Technology areas: Communications • Medical Devices & Mechanical Engineering
5 pending office actions • 2 art units • 5 examiners • 0 of 5 (0%) have an AI response strategy ready • 2 patents granted in the last 365 days
Square Enix Co., Ltd. has 5 pending office actions in Medical Devices & Mechanical Engineering. Those matters are distributed among 5 examiners and 2 art units, showing examiner diversity alongside some art-unit concentration.
LUO, ZHEN-ZHONG NMN is the busiest examiner, with 1 pending matter. Because no examiner accounts for more than 1 matter in the supplied data, prosecution planning should address several examiner relationships rather than rely on one dominant contact.
Based on the USPTO statutory response window for each pending office action. 3 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.
Every pending office action with a known statutory deadline, placed on a days-until-due axis. Dots left of Today are overdue; the further right, the more runway. Cases that share a deadline window stack vertically. 3 of the docket's apps have a known mailing date.
Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.
| Bucket | Cases |
|---|---|
| §101 only | 1 (20%) |
| §101 + other | 1 (20%) |
| §103 only | 1 (20%) |
| Multi-statute (no §101) | 2 (40%) |
How the docket's pending cases split across USPTO tech-center bands.
Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.
| Examiner | Apps on this docket | Allow rate | Interview lift |
|---|---|---|---|
| LUO, ZHEN-ZHONG NMN | 1 | — | — |
| GRANT, MICHAEL CHRISTOPHER | 1 | 22.0% | +7.1% |
| MCCULLOCH JR, WILLIAM H | 1 | 54.3% | +33.4% |
| HYLINSKI, STEVEN J | 1 | 75.3% | +17.4% |
| BECKER, TYLER JUSTIN | 1 | 75.9% | +12.7% |
Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 4 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18503095 | COMPUTER-READABLE RECORDING MEDIUM, COMPUTER APPARATUS AND METHOD | HYLINSKI, STEVEN J | 49d overdue |
| 18620726 | NON-TRANSITORY COMPUTER-READABLE MEDIUM AND VIDEO GAME PROCESSING SYSTEM | MCCULLOCH JR, WILLIAM H | 44d overdue |
| 18740357 | GAME SYSTEM AND NON-TRANSITORY COMPUTER-READABLE MEDIUM INCLUDING VIDEO GAME PROCESSING PROGRAM | GRANT, MICHAEL CHRISTOPHER | 62d |
| 18970273 | NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM, AND GAME SYSTEM | LUO, ZHEN-ZHONG NMN | — |
Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 3 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18503095 | COMPUTER-READABLE RECORDING MEDIUM, COMPUTER APPARATUS AND METHOD | HYLINSKI, STEVEN J | 49d overdue |
| 18620726 | NON-TRANSITORY COMPUTER-READABLE MEDIUM AND VIDEO GAME PROCESSING SYSTEM | MCCULLOCH JR, WILLIAM H | 44d overdue |
| 18456002 | MODEL LEARNING SYSTEM, MODEL LEARNING METHOD, A NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM, AN ANIMATION GENERATION SYSTEM, AND AN ANIMATION GENERATION METHOD | BECKER, TYLER JUSTIN | — |
| Art Unit | Apps |
|---|---|
| 3715 | 4 |
| 2657 | 1 |
| App # | Title | Examiner | Art Unit | Statutes | Status | Due in | AI | Filed |
|---|---|---|---|---|---|---|---|---|
| 18970273 | NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM, AND GAME SYSTEM | LUO, ZHEN-ZHONG NMN | 3715 | §103§112 | Non-Final OA | — | Pending | Dec 05, 2024 |
| 18740357 | GAME SYSTEM AND NON-TRANSITORY COMPUTER-READABLE MEDIUM INCLUDING VIDEO GAME PROCESSING PROGRAM | GRANT, MICHAEL CHRISTOPHER | 3715 | §101 | Non-Final OA | 62d | Pending | Jun 11, 2024 |
| 18620726 | NON-TRANSITORY COMPUTER-READABLE MEDIUM AND VIDEO GAME PROCESSING SYSTEM | MCCULLOCH JR, WILLIAM H | 3715 | §101§102 | Non-Final OA | 44d overdue | Pending | Mar 28, 2024 |
| 18503095 | COMPUTER-READABLE RECORDING MEDIUM, COMPUTER APPARATUS AND METHOD | HYLINSKI, STEVEN J | 3715 | §102§103 | Non-Final OA | 49d overdue | Pending | Nov 06, 2023 |
| 18456002 | MODEL LEARNING SYSTEM, MODEL LEARNING METHOD, A NON-TRANSITORY COMPUTER-READABLE RECORDING MEDIUM, AN ANIMATION GENERATION SYSTEM, AND AN ANIMATION GENERATION METHOD | BECKER, TYLER JUSTIN | 2657 | §103 | Non-Final OA | — | Pending | Aug 25, 2023 |
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Start Free TrialSquare Enix Co., Ltd. has 5 pending office actions as of October 2026, spread across 2 art units and 5 examiners.
Zhen-Zhong Nmn Luo has the most, with 1 of Square Enix Co., Ltd.'s pending office actions.
Mostly Medical Devices & Mechanical Engineering (USPTO Tech Center 3700), based on where its pending office actions are examined.