RYAN 30d overdue
17957958 VISUALIZATION SYSTEM FOR CREATING A MIXED REALITY GAMING ENVIRONMENT RICHER, AARON M 5d
18423197 Gaming Device with Feature Game Upgrade in Additional Windows and Additional Game Play Characteristics HSU, RYAN 13d
18099768 Method of Gaming, a Gaming System and a Game Controller Having Moveable Symbols at Increasing Display Positions with Different Appearances HSU, RYAN 16d

Top Art Units

Art UnitApps
3715 15
2617 1

Pending Office Actions

App #TitleExaminerArt UnitStatutesStatusDue inAIFiled
18752245 Gaming Machine and Method for Providing a Feature Game RENWICK, REGINALD A 3715 §103 Non-Final OA 20d Pending Jun 24, 2024
18670359 GAMING MACHINES AND METHOD FOR DISPLAYING BACKGROUNDS ON MULTIPLE GAMING MACHINES LANEAU, RONALD 3715 §102 Non-Final OA 26d Pending May 21, 2024
18640901 GAMING SYSTEM WITH CREDIT PRESERVATION MANAGEMENT RENWICK, REGINALD A 3715 §103 Non-Final OA 10d overdue Pending Apr 19, 2024
18623800 SYSTEMS AND METHODS FOR CROSS-GAME PROGRESSIVE JACKPOT DETERMINATION BASED UPON WAGER AMOUNT WILLIAMS, ROSS A 3715 §101 Non-Final OA 21d Pending Apr 01, 2024
18602682 GAMING SYSTEM WITH SYMBOL-DRIVEN APPROACH TO RANDOMLY-SELECTED TRIGGER VALUE FOR FEATURE RENWICK, REGINALD A 3715 §103 Non-Final OA 17d overdue Pending Mar 12, 2024
18430417 GAMING DEVICE WITH QUALIFIER SYMBOL LINKED GAME EVENTS AND METHODS OF PERFORMING THE SAME HSU, RYAN 3715 §102 Non-Final OA 42d overdue Pending Feb 01, 2024
18428947 Gaming Systems with Overlay Prize Symbols Overlaying Moving Underlying Prize Award Symbols HSU, RYAN 3715 §101 Non-Final OA 43d overdue Pending Jan 31, 2024
18423197 Gaming Device with Feature Game Upgrade in Additional Windows and Additional Game Play Characteristics HSU, RYAN 3715 §101 Final Rejection 13d Pending Jan 25, 2024
18419403 GAMING OPERATIONS AND GAMING DEVICE FOR TRACKING MULTIPLE AND PERSISTENT AWARD CATEGORIES DURING GAME INSTANCES YOO, JASSON H 3715 §112 Non-Final OA 42d overdue Pending Jan 22, 2024
18493406 ARTICULATING HINGE ASSEMBLY FOR USE WITH A GAMING MACHINE CABINET RENWICK, REGINALD A 3715 §102 Non-Final OA 10d overdue Pending Oct 24, 2023
18225469 Electronic Gaming Machine Having Spinning Reels with Dynamically Allocated Symbol Stacks HSU, RYAN 3715 §101 Final Rejection 19d Pending Jul 24, 2023
18099768 Method of Gaming, a Gaming System and a Game Controller Having Moveable Symbols at Increasing Display Positions with Different Appearances HSU, RYAN 3715 §101 Non-Final OA 16d Pending Jan 20, 2023
17957958 VISUALIZATION SYSTEM FOR CREATING A MIXED REALITY GAMING ENVIRONMENT RICHER, AARON M 2617 §103 Non-Final OA 5d Pending Sep 30, 2022
17674667 GAMING SYSTEM HSU, RYAN 3715 §101 Final Rejection 30d overdue Pending Feb 17, 2022
17584242 ELECTRONIC GAMING DEVICE WITH SKILL-BASED INTERACTION MECHANISM AFTER RNG-BASED OUTCOME DETERMINATION PINHEIRO, JASON PAUL 3715 §101 Final Rejection 27d Pending Jan 25, 2022
17344140 Methods and Systems for Awarding a Jackpot GARNER, WERNER G 3715 §102 Final Rejection 156d overdue Pending Jun 10, 2021

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