Technology areas: Transportation, E-Commerce & Mechanical Systems • Medical Devices & Mechanical Engineering
5 pending office actions • 2 art units • 5 examiners • 0 of 5 (0%) have an AI response strategy ready • 8 patents granted in the last 365 days
Konami Digital Entertainment Co., Ltd. has 5 pending office actions in the Medical Devices & Mechanical Engineering technology area. While the actions are spread across 5 distinct examiners, they are all concentrated within 1 distinct art unit. This suggests that while the technical focus is very narrow, the patent office has assigned the cases to multiple different reviewers.
Each of the 5 distinct examiners is handling exactly 1 pending action. Myhr, Justin L is listed as the busiest examiner, with 1 pending action currently under review. This distribution means that the 5 pending office actions will be subject to five different subjective interpretations, even though they all fall within the same art unit.
The concentration in 1 distinct art unit is a key feature for practitioners to consider. Although there are 5 distinct examiners, the shared art unit means that the same set of prior art and examination guidelines will likely apply to all 5 pending actions. However, the lack of examiner overlap, with Myhr and four others each holding 1 action, prevents a unified negotiation with a single individual.
The strategy for Konami should involve a deep dive into the standards of the 1 distinct art unit. While the 5 distinct examiners may have different preferences, they are all bound by the same art unit precedents. Practitioners should monitor all 5 pending office actions for consistency in rejections and use successful arguments from one case to inform the others.
Based on the USPTO statutory response window for each pending office action. 1 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.
Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.
| Bucket | Cases |
|---|---|
| §101 + other | 3 (60%) |
| §103 only | 1 (20%) |
| §102 only | 1 (20%) |
How the docket's pending cases split across USPTO tech-center bands.
Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.
| Examiner | Apps on this docket | Allow rate | Interview lift |
|---|---|---|---|
| MISIASZEK, MICHAEL | 1 | 55.7% | +15.3% |
| MYHR, JUSTIN L | 1 | 63.8% | +28.1% |
| HENRY, THOMAS HAYNES | 1 | 51.8% | +35.6% |
| THOMAS, ERIC M | 1 | 69.9% | +14.7% |
| YEN, JASON TAHAI | 1 | 76.9% | +23.7% |
Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 3 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18626510 | STORAGE MEDIUM, GAME SYSTEM USED IN SAME, AND CONTROL METHOD | THOMAS, ERIC M | 44d overdue |
| 19379990 | SYSTEM, METHOD, AND NON-TRANSITORY STORAGE MEDIUM | MISIASZEK, MICHAEL | — |
| 19010818 | GAME SYSTEM, AND GAME PROGRAM AND CONTROL METHOD FOR GAME SYSTEM | MYHR, JUSTIN L | — |
Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 5 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18626510 | STORAGE MEDIUM, GAME SYSTEM USED IN SAME, AND CONTROL METHOD | THOMAS, ERIC M | 44d overdue |
| 19379990 | SYSTEM, METHOD, AND NON-TRANSITORY STORAGE MEDIUM | MISIASZEK, MICHAEL | — |
| 19010818 | GAME SYSTEM, AND GAME PROGRAM AND CONTROL METHOD FOR GAME SYSTEM | MYHR, JUSTIN L | — |
| 18809781 | GAME SYSTEM, STORAGE MEDIUM USED THEREIN, AND CONTROL METHOD | HENRY, THOMAS HAYNES | — |
| 18519843 | CONTROL SYSTEM, INFORMATION PROCESSING METHOD, AND RECORDING MEDIUM | YEN, JASON TAHAI | — |
| Art Unit | Apps |
|---|---|
| 3715 | 4 |
| 3688 | 1 |
| App # | Title | Examiner | Art Unit | Statutes | Status | Due in | AI | Filed |
|---|---|---|---|---|---|---|---|---|
| 19379990 | SYSTEM, METHOD, AND NON-TRANSITORY STORAGE MEDIUM | MISIASZEK, MICHAEL | 3688 | §101§102§103§112 | Non-Final OA | — | Pending | Nov 05, 2025 |
| 19010818 | GAME SYSTEM, AND GAME PROGRAM AND CONTROL METHOD FOR GAME SYSTEM | MYHR, JUSTIN L | 3715 | §101§102 | Non-Final OA | — | Pending | Jan 06, 2025 |
| 18809781 | GAME SYSTEM, STORAGE MEDIUM USED THEREIN, AND CONTROL METHOD | HENRY, THOMAS HAYNES | 3715 | §102 | Final Rejection | — | Pending | Aug 20, 2024 |
| 18626510 | STORAGE MEDIUM, GAME SYSTEM USED IN SAME, AND CONTROL METHOD | THOMAS, ERIC M | 3715 | §101§102 | Final Rejection | 44d overdue | Pending | Apr 04, 2024 |
| 18519843 | CONTROL SYSTEM, INFORMATION PROCESSING METHOD, AND RECORDING MEDIUM | YEN, JASON TAHAI | 3715 | §103 | Final Rejection | — | Pending | Nov 27, 2023 |
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Start Free TrialKonami Digital Entertainment Co., Ltd. has 5 pending office actions as of October 2026, spread across 2 art units and 5 examiners.
Michael Misiaszek has the most, with 1 of Konami Digital Entertainment Co., Ltd.'s pending office actions.
Mostly Medical Devices & Mechanical Engineering (USPTO Tech Center 3700), based on where its pending office actions are examined.