Prosecution Insights
Last updated: May 29, 2026

Sierra Artificial Neural Networks

6 pending office actions • 1 art units • 5 examiners • 0 of 6 (0%) have an AI response strategy ready • 3 patents granted in the last 365 days

Portfolio Summary

6
Total Pending OAs
5
Non-Final OAs
1
Final Rejections
0
Advisory / Quayle

Response Deadline Pressure

Based on the USPTO statutory response window for each pending office action. 6 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.

6
Overdue
0
Due this week
0
Due this month
0
Due in next 60 days
0
Due later

Deadline Fire Line

Every pending office action with a known statutory deadline, placed on a days-until-due axis. Dots left of Today are overdue; the further right, the more runway. Cases that share a deadline window stack vertically. 6 of the docket's apps have a known mailing date.

-30dToday30d60d90d120d
Overdue (6)

Case Difficulty Mix

Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.

1
Hard (17%)
4
Medium (67%)
1
Easy (17%)
0
Unknown (0%)

Rejection Statute Mix

BucketCases
§101 only1 (17%)
§103 only2 (33%)
§102 only2 (33%)
§112 only1 (17%)

Industry Mix

How the docket's pending cases split across USPTO tech-center bands.

0
Life Sciences
0% of docket
0
Information Tech
0% of docket
0
Communications
0% of docket
0
Semiconductors
0% of docket
6
Mechanical / Eng
100% of docket
0
Business / Other
0% of docket

Time-on-OA Estimate

Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.

60 h
Manual time on pending OAs
12 h
Time saved (low, 20%)
21 h
Time saved (mid, 35%)
0.5 wks
FTE-weeks freed (mid)

Top Examiners on this docket

ExaminerApps on this docketAllow rateInterview lift
MYHR, JUSTIN L 2 63.7% +29.1%
PANDYA, SUNIT 1 65.6% +28.0%
IANNUZZI, PETER J 1 67.8% +14.4%
HSU, RYAN 1 56.8% +18.7%
MOSSER, ROBERT E 1 46.1% +10.9%

Hard Cases (1)

Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 1 ordered by deadline are shown.

App #TitleExaminerDue in
18354592 SYSTEMS AND METHODS FOR SLOT MACHINE GAME DEVELOPMENT UTILIZING ARTIFICIAL INTELLIGENCE GAME MATH DESIGN SYSTEMS MOSSER, ROBERT E 84d overdue

Interview Candidates (6)

Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 6 ordered by deadline are shown.

App #TitleExaminerDue in
19068989 SYSTEMS AND METHODS FOR ARTIFICIAL INTELLIGENCE DRIVEN CASINO-STYLE GAME ANALYSIS MYHR, JUSTIN L 142d overdue
18354592 SYSTEMS AND METHODS FOR SLOT MACHINE GAME DEVELOPMENT UTILIZING ARTIFICIAL INTELLIGENCE GAME MATH DESIGN SYSTEMS MOSSER, ROBERT E 84d overdue
18354596 SYSTEMS AND METHODS FOR SLOT MACHINE GAME DEVELOPMENT UTILIZING ARTIFICIAL INTELLIGENCE QUALITY ASSURANCE GAME DESIGN SYSTEMS HSU, RYAN 77d overdue
19246383 SYSTEMS AND METHODS FOR ARTIFICIAL INTELLIGENCE DRIVEN CASINO-STYLE GAME ANALYSIS USING MANUAL UPDATING OF MODEL PARAMETERS PANDYA, SUNIT 15d overdue
19082037 SYSTEMS AND METHODS FOR GAME DEVELOPMENT UTILIZING ANIMATION-BASED ARTIFICIAL INTELLIGENCE GAME DESIGN SYSTEMS MYHR, JUSTIN L 11d overdue
19082033 SYSTEMS AND METHODS FOR GAME DEVELOPMENT UTILIZING SPECIALIZED ARTIFICIAL INTELLIGENCE GAME DESIGN SYSTEMS IANNUZZI, PETER J 9d overdue

Top Art Units

Art UnitApps
3715 6

Pending Office Actions

App #TitleExaminerArt UnitStatutesStatusDue inAIFiled
19246383 SYSTEMS AND METHODS FOR ARTIFICIAL INTELLIGENCE DRIVEN CASINO-STYLE GAME ANALYSIS USING MANUAL UPDATING OF MODEL PARAMETERS PANDYA, SUNIT 3715 §102 Non-Final OA 15d overdue Pending Jun 23, 2025
19082033 SYSTEMS AND METHODS FOR GAME DEVELOPMENT UTILIZING SPECIALIZED ARTIFICIAL INTELLIGENCE GAME DESIGN SYSTEMS IANNUZZI, PETER J 3715 §102 Non-Final OA 9d overdue Pending Mar 17, 2025
19082037 SYSTEMS AND METHODS FOR GAME DEVELOPMENT UTILIZING ANIMATION-BASED ARTIFICIAL INTELLIGENCE GAME DESIGN SYSTEMS MYHR, JUSTIN L 3715 §103 Final Rejection 11d overdue Pending Mar 17, 2025
19068989 SYSTEMS AND METHODS FOR ARTIFICIAL INTELLIGENCE DRIVEN CASINO-STYLE GAME ANALYSIS MYHR, JUSTIN L 3715 §103 Non-Final OA 142d overdue Pending Mar 03, 2025
18354596 SYSTEMS AND METHODS FOR SLOT MACHINE GAME DEVELOPMENT UTILIZING ARTIFICIAL INTELLIGENCE QUALITY ASSURANCE GAME DESIGN SYSTEMS HSU, RYAN 3715 §112 Non-Final OA 77d overdue Pending Jul 18, 2023
18354592 SYSTEMS AND METHODS FOR SLOT MACHINE GAME DEVELOPMENT UTILIZING ARTIFICIAL INTELLIGENCE GAME MATH DESIGN SYSTEMS MOSSER, ROBERT E 3715 §101 Non-Final OA 84d overdue Pending Jul 18, 2023

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