Prosecution Insights
Last updated: May 29, 2026

Electronic Arts Inc.

18 pending office actions • 7 art units • 17 examiners • 0 of 18 (0%) have an AI response strategy ready • 46 patents granted in the last 365 days

Portfolio Summary

18
Total Pending OAs
16
Non-Final OAs
2
Final Rejections
0
Advisory / Quayle

Response Deadline Pressure

Based on the USPTO statutory response window for each pending office action. 18 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.

12
Overdue
0
Due this week
3
Due this month
1
Due in next 60 days
2
Due later

Deadline Fire Line

Every pending office action with a known statutory deadline, placed on a days-until-due axis. Dots left of Today are overdue; the further right, the more runway. Cases that share a deadline window stack vertically. 18 of the docket's apps have a known mailing date.

-30dToday30d60d90d120d
Overdue (12)Due ≤ 30 days (3)Due ≤ 60 days (1)Due later (2)

Case Difficulty Mix

Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.

1
Hard (6%)
15
Medium (83%)
0
Easy (0%)
2
Unknown (11%)

Rejection Statute Mix

BucketCases
§101 only1 (6%)
§103 only14 (78%)
§102 only1 (6%)
No statute on record2 (11%)

Industry Mix

How the docket's pending cases split across USPTO tech-center bands.

0
Life Sciences
0% of docket
3
Information Tech
17% of docket
4
Communications
22% of docket
0
Semiconductors
0% of docket
11
Mechanical / Eng
61% of docket
0
Business / Other
0% of docket

Time-on-OA Estimate

Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.

180 h
Manual time on pending OAs
36 h
Time saved (low, 20%)
63 h
Time saved (mid, 35%)
1.6 wks
FTE-weeks freed (mid)

Top Examiners on this docket

ExaminerApps on this docketAllow rateInterview lift
WILLIAMS, ROSS A 2 61.9% +17.4%
HARPER, TRAMAR YONG 1 65.0% +23.9%
LI, YANBIN 1
KIM, KEVIN Y 1 78.0% +15.9%
GARNER, WERNER G 1 59.7% +24.7%
NGUYEN, PHONG X 1 74.9% +25.3%
HASAN, SYED HAROON 1 81.7% +15.2%
RENWICK, REGINALD A 1 70.8% +9.4%
YEN, JASON TAHAI 1 76.6% +23.8%
LI, RAYMOND CHUN LAM 1

Quick Wins (1)

Cases in front of an examiner with an allow rate of 80%+ where the difficulty is Easy or Medium. The top 1 ordered by deadline are shown.

App #TitleExaminerDue in
18622043 VIDEO GAME TESTING AND GAMEPLAY FEEDBACK USING EYE TRACKING HASAN, SYED HAROON 28d overdue

Hard Cases (1)

Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 1 ordered by deadline are shown.

App #TitleExaminerDue in
18593619 FACILITATING COMMUNICATION BETWEEN COMPUTING PLATFORMS LEICHLITER, CHASE E 44d overdue

Interview Candidates (8)

Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 8 ordered by deadline are shown.

App #TitleExaminerDue in
17929293 REQUEST DISTRIBUTION SYSTEM WILLIAMS, ROSS A 42d overdue
18622043 VIDEO GAME TESTING AND GAMEPLAY FEEDBACK USING EYE TRACKING HASAN, SYED HAROON 28d overdue
18622649 DYNAMIC INDICATIONS OF NAVIGATION ASSIST IN VIRTUAL INTERACTIVE ENVIRONMENTS KIM, KEVIN Y 17d overdue
18621560 GAME PLAY MATCHMAKING GARNER, WERNER G 4d overdue
18680969 DETECTING HIGH-SKILLED ENTITIES IN LOW-LEVEL MATCHES IN ONLINE GAMES HARPER, TRAMAR YONG 2d overdue
18622632 BAKELESS KEYFRAME ANIMATION SOLVER NGUYEN, PHONG X 2d overdue
18194425 PERSONALIZING ANIMATIONS FROM PLAYER PLAYSTYLE WILLIAMS, ROSS A 13d
18621778 Level Generation for Computer Games YEN, JASON TAHAI 40d

Top Art Units

Art UnitApps
3715 11
2614 2
2191 1
2617 1
2154 1
2612 1
2192 1

Pending Office Actions

App #TitleExaminerArt UnitStatutesStatusDue inAIFiled
18680969 DETECTING HIGH-SKILLED ENTITIES IN LOW-LEVEL MATCHES IN ONLINE GAMES HARPER, TRAMAR YONG 3715 §103 Non-Final OA 2d overdue Pending May 31, 2024
18638489 DIVERGENT INFORMATION MAPPING SYSTEM LI, YANBIN 2191 §103 Non-Final OA 9d overdue Pending Apr 17, 2024
18622649 DYNAMIC INDICATIONS OF NAVIGATION ASSIST IN VIRTUAL INTERACTIVE ENVIRONMENTS KIM, KEVIN Y 3715 §102 Non-Final OA 17d overdue Pending Mar 29, 2024
18621560 GAME PLAY MATCHMAKING GARNER, WERNER G 3715 §103 Non-Final OA 4d overdue Pending Mar 29, 2024
18622632 BAKELESS KEYFRAME ANIMATION SOLVER NGUYEN, PHONG X 2617 §103 Non-Final OA 2d overdue Pending Mar 29, 2024
18622043 VIDEO GAME TESTING AND GAMEPLAY FEEDBACK USING EYE TRACKING HASAN, SYED HAROON 2154 §103 Non-Final OA 28d overdue Pending Mar 29, 2024
18622709 DETECTING ANOMALOUS GAMEPLAY IN VIDEO GAMES RENWICK, REGINALD A 3715 §103 Non-Final OA 23d overdue Pending Mar 29, 2024
18621778 Level Generation for Computer Games YEN, JASON TAHAI 3715 §103 Non-Final OA 40d Pending Mar 29, 2024
18620514 SYSTEMS AND METHODS FOR EYE MODELING AND IRIS TEXTURING LI, RAYMOND CHUN LAM 2614 §103 Final Rejection 75d Pending Mar 28, 2024
18620968 SYSTEM FOR GENERATING ANIMATION WITHIN A VIRTUAL ENVIRONMENT LAM, CHAK FUNG ANTHONY 2612 Other Non-Final OA 23d Pending Mar 28, 2024
18593619 FACILITATING COMMUNICATION BETWEEN COMPUTING PLATFORMS LEICHLITER, CHASE E 3715 §101 Non-Final OA 44d overdue Pending Mar 01, 2024
18423877 GAME TESTING TECHNIQUES USING MACHINE LEARNING TRAN, JOSHUA VAN 2192 §103 Final Rejection 75d Pending Jan 26, 2024
18418155 PLAYTESTING COVERAGE WITH CURIOSITY DRIVEN REINFORCEMENT LEARNING AGENTS THOMAS, ERIC M 3715 Other Non-Final OA 71d overdue Pending Jan 19, 2024
18491497 SYSTEM FOR RENDERING SKIN TONE WITHIN A GAME APPLICATION ENVIRONMENT HENRY, THOMAS HAYNES 3715 §103 Non-Final OA 42d overdue Pending Oct 20, 2023
18194074 SYSTEM FOR AUTOMATED GENERATION OF FACIAL SHAPES FOR VIRTUAL CHARACTER MODELS CHIN, MICHELLE 2614 §103 Non-Final OA 23d overdue Pending Mar 31, 2023
18194425 PERSONALIZING ANIMATIONS FROM PLAYER PLAYSTYLE WILLIAMS, ROSS A 3715 §103 Non-Final OA 13d Pending Mar 31, 2023
17937653 PREDICTIVE EXECUTION OF DISTRIBUTED GAME ENGINES MCCULLOCH JR, WILLIAM H 3715 §103 Non-Final OA 9d Pending Oct 03, 2022
17929293 REQUEST DISTRIBUTION SYSTEM WILLIAMS, ROSS A 3715 §103 Non-Final OA 42d overdue Pending Sep 01, 2022

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