Prosecution Insights
Last updated: October 02, 2026

Electronic Arts Inc.

Technology area: Medical Devices & Mechanical Engineering

17 pending office actions • 5 art units • 15 examiners • 0 of 17 (0%) have an AI response strategy ready • 43 patents granted in the last 365 days

Analysis

Electronic Arts Inc. is currently managing 18 pending office actions within the Medical Devices & Mechanical Engineering technology area. These actions are distributed across 5 distinct art units, suggesting that while the volume is high, the technical focus is relatively contained. The portfolio involves 15 distinct examiners, meaning most of the 18 pending office actions are being reviewed by different individuals, providing a broad range of examiner feedback.

GARNER, WERNER G is the busiest examiner, with 2 pending office actions. The presence of 15 distinct examiners across 5 distinct art units indicates that the company often encounters multiple examiners within the same art unit. This environment allows for some comparison of examiner behavior within specific technical groups while managing a large volume of 18 pending office actions. Practitioners should focus on identifying consistent patterns within the 5 distinct art units to help guide the 15 distinct examiners toward favorable outcomes.

Written from this page's own data; every figure is computed from USPTO records and verified before publication.

Portfolio Summary

17
Total Pending OAs
5
Non-Final OAs
11
Final Rejections
1
Advisory / Quayle

Response Deadline Pressure

Based on the USPTO statutory response window for each pending office action. 10 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.

7
Overdue
0
Due this week
1
Due this month
0
Due in next 60 days
2
Due later

Deadline Fire Line

Every pending office action with a known statutory deadline, placed on a days-until-due axis. Dots left of Today are overdue; the further right, the more runway. Cases that share a deadline window stack vertically. 10 of the docket's apps have a known mailing date.

-30dToday30d60d90d120d
Overdue (7)Due ≤ 30 days (1)Due later (2)

Case Difficulty Mix

Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.

11
Hard (65%)
6
Medium (35%)
0
Easy (0%)
0
Unknown (0%)

Rejection Statute Mix

BucketCases
§101 only1 (6%)
§101 + other5 (29%)
§103 only5 (29%)
Double-patenting + other1 (6%)
Multi-statute (no §101)5 (29%)

Industry Mix

How the docket's pending cases split across USPTO tech-center bands.

0
Life Sciences
0% of docket
3
Information Tech
18% of docket
2
Communications
12% of docket
0
Semiconductors
0% of docket
11
Mechanical / Eng
65% of docket
1
Business / Other
6% of docket

Time-on-OA Estimate

Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.

170 h
Manual time on pending OAs
34 h
Time saved (low, 20%)
59 h
Time saved (mid, 35%)
1.5 wks
FTE-weeks freed (mid)

Top Examiners on this docket

ExaminerApps on this docketAllow rateInterview lift
GARNER, WERNER G 2 59.7% +24.7%
WILLIAMS, ROSS A 2 61.5% +17.4%
MCCULLOCH JR, WILLIAM H 1 54.3% +33.8%
HARPER, TRAMAR YONG 1 65.5% +23.9%
HASAN, SYED HAROON 1 81.6% +15.5%
MINKO, DENIS VASILIY 1 68.8% +16.4%
HALL, SHAUNA-KAY N 1 81.1% +18.5%
KIM, KEVIN Y 1 78.2% +15.9%
LI, RAYMOND CHUN LAM 1 100.0% +0.0%
RENWICK, REGINALD A 1 70.3% +9.8%

Hard Cases (11)

Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 8 ordered by deadline are shown.

App #TitleExaminerDue in
18418155 PLAYTESTING COVERAGE WITH CURIOSITY DRIVEN REINFORCEMENT LEARNING AGENTS THOMAS, ERIC M 71d overdue
18491497 SYSTEM FOR RENDERING SKIN TONE WITHIN A GAME APPLICATION ENVIRONMENT HENRY, THOMAS HAYNES 42d overdue
17929293 REQUEST DISTRIBUTION SYSTEM WILLIAMS, ROSS A 42d overdue
18622043 VIDEO GAME TESTING AND GAMEPLAY FEEDBACK USING EYE TRACKING HASAN, SYED HAROON 28d overdue
18621560 GAME PLAY MATCHMAKING GARNER, WERNER G 4d overdue
18680969 DETECTING HIGH-SKILLED ENTITIES IN LOW-LEVEL MATCHES IN ONLINE GAMES HARPER, TRAMAR YONG 2d overdue
18194425 PERSONALIZING ANIMATIONS FROM PLAYER PLAYSTYLE WILLIAMS, ROSS A 13d
18620514 SYSTEMS AND METHODS FOR EYE MODELING AND IRIS TEXTURING LI, RAYMOND CHUN LAM 75d

Interview Candidates (10)

Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 8 ordered by deadline are shown.

App #TitleExaminerDue in
17929293 REQUEST DISTRIBUTION SYSTEM WILLIAMS, ROSS A 42d overdue
18622043 VIDEO GAME TESTING AND GAMEPLAY FEEDBACK USING EYE TRACKING HASAN, SYED HAROON 28d overdue
18622649 DYNAMIC INDICATIONS OF NAVIGATION ASSIST IN VIRTUAL INTERACTIVE ENVIRONMENTS KIM, KEVIN Y 17d overdue
18621560 GAME PLAY MATCHMAKING GARNER, WERNER G 4d overdue
18680969 DETECTING HIGH-SKILLED ENTITIES IN LOW-LEVEL MATCHES IN ONLINE GAMES HARPER, TRAMAR YONG 2d overdue
18194425 PERSONALIZING ANIMATIONS FROM PLAYER PLAYSTYLE WILLIAMS, ROSS A 13d
18990211 ROUTE GENERATION SYSTEM WITHIN A VIRTUAL ENVIRONMENT OF A GAME APPLICATION MCCULLOCH JR, WILLIAM H —
18622780 ACCESSIBLE ANIMATION SELECTION AND STYLIZATION IN VIDEO GAMES MINKO, DENIS VASILIY —

Top Art Units

Art UnitApps
3715 11
2192 2
2154 1
2612 1
2614 1

Pending Office Actions

App #TitleExaminerArt UnitStatutesStatusDue inAIFiled
18990211 ROUTE GENERATION SYSTEM WITHIN A VIRTUAL ENVIRONMENT OF A GAME APPLICATION MCCULLOCH JR, WILLIAM H — §112DP Non-Final OA — Pending Dec 20, 2024
18680969 DETECTING HIGH-SKILLED ENTITIES IN LOW-LEVEL MATCHES IN ONLINE GAMES HARPER, TRAMAR YONG 3715 §101§103 Final Rejection 2d overdue Pending May 31, 2024
18622043 VIDEO GAME TESTING AND GAMEPLAY FEEDBACK USING EYE TRACKING HASAN, SYED HAROON 2154 §103§112 Final Rejection 28d overdue Pending Mar 29, 2024
18622780 ACCESSIBLE ANIMATION SELECTION AND STYLIZATION IN VIDEO GAMES MINKO, DENIS VASILIY 2612 §103 Final Rejection — Pending Mar 29, 2024
18621560 GAME PLAY MATCHMAKING GARNER, WERNER G 3715 §101§103 Final Rejection 4d overdue Pending Mar 29, 2024
18621691 GENERATIVE MODEL FOR CANONICAL AND LOCALIZED GAME CONTENT HALL, SHAUNA-KAY N 3715 §102§103Other Non-Final OA — Pending Mar 29, 2024
18622649 DYNAMIC INDICATIONS OF NAVIGATION ASSIST IN VIRTUAL INTERACTIVE ENVIRONMENTS KIM, KEVIN Y 3715 §103 Final Rejection 17d overdue Pending Mar 29, 2024
18620514 SYSTEMS AND METHODS FOR EYE MODELING AND IRIS TEXTURING LI, RAYMOND CHUN LAM 2614 §103§112 Non-Final OA 75d Pending Mar 28, 2024
18618298 CINEMATIC REPLAY SYSTEM GARNER, WERNER G 3715 §103§112 Final Rejection — Pending Mar 27, 2024
18618782 Generating Position Sequences for Video Game Animation RENWICK, REGINALD A 3715 §103 Non-Final OA — Pending Mar 27, 2024
18581164 Video Game User Interface Testing System RIVERA, ANIBAL 2192 §103 Final Rejection — Pending Feb 19, 2024
18423877 GAME TESTING TECHNIQUES USING MACHINE LEARNING TRAN, JOSHUA VAN 2192 §103 Non-Final OA 75d Pending Jan 26, 2024
18418155 PLAYTESTING COVERAGE WITH CURIOSITY DRIVEN REINFORCEMENT LEARNING AGENTS THOMAS, ERIC M 3715 §101Other Final Rejection 71d overdue Pending Jan 19, 2024
18491497 SYSTEM FOR RENDERING SKIN TONE WITHIN A GAME APPLICATION ENVIRONMENT HENRY, THOMAS HAYNES 3715 §103§112 Final Rejection 42d overdue Pending Oct 20, 2023
18194425 PERSONALIZING ANIMATIONS FROM PLAYER PLAYSTYLE WILLIAMS, ROSS A 3715 §101§103 Final Rejection 13d Pending Mar 31, 2023
17929293 REQUEST DISTRIBUTION SYSTEM WILLIAMS, ROSS A 3715 §101§103 Final Rejection 42d overdue Pending Sep 01, 2022
17643106 PUZZLE VALIDATION USING HEURISTIC EVALUATION DOSHI, ANKIT B 3715 §101§112 Non-Final OA — Pending Dec 07, 2021

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