Prosecution Insights
Last updated: October 04, 2026
Application No. 18/620,726

NON-TRANSITORY COMPUTER-READABLE MEDIUM AND VIDEO GAME PROCESSING SYSTEM

Final Rejection §101§102
Filed
Mar 28, 2024
Priority
Mar 31, 2023 — JP 2023-058932
Examiner
MCCULLOCH JR, WILLIAM H
Art Unit
3715
Tech Center
3700 — Mechanical Engineering & Manufacturing
Assignee
Square Enix Co., Ltd.
OA Round
2 (Final)
54%
Grant Probability
Moderate
3-4
OA Rounds
11m
Est. Remaining
88%
With Interview

Examiner Intelligence

Grants 54% of resolved cases
54%
Career Allowance Rate
342 granted / 630 resolved
-15.7% vs TC avg
Strong +34% interview lift
Without
With
+33.8%
Interview Lift
resolved cases with interview
Typical timeline
3y 5m
Avg Prosecution
28 currently pending
Career history
659
Total Applications
across all art units

Statute-Specific Performance

§101
24.4%
-15.6% vs TC avg
§103
30.2%
-9.8% vs TC avg
§102
19.4%
-20.6% vs TC avg
§112
16.2%
-23.8% vs TC avg
Black line = Tech Center average estimate • Based on career data from 630 resolved cases

Office Action

§101 §102
DETAILED ACTION Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Specification The amendments to the specification received 6/10/2026 are accepted. As such, the previous objections to the specification are withdrawn. Claim Rejections - 35 USC § 101 35 U.S.C. 101 reads as follows: Whoever invents or discovers any new and useful process, machine, manufacture, or composition of matter, or any new and useful improvement thereof, may obtain a patent therefor, subject to the conditions and requirements of this title. Claims 1-5 are rejected under 35 U.S.C. 101 because they are directed to non-statutory subject matter. The claimed invention is directed to non-statutory subject matter because the claim(s) as a whole, considering all claim elements both individually and in combination, do not amount to significantly more than an abstract idea. A patent may be obtained for “any new and useful process, machine, manufacture, or composition of matter, or any new and useful improvement thereof.” 35 U.S.C. § 101. The Supreme Court has held that this provision contains an important implicit exception: laws of nature, natural phenomena, and abstract ideas are not patentable. Alice Corp. Pty. Ltd. v. CLS Bank Int’l, 134 S. Ct. 2347, 2354 (2014); Gottschalk v. Benson, 409 U.S. 63, 67 (1972) (“Phenomena of nature, though just discovered, mental processes, and abstract intellectual concepts are not patentable, as they are the basic tools of scientific and technological work.”). Notwithstanding that a law of nature or an abstract idea, by itself, is not patentable, the application of these concepts may be deserving of patent protection. Mayo Collaborative Servs. v. Prometheus Labs., Inc., 132 S. Ct. 1289, 1293–94 (2012). In Mayo, the Court stated that “to transform an unpatentable law of nature into a patent eligible application of such a law, one must do more than simply state the law of nature while adding the words ‘apply it.’” Mayo, 132 S. Ct. at 1294 (citation omitted). In Alice, the Supreme Court reaffirmed the framework set forth previously in Mayo “for distinguishing patents that claim laws of nature, natural phenomena, and abstract ideas from those that claim patent-eligible applications of these concepts.” Alice, 134 S. Ct. at 2355. The first step in the analysis is to “determine whether the claims at issue are directed to one of those patent-ineligible concepts.” Id. If the claims are directed to a patent-ineligible concept, then the second step in the analysis is to consider the elements of the claims “individually and ‘as an ordered combination”’ to determine whether there are additional elements that “‘transform the nature of the claim’ into a patent-eligible application.” Id. (quoting Mayo, 132 S. Ct. at 1298, 1297). In other words, the second step is to “search for an ‘inventive concept’‒ i.e., an element or combination of elements that is ‘sufficient to ensure that the patent in practice amounts to significantly more than a patent upon the [ineligible concept] itself.’” Id. (brackets in original) (quoting Mayo, 132 S. Ct. at 1294). The prohibition against patenting an abstract idea “cannot be circumvented by attempting to limit the use of the formula to a particular technological environment or adding insignificant post-solution activity.” Bilski v. Kappos, 561 U.S. 593, 610–11 (2010) (citation and internal quotation marks omitted). The Court in Alice noted that “‘[s]imply appending conventional steps, specified at a high level of generality,’ was not ‘enough’ [in Mayo] to supply an ‘inventive concept.’” Alice, 134 S. Ct. at 2357 (quoting Mayo, 132 S. Ct. at 1300, 1297, 1294). As summarized in the 2014 Interim Guidance on Patent Subject Matter Eligibility, examiners must perform a Two-Part Analysis for Judicial Exceptions. In step 1, it must be determined whether the invention falls in one of the four statutory categories of invention. Claims 1-5 are directed to a system and non-transitory media, which are statutory categories of invention. In step 2A, it must be determined whether the claimed invention is ‘directed to’ a judicially recognized exception. According to the specification, the invention relates to a video game processing program and a video game processing system capable of providing more effective information to a player. Spec. ¶ 5. Exemplary claim 4 recites the following (with emphasis): 4. A video game processing system comprising: a communication network; a server; a player terminal; one or more processors configured to: control progress of a video game according to an operation of a player; display a game screen based on a progress status of the video game; extract a description of a term corresponding to the progress status of the video game from a predetermined storage area based on information different from text displayed on the game screen; and provide the extracted description of the term to a player, wherein when a plurality of descriptions of the term are extracted, the providing includes providing a predetermined number of the descriptions to the player in accordance with a predetermined priority rule. The abstract idea is defined by the underlined portions of the exemplary claim, with substantially similar features found in independent claims 1 and 5. The claims are directed in pertinent part to playing a game and providing additional descriptive information about game elements to a player. Dependent claims 2-3 further define the abstract idea (e.g., by making the descriptive information available upon certain triggering events or automatically, etc.). The abstract idea may be viewed, for example as: Collection, analysis, and display of available information in a particular field, as in Electric Power Group, LLC v. Alstom S.A., 830 F.3d 1350 (Fed. Cir. 2016); An interface providing user display access of customized information, as in Intellectual Ventures I LLC v. Capital One Bank (USA), 792 F.3d 1363 (Fed. Cir. 2015); and A method of organizing human activities, as discussed in Alice and Bilski v. Kappos, 561 U.S. 593 (2010). The claimed abstract idea reproduced above is effectively an algorithm or set of instructions directed to playing a game and providing descriptive information about game elements. Such steps amount to observation, judgment, and collection of information that could be carried out mentally or with the use of pen and paper. The claims also include carrying out game actions relating to avatars used by human players, which suggests that the invention is directed to organizing human activities, as discussed in Alice and Bilski. In Electric Power Group, the Federal Circuit found that merely selecting information, by content or source, for collection, analysis, and display does nothing significant to differentiate a process from ordinary mental processes, whose implicit exclusion from § 101 undergirds the information-based category of abstract ideas. The claims at issue were directed to gathering information to identify problems in an electric grid and to output that information to a user. The court found that such steps constitute an abstract idea based upon several previous court decisions, including Microsoft Corp. v. AT&T Corp., OIP Techs., Inc. v. Amazon.com, Inc., Content Extraction & Transmission LLC v. Wells Fargo Bank, Digitech Image Techs. LLC v. Elecs. For Imaging, Inc., CyberSource Corp. v. Retail Decisions, Inc. The Court also relied upon TLI Communications, Digitech, Bancorp Servs. LLC v. Sun Life, among others, to state that analyzing information by steps people go through in their minds are essentially mental processes within the abstract-idea category. The abstract idea in the present case is similar in that it gathers information about game elements to present to game players. There is no asserted inventive concept in the improvement of computers as tools, but instead upon certain independently abstract ideas that use computers as tools. Such a finding suggests that the decisions in Enfish v. Microsoft, BASCOM Global Internet v. AT&T Mobility LLC, and McRO, Inc. v. Bandai Namco Games America do not apply here. Therefore, under Step 2A prong 2, the claims are directed to the judicially recognized exception of an abstract idea. Step 2B requires that if the claim encompasses a judicially recognized exception, it must be determined whether the claimed invention recites additional elements that amount to significantly more than the judicial exception. The claims encompass the following additional element(s) or combination of elements in the claim(s) other than the abstract idea per se: a communication network, a server, a player terminal, one or more processors and a medium storing instructions to carry out the abstract idea. Viewed as a whole, these additional claim element(s) do not provide meaningful limitation(s) to transform the abstract idea into a patent eligible application of the abstract idea such that the claim(s) amounts to significantly more than the abstract idea itself. These features do not meaningfully limit the abstract idea because they encompass generic computer implementation (e.g., a computing device or server) as well as other well-understood, routine and conventional devices (e.g., smart phone, computer network, etc.) that also amount to extra-solution activity. The disclosure admits that the claimed player terminals may be a mobile phone terminal, PDA (Personal Digital Assistants), a mobile game apparatus, various communication terminals, a personal computer, etc. Spec. ¶ 30. The disclosure also admits that the communication network may simply be the Internet. Id. at ¶ 13. The disclosure only describes the server in generic and functional terms. Id. at ¶¶ 12-19. This indicates that generic and conventional components that are well known in the art may be used to carry out the abstract idea. The claims do not purport to improve the functioning of the computerized devices. Each of the above elements are construed as extra-solution activity because each one merely implements the abstract idea without providing any substantive limitation on the abstract idea itself. A claim is not meaningfully limited if it contains only insignificant extra-solution activity, which includes any “well-understood, routine, conventional activity, previously engaged in by those in the field” as well as “steps that must be taken in order to apply” the abstract idea. See Ultramercial, Inc. v. Hulu, LLC, 772 F.3d 709, 716 (Fed. Cir. 2014). The Supreme Court in Alice found that claim recitations of a “data processing system” with a “communications controller” and “data storage unit” are purely functional and generic. The Court further stated, “Put another way, the system claims are no different from the method claims in substance...The method claims recite the abstract idea implemented on a generic computer; the system claims recite a handful of generic computer components configured to implement the same idea.” The Court concluded that “[b]ecause petitioner's system and media claims add nothing of substance to the underlying abstract idea, we hold that they too are patent ineligible under §101.” The same conclusion is reached with respect to the claims of the instant invention. Therefore, the claim(s) are rejected under 35 U.S.C. 101 as being directed to non-statutory subject matter. See Alice Corporation Pty. Ltd. v. CLS Bank International, et al., 573 U.S. 208 (2014). Claim Rejections - 35 USC § 102 The following is a quotation of the appropriate paragraphs of 35 U.S.C. 102 that form the basis for the rejections under this section made in this Office action: A person shall be entitled to a patent unless – (a)(1) the claimed invention was patented, described in a printed publication, or in public use, on sale, or otherwise available to the public before the effective filing date of the claimed invention. Claims 1-5 are rejected under 35 U.S.C. 102(a)(1) as being anticipated by US 2017/0080334 to Ooya (hereinafter Ooya). Regarding claims 1, 4, and 5, Ooya teaches a video game processing system comprising: a communication network (e.g., communication network 3 in ¶ 38); a server (e.g., a server in reference claim 19 and/or game apparatus 1 in ¶ 28); a player terminal (e.g., a portable game apparatus 2 in ¶ 28 and/or game apparatus 1 in ¶ 28); one or more processors (e.g., control section 11a and/or 11b in Figs. 2-3) configured to: control progress of a video game according to an operation of a player (e.g., a player progresses a game while operating the game apparatus 1 in ¶ 29); display a game screen based on a progress status of the video game (e.g., display the video game as it is progressed, as described in ¶ 29); extract a description of a term corresponding to the progress status of the video game from a predetermined storage area based on information different from text displayed on the game screen (e.g., when a player character encounters an opponent character, an opponent character ID is transmitted to the portable game apparatus 2 as game information in ¶ 30; the information is in addition to what is shown on the game screen, and is provided as a guide or secret story for the game, as can be seen in at least Fig. 6 and ¶ 62); and provide the extracted description of the term to a player (e.g., the portable game apparatus 2 displays information on a status of the opponent character corresponding to the received opponent character ID, information on obtainable items after the completion of a virtual battle, or the like in ¶ 30), wherein when a plurality of descriptions of the term are extracted, the providing includes providing a predetermined number of the descriptions of the player in accordance with a predetermined priority rule (e.g., the portable game apparatus displays a plurality of items as described above with respect to ¶ 30, the predetermined priority rule being that all such items are displayed). Regarding claim 2, Ooya teaches wherein the program, when executed, causes the server to further perform: displaying a moving image that is reproduced regardless of an operation of the player (e.g., the content-related information display processing is automatically started together with the progress of the game in ¶ 46, which is in contrast to the case in which the player’s operation input serves as the trigger for starting the content-related information, also described in ¶ 46; see also ¶ 56 describing information that is automatically provided to help the player); extracting a description of a term corresponding to a reproduction status of the moving image from the predetermined storage area (e.g., the portable game apparatus 2 displays information on a status of the opponent character corresponding to the received opponent character ID, information on obtainable items after the completion of a virtual battle, or the like in ¶ 30; see also Fig. 6); and providing at least a part of the extracted description of the term to the player when receiving a description request from the player (e.g., according to player inputs for desired information types, as shown in at least Fig. 7). Regarding claim 3, Ooya teaches wherein the program, when executed, causes the server to further perform extracting a description related to a position of the player or a character operated by the player in a virtual space from the predetermined storage area (e.g., the predetermined condition for transmitting information may be a case in which a player character and an opponent character encounter each other and start a virtual battle, as discussed in ¶ 45). Response to Arguments Applicant's arguments filed 6/10/2026 have been fully considered but they are not persuasive. As an initial matter, the previous objections to the specification and title are hereby withdrawn in light of the instant amendments. Applicant addresses the grounds of rejection under 35 U.S.C. § 101 on pages 11-12 of the Remarks section. More particularly, Applicant contends that the instant amendments represent improvements to the functioning of the server, processors, and video processing system because the claims are meaningfully limited by the new features, which are asserted to be something more than well-understood, routine, and conventional activity. The Examiner respectfully disagrees. The claimed invention relates to a system that extracts and provides descriptions of terms to a player, the terms being something other than text displayed on the game screen. The instant amendments further indicate that a plurality of such descriptions of the term are extracted and a priority rule is applied to determine which of such descriptions are provided to the player. See, e.g., claim 1. Such features are properly construed as an abstract idea. For instance, the Federal Circuit has found claims ineligible when they were directed to: 1) collection, analysis, and display of available information in a particular field, as in Electric Power Group, LLC v. Alstom S.A., 830 F.3d 1350 (Fed. Cir. 2016), and 2) an interface providing user display access of customized information, as in Intellectual Ventures I LLC v. Capital One Bank (USA), 792 F.3d 1363 (Fed. Cir. 2015). In both cases, a variety of information was present in a computer system, and the system implemented ways to provide at least a portion of that information to a user via a user interface. While there are a variety of abstract ideas that may be compared to the claims, the newly added claim features are particularly similar to Intellectual Ventures because both inventions related to providing a user with customized information. This is clear because the amended features relate to applying a priority rule to certain descriptions that indicate they should be provided to the player. In other words, they are customized to the user, in a way that is directly comparable to Intellectual Ventures. As such, the instant claims remain directed to an abstract idea without significantly more. Applicant addresses the grounds of rejection under 35 U.S.C. § 102 as anticipated by Ooya on pages 12-13 of the Remarks section. Applicant focuses on the newly added feature of extracting a plurality of descriptions of the term and applying a predetermined priority rule to determine whether they will be displayed. Applicant contends that Ooya fails to teach this feature because the claims allegedly provide for “vary[ing] the number and content of the information to be provided depending on the player’s situation, and provide more useful information to the player from the standpoint of information differentiation techniques and display mechanisms.” Remarks, 13. While the Examiner understands Applicant’s argument about providing information differentiation techniques, the Examiner respectfully disagrees that the claims necessarily require it. As explained in the grounds of rejection above, the amended claim features may be met by extracting a plurality of (i.e., at least two) descriptions and applying a priority rule to them to determine that they will be displayed. However, there is no indication of which extracted descriptions will or will not be displayed because the predetermined priority rule is not defined by the claim language. Taking the claim language as broadly presented, any plurality of information that is both extracted and dictated by rule will be displayed. Ooya meets this limitation by extracting at least two descriptions and displaying them. In other words, because the claims do not require displaying less than all extracted descriptions, Ooya’s display of at least two descriptions meets the invention as broadly claimed. In light of the above analysis, the claimed invention fails to demonstrate patentability. Conclusion THIS ACTION IS MADE FINAL. Applicant is reminded of the extension of time policy as set forth in 37 CFR 1.136(a). A shortened statutory period for reply to this final action is set to expire THREE MONTHS from the mailing date of this action. In the event a first reply is filed within TWO MONTHS of the mailing date of this final action and the advisory action is not mailed until after the end of the THREE-MONTH shortened statutory period, then the shortened statutory period will expire on the date the advisory action is mailed, and any nonprovisional extension fee (37 CFR 1.17(a)) pursuant to 37 CFR 1.136(a) will be calculated from the mailing date of the advisory action. In no event, however, will the statutory period for reply expire later than SIX MONTHS from the mailing date of this final action. Any inquiry concerning this communication or earlier communications from the examiner should be directed to WILLIAM H MCCULLOCH whose telephone number is (571)272-2818. The examiner can normally be reached M-F 9:30-5:30. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Peter Vasat can be reached at 571-270-7625. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /WILLIAM H MCCULLOCH JR/Primary Examiner, Art Unit 3715
Read full office action

Prosecution Timeline

Mar 28, 2024
Application Filed
Jan 14, 2026
Non-Final Rejection mailed — §101, §102
Jun 10, 2026
Response Filed
Aug 04, 2026
Final Rejection mailed — §101, §102 (current)

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Study what changed to get past this examiner. Based on 5 most recent grants.

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Prosecution Projections

3-4
Expected OA Rounds
54%
Grant Probability
88%
With Interview (+33.8%)
3y 5m (~11m remaining)
Median Time to Grant
Moderate
PTA Risk
Based on 630 resolved cases by this examiner. Grant probability derived from career allowance rate.

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