10 pending office actions • 1 art units • 5 examiners • 0 of 10 (0%) have an AI response strategy ready • 9 patents granted in the last 365 days
Based on the USPTO statutory response window for each pending office action. 1 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.
Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.
| Bucket | Cases |
|---|---|
| §101 only | 3 (30%) |
| §101 + other | 4 (40%) |
| §102 only | 1 (10%) |
| Double-patenting only | 2 (20%) |
How the docket's pending cases split across USPTO tech-center bands.
Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.
| Examiner | Apps on this docket | Allow rate | Interview lift |
|---|---|---|---|
| YEN, JASON TAHAI | 4 | 77.0% | +23.6% |
| THOMAS, ERIC M | 3 | 70.1% | +14.2% |
| ROWLAND, STEVE | 1 | 77.8% | +17.6% |
| LIDDLE, JAY TRENT | 1 | 57.8% | +22.9% |
| LANEAU, RONALD | 1 | 88.1% | +9.9% |
Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 7 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18525557 | METHOD AND SYSTEM FOR PROVIDING AN EVENT SPACE ASSOCIATED WITH A PRIMARY VIRTUAL SPACE | YEN, JASON TAHAI | 45d overdue |
| 18987558 | FACILITATING USERS TO COMPLETE ACTIVE GAME ACTIONS | THOMAS, ERIC M | — |
| 18960186 | UNLOCKING GAME CONTENT FOR USERS BASED ON AFFILIATION SIZE | THOMAS, ERIC M | — |
| 18917092 | SYSTEM AND METHOD FOR PROVIDING A QUEST FROM A PROBABILITY ITEM BUNDLE IN AN ONLINE GAME | LANEAU, RONALD | — |
| 18917204 | EVENT-BASED CURRENCY | YEN, JASON TAHAI | — |
| 18621632 | UNLOCKING GAME CONTENT BASED ON AMOUNTS OF COLLABORATIVE GAMEPLAY | THOMAS, ERIC M | — |
| 18482204 | FACILITATING EVENT IMPLEMENTATION IN AN ONLINE GAME | YEN, JASON TAHAI | — |
Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 8 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18525557 | METHOD AND SYSTEM FOR PROVIDING AN EVENT SPACE ASSOCIATED WITH A PRIMARY VIRTUAL SPACE | YEN, JASON TAHAI | 45d overdue |
| 18987558 | FACILITATING USERS TO COMPLETE ACTIVE GAME ACTIONS | THOMAS, ERIC M | — |
| 18962298 | DYNAMIC ITEM OBTAIN RATE BASED ON PLAYER PROGRESSION, ACTION, AND OTHER IN-GAME BEHAVIOR | YEN, JASON TAHAI | — |
| 18960393 | SYSTEM AND METHOD FOR PROVIDING IN-GAME PRICING RELATIVE TO PLAYER STATISTICS | ROWLAND, STEVE | — |
| 18960186 | UNLOCKING GAME CONTENT FOR USERS BASED ON AFFILIATION SIZE | THOMAS, ERIC M | — |
| 18960334 | PHYSICS ENGINE USING DEPTH INFORMATION | LIDDLE, JAY TRENT | — |
| 18917204 | EVENT-BASED CURRENCY | YEN, JASON TAHAI | — |
| 18621632 | UNLOCKING GAME CONTENT BASED ON AMOUNTS OF COLLABORATIVE GAMEPLAY | THOMAS, ERIC M | — |
| Art Unit | Apps |
|---|---|
| 3715 | 4 |
| App # | Title | Examiner | Art Unit | Statutes | Status | Due in | AI | Filed |
|---|---|---|---|---|---|---|---|---|
| 18987558 | FACILITATING USERS TO COMPLETE ACTIVE GAME ACTIONS | THOMAS, ERIC M | — | §101§103Other | Non-Final OA | — | Pending | Dec 19, 2024 |
| 18962298 | DYNAMIC ITEM OBTAIN RATE BASED ON PLAYER PROGRESSION, ACTION, AND OTHER IN-GAME BEHAVIOR | YEN, JASON TAHAI | — | §102 | Non-Final OA | — | Pending | Nov 27, 2024 |
| 18960393 | SYSTEM AND METHOD FOR PROVIDING IN-GAME PRICING RELATIVE TO PLAYER STATISTICS | ROWLAND, STEVE | 3715 | DP | Non-Final OA | — | Pending | Nov 26, 2024 |
| 18960186 | UNLOCKING GAME CONTENT FOR USERS BASED ON AFFILIATION SIZE | THOMAS, ERIC M | — | §101§103 | Non-Final OA | — | Pending | Nov 26, 2024 |
| 18960334 | PHYSICS ENGINE USING DEPTH INFORMATION | LIDDLE, JAY TRENT | — | DP | Non-Final OA | — | Pending | Nov 26, 2024 |
| 18917092 | SYSTEM AND METHOD FOR PROVIDING A QUEST FROM A PROBABILITY ITEM BUNDLE IN AN ONLINE GAME | LANEAU, RONALD | — | §101 | Non-Final OA | — | Pending | Oct 16, 2024 |
| 18917204 | EVENT-BASED CURRENCY | YEN, JASON TAHAI | — | §101Other | Non-Final OA | — | Pending | Oct 16, 2024 |
| 18621632 | UNLOCKING GAME CONTENT BASED ON AMOUNTS OF COLLABORATIVE GAMEPLAY | THOMAS, ERIC M | 3715 | §101§102Other | Non-Final OA | — | Pending | Mar 29, 2024 |
| 18525557 | METHOD AND SYSTEM FOR PROVIDING AN EVENT SPACE ASSOCIATED WITH A PRIMARY VIRTUAL SPACE | YEN, JASON TAHAI | 3715 | §101 | Final Rejection | 45d overdue | Pending | Nov 30, 2023 |
| 18482204 | FACILITATING EVENT IMPLEMENTATION IN AN ONLINE GAME | YEN, JASON TAHAI | 3715 | §101§103Other | Final Rejection | — | Pending | Oct 06, 2023 |
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