Prosecution Insights
Last updated: April 19, 2026
Application No. 18/618,782

Generating Position Sequences for Video Game Animation

Non-Final OA §101§102§103
Filed
Mar 27, 2024
Examiner
RENWICK, REGINALD A
Art Unit
3715
Tech Center
3700 — Mechanical Engineering & Manufacturing
Assignee
Electronic Arts Inc.
OA Round
1 (Non-Final)
71%
Grant Probability
Favorable
1-2
OA Rounds
3y 0m
To Grant
80%
With Interview

Examiner Intelligence

Grants 71% — above average
71%
Career Allow Rate
499 granted / 704 resolved
+0.9% vs TC avg
Moderate +9% lift
Without
With
+9.1%
Interview Lift
resolved cases with interview
Typical timeline
3y 0m
Avg Prosecution
41 currently pending
Career history
745
Total Applications
across all art units

Statute-Specific Performance

§101
25.7%
-14.3% vs TC avg
§103
42.4%
+2.4% vs TC avg
§102
23.4%
-16.6% vs TC avg
§112
5.8%
-34.2% vs TC avg
Black line = Tech Center average estimate • Based on career data from 704 resolved cases

Office Action

§101 §102 §103
Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . DETAILED ACTION Claim Rejections - 35 USC § 101 35 U.S.C. 101 reads as follows: Whoever invents or discovers any new and useful process, machine, manufacture, or composition of matter, or any new and useful improvement thereof, may obtain a patent therefor, subject to the conditions and requirements of this title. Claims 8-12 are rejected under 35 U.S.C. 101 because while the claims recite “non-transitory computer readable medium,” the correct language is “non-transitory computer readable storage medium.” Please make changes accordingly. Claim Rejections - 35 USC § 102 The following is a quotation of the appropriate paragraphs of 35 U.S.C. 102 that form the basis for the rejections under this section made in this Office action: A person shall be entitled to a patent unless – (a)(1) the claimed invention was patented, described in a printed publication, or in public use, on sale, or otherwise available to the public before the effective filing date of the claimed invention. Claim(s) 1, 3, 5-9, 11-13, 15, 17, and 19 are rejected under 35 U.S.C. 102(a)(1) as being anticipated by Parr (U.S. PGPUB 2020/0338450). Re claims 1 and 8: Parr discloses a video game animation method, comprising: generating, for each of one or more entities to be animated, a position sequence for use in animating the movement of the entity along one or more paths in a virtual environment (see paragraphs [0052]: a final route, i.e. a position sequence, for NPC objects is created to animate movement of NPCs in a virtual environment), wherein the position sequence defines a position in the virtual environment at each of a plurality of time steps (see paragraph [0052, 0053]: the final route as shown in Fig. 7B, defines positions for the NPCs to travel on over time while in the virtual environment) and wherein generating the position sequence comprises accessing one or more regions of position data, each region of position data comprising position data items for successive positions along a respective one of the one or more paths (see paragraph [0032, 0053-0056]: the node graph of the final route, depicts a plurality of regions consisting of one or more nodes and paths, wherein said region includes a positional start point as depicted in one node, and information for a successive position along the path, as depicted in the next node in the path). Re claim 3 and 9: Parr discloses with respect to the video game animation method of claim 1, wherein each position data item comprises a pixel for each respective coordinate of the coordinates (see Abstract, paragraph [0053-0056]: each node and position along the path corresponds with a specific pixel that has specific coordinates within the virtual environment). Re claim 5: Parr discloses with respect to the video game animation method of claim 1, wherein the position data items comprise first and second position data items having adjacent locations in the region of position data, wherein the first and second position data items correspond to neighboring position along the respective path (see Fig. 7B: a series of nodes along the path are adjacent to one another and are neighboring positions along the path). Re claims 6 and 11: Parr discloses with respect to the video game animation method of claim 1, wherein the one or more regions of position data include: a first region of position data for a first of the one or more paths (see Fig. 7B: a first region can include a first set of nodes, e.g. 4 nodes), and a second region of position data for a second of the one or more paths, wherein the second path is connected to the first path (see Fig, 7B: a second region can include a second set of nodes, e.g. 3 three nodes), wherein generating the position sequence comprises: accessing the first region of position data to retrieve a first group of the position data items corresponding to successive positions along the first path (see Fig. 7B: to create a full path, a first path of a collection of first successive nodes, is created), accessing a connection data item comprising a reference to connection data which specifies a location in the second region of position data (see Fig. 7B: here a linking path, i.e. connection data, between a last node of a first path and a first node of a second path is accessed, wherein such specifies locations of each path), and accessing the second region of position data to retrieve a second group of the position data items corresponding to successive positions along the second path (see Fig. 7B: a second region of a second set of nodes is accessed, after the connection path). Re claim 7 and 12: Parr discloses with respect to the video game animation method of claim 1, further comprising animating one or more flows of vehicle traffic based on the one or more generated position sequences (see paragraph [0003-0006, 0069-0071]: the virtual environment animates vehicles through traffic). Regarding claim 13, claimed subject matter encompasses the same subject matter of claim 6, which was previously rejected above. Re claim 15: Parr discloses with respect to the method of claim 13, wherein each position data item comprises a pixel for each respective coordinate of the coordinates (see Abstract, paragraph [0053-0056]: each node and position along the path corresponds with a specific pixel that has specific coordinates within the virtual environment). Regarding claim 17, the claimed subject matter is encompassed within the subject matter of claim 6, except for stating that the system determines parametric curves for paths. Parr teaches that the determined paths can be splines, i.e. parametric curves (see paragraphs [0056, 0071]). See claim 6 for the rejections of the remaining limitations. Re claim 19: Parr discloses with respect to the system of claim 17, wherein each position data item comprises a pixel for each respective coordinate of the coordinates (see Abstract, paragraph [0053-0056]: each node and position along the path corresponds with a specific pixel that has specific coordinates within the virtual environment). Claim Rejections - 35 USC § 103 The following is a quotation of 35 U.S.C. 103 which forms the basis for all obviousness rejections set forth in this Office action: A patent for a claimed invention may not be obtained, notwithstanding that the claimed invention is not identically disclosed as set forth in section 102, if the differences between the claimed invention and the prior art are such that the claimed invention as a whole would have been obvious before the effective filing date of the claimed invention to a person having ordinary skill in the art to which the claimed invention pertains. Patentability shall not be negated by the manner in which the invention was made. Claim(s) 2, 4, 10, 14, 16, 18, and 20 are rejected under 35 U.S.C. 103 as being unpatentable over Parr in view of Marshall (U.S. PGPUB 2003/0128203). Re claims 2, 14, and 18: Parr fails to disclose with respect to the video game animation method of claim 1, wherein each position data item comprises one or more pixels which encode coordinates of a position along the respective path. However, Marshall like Parr teaches a node graph that is used to create animation paths for virtual objects within a 3d virtual environment (see paragraph [0013-0015]). The node graph further presents a 3d mesh of a terrain wherein the nodes themselves are pixels on the virtual map (see Fig. 1). Thus, because the nodes and pixels are one in the same, the pixel encodes coordinates of their position within the virtual environment, which is also on the respective patch. It would have been obvious to one of ordinary skill in the art at the time the invention was filed, it simply substitute the location of the node graph of Parr for the 3d terrain node graph location of Marshall, as such would have produced the predictable results of storing the node graph within 3d virtual map. Re claims 4, 10, 16, 20: Parr fails to disclose with respect to the system of claim 17, wherein for each path, the successive positions comprise neighboring positions for which the distance along the path is the same. However, Marshall teaches a node graph wherein it appears that the nodes of the node graph is equally spaced (see Fig. 5), wherein each triangle used to create the node graphs are equivalent. While such is not explicitly disclosed within the Specification, it would have been obvious to one of skilled art at the time the invention was filed, to simply substitute the distances between the nodes Parr with distances that dictate that said nodes are equally spaced apart as suggested by Marshall, as such would have produced the predictable results of a node graph with equally spaced nodes. Conclusion Any inquiry concerning this communication or earlier communications from the examiner should be directed to REGINALD A RENWICK whose telephone number is (571)270-1913. The examiner can normally be reached Monday-Friday 11am-7pm. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Kang Hu can be reached at (571)270-1344. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. REGINALD A. RENWICK Primary Examiner Art Unit 3714 /REGINALD A RENWICK/Primary Examiner, Art Unit 3715
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Prosecution Timeline

Mar 27, 2024
Application Filed
Dec 27, 2025
Non-Final Rejection — §101, §102, §103 (current)

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Study what changed to get past this examiner. Based on 5 most recent grants.

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Prosecution Projections

1-2
Expected OA Rounds
71%
Grant Probability
80%
With Interview (+9.1%)
3y 0m
Median Time to Grant
Low
PTA Risk
Based on 704 resolved cases by this examiner. Grant probability derived from career allow rate.

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