DETAILED ACTION
Notice of Pre-AIA or AIA Status
The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA .
Claim Rejections - 35 USC § 103
In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis (i.e., changing from AIA to pre-AIA ) for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status.
The following is a quotation of 35 U.S.C. 103 which forms the basis for all obviousness rejections set forth in this Office action:
A patent for a claimed invention may not be obtained, notwithstanding that the claimed invention is not identically disclosed as set forth in section 102, if the differences between the claimed invention and the prior art are such that the claimed invention as a whole would have been obvious before the effective filing date of the claimed invention to a person having ordinary skill in the art to which the claimed invention pertains. Patentability shall not be negated by the manner in which the invention was made.
Claim(s) 8-12 are rejected under 35 U.S.C. 103 as being unpatentable over Xie et al (with reliance on https://ojs.aaai.org/index.php/AIIDE/article/view/12905/12753) in view of Heifets et al (US 9,373,059), Armstrong (US 2022/0339543), and Brahmandam et al (US 11,928,921).
Re claim 8, Xie discloses a computer system comprising a processor, communication interface, and memory (p. 145, the method of churn prediction operates with data obtained from various games, therefore inherently the devices playing the games utilize a processor, communication interface, and memory) causing the processor to: extract raw user data of a plurality of users of an online video game application (p. 145 describing the games analyzed for churn) from a plurality of sources (p. 145 describing the datasets for each game comprising a large number of full gameplay logs); and append the raw user data and generate a dataset therefrom, the dataset comprising a labeled dataset that includes input sequences and corresponding output labels (p. 146 describing the methodology used to analyze the user data from the games and labeling the dataset in the formulas, see “Cohen’s Kappa,” and p. 148 with labeled datasets in table format).
However, while Xie discloses determining user disengagement (referred to as “churn” by Xie), there is no explicit disclosure of encoding the dataset using natural language processing classifying input and output data using one-hot vectors. Xie is additionally silent on exposing a neural network to the encoded dataset to iteratively train the neural network by comparing a predicted outcome to an actual outcome and based thereon generating an error amount, wherein the error amount is back-propagated to the neural network. Xie does not disclose an additional source of data comprising online resource aggregation profiles of a partner entity that is partnered with an entity that provides the online video game application. Xie also does not disclose a plurality of derived attributes including a duration of gameplay via the online video game application of one or more users of the plurality of users, and using natural language processing to encode the generated dataset.
Heifets teaches a system for applying data to a neural network with one-hot encoding and back-propagation for training against errors (col. 20:40-50 and 28:44 to 29:22). It would have been obvious to train a neural network such as the one implemented by Heifets with one-hot encoding and back-propagation with the datasets from Xie in order to improve the quality of analyzed data by utilizing a neural network that improves data based on determined errors, with one-hot vectors providing an easy to design encoding method that improves performance of the system.
Armstrong teaches a method for training a machine learning model that utilizes different data sources ([0038]). It would have been obvious to implement multiple data sources as taught by Armstrong in addition to the already utilized datasets of Xie in order to provide more data to the neural network, strengthening the quality of data used by the neural network and therefore improving the quality of results.
Brahmandam teaches a machine-learning platform for marketing promotions decision making, wherein natural language processing is used (col. 23:66 to 24:28) in conjunction with using various attributes to determine player churn risk, including total time on device, number of games played, time spent on various games, etc. (30:60 to 31:16). It would have been obvious to utilize natural language processing and including attributes such as duration of gameplay as taught by Brahmandam in order to improve the machine learning model by allowing it to understand natural language and to more accurately predict player churn, enabling the system to pinpoint areas of improvement to improve player retention.
Re claim 9, Xie discloses a plurality of derived attributes including a duration of gameplay (p. 144, “This is defined by observing whether a player played the game at least once between day -14 and day -1. Finally, the last condition takes players who start a 14 consecutive days of inactivity from any days between day 0 and 6 as the churn players”).
Re claim 10, Xie discloses derived attributes including a quantity of instances of gameplay initiated by one or more users of the plurality of users (p. 145, full gameplay logs are considered examples of instances of gameplay initiated by users).
Re claims 11-12, Xie discloses a quantity of resource balance changes of a virtual resource by one or more of the plurality of users or a quantity of resource transactions (p. 146, data includes statistics such as “Last purchase” and “days since last purchase,” therefore the data discloses a change of a balance of virtual resources, as purchases require expenditure of a currency or other resource).
Claim(s) 13-14 is/are rejected under 35 U.S.C. 103 as being unpatentable over Xie, Heifets, Armstrong, and Brahmandam as applied to claim 8 above, and further in view of saylordotorg (with reliance on Using Money to Buy Goods and Services).
Re claims 13-14, see the rejection to claims 11-12. As Xie discloses data that includes data on “Last purchase” and “Days since last purchase” (p. 146), this is considered a teaching of a quantity of real-world resources or resource balance changes stored to respective locations attributed to the users as the Examiner takes Official Notice that it is notoriously well-known and obvious that purchases can be made with currency such as money (i.e. real-world resources), or other resource balances (i.e. credits, in-game currency, or other representations of currency not necessarily directly tied to actual money).
Saylordotorg is relied upon to support the statement of Official Notice, with the article title, “Using Money to Buy Goods and Services” and statement, “The first and most obvious answer is that you can use it to buy something you want: you can take the $100 and purchase some goods and services.”
Response to Arguments
Applicant’s arguments with respect to claim(s) 8-12 have been considered but are moot because the new ground of rejection does not rely on any reference applied in the prior rejection of record for any teaching or matter specifically challenged in the argument.
Applicant's arguments regarding claims 13-14 are additionally moot. As stated in the MPEP § 2144.03 C, “To adequately traverse a finding based on official notice, an applicant must specifically point out the supposed errors in the examiner’s action, which would include stating why the noticed fact is not considered to be common knowledge or well-known in the art. A mere request by the applicant that the examiner provide documentary evidence in support of an officially-noticed fact is not a proper traversal.” Nonetheless, the examiner has supplemented the rejection with a teaching of the concept of currency exchanged for goods and services.
Conclusion
Applicant's amendment necessitated the new ground(s) of rejection presented in this Office action. Accordingly, THIS ACTION IS MADE FINAL. See MPEP § 706.07(a). Applicant is reminded of the extension of time policy as set forth in 37 CFR 1.136(a).
A shortened statutory period for reply to this final action is set to expire THREE MONTHS from the mailing date of this action. In the event a first reply is filed within TWO MONTHS of the mailing date of this final action and the advisory action is not mailed until after the end of the THREE-MONTH shortened statutory period, then the shortened statutory period will expire on the date the advisory action is mailed, and any nonprovisional extension fee (37 CFR 1.17(a)) pursuant to 37 CFR 1.136(a) will be calculated from the mailing date of the advisory action. In no event, however, will the statutory period for reply expire later than SIX MONTHS from the mailing date of this final action.
Any inquiry concerning this communication or earlier communications from the examiner should be directed to Kevin Y Kim whose telephone number is (571)270-3215. The examiner can normally be reached Monday-Friday.
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If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Xuan Thai can be reached at (571) 272-7147. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300.
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/KEVIN Y KIM/Primary Examiner, Art Unit 3715