Technology areas: Semiconductors, Circuits & Optics • Medical Devices & Mechanical Engineering
6 pending office actions • 3 art units • 5 examiners • 0 of 6 (0%) have an AI response strategy ready • 6 patents granted in the last 365 days
Interactive Games LLC currently has 6 pending office actions in the Medical Devices & Mechanical Engineering technology area. These actions are distributed among 5 distinct examiners, which indicates that most matters are being reviewed by different individuals. The portfolio is also spread across 3 distinct art units, suggesting that the company's applications fall into a few specific technical niches within the broader mechanical engineering field. This concentration in 3 units may allow for some consistency in the administrative procedures encountered during prosecution.
The busiest examiner for the portfolio is LE, THIEN MINH, who is handling 2 pending office actions. This examiner's influence is notable as they oversee a significant portion of the 6 pending office actions. The remaining actions are handled by the other 5 distinct examiners, ensuring that the portfolio's outcomes are not entirely reliant on a single person. Practitioners should monitor the 3 distinct art units for any trends in examination, while paying close attention to the specific requirements of LE, THIEN MINH across their 2 assigned matters.
Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.
| Bucket | Cases |
|---|---|
| §101 only | 1 (17%) |
| §101 + other | 3 (50%) |
| §103 only | 1 (17%) |
| Double-patenting only | 1 (17%) |
How the docket's pending cases split across USPTO tech-center bands.
Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.
| Examiner | Apps on this docket | Allow rate | Interview lift |
|---|---|---|---|
| LE, THIEN MINH | 2 | 88.1% | +8.1% |
| SITTNER, MATTHEW T | 1 | 57.9% | +56.1% |
| MCCLELLAN, JAMES S | 1 | 79.0% | +13.7% |
| RENWICK, REGINALD A | 1 | 70.1% | +9.3% |
| LEICHLITER, CHASE E | 1 | 64.6% | +22.3% |
Cases in front of an examiner with an allow rate of 80%+ where the difficulty is Easy or Medium. The top 1 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 19274118 | SYSTEMS AND METHODS FOR PROVIDING ACCESS TO WIRELESS GAMING DEVICES | LE, THIEN MINH | — |
Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 4 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 19274135 | GAME ACCESS DEVICE WITH TIME VARYING SIGNAL | LE, THIEN MINH | — |
| 19271461 | METHOD AND APPARATUS FOR ADVERTISING ON A MOBILE GAMING DEVICE | SITTNER, MATTHEW T | — |
| 19018339 | ZONE DEPENDENT PAYOUT PERCENTAGE | MCCLELLAN, JAMES S | — |
| 18958026 | SYSTEM AND METHOD FOR WIRELESS GAMING SYSTEM WITH ALERTS | LEICHLITER, CHASE E | — |
Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 3 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 19271461 | METHOD AND APPARATUS FOR ADVERTISING ON A MOBILE GAMING DEVICE | SITTNER, MATTHEW T | — |
| 19018339 | ZONE DEPENDENT PAYOUT PERCENTAGE | MCCLELLAN, JAMES S | — |
| 18958026 | SYSTEM AND METHOD FOR WIRELESS GAMING SYSTEM WITH ALERTS | LEICHLITER, CHASE E | — |
| Art Unit | Apps |
|---|---|
| 3715 | 3 |
| 2876 | 2 |
| 3629 | 1 |
| App # | Title | Examiner | Art Unit | Statutes | Status | Due in | AI | Filed |
|---|---|---|---|---|---|---|---|---|
| 19274135 | GAME ACCESS DEVICE WITH TIME VARYING SIGNAL | LE, THIEN MINH | 2876 | §101 | Non-Final OA | — | Pending | Jul 18, 2025 |
| 19274118 | SYSTEMS AND METHODS FOR PROVIDING ACCESS TO WIRELESS GAMING DEVICES | LE, THIEN MINH | 2876 | DP | Non-Final OA | — | Pending | Jul 18, 2025 |
| 19271461 | METHOD AND APPARATUS FOR ADVERTISING ON A MOBILE GAMING DEVICE | SITTNER, MATTHEW T | 3629 | §101§103 | Final Rejection | — | Pending | Jul 16, 2025 |
| 19018339 | ZONE DEPENDENT PAYOUT PERCENTAGE | MCCLELLAN, JAMES S | 3715 | §101§103Other | Non-Final OA | — | Pending | Jan 13, 2025 |
| 18965665 | MULTI-PROCESS COMMUNICATION REGARDING GAMING INFORMATION | RENWICK, REGINALD A | 3715 | §103 | Non-Final OA | — | Pending | Dec 02, 2024 |
| 18958026 | SYSTEM AND METHOD FOR WIRELESS GAMING SYSTEM WITH ALERTS | LEICHLITER, CHASE E | 3715 | §101§102 | Non-Final OA | — | Pending | Nov 25, 2024 |
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Start Free TrialInteractive Games LLC has 6 pending office actions as of October 2026, spread across 3 art units and 5 examiners.
Thien Minh Le has the most, with 2 of Interactive Games LLC's pending office actions.
Mostly Medical Devices & Mechanical Engineering (USPTO Tech Center 3700), based on where its pending office actions are examined.