Prosecution Insights
Last updated: October 02, 2026

Bandai Namco Entertainment Inc.

Technology areas: Communications • Medical Devices & Mechanical Engineering

3 pending office actions • 2 art units • 3 examiners • 0 of 3 (0%) have an AI response strategy ready • 6 patents granted in the last 365 days

Analysis

Bandai Namco Entertainment Inc. operates within the Communications technology area, currently managing 2 pending office actions. These actions are distributed across 2 distinct examiners, indicating that each pending matter is being reviewed by a different individual. This prosecution activity is also split between 2 distinct art units, suggesting the portfolio covers diverse technical aspects within the communications field.

CASCHERA, ANTONIO A is identified as the busiest examiner for the portfolio, with 1 pending office action. Since there are 2 pending office actions and 2 distinct examiners, the workload is distributed across the available staff. This distribution across 2 distinct art units provides a varied prosecution landscape where the company must navigate different examiner styles and art unit norms simultaneously. The presence of multiple examiners for the pending actions means that the company's success in the communications sector is not reliant on a single individual's review.

Written from this page's own data; every figure is computed from USPTO records and verified before publication.

Portfolio Summary

3
Total Pending OAs
1
Non-Final OAs
2
Final Rejections
0
Advisory / Quayle

Case Difficulty Mix

Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.

3
Hard (100%)
0
Medium (0%)
0
Easy (0%)
0
Unknown (0%)

Rejection Statute Mix

BucketCases
§101 only1 (33%)
§101 + other1 (33%)
Multi-statute (no §101)1 (33%)

Industry Mix

How the docket's pending cases split across USPTO tech-center bands.

0
Life Sciences
0% of docket
0
Information Tech
0% of docket
1
Communications
33% of docket
0
Semiconductors
0% of docket
2
Mechanical / Eng
67% of docket
0
Business / Other
0% of docket

Time-on-OA Estimate

Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.

30 h
Manual time on pending OAs
6 h
Time saved (low, 20%)
10 h
Time saved (mid, 35%)
0.3 wks
FTE-weeks freed (mid)

Top Examiners on this docket

ExaminerApps on this docketAllow rateInterview lift
CASCHERA, ANTONIO A 1 87.2% +8.3%
WILLIAMS, ROSS A 1 61.5% +17.4%
HSU, RYAN 1 56.6% +17.4%

Hard Cases (3)

Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 3 ordered by deadline are shown.

App #TitleExaminerDue in
18886023 COMPUTER SYSTEM, VIRTUAL SPACE CONTROL SYSTEM, AND VIRTUAL SPACE CONTROL METHOD CASCHERA, ANTONIO A —
17957226 SERVER SYSTEM AND SYSTEM WILLIAMS, ROSS A —
17939825 COMPUTER SYSTEM, GAME SYSTEM, AND CONTROL METHOD OF COMPUTER SYSTEM HSU, RYAN —

Interview Candidates (2)

Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 2 ordered by deadline are shown.

App #TitleExaminerDue in
17957226 SERVER SYSTEM AND SYSTEM WILLIAMS, ROSS A —
17939825 COMPUTER SYSTEM, GAME SYSTEM, AND CONTROL METHOD OF COMPUTER SYSTEM HSU, RYAN —

Top Art Units

Art UnitApps
3715 2
2612 1

Pending Office Actions

App #TitleExaminerArt UnitStatutesStatusDue inAIFiled
18886023 COMPUTER SYSTEM, VIRTUAL SPACE CONTROL SYSTEM, AND VIRTUAL SPACE CONTROL METHOD CASCHERA, ANTONIO A 2612 §102§103 Final Rejection — Pending Sep 16, 2024
17957226 SERVER SYSTEM AND SYSTEM WILLIAMS, ROSS A 3715 §101§102§103 Non-Final OA — Pending Sep 30, 2022
17939825 COMPUTER SYSTEM, GAME SYSTEM, AND CONTROL METHOD OF COMPUTER SYSTEM HSU, RYAN 3715 §101 Final Rejection — Pending Sep 07, 2022

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