Prosecution Insights
Last updated: May 29, 2026
Application No. 18/621,700

LIGHT CULLING FOR DECOUPLED SHADING

Non-Final OA §103§112
Filed
Mar 29, 2024
Examiner
DOAN, PHUC N
Art Unit
2618
Tech Center
2600 — Communications
Assignee
Ati Technologies Ulc
OA Round
1 (Non-Final)
76%
Grant Probability
Favorable
1-2
OA Rounds
4m
Est. Remaining
99%
With Interview

Examiner Intelligence

Grants 76% — above average
76%
Career Allowance Rate
194 granted / 256 resolved
+13.8% vs TC avg
Strong +32% interview lift
Without
With
+32.1%
Interview Lift
resolved cases with interview
Typical timeline
2y 6m
Avg Prosecution
6 currently pending
Career history
265
Total Applications
across all art units

Statute-Specific Performance

§101
0.5%
-39.5% vs TC avg
§103
88.2%
+48.2% vs TC avg
§102
0.4%
-39.6% vs TC avg
§112
7.2%
-32.8% vs TC avg
Black line = Tech Center average estimate • Based on career data from 256 resolved cases

Office Action

§103 §112
DETAILED ACTION Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Claim Rejections - 35 USC § 112 The following is a quotation of 35 U.S.C. 112(b): (b) CONCLUSION.—The specification shall conclude with one or more claims particularly pointing out and distinctly claiming the subject matter which the inventor or a joint inventor regards as the invention. The following is a quotation of 35 U.S.C. 112 (pre-AIA ), second paragraph: The specification shall conclude with one or more claims particularly pointing out and distinctly claiming the subject matter which the applicant regards as his invention. Claims 1-20 are rejected under 35 U.S.C. 112(b) or 35 U.S.C. 112 (pre-AIA ), second paragraph, as being indefinite for failing to particularly point out and distinctly claim the subject matter which the inventor or a joint inventor, or for pre-AIA the applicant regards as the invention. Claim 1, 10, and 19, each recites the limitations "generating a ray representative of an area of a tile of a shade space texture; and casting the ray into a scene of light volumes to generate a set of lights that contribute to shading operations of the tile.” As the generated ray representative of an area of a tile of a shade space texture, in view of claim 3 and Fig. 10 below, it is not clear on how to cast that generated light represented the tile area into the scene of light sources and generate a set of lights to determine shading of the tile. Claim 3 recites the limitations “generating the ray comprises generating one of a ray that extends from the center of the tile, a ray that extends between corners of the tile, generating two rays that cross within the tile, and generating a set of rays that enclose an area of the tile.” It is unclear as there are multiple occurrences of “a ray” and “rays”. It is unclear to what is “generating one of a ray”. All dependent claims are also rejected based on their dependency of the defected parent claims. Claim Rejections - 35 USC § 103 In the event the determination of the status of the application as subject to AIA 35 U.S.C. 102 and 103 (or as subject to pre-AIA 35 U.S.C. 102 and 103) is incorrect, any correction of the statutory basis for the rejection will not be considered a new ground of rejection if the prior art relied upon, and the rationale supporting the rejection, would be the same under either status. The following is a quotation of 35 U.S.C. 103 which forms the basis for all obviousness rejections set forth in this Office action: A patent for a claimed invention may not be obtained, notwithstanding that the claimed invention is not identically disclosed as set forth in section 102, if the differences between the claimed invention and the prior art are such that the claimed invention as a whole would have been obvious before the effective filing date of the claimed invention to a person having ordinary skill in the art to which the claimed invention pertains. Patentability shall not be negated by the manner in which the invention was made. Claims 1-2, 4-11 and 13-20 are rejected under 35 U.S.C. 103 as being unpatentable over O’Donnell (Tiled Light Trees) in view of Hunt (US 20190318528). Regarding claim 1, O’Donnell teaches: A method comprising: a scene of light volumes to generate a set of lights that contribute to shading operations of the tile.(O’Donnell at least in Sections 3.2 and 3.3, teaches a light tree allows to assign lights to tiles…. frustum culling of the light sources/volumes and the sorting by distance to the camera plane… assign the light sources to frustum-aligned grid cells.) O’Donnel is silent to teach generating a ray representative of an area of a tile of a shade space texture; and casting the ray into a scene of light intersection. On the other hand, Hunt teaches generating a ray representative of an area of a tile of a shade space texture; and casting the ray into a scene of light intersection. (Hunt at least in Abstract and Fig 3, teaches a method for determine visibility may perform intersection tests using block beams, tile beams, and rays. First, a computing system may project a block beam to test for intersection with a first bounding volume (BV) in a bounding volume hierarchy…) However, before the effective filing date of the claimed invention, it would have been obvious to one of ordinary skill in the art to implement ray tile casting for visibility testing in a scene in Hunt to traverse the light tree in O’Donnell’s Tiled Light Trees. The combination provides support for animation and physically-based shading and lighting to improve the realism of the rendered scenes (Hunt [0006].) PNG media_image1.png 542 929 media_image1.png Greyscale Regarding claim 2, O’Donnell (Tiled Light Trees) in view of Hunt teaches: The method of claim 1, further comprising generating a light list including the set of lights. (O’Donnell at least in 3.4 GPU traversal, teaches Our hybrid algorithm has to combine both tree-traversal and list iteration for optimal performance. As our tree traversal code already allows for a variable amount of light sources per leaf node… O’Donnell at least in Sections 4.2, teaches the tree traversal allows us to rapidly identify the light sources actually intersecting the pixel, while clustered shading has to traverse long lists for those cells.) Regarding claim 4, O’Donnell (Tiled Light Trees) in view of Hunt teaches: The method of claim 1, further comprising repeating the generating and casting for each visible tile of a shade space texture. (O’Donnell at least in Sections 3.2 and 3.3, teaches a light tree allows to assign lights to (visible) tiles for tiled shading space texture….) Regarding claim 5, O’Donnell (Tiled Light Trees) in view of Hunt teaches: The method of claim 1, wherein casting the ray into the scene comprises identifying which light volumes in the scene are intersected by the ray. (O’Donnell at least in Sections 4.2, teaches the tree traversal allows us to rapidly identify the light sources/volumes actually intersecting the pixel, while clustered shading has to traverse long lists for those cells.) Regarding claim 6, O’Donnell (Tiled Light Trees) in view of Hunt teaches: The method of claim 5 wherein generating the set of lights comprises identifying lights associated with the light volumes in the scene that are intersected by the ray. (O’Donnell at least in Sections 4.2, teaches the tree traversal allows us to rapidly identify the light sources actually intersecting the pixel, while clustered shading has to traverse long lists for those cells.) Regarding claim 7, O’Donnell (Tiled Light Trees) in view of Hunt teaches: The method of claim 5, wherein identifying which light volumes in the scene are intersected by the ray includes executing an intersection shader upon determining that the ray intersects a bounding volume for a leaf node. (O’Donnell at least in Section 3.2 Tree construction, teaches storing a skip count with each node which allows us to traverse any binary tree laid out in depth-first order… We use one bit to indicate if a node is a leaf. The remaining 16 bits are used for the number of lights. This allows us to store up to 216 lights per tile. We target several lights per leaf node… O’Donnell at least in Section 3.4 GPU traversal, teaches Our hybrid algorithm has to combine both tree-traversal and list iteration for optimal performance. As our tree traversal code already allows for a variable amount of light sources per leaf node… O’Donnell at least in Sections 4.2, teaches the tree traversal allows us to rapidly identify the light sources actually intersecting the pixel, while clustered shading has to traverse long lists for those cells.) Regarding claim 8, O’Donnell (Tiled Light Trees) in view of Hunt teaches: The method of claim 1, further comprising shading the tile based on the set of lights. (O’Donnell at least in Abstract and Sections 3, teaches hybrid approach which combines the strengths of light trees with clustered shading… each tile has its own unique light tree including set of lights.). Regarding claim 9, O’Donnell (Tiled Light Trees) in view of Hunt teaches: The method of claim 1, further comprising building a bounding volume hierarchy corresponding to the scene of light volumes. (O’Donnell at least in Sections 3, teaches building a light tree of light sources/volumes) Regarding claims 10-11, and 13-20, it recites similar limitations of claims 1-2, and 4-9 but in a method form. The rationale of claims 1-2, and 4-9 rejection is applied to reject claims 10-11, and 13-20. Conclusion The prior art made of record and not relied upon is considered pertinent to applicant's disclosure. Please see form PTO-892. Any inquiry concerning this communication or earlier communications from the examiner should be directed to PHUC N DOAN whose telephone number is (571)270-3397. The examiner can normally be reached on Monday - Friday: 9am - 5pm. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Faulk Devona can be reached on (571) 272-7515. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of an application may be obtained from the Patent Application Information Retrieval (PAIR) system. Status information for published applications may be obtained from either Private PAIR or Public PAIR. Status information for unpublished applications is available through Private PAIR only. For more information about the PAIR system, see https://ppair-my.uspto.gov/pair/PrivatePair. Should you have questions on access to the Private PAIR system, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative or access to the automated information system, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /PHUC N DOAN/ Examiner, Art Unit 2618
Read full office action

Prosecution Timeline

Mar 29, 2024
Application Filed
Apr 16, 2026
Non-Final Rejection mailed — §103, §112 (current)

Precedent Cases

Applications granted by this same examiner with similar technology

Patent 12626446
DISPLACEMENT-CENTRIC ACCELERATION FOR RAY TRACING
2y 3m to grant Granted May 12, 2026
Patent 12561913
MESH ZIPPERING
3y 3m to grant Granted Feb 24, 2026
Patent 12561888
METHOD FOR SIMULATING THE EFFECTS OF THE OPTICAL QUALITY OF WINDSHIELD
2y 10m to grant Granted Feb 24, 2026
Patent 12511836
OBJECT SHELLING AND HOLLOWING
3y 3m to grant Granted Dec 30, 2025
Patent 12505608
RAY TRACING CHANNEL MODELING METHOD FOR RECONFIGURABLE INTELLIGENT SURFACE WIRELESS COMMUNICATION
2y 1m to grant Granted Dec 23, 2025
Study what changed to get past this examiner. Based on 5 most recent grants.

Strategy Recommendation AI-generated — please review before filing

Get a prosecution strategy drawn from examiner precedents, rejection analysis, and claim mapping.
Typically takes 5-10 seconds — AI-generated, attorney review required before filing

Prosecution Projections

1-2
Expected OA Rounds
76%
Grant Probability
99%
With Interview (+32.1%)
2y 6m (~4m remaining)
Median Time to Grant
Low
PTA Risk
Based on 256 resolved cases by this examiner. Grant probability derived from career allowance rate.

Sign in with your work email

Enter your email to receive a magic link. No password needed.

Personal email addresses (Gmail, Yahoo, etc.) are not accepted.

Free tier: 3 strategy analyses per month