Technology areas: Communications • Medical Devices & Mechanical Engineering
3 pending office actions • 2 art units • 3 examiners • 0 of 3 (0%) have an AI response strategy ready • 6 patents granted in the last 365 days
Bandai Namco Entertainment Inc. operates within the Communications technology area, currently managing 2 pending office actions. These actions are distributed across 2 distinct examiners, indicating that each pending matter is being reviewed by a different individual. This prosecution activity is also split between 2 distinct art units, suggesting the portfolio covers diverse technical aspects within the communications field.
CASCHERA, ANTONIO A is identified as the busiest examiner for the portfolio, with 1 pending office action. Since there are 2 pending office actions and 2 distinct examiners, the workload is distributed across the available staff. This distribution across 2 distinct art units provides a varied prosecution landscape where the company must navigate different examiner styles and art unit norms simultaneously. The presence of multiple examiners for the pending actions means that the company's success in the communications sector is not reliant on a single individual's review.
Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.
| Bucket | Cases |
|---|---|
| §101 only | 1 (33%) |
| §101 + other | 1 (33%) |
| Multi-statute (no §101) | 1 (33%) |
How the docket's pending cases split across USPTO tech-center bands.
Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.
| Examiner | Apps on this docket | Allow rate | Interview lift |
|---|---|---|---|
| CASCHERA, ANTONIO A | 1 | 87.2% | +8.3% |
| WILLIAMS, ROSS A | 1 | 61.5% | +17.4% |
| HSU, RYAN | 1 | 56.6% | +17.4% |
Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 3 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18886023 | COMPUTER SYSTEM, VIRTUAL SPACE CONTROL SYSTEM, AND VIRTUAL SPACE CONTROL METHOD | CASCHERA, ANTONIO A | — |
| 17957226 | SERVER SYSTEM AND SYSTEM | WILLIAMS, ROSS A | — |
| 17939825 | COMPUTER SYSTEM, GAME SYSTEM, AND CONTROL METHOD OF COMPUTER SYSTEM | HSU, RYAN | — |
Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 2 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 17957226 | SERVER SYSTEM AND SYSTEM | WILLIAMS, ROSS A | — |
| 17939825 | COMPUTER SYSTEM, GAME SYSTEM, AND CONTROL METHOD OF COMPUTER SYSTEM | HSU, RYAN | — |
| Art Unit | Apps |
|---|---|
| 3715 | 2 |
| 2612 | 1 |
| App # | Title | Examiner | Art Unit | Statutes | Status | Due in | AI | Filed |
|---|---|---|---|---|---|---|---|---|
| 18886023 | COMPUTER SYSTEM, VIRTUAL SPACE CONTROL SYSTEM, AND VIRTUAL SPACE CONTROL METHOD | CASCHERA, ANTONIO A | 2612 | §102§103 | Final Rejection | — | Pending | Sep 16, 2024 |
| 17957226 | SERVER SYSTEM AND SYSTEM | WILLIAMS, ROSS A | 3715 | §101§102§103 | Non-Final OA | — | Pending | Sep 30, 2022 |
| 17939825 | COMPUTER SYSTEM, GAME SYSTEM, AND CONTROL METHOD OF COMPUTER SYSTEM | HSU, RYAN | 3715 | §101 | Final Rejection | — | Pending | Sep 07, 2022 |
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