Prosecution Insights
Last updated: October 27, 2026
Application No. 18/663,385

GAMING SYSTEM AND METHOD WITH MULTI-LEVEL PLAYER-SELECTED BONUS GAME PARAMETERS

Final Rejection §101
Filed
May 14, 2024
Priority
Jun 23, 2023 — provisional 63/509,882
Examiner
LIDDLE, JAY TRENT
Art Unit
3715
Tech Center
3700 — Mechanical Engineering & Manufacturing
Assignee
LNW Gaming Inc.
OA Round
4 (Final)
58%
Grant Probability
Moderate
5-6
OA Rounds
1y 2m
Est. Remaining
81%
With Interview

Examiner Intelligence

Grants 58% of resolved cases
58%
Career Allowance Rate
355 granted / 615 resolved
-12.3% vs TC avg
Strong +23% interview lift
Without
With
+23.3%
Interview Lift
resolved cases with interview
Typical timeline
3y 7m
Avg Prosecution
32 currently pending
Career history
658
Total Applications
across all art units

Statute-Specific Performance

§101
19.2%
-20.8% vs TC avg
§103
34.9%
-5.1% vs TC avg
§102
17.6%
-22.4% vs TC avg
§112
20.9%
-19.1% vs TC avg
Black line = Tech Center average estimate • Based on career data from 615 resolved cases

Office Action

§101
DETAILED ACTION Notice of Pre-AIA or AIA Status The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA . Applicant’s Submission of a Response Applicant’s submission of a response was received on 08/19/2026. Presently, claims 1-20 are pending. Claim Rejections - 35 USC § 101 35 U.S.C. 101 reads as follows: Whoever invents or discovers any new and useful process, machine, manufacture, or composition of matter, or any new and useful improvement thereof, may obtain a patent therefor, subject to the conditions and requirements of this title. Claims 1-20 are rejected under 35 U.S.C. 101 because the claimed invention is directed to an abstract idea without significantly more. The claim(s) recite(s) A method of operating a gaming machine, the gaming machine comprising a gaming cabinet housing game-logic circuitry securely housed within a locked box inside the gaming cabinet, the game-logic circuitry comprising a central processing unit connected to a main memory, and a presentation assembly, the method comprising the operations of: prior to conducting a game on the gaming machine, executing, by the game-logic circuitry, an authentication program stored in the main memory, the executing including generating a live authentication code from contents of the main memory, comparing the live authentication code to a trusted code stored in the main memory, and permitting execution of random number generator programming and game-outcome logic stored in the main memory only upon a match between the live authentication code and the trusted code; accepting, via a value input device, a physical item associated with a monetary value to establish a monetary balance; conducting, by the game-logic circuitry, a game including: presenting, by the presentation assembly, a plurality of symbol-bearing reels, and an array, and at least one persistent element, the at least one persistent element having an associated accumulation symbol; spinning and stopping the plurality of reels to land symbols from the reels in the array to produce an outcome; and in response to the landed symbols of the outcome including the accumulation symbol, animating an addition of the accumulation symbol to the at least one persistent element and randomly determining whether or not to award a bonus game; and in response to the landed symbols of the outcome not including the accumulation symbol, foregoing the random determination of whether or not to award the bonus game; and in response to awarding the bonus game: displaying, via the presentation assembly, a first menu comprising choices of a first type associated with a first game parameter and choices of a second type associated with a second game parameter; accepting a first selection from the first menu, designating the first type as selected and the second type as unselected if a selected choice of the first selection is made from the choices of the first type and designating the first type as unselected and the second type as selected if the selected choice of the first selection is made from the choices of the second type; displaying, via the presentation assembly, a second menu comprising choices of the unselected type from the first menu and choices of a third type associated with a third game parameter; accepting a second selection from the second menu, designating the unselected type from the first menu as selected and the third type as unselected if a selected choice of the second selection is made from the choices of the unselected type from the first menu and designating the third type as selected if the selected choice of the second selection is made from the choices of the third type; setting the game parameter associated with the type of the first selection according to the selected choice of the first selection; setting the game parameter associated with the type of the second selection according to the selected choice of the second selection; randomly determining a choice from a weighted set of choices based on the selected choices of the first selection and the second selection, the weight set of choices being weighted to maintain an average return to player of the bonus game, and setting the game parameter associated with the unselected type of choices to the randomly determined choice; accessing, by the game-logic circuitry from the main memory, game assets corresponding to the set game parameters, and causing the presentation assembly to present the bonus game according to the game parameters; and receiving, via at least one of one or more electronic input devices, a cash out input that initiates a payout from the monetary balance via a value output device. The underlined portions above are all parts of an abstract idea of certain methods of organizing human activity in that they are parts of managing a wagering game. This judicial exception is not integrated into a practical application because the claims are merely directed towards applying the abstract idea onto well-known electronic gaming machine structure and thus are not enough to bring the claims into patent eligibility (See MPEP 2106.04(d) “The courts have also identified limitations that did not integrate a judicial exception into a practical application:…Generally linking the use of a judicial exception to a particular technological environment or field of use”). The claim(s) does/do not include additional elements that are sufficient to amount to significantly more than the judicial exception because the additional elements beyond the abstract idea are well-known parts of an electronic gaming machine (See US Patent Application Publication No. 2016/0335835 paragraphs 0023-0031; and US Patent Application Publication No. 2010/00293871 0038). All dependent claims have been analyzed but do not cure the deficiencies of the independent claims. Response to Arguments Applicant’s argument with regard to the rejection based upon 35 USC 101 is best summed up by Applicant’s argument that “Whether the game-logic circuity invokes its random number generator during a given wagering game cycle, or instead foregoes that invocation, is a determination that the machine makes about its own operation on the basis of the contents of the array it has just populated,” (Arguments, page 11). Or in other words, we only use an random number generator when necessary, but not at other times. However, this is not found to be convincing because it is still related to rules for how the wagering game is managed. Applicant continues similar arguments with relation to practical application and significantly more. But they again rest on whether or not a random number generator is employed or not at a particular instance. Applicant’s various court cases have been considered but are not found convincing. Rather they seem more akin to some of the claims at issue in Alice wherein instructions “to credit and/or debit in accordance with said adjustments” (US Patent No. 6,912,510). That is function was only performed when particular factors were met, similar to here, the instruction to use the random number generator is only done when particular factors have been met. Applicant additionally argues that “The Office Action does not identify which recited limitations it treats as the additional elements,” (Arguments, page 17). This is factually untrue. The claims have been marked up in the previous action and in the current action with underlines showing what parts are considered to be part of the abstract idea. That inherently means that anything that is NOT underlined is an additional element because additional elements means elements that are not part of the abstract idea. In the present case, the additional elements are considered to be the fundamental parts of an electronic gaming machine which Applicant has already stated, “Applicant does not contend that a gaming cabinet, a locked box, a central processing unit connected to a main memory, a presentation assembly, value input and output devices or program authentication are individually unusual in the gaming-machine art. Nor does the eligibility of the amended claims rest on the authentication recitation that the Office Action addressed in earlier rounds,” (Arguments, page 9). Thus, for these reasons the rejection based upon 35 USC 101 has been maintained. Conclusion Applicant's amendment necessitated the new ground(s) of rejection presented in this Office action. Accordingly, THIS ACTION IS MADE FINAL. See MPEP § 706.07(a). Applicant is reminded of the extension of time policy as set forth in 37 CFR 1.136(a). A shortened statutory period for reply to this final action is set to expire THREE MONTHS from the mailing date of this action. In the event a first reply is filed within TWO MONTHS of the mailing date of this final action and the advisory action is not mailed until after the end of the THREE-MONTH shortened statutory period, then the shortened statutory period will expire on the date the advisory action is mailed, and any nonprovisional extension fee (37 CFR 1.17(a)) pursuant to 37 CFR 1.136(a) will be calculated from the mailing date of the advisory action. In no event, however, will the statutory period for reply expire later than SIX MONTHS from the mailing date of this final action. Any inquiry concerning this communication or earlier communications from the examiner should be directed to Jay Liddle whose telephone number is (571)270-1226. The examiner can normally be reached M-F 9-5. Examiner interviews are available via telephone, in-person, and video conferencing using a USPTO supplied web-based collaboration tool. To schedule an interview, applicant is encouraged to use the USPTO Automated Interview Request (AIR) at http://www.uspto.gov/interviewpractice. If attempts to reach the examiner by telephone are unsuccessful, the examiner’s supervisor, Dmitry Suhol can be reached at (571)272-4430. The fax phone number for the organization where this application or proceeding is assigned is 571-273-8300. Information regarding the status of published or unpublished applications may be obtained from Patent Center. Unpublished application information in Patent Center is available to registered users. To file and manage patent submissions in Patent Center, visit: https://patentcenter.uspto.gov. Visit https://www.uspto.gov/patents/apply/patent-center for more information about Patent Center and https://www.uspto.gov/patents/docx for information about filing in DOCX format. For additional questions, contact the Electronic Business Center (EBC) at 866-217-9197 (toll-free). If you would like assistance from a USPTO Customer Service Representative, call 800-786-9199 (IN USA OR CANADA) or 571-272-1000. /Jay Trent Liddle/Primary Examiner, Art Unit 3715
Read full office action

Prosecution Timeline

Show 1 earlier event
Jan 28, 2026
Non-Final Rejection mailed — §101
Apr 28, 2026
Response Filed
Jul 07, 2026
Final Rejection mailed — §101
Jul 20, 2026
Request for Continued Examination
Jul 23, 2026
Response after Non-Final Action
Aug 04, 2026
Non-Final Rejection mailed — §101
Aug 19, 2026
Response Filed
Oct 06, 2026
Final Rejection mailed — §101 (current)

Precedent Cases

Applications granted by this same examiner with similar technology

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ADAPTIVE SCREEN SHARE POINTER AND REACTIONS DURING GAMEPLAY
2y 11m to grant Granted Oct 06, 2026
Patent 12728348
MOTION PROCESSING METHOD AND APPARATUS IN VIRTUAL SCENE, DEVICE, STORAGE MEDIUM, AND PROGRAM PRODUCT
3y 2m to grant Granted Sep 08, 2026
Patent 12708850
SYSTEMS AND METHODS FOR TESTING AN NPC
2y 10m to grant Granted Aug 18, 2026
Patent 12691379
REMOTE REAL-TIME GAME INPUT AGGREGATION
3y 2m to grant Granted Jul 28, 2026
Study what changed to get past this examiner. Based on 5 most recent grants.

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Prosecution Projections

5-6
Expected OA Rounds
58%
Grant Probability
81%
With Interview (+23.3%)
3y 7m (~1y 2m remaining)
Median Time to Grant
High
PTA Risk
Based on 615 resolved cases by this examiner. Grant probability derived from career allowance rate.

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