Prosecution Insights
Last updated: August 18, 2026

Electronic Arts Inc.

12 pending office actions • 4 art units • 10 examiners • 0 of 12 (0%) have an AI response strategy ready • 47 patents granted in the last 365 days

Portfolio Summary

12
Total Pending OAs
3
Non-Final OAs
9
Final Rejections
0
Advisory / Quayle

Response Deadline Pressure

Based on the USPTO statutory response window for each pending office action. 3 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.

3
Overdue
0
Due this week
0
Due this month
0
Due in next 60 days
0
Due later

Deadline Fire Line

Every pending office action with a known statutory deadline, placed on a days-until-due axis. Dots left of Today are overdue; the further right, the more runway. Cases that share a deadline window stack vertically. 3 of the docket's apps have a known mailing date.

-30dToday30d60d90d120d
Overdue (3)

Case Difficulty Mix

Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.

6
Hard (50%)
6
Medium (50%)
0
Easy (0%)
0
Unknown (0%)

Rejection Statute Mix

BucketCases
§101 only1 (8%)
§101 + other3 (25%)
§103 only4 (33%)
§102 only1 (8%)
Double-patenting + other1 (8%)
Multi-statute (no §101)2 (17%)

Industry Mix

How the docket's pending cases split across USPTO tech-center bands.

0
Life Sciences
0% of docket
1
Information Tech
8% of docket
2
Communications
17% of docket
0
Semiconductors
0% of docket
8
Mechanical / Eng
67% of docket
1
Business / Other
8% of docket

Time-on-OA Estimate

Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.

120 h
Manual time on pending OAs
24 h
Time saved (low, 20%)
42 h
Time saved (mid, 35%)
1.1 wks
FTE-weeks freed (mid)

Top Examiners on this docket

ExaminerApps on this docketAllow rateInterview lift
GARNER, WERNER G 2 59.8% +24.5%
HALL, SHAUNA-KAY N 2 81.0% +18.4%
MCCULLOCH JR, WILLIAM H 1 54.1% +33.5%
BODENDORF, ANDREW 1 29.6% +40.3%
RICHER, AARON M 1 51.8% +20.9%
MINKO, DENIS VASILIY 1 67.9% +18.9%
RIVERA, ANIBAL 1 90.9% +12.0%
THOMAS, ERIC M 1 70.1% +14.2%
HENRY, THOMAS HAYNES 1 51.4% +35.7%
DOSHI, ANKIT B 1 66.6% +22.3%

Quick Wins (3)

Cases in front of an examiner with an allow rate of 80%+ where the difficulty is Easy or Medium. The top 3 ordered by deadline are shown.

App #TitleExaminerDue in
18621691 GENERATIVE MODEL FOR CANONICAL AND LOCALIZED GAME CONTENT HALL, SHAUNA-KAY N
18581164 Video Game User Interface Testing System RIVERA, ANIBAL
18193566 SYSTEMS AND METHODS FOR COLLABORATIVE CREATING AND EDITING OF COMPUTER-GENERATED CONTENT HALL, SHAUNA-KAY N

Hard Cases (6)

Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 6 ordered by deadline are shown.

App #TitleExaminerDue in
18418155 PLAYTESTING COVERAGE WITH CURIOSITY DRIVEN REINFORCEMENT LEARNING AGENTS THOMAS, ERIC M 71d overdue
18491497 SYSTEM FOR RENDERING SKIN TONE WITHIN A GAME APPLICATION ENVIRONMENT HENRY, THOMAS HAYNES 42d overdue
18621560 GAME PLAY MATCHMAKING GARNER, WERNER G 4d overdue
18901285 VIDEO GAME ASSISTANT BODENDORF, ANDREW
18618298 CINEMATIC REPLAY SYSTEM GARNER, WERNER G
17643106 PUZZLE VALIDATION USING HEURISTIC EVALUATION DOSHI, ANKIT B

Interview Candidates (12)

Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 8 ordered by deadline are shown.

App #TitleExaminerDue in
18418155 PLAYTESTING COVERAGE WITH CURIOSITY DRIVEN REINFORCEMENT LEARNING AGENTS THOMAS, ERIC M 71d overdue
18491497 SYSTEM FOR RENDERING SKIN TONE WITHIN A GAME APPLICATION ENVIRONMENT HENRY, THOMAS HAYNES 42d overdue
18621560 GAME PLAY MATCHMAKING GARNER, WERNER G 4d overdue
18990211 ROUTE GENERATION SYSTEM WITHIN A VIRTUAL ENVIRONMENT OF A GAME APPLICATION MCCULLOCH JR, WILLIAM H
18901285 VIDEO GAME ASSISTANT BODENDORF, ANDREW
18740070 Strand Simulation in Multiple Levels RICHER, AARON M
18622780 ACCESSIBLE ANIMATION SELECTION AND STYLIZATION IN VIDEO GAMES MINKO, DENIS VASILIY
18621691 GENERATIVE MODEL FOR CANONICAL AND LOCALIZED GAME CONTENT HALL, SHAUNA-KAY N

Top Art Units

Art UnitApps
3715 8
2617 1
2612 1
2192 1

Pending Office Actions

App #TitleExaminerArt UnitStatutesStatusDue inAIFiled
18990211 ROUTE GENERATION SYSTEM WITHIN A VIRTUAL ENVIRONMENT OF A GAME APPLICATION MCCULLOCH JR, WILLIAM H §112DP Non-Final OA Pending Dec 20, 2024
18901285 VIDEO GAME ASSISTANT BODENDORF, ANDREW 3715 §101§102§103 Non-Final OA Pending Sep 30, 2024
18740070 Strand Simulation in Multiple Levels RICHER, AARON M 2617 §103 Final Rejection Pending Jun 11, 2024
18622780 ACCESSIBLE ANIMATION SELECTION AND STYLIZATION IN VIDEO GAMES MINKO, DENIS VASILIY 2612 §103 Final Rejection Pending Mar 29, 2024
18621560 GAME PLAY MATCHMAKING GARNER, WERNER G 3715 §101§103 Final Rejection 4d overdue Pending Mar 29, 2024
18621691 GENERATIVE MODEL FOR CANONICAL AND LOCALIZED GAME CONTENT HALL, SHAUNA-KAY N 3715 §102 Non-Final OA Pending Mar 29, 2024
18618298 CINEMATIC REPLAY SYSTEM GARNER, WERNER G 3715 §103§112 Final Rejection Pending Mar 27, 2024
18581164 Video Game User Interface Testing System RIVERA, ANIBAL 2192 §103 Final Rejection Pending Feb 19, 2024
18418155 PLAYTESTING COVERAGE WITH CURIOSITY DRIVEN REINFORCEMENT LEARNING AGENTS THOMAS, ERIC M 3715 §101Other Final Rejection 71d overdue Pending Jan 19, 2024
18491497 SYSTEM FOR RENDERING SKIN TONE WITHIN A GAME APPLICATION ENVIRONMENT HENRY, THOMAS HAYNES 3715 §103§112 Final Rejection 42d overdue Pending Oct 20, 2023
18193566 SYSTEMS AND METHODS FOR COLLABORATIVE CREATING AND EDITING OF COMPUTER-GENERATED CONTENT HALL, SHAUNA-KAY N 3715 §103 Final Rejection Pending Mar 30, 2023
17643106 PUZZLE VALIDATION USING HEURISTIC EVALUATION DOSHI, ANKIT B 3715 §101§112 Final Rejection Pending Dec 07, 2021

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