Technology area: Medical Devices & Mechanical Engineering
17 pending office actions • 5 art units • 15 examiners • 0 of 17 (0%) have an AI response strategy ready • 43 patents granted in the last 365 days
Electronic Arts Inc. is currently managing 18 pending office actions within the Medical Devices & Mechanical Engineering technology area. These actions are distributed across 5 distinct art units, suggesting that while the volume is high, the technical focus is relatively contained. The portfolio involves 15 distinct examiners, meaning most of the 18 pending office actions are being reviewed by different individuals, providing a broad range of examiner feedback.
GARNER, WERNER G is the busiest examiner, with 2 pending office actions. The presence of 15 distinct examiners across 5 distinct art units indicates that the company often encounters multiple examiners within the same art unit. This environment allows for some comparison of examiner behavior within specific technical groups while managing a large volume of 18 pending office actions. Practitioners should focus on identifying consistent patterns within the 5 distinct art units to help guide the 15 distinct examiners toward favorable outcomes.
Based on the USPTO statutory response window for each pending office action. 10 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.
Every pending office action with a known statutory deadline, placed on a days-until-due axis. Dots left of Today are overdue; the further right, the more runway. Cases that share a deadline window stack vertically. 10 of the docket's apps have a known mailing date.
Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.
| Bucket | Cases |
|---|---|
| §101 only | 1 (6%) |
| §101 + other | 5 (29%) |
| §103 only | 5 (29%) |
| Double-patenting + other | 1 (6%) |
| Multi-statute (no §101) | 5 (29%) |
How the docket's pending cases split across USPTO tech-center bands.
Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.
| Examiner | Apps on this docket | Allow rate | Interview lift |
|---|---|---|---|
| GARNER, WERNER G | 2 | 59.7% | +24.7% |
| WILLIAMS, ROSS A | 2 | 61.5% | +17.4% |
| MCCULLOCH JR, WILLIAM H | 1 | 54.3% | +33.8% |
| HARPER, TRAMAR YONG | 1 | 65.5% | +23.9% |
| HASAN, SYED HAROON | 1 | 81.6% | +15.5% |
| MINKO, DENIS VASILIY | 1 | 68.8% | +16.4% |
| HALL, SHAUNA-KAY N | 1 | 81.1% | +18.5% |
| KIM, KEVIN Y | 1 | 78.2% | +15.9% |
| LI, RAYMOND CHUN LAM | 1 | 100.0% | +0.0% |
| RENWICK, REGINALD A | 1 | 70.3% | +9.8% |
Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 8 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18418155 | PLAYTESTING COVERAGE WITH CURIOSITY DRIVEN REINFORCEMENT LEARNING AGENTS | THOMAS, ERIC M | 71d overdue |
| 18491497 | SYSTEM FOR RENDERING SKIN TONE WITHIN A GAME APPLICATION ENVIRONMENT | HENRY, THOMAS HAYNES | 42d overdue |
| 17929293 | REQUEST DISTRIBUTION SYSTEM | WILLIAMS, ROSS A | 42d overdue |
| 18622043 | VIDEO GAME TESTING AND GAMEPLAY FEEDBACK USING EYE TRACKING | HASAN, SYED HAROON | 28d overdue |
| 18621560 | GAME PLAY MATCHMAKING | GARNER, WERNER G | 4d overdue |
| 18680969 | DETECTING HIGH-SKILLED ENTITIES IN LOW-LEVEL MATCHES IN ONLINE GAMES | HARPER, TRAMAR YONG | 2d overdue |
| 18194425 | PERSONALIZING ANIMATIONS FROM PLAYER PLAYSTYLE | WILLIAMS, ROSS A | 13d |
| 18620514 | SYSTEMS AND METHODS FOR EYE MODELING AND IRIS TEXTURING | LI, RAYMOND CHUN LAM | 75d |
Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 8 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 17929293 | REQUEST DISTRIBUTION SYSTEM | WILLIAMS, ROSS A | 42d overdue |
| 18622043 | VIDEO GAME TESTING AND GAMEPLAY FEEDBACK USING EYE TRACKING | HASAN, SYED HAROON | 28d overdue |
| 18622649 | DYNAMIC INDICATIONS OF NAVIGATION ASSIST IN VIRTUAL INTERACTIVE ENVIRONMENTS | KIM, KEVIN Y | 17d overdue |
| 18621560 | GAME PLAY MATCHMAKING | GARNER, WERNER G | 4d overdue |
| 18680969 | DETECTING HIGH-SKILLED ENTITIES IN LOW-LEVEL MATCHES IN ONLINE GAMES | HARPER, TRAMAR YONG | 2d overdue |
| 18194425 | PERSONALIZING ANIMATIONS FROM PLAYER PLAYSTYLE | WILLIAMS, ROSS A | 13d |
| 18990211 | ROUTE GENERATION SYSTEM WITHIN A VIRTUAL ENVIRONMENT OF A GAME APPLICATION | MCCULLOCH JR, WILLIAM H | — |
| 18622780 | ACCESSIBLE ANIMATION SELECTION AND STYLIZATION IN VIDEO GAMES | MINKO, DENIS VASILIY | — |
| Art Unit | Apps |
|---|---|
| 3715 | 11 |
| 2192 | 2 |
| 2154 | 1 |
| 2612 | 1 |
| 2614 | 1 |
| App # | Title | Examiner | Art Unit | Statutes | Status | Due in | AI | Filed |
|---|---|---|---|---|---|---|---|---|
| 18990211 | ROUTE GENERATION SYSTEM WITHIN A VIRTUAL ENVIRONMENT OF A GAME APPLICATION | MCCULLOCH JR, WILLIAM H | — | §112DP | Non-Final OA | — | Pending | Dec 20, 2024 |
| 18680969 | DETECTING HIGH-SKILLED ENTITIES IN LOW-LEVEL MATCHES IN ONLINE GAMES | HARPER, TRAMAR YONG | 3715 | §101§103 | Final Rejection | 2d overdue | Pending | May 31, 2024 |
| 18622043 | VIDEO GAME TESTING AND GAMEPLAY FEEDBACK USING EYE TRACKING | HASAN, SYED HAROON | 2154 | §103§112 | Final Rejection | 28d overdue | Pending | Mar 29, 2024 |
| 18622780 | ACCESSIBLE ANIMATION SELECTION AND STYLIZATION IN VIDEO GAMES | MINKO, DENIS VASILIY | 2612 | §103 | Final Rejection | — | Pending | Mar 29, 2024 |
| 18621560 | GAME PLAY MATCHMAKING | GARNER, WERNER G | 3715 | §101§103 | Final Rejection | 4d overdue | Pending | Mar 29, 2024 |
| 18621691 | GENERATIVE MODEL FOR CANONICAL AND LOCALIZED GAME CONTENT | HALL, SHAUNA-KAY N | 3715 | §102§103Other | Non-Final OA | — | Pending | Mar 29, 2024 |
| 18622649 | DYNAMIC INDICATIONS OF NAVIGATION ASSIST IN VIRTUAL INTERACTIVE ENVIRONMENTS | KIM, KEVIN Y | 3715 | §103 | Final Rejection | 17d overdue | Pending | Mar 29, 2024 |
| 18620514 | SYSTEMS AND METHODS FOR EYE MODELING AND IRIS TEXTURING | LI, RAYMOND CHUN LAM | 2614 | §103§112 | Non-Final OA | 75d | Pending | Mar 28, 2024 |
| 18618298 | CINEMATIC REPLAY SYSTEM | GARNER, WERNER G | 3715 | §103§112 | Final Rejection | — | Pending | Mar 27, 2024 |
| 18618782 | Generating Position Sequences for Video Game Animation | RENWICK, REGINALD A | 3715 | §103 | Non-Final OA | — | Pending | Mar 27, 2024 |
| 18581164 | Video Game User Interface Testing System | RIVERA, ANIBAL | 2192 | §103 | Final Rejection | — | Pending | Feb 19, 2024 |
| 18423877 | GAME TESTING TECHNIQUES USING MACHINE LEARNING | TRAN, JOSHUA VAN | 2192 | §103 | Non-Final OA | 75d | Pending | Jan 26, 2024 |
| 18418155 | PLAYTESTING COVERAGE WITH CURIOSITY DRIVEN REINFORCEMENT LEARNING AGENTS | THOMAS, ERIC M | 3715 | §101Other | Final Rejection | 71d overdue | Pending | Jan 19, 2024 |
| 18491497 | SYSTEM FOR RENDERING SKIN TONE WITHIN A GAME APPLICATION ENVIRONMENT | HENRY, THOMAS HAYNES | 3715 | §103§112 | Final Rejection | 42d overdue | Pending | Oct 20, 2023 |
| 18194425 | PERSONALIZING ANIMATIONS FROM PLAYER PLAYSTYLE | WILLIAMS, ROSS A | 3715 | §101§103 | Final Rejection | 13d | Pending | Mar 31, 2023 |
| 17929293 | REQUEST DISTRIBUTION SYSTEM | WILLIAMS, ROSS A | 3715 | §101§103 | Final Rejection | 42d overdue | Pending | Sep 01, 2022 |
| 17643106 | PUZZLE VALIDATION USING HEURISTIC EVALUATION | DOSHI, ANKIT B | 3715 | §101§112 | Non-Final OA | — | Pending | Dec 07, 2021 |
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