DETAILED ACTION
Notice of Pre-AIA or AIA Status
The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA .
Response to Amendment / Arguments
Applicant’s amendments to the independent claims have been considered. In response, the examiner is not persuaded that the amendments overcome the prior art of record. Some of the amendments were broadening. And the added “determining” step in claim 1, is taught by Bradski (see Figs. 65-70, which refer to the “agent” game/virtual world that can be shared or played with multiple users. One user has the ability to move in the world and enter/go behind buildings, as shown in the figures, which would obstruct the view of said user from another. This is the added “determining” step. The new claims are also taught by Bradski; please see this official action for details.
To Applicant’s arguments, Bradski teaches multi-user interactive environments. This would teach “both” the target and counterpart device (and perhaps even more than two devices), as mapped in the prior office action and taught by Bradski. Bradski, e.g. Fig. 17, or even Fig. 1 – there are five potential user devices 12 illustrated. Moreover, Applicant’s arguments are respectfully incorrect (Bradski does teach multiple users engaging and tracking their activity), but with respect, Applicant also does not point to where in Bradski it teaches that, perhaps, only one user can be tracked at a time, or use the system. Applicant also has not specifically addressed or refuted the examiner’s mapping or combination of references.
And, Applicant’s arguments that a reference does not teach what it was not applied to teach is ineffective or irrelevant (i.e. arguing, at page 11, that Bradski does not teach transparency claim features, which is irrelevant as the examiner applied Avery for that feature).
Accordingly, the 103 rejections are maintained. Please see remainder of this official action for details.
Non-Statutory Double Patenting
The nonstatutory double patenting rejection is based on a judicially created doctrine grounded in public policy (a policy reflected in the statute) so as to prevent the unjustified or improper timewise extension of the “right to exclude” granted by a patent and to prevent possible harassment by multiple assignees. A nonstatutory double patenting rejection is appropriate where the conflicting claims are not identical, but at least one examined application claim is not patentably distinct from the reference claim(s) because the examined application claim is either anticipated by, or would have been obvious over, the reference claim(s). See, e.g., In re Berg, 140 F.3d 1428, 46 USPQ2d 1226 (Fed. Cir. 1998); In re Goodman, 11 F.3d 1046, 29 USPQ2d 2010 (Fed. Cir. 1993); In re Longi, 759 F.2d 887, 225 USPQ 645 (Fed. Cir. 1985); In re Van Ornum, 686 F.2d 937, 214 USPQ 761 (CCPA 1982); In re Vogel, 422 F.2d 438, 164 USPQ 619 (CCPA 1970); In re Thorington, 418 F.2d 528, 163 USPQ 644 (CCPA 1969).
A timely filed terminal disclaimer in compliance with 37 CFR 1.321(c) or 1.321(d) may be used to overcome an actual or provisional rejection based on nonstatutory double patenting provided the reference application or patent either is shown to be commonly owned with the examined application, or claims an invention made as a result of activities undertaken within the scope of a joint research agreement. See MPEP § 717.02 for applications subject to examination under the first inventor to file provisions of the AIA as explained in MPEP § 2159. See MPEP § 2146 et seq. for applications not subject to examination under the first inventor to file provisions of the AIA . A terminal disclaimer must be signed in compliance with 37 CFR 1.321(b).
The filing of a terminal disclaimer by itself is not a complete reply to a nonstatutory double patenting (NSDP) rejection. A complete reply requires that the terminal disclaimer be accompanied by a reply requesting reconsideration of the prior Office action. Even where the NSDP rejection is provisional the reply must be complete. See MPEP § 804, subsection I.B.1. For a reply to a non-final Office action, see 37 CFR 1.111(a). For a reply to final Office action, see 37 CFR 1.113(c). A request for reconsideration while not provided for in 37 CFR 1.113(c) may be filed after final for consideration. See MPEP §§ 706.07(e) and 714.13.
The USPTO Internet website contains terminal disclaimer forms which may be used. Please visit www.uspto.gov/patent/patents-forms. The actual filing date of the application in which the form is filed determines what form (e.g., PTO/SB/25, PTO/SB/26, PTO/AIA /25, or PTO/AIA /26) should be used. A web-based eTerminal Disclaimer may be filled out completely online using web-screens. An eTerminal Disclaimer that meets all requirements is auto-processed and approved immediately upon submission. For more information about eTerminal Disclaimers, refer to www.uspto.gov/patents/apply/applying-online/eterminal-disclaimer.
Claims 21-27, 29-34, 36-41, 44 and 47 are rejected on the ground of nonstatutory double patenting as being unpatentable over claims 1-6, 8-12, 14-18 of U.S. Patent No. 11,651,562 in view of U.S. Patent App. Pub. No. 2019/0094981 (“Bradski”). Although the claims at issue are not identical, they are not patentably distinct from each other because the claims of the instant application contain language that is broader than (see independent claims), or language that is substantially identical/the same as (see dependent claims) claims of the issued patent, per the correspondence table below. Dependent claims that share the same claim features are grouped together.
U.S. App. Serial No. 18/141,866
U.S. Patent No. 11,651,562
21. A method for enabling communication in a virtual world system implemented by a server comprising memory and at least one processor, the method comprising:
detecting presence in the virtual world system of a target user device and a counterpart user device connected to the server via a wireless network;
sending a notification to the counterpart user device informing about the presence of the target user device in the virtual world system;
determining relevant portions of 3D structure data of an object corresponding to relevant portions of solid physical matter and stored in a persistent virtual world system based on a tracked location of the target user device, a tracked location of the counterpart user device, and a determination as to which portions of the solid physical matter obstruct a view between the tracked location of the counterpart user device and the tracked location of the target user device;
adding transparency to the determined relevant portions of the 3D structure data, thereby making the notification perceptible to the counterpart user device,
wherein the notification is in the form of an augmented virtual replica a target user that is visible within a field of view of a user of the counterpart user device through the object corresponding to the 3D structure data to which the transparency has been added;
detecting one or more forms of interaction by the counterpart user device with the virtual replica of the target user in the virtual world system; and
opening up a communication channel between the counterpart user device and the target user device responsive to the detected one or more forms of interaction.
1. A method for enabling communication in a virtual world system implemented by a server comprising memory and at least one processor, the method comprising:
generating a marker of a target user that is associated with the target user and presented in the virtual world system;
detecting presence in the virtual world system of a target user device and a counterpart user device connected to the server via a wireless network;
sending a notification to the counterpart user device informing about the presence of the target user device in the virtual world system based on a set of rules,
[See Bradski, Figs. 65-70, which show users (counterpart and targe device) navigating virtual worlds, with buildings or virtual structures by which view of one user/avatar can be obstructed]
wherein the notification sent to the counterpart user device is made perceptible by virtually adding transparency to 3D structure data in the virtual world system, and
wherein the notification is in the form of a highlighted version of the marker of the target user that is visible within a field of view of a user of the counterpart user device through an object corresponding to the 3D structure data to which the transparency has been added;
receiving one or more forms of interaction from the counterpart user device on the marker of the target user in the virtual world system;
opening up a communication channel between the counterpart user device and the target user device responsive to the one or more received forms of interaction; and
receiving and directing communications between the counterpart user device and the target user device via the communication channel.
Re: virtual replicas (as opposed to markers), Bradski teaches it is known to have user virtual replicas when users are interacting (see Figs. 66-67 and related descriptions). Modifying claim 1, in view of Bradski, such that the marker is a virtual replica, would have been obvious to one of ordinary skill, motivated to make use of known virtual and visual means of user interaction.
Claim 22
Claim 1 (see last receiving step above)
Claims 23, 32, 39
Claims 2, 11, 17
Claims 24, 33, 40
Claims 3, 12, 18
Claim 25
Claim 4
Claim 26
Claim 5
Claim 27
Claim 6
Claim 29
Claim 8
Claim 30
Claim 9
Claim 31 (system embodiment of claim 21)
Claim 10 (system embodiment of claim 1)
Claim 34
Claim 12
Claim 36
Claim 14
Claim 37 (computer readable media embodiment of claim 21)
Claim 15
Claim 38
Claim 16 (computer readable media embodiment of claim 1)
Claims 41, 44, 47
Claim 1 in view of Bradski, para. 952, voice cues to control avatar (virtual replica)
Claims 42, 43, 45, 46, 48 and 49 are rejected on the ground of nonstatutory double patenting as being unpatentable over claim 1 in view of Bradski, and further in view of U.S. Patent App. Pub. No. 2019/0043239 (“Goel”), per the correspondence table below.
U.S. App. Serial No. 18/141,866
U.S. Patent No. 11,651,562
Claims 42, 45, 48
Claim 1 in view of Bradski, and Goel (para. 16) (see also discussion in 103 rejection)
Claims 43, 46, 49
Claim 1 in view of Bradski, Goel, para. 51-54 (see also discussion in 103 rejection)
Claim Rejections - 35 USC § 103
The following is a quotation of 35 U.S.C. 103 which forms the basis for all obviousness rejections set forth in this Office action:
A patent for a claimed invention may not be obtained, notwithstanding that the claimed invention is not identically disclosed as set forth in section 102, if the differences between the claimed invention and the prior art are such that the claimed invention as a whole would have been obvious before the effective filing date of the claimed invention to a person having ordinary skill in the art to which the claimed invention pertains. Patentability shall not be negated by the manner in which the invention was made.
Claim(s) 21-27, 29-34, 36-41, 44, 47 and 54-56 are rejected under 35 U.S.C. 103 as being unpatentable over Bradski (U.S. Patent App. Pub. No. 2019/0094981 A1) in view of Avery, B., Sandor, C., & Thomas, B. H. (2009, March). Improving spatial perception for augmented reality x-ray vision. In 2009 IEEE Virtual Reality Conference (pp. 79-82). IEEE (“Avery”).
Regarding claim 21:
Bradski teaches: a method for enabling communication in a virtual world system (para. 17, methods for facilitating virtual and/or augmented reality interaction for one or more users, in a system such as that of Fig. 1: 10 AR (augmented reality) system) implemented by a server (Fig. 1: 11, servers) comprising memory and at least one processor (para. 170, the servers include memory for storing programs to be executed by processors), the method comprising:
detecting presence in the virtual world system of a target user device and a counterpart user device connected to the server( see para 172, user devices 12 (one user device corresponding to a target device, and a second to a counterpart device) can communicate with each other and/or the server) via a wireless network (para. 173, via wireless network connections. See also para. 181);
sending a notification to the counterpart user device (e.g. para. 1365, 1397, 1531, the system can send notifications to users (i.e. a counterpart user device) in the virtual world system) informing about the presence of the target user device in the virtual world system (see e.g. Figs. 66-68, these are examples of users (i.e. target and counterpart device) engaged in virtual reality world system game. These images show example of notifications informing of presence of another user (see for example Fig. 68: 6836, notifying counterpart user device (Agent 006) that target user device (Agent 009) is in the area). Please note that Bradski teaches many different virtual environments, not just these three figures)…
wherein the notification is in the form of an augmented virtual replica of a target user that is visible within a field of view of a user of the counterpart user device… (Bradski, e.g. paras. 947, 1260, teaches that it is known to augment virtual or augmented reality objects to draw attention to said object. Bradski also gives non-limited examples of highlighting, such as highlighting around an agent 006 character in the above-described games to indicate the players/users’ status (see paras. 963 and 971 and Figs. 66-68). Here, the agent game character corresponds to “virtual replica of a target user”. Non-limiting examples of virtual replicas of users: Fig. 66: 6618, 6622; Fig. 67: 6718, 6750).
Modifying Bradski, in view of same, such to highlight a virtual replica of a target user that is visible within a field of view, all of which are taught by Bradski, is all of taught and suggested by Bradski, and would have been obvious and predictable to one of ordinary skill in the art as of the effective filing date of the claimed invention. See MPEP §2143(A));
detecting one or more forms of interaction by the counterpart user device with the virtual replica of the target user in the virtual world system (see Fig. 67: 6736, if agent 006 (counterpart user device’s virtual replica) decided to interact with agent 009 (target device’s virtual replica), agent 006 can interact by selecting yes) (alternatively, one or more forms of interaction are taught simply by the users playing the game via their respective virtual replicas); and
opening up a communication channel between the counterpart user device and the target user device responsive to the detected one or more forms of interaction (see Figs. 66-68 and related description. Communication channel is open in Fig. 67 if assistance is required),
determining relevant portions of 3D structure data of an object corresponding to relevant portions of solid physical matter and stored in a persistent virtual world system based on a tracked location of the target user device, a tracked location of the counterpart user device, and a determination as to which portions of the solid physical matter obstruct a view between the tracked location of the counterpart user device and the tracked location of the target user device (Bradski, users can navigate virtual worlds, which can include many objects that correspond to relevant portions of solid physical matter, such as virtual buildings (see paras. 176-77, 949). Referring to Figs. 65-70, the “Agent” virtual world system as referenced above, different users can engage in this virtual world, as also mapped above. The above determining step is taught by, as multiple users are being tracked in this virtual world, a view can be obstructed between a counterpart and target user device, i.e. one of the two devices (avatars representing them), can go into a building and the view obstructed. See for example, Fig. 67 below:
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In the example of Fig. 67 of Bradski, one of the Applicant’s claimed counterpart or target device can be behind one of the buildings displayed in this virtual environment, or inside, and therefore view is blocked).
However, Bradski does not teach:
adding transparency to the determined relevant portion of the 3D structure data, thereby making the notification perceptible to the counterpart user device,
wherein the notification is in the form of an augmented… that is visible within a field of view of a user of the counterpart user device through the object corresponding to the 3D structure data to which the transparency has been added. Consider the following.
In analogous art, Avery teaches that augmented reality x-ray vision is known, which allows users to see through walls (i.e. 3D structure data) in order to view occluded objects and locations (Abstract). As expressly taught by Avery, “The edge overlay visualization provides depth cues to make hidden objects appear to be behind walls, rather than floating in front of them.” (Abstract and Fig. 1). This corresponds to a teaching of virtually adding transparency to 3D structure data in the virtual world system (i.e. part of a building or built structure, for example), such that the notification (as taught by Bradski and mapped above) is visible through an object (i.e. a wall, see Avery, Figs. 1 and 3) corresponding to the 3D data structure to which the transparency has been added (to the 3D building to which transparency has been added). Likewise to Avery, Bradski also teaches 3D models and 3D display (see e.g. Bradski, para. 1500, 1501).
For convenience, here are is Fig. 1 of Avery, reproduced below, which shows adding transparency to the determined relevant portion of the 3D structure data, thereby making the notification (notification mapped in Bradski) perceptible to the counterpart user device. Here, the transparency is added to the brick wall (3D structure data) of Avery’s virtual world.
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Accordingly, it would have been obvious for one of ordinary skill in the art to have modified the applied reference(-s), in view of same, to have obtained the above, and the results of the modification would have been obvious and predictable to one of ordinary skill in the art as of the effective filing date of the claimed invention. See MPEP §2143(A). That is, to modify Bradski such to include the x-ray vision, as per Avery, to the system of Bradski. One example could be in the game setting of Figs. 65-70, whereby a user is notified that another user is present and behind a wall, or inside a building, in the graphical x-ray manner taught by Avery. The notification, therefore, would be made perceptible using transparency, and based on sending the notification (see Bradski, mapping above re: “sending a notification”. Such as modification is all of taught and suggested by the prior art, as mapped above.
The prior art included each element recited in claim 21, although not necessarily in a single embodiment, with the only difference being between the claimed element and the prior art being the lack of actual combination of certain elements in a single prior art embodiment, as described above.
One of ordinary skill in the art could have combined the elements as claimed by known methods, and in that combination, each element merely performs the same function as it does separately. One of ordinary skill in the art would have also recognized that the results of the combination were predictable as of the effective filing date of the claimed invention.
Regarding claim 22:
It would have been obvious for one of ordinary skill in the art to have further modified the applied reference(-s), in view of same, to have obtained: the method of claim 21, wherein the communication channel enables communication that is perceptible through the object, and the results of the modification would have been obvious and predictable to one of ordinary skill in the art as of the effective filing date of the claimed invention. See MPEP §2143(A).
See above mapping to claim 21. Modifying the applied references, such that the communication channel (e.g. sending and displaying message between users, Bradski, e.g. paras. 963, 1354, 1546) is perceptible through the object (via x-ray rendering as taught by Avery; see Abstract, Figs. 1 and 3), is all of taught and suggested by the prior art, and would have been obvious and predictable to one of ordinary skill.
One of ordinary skill in the art could have combined the elements as claimed by known methods, and in that combination, each element merely performs the same function as it does separately. One of ordinary skill in the art would have also recognized that the results of the combination were predictable as of the effective filing date of the claimed invention.
Regarding claim 23:
It would have been obvious for one of ordinary skill in the art to have further modified the applied reference(-s), in view of same, to have obtained: the method of claim 21, further comprising generating an interactive virtual shape generated from the virtual replica of the target user, and the results of the modification would have been obvious and predictable to one of ordinary skill in the art as of the effective filing date of the claimed invention. See MPEP §2143(A).
Bradski the following interactive virtual shapes: (1) a highlighted outline of an object (see para. 963, which teaches visually-presented highlighting around the agent 006 character); and (2) icons positioned on top of objects (see Fig. 95A, which illustrates a highlighted plus sign on the right top portion of the “Sublime” sign. The plus + sign is an interactive virtual shape). Modifying the applied references, such that the interactive virtual shape is generated from the virtual replica (i.e. avatar or game character) of the target user (i.e. outline the virtual replica, or place an icon above the virtual replica to indicate that metadata or other data of the target user is available, per para. 1510), is all of taught and suggested by the prior art, and would have been obvious and predictable to one of ordinary skill.
The prior art included each element recited in claim 23, although not necessarily in a single embodiment, with the only difference being between the claimed element and the prior art being the lack of actual combination of certain elements in a single prior art embodiment, as described above.
One of ordinary skill in the art could have combined the elements as claimed by known methods, and in that combination, each element merely performs the same function as it does separately. One of ordinary skill in the art would have also recognized that the results of the combination were predictable as of the effective filing date of the claimed invention.
Regarding claim 24:
Bradski teaches: the method of claim 23, further comprising, during communications between the user of the counterpart user device and the target user: retrieving, by the server (Fig. 1: 11 server; also mapped in claim 21), sensor data associated with facial expressions or body language of the users (para. 716-717, system can obtain facial expression image sensor data. See also para. 547, inward facing camera (image sensor) to obtain facial expression of the user); and updating versions of the virtual replica of the corresponding users based on the sensor data (para. 717, the system can update facial expressions of the avatar (virtual replica) based on discerned user facial expressions).
It would have been obvious for one of ordinary skill in the art, as of the effective filing date of Applicant’s claims, to have further modified the applied reference(-s), in view of same, to have obtained the above, motivated to have a system capable of personalizing user based images using data obtained from said user.
Regarding claim 25:
Bradski teaches: the method of claim 23, further comprising virtually placing the versions of the virtual replicas in spatial proximity to simulate a close-range communication based on the one or more forms of interaction by the counterpart user device with the virtual replica of the target user in the virtual world system or opening up the communication channel (see e.g. paras. 606-607, which teach that avatars of a user can be rendered in a conference room; another example is in para. 1499 (two user avatars rendered in a conference room). Both of these examples are virtually placing avatars (virtual replicas) in spatial proximity (i.e. in a conference room) to simulate close-range communication (as with a meeting or conference) based on the interaction as claimed).
It would have been obvious for one of ordinary skill in the art, as of the effective filing date of Applicant’s claims, to have further modified the applied reference(-s), in view of same, to have obtained the above, motivated to have a system capable of providing users with a variety of interactive virtual settings.
Regarding claim 26:
It would have been obvious for one of ordinary skill in the art to have further modified the applied reference(-s), in view of same, to have obtained: the method of claim 23, wherein the interactive virtual shape is one of a pointer, an icon positioned on top of the target user, or an outline, and the results of the modification would have been obvious and predictable to one of ordinary skill in the art as of the effective filing date of the claimed invention. See MPEP §2143(A).
Bradski the following interactive virtual shapes: (1) a highlighted outline of an object (see para. 963, which teaches visually-presented highlighting around the agent 006 character); and (2) icons positioned on top of objects (see Fig. 95A, which illustrates a highlighted plus sign on the right top portion of the “Sublime” sign. The plus + sign is an interactive virtual shape). Modifying the applied references, such that the interactive virtual shape is one of an icon on top of, or an outline, as per Bradski, (that is highlighted, also taught by Bradski), is all of taught and suggested by the prior art, and would have been obvious and predictable to one of ordinary skill.
The prior art included each element recited in claim 26, although not necessarily in a single embodiment, with the only difference being between the claimed element and the prior art being the lack of actual combination of certain elements in a single prior art embodiment, as described above.
One of ordinary skill in the art could have combined the elements as claimed by known methods, and in that combination, each element merely performs the same function as it does separately. One of ordinary skill in the art would have also recognized that the results of the combination were predictable as of the effective filing date of the claimed invention.
Regarding claim 27:
Bradski teaches: the method of claim 21, wherein augmenting the virtual replica of the target user involves one or more distinctive colors (para. 1260, color changes as visual cues), lighting effects (para. 1260, lighting effects as visual cue), sounds (para. 1483, sound notifications), shapes (para. 1483, shape notification), haptic sensations (para. 184, 866 haptic feedback, or combinations thereof.
It would have been obvious for one of ordinary skill in the art, as of the effective filing date of Applicant’s claims, to have further modified the applied reference(-s), in view of same, to have obtained the above, motivated to have a system capable of providing users with a variety of display communication protocol for notifications, or to attract attention to users.
Alternatively, claim 27 would have been an obvious design choice to one of ordinary skill in the art regarding the design of the notification. Applicant’s specification does not describe any criticality to any one design of notification to Applicant’s invention.
Regarding claim 29:
Bradski teaches: the method of claim 21, wherein opening up the communication channel between the counterpart user device and the target user device responsive to the one or more received forms of interaction comprises: generating and sending an invitation to the target user device; and if the invited target user accepts the invitation, receiving, from the invited target user, an invitation confirmation (See e.g. para. 1488, which teaches an example invitation and confirmation, in the context of a game for users. The generation of a virtual monster character peeking over the cubicle to challenge another user (target user) corresponds to a “virtual invitation to join a game”. If the target user accepts, confirmation is in the form of the target user selecting her own virtual monster, and assigning it to a game battleground) (another example: para. 1502-03, users can be invited to a group meeting, if a user (i.e. target user) accepts, a handshake protocol can be used as invitation confirmation) (another example: paras. 1530-33, which is another example of sending invitation to a target device for communication, and receiving confirmation of acceptance in the form of the system generating communications dialog and rendering a virtual representation of the target user in the FOV of the user who generated the invite).
It would have been obvious for one of ordinary skill in the art, as of the effective filing date of Applicant’s claims, to have further modified the applied reference(-s), in view of same, to have obtained the above, motivated to facilitate multi-user interaction in a system.
Regarding claim 30:
Bradski teaches: the method of claim 21, wherein the communication channel enables communications between human users, artificial reality users (see mapping to claim 1, human and artificial reality users (avatars in the game, for example) are taught), or combinations thereof, through sharing of audio, video, text, hand or facial gestures, or movements (see mapping to claim 1, Figs. 66-68, text, movements and sharing of video (the game) is taught; see also para 1341, facial gestures).
It would have been obvious for one of ordinary skill in the art, as of the effective filing date of Applicant’s claims, to have further modified the applied reference(-s), in view of same, to have obtained the above, motivated to have a system capable of providing users with a variety of interactive communication protocol.
Regarding claim 31: see also claim 21.
Bradski teaches: a system for enabling communication in a virtual world system (Fig. 1: 10 augmented reality system), the system comprising: a server (Fig. 1: 11 server) comprising memory and at least one processor, the memory comprising instructions that, when executed by the at least one processor (para. 170, servers have processors and memory for storing executable program instructions), trigger the at least one processor to.
The instructions correspond to the method of claim 21; the same rationale for rejection applies.
Regarding claim 32: see claim 22.
These claims are similar; the same rationale for rejection applies.
Regarding claim 33: see claim 23.
These claims are similar; the same rationale for rejection applies.
Regarding claim 34: see claims 24 and 25.
Claim 34 is a combination of the features of claims 24 and 25. Modifying the applied references, in view of same, such to have obtained claim 34, is taught and suggested by the prior art, and would have been obvious and predictable to one of ordinary skill in the art as of the effective filing date of the claimed invention. See MPEP §2143(A).
The prior art included each element recited in claim 34, although not necessarily in a single embodiment, with the only difference being between the claimed element and the prior art being the lack of actual combination of certain elements in a single prior art embodiment, as described above.
One of ordinary skill in the art could have combined the elements as claimed by known methods, and in that combination, each element merely performs the same function as it does separately. One of ordinary skill in the art would have also recognized that the results of the combination were predictable as of the effective filing date of the claimed invention.
Regarding claim 36:
Bradski teaches: the system of claim 31, wherein the one or more forms of interaction comprise at least one of looking (para. 1256), pointing (para. 1177), clicking (para. 813), grabbing (para. 1256), pinching (para. 1045) , swiping (para. 1177), interaction through voice (para. 1387 voice commands), interaction through text (para. 180, keyboard input for text interaction), hand or facial gestures (para. 1341 facial gesture) or movements (para. 814, 1177 hand gestures), or combinations thereof.
It would have been obvious for one of ordinary skill in the art, as of the effective filing date of Applicant’s claims, to have further modified the applied reference(-s), in view of same, to have obtained the above, motivated to have a system with wide interactive user capabilities.
Regarding claim 37:
Bradski teaches: the system of claim 31, wherein the communication channel enables group interactions of more than two users (para. 182, the system is capable of supporting a large number of simultaneous users (e.g. millions of users), each interfacing with the same digital world, using some type of user device).
It would have been obvious for one of ordinary skill in the art, as of the effective filing date of Applicant’s claims, to have further modified the applied reference(-s), in view of same, to have obtained the above, motivated to have a system capable of supporting many users interactively.
Regarding claim 38: see also claim 21.
Bradski teaches: one or more non-transitory computer-readable media having stored thereon instructions configured to cause a server computer system comprising memory and at least one processor to perform a method for enabling communication in a virtual world system (see Fig. 1: 10, AR system, 11, server and para. 170, memory storing instructions to cause a processor of a server to perform tasks), comprising the steps of.
The steps of claim 38 correspond to the method of claim 21. The same rationale for rejection applies.
Regarding claim 39: see claim 23.
These claims are similar; the same rationale for rejection applies.
Regarding claim 40: see claim 24.
These claims are similar; the same rationale for rejection applies.
Regarding claim 41:
Bradski teaches: the method of claim 21, wherein communication between the counterpart user device and the target user device comprises simulating expressions of the virtual replica of the target user based on audio or text input from the target user device (para. 952, “Subtle voice cues, hand tracking, and head motion may be sent to the remote avatar. Based on the above information, the avatar may be animated.”; see also para. 1237: For example, in addition to gestures, user interfaces and/or other virtual content (e.g., applications, pages, web sites, etc.), may be rendered in response to voice commands, direct inputs, totems, gaze tracking input, eye tracking input or any other type of user input discussed in detail above).
Modifying the applied references, in view of Bradski such that the avatar/game character (virtual replica) as mapped in claim 21, is controlled via audio input, per Bradski, to control the avatar (see para. 952), would have been obvious to one of ordinary skill as of the effective filing date of Applicant’s claims. Motivation would be to allow for immersive interaction and control with a user and their virtual replica.
Regarding claim 44: see claim 41.
These claims are similar; the same rationale for rejection applies.
Regarding claim 47: see claim 41.
These claims are similar; the same rationale for rejection applies.
Regarding claim 54:
Bradski teaches: the method of claim 21, wherein the determined relevant portions of the 3D structure data to which the transparency is added change as the tracked locations of the target user device or the counterpart user device change (see above mapping to claim 1, and Figs. 65-70, as the users move or progress through the virtual world, the scene dynamically changes. Modifying the applied references, in view of same, such the structure to which transparency is added (per Avery) is changed as the devices/users/avatars location changes, is a result of dynamic interaction with virtual worlds, as per Bradski).
It would have been obvious for one of ordinary skill in the art, as of the effective filing date of Applicant’s claims, to have further modified the applied reference(-s), in view of same, to have obtained the above, motivated to have a system capable of supporting many users interactively and immersive, with engagement.
Regarding claim 55: see claim 54.
These claims are similar; the same rationale for rejection applies.
Regarding claim 56: see claim 54.
These claims are similar; the same rationale for rejection applies.
Claim(s) 42, 43, 45, 46, 48 and 49 are rejected under 35 U.S.C. 103 as being unpatentable over Bradski in view of Avery, and further in view of Goel (U.S. Patent App. Pub. No. 2019/0043239 A1).
Regarding claim 42:
The applied references to claim 41 do not specify the features of claim 42. Consider the following.
In analogous art, Goel teaches: the method of claim 41, wherein simulating the expressions of the virtual replica of the target user based on audio or text input uses at least one artificial intelligence algorithm (para. 16: “Examples disclosed herein modify and/or otherwise control (e.g., generate) one or more audio and/or visual characteristics of an avatar based on a musical input (e.g., input from a musical instrument digital interface (MIDI) protocol/interface) associated with at least one of stored musical data and/or a live musical presentation passed through a model trained utilizing machine learning techniques”)
Modifying the applied references, in view of Goel, such that the simulating of the expressions of virtual replica based on audio or text, per Bradski, includes musical audio data, per a machine learning algorithm, as taught by Goal, would have been obvious and predictable to one of ordinary skill in the art as of the effective filing date of Applicant’s claims. See MPEP 2143(A).
One of ordinary skill in the art could have combined the elements as claimed by known methods, and in that combination, each element merely performs the same function as it does separately. One of ordinary skill in the art would have also recognized that the results of the combination were predictable as of the effective filing date of the claimed invention.
Regarding claim 43:
Goel teaches: the method of claim 42, wherein the at least one artificial intelligence algorithm is trained using a plurality of labelled or unlabeled data sets comprising audio or text input (para. 53 or 54, audio training data, in combination with para. 51, supervised learning, supervised being labelled training data).
It would have been obvious for one of ordinary skill in the art, as of the effective filing date of Applicant’s claims, to have further modified the applied reference(-s), in view of same, to have obtained the above, motivated to make use of known training techniques for machine learning.
Regarding claim 45: see claim 42.
These claims are similar; the same rationale for rejection applies.
Regarding claim 46: see claim 43.
These claims are similar; the same rationale for rejection applies.
Regarding claim 48: see claim 42.
These claims are similar; the same rationale for rejection applies.
Regarding claim 49: see claim 43.
These claims are similar; the same rationale for rejection applies.
Conclusion
Applicant's amendment necessitated the new ground(s) of rejection presented in this Office action. Accordingly, THIS ACTION IS MADE FINAL. See MPEP § 706.07(a). Applicant is reminded of the extension of time policy as set forth in 37 CFR 1.136(a).
A shortened statutory period for reply to this final action is set to expire THREE MONTHS from the mailing date of this action. In the event a first reply is filed within TWO MONTHS of the mailing date of this final action and the advisory action is not mailed until after the end of the THREE-MONTH shortened statutory period, then the shortened statutory period will expire on the date the advisory action is mailed, and any nonprovisional extension fee (37 CFR 1.17(a)) pursuant to 37 CFR 1.136(a) will be calculated from the mailing date of the advisory action. In no event, however, will the statutory period for reply expire later than SIX MONTHS from the mailing date of this final action.
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Sarah Lhymn
Primary Examiner
Art Unit 2613
/Sarah Lhymn/Primary Examiner, Art Unit 2613