Prosecution Insights
Last updated: October 04, 2026

Activision Publishing Inc.

Technology area: Medical Devices & Mechanical Engineering

4 pending office actions • 1 art units • 3 examiners • 0 of 4 (0%) have an AI response strategy ready • 15 patents granted in the last 365 days

Analysis

Activision Publishing Inc. has 4 pending office actions in the Medical Devices & Mechanical Engineering technology area. These actions are distributed across 3 distinct examiners but are all located within 1 distinct art unit. THOMAS, ERIC M is the busiest examiner, holding 2 of the pending actions. This structure suggests that while the technical subject matter is consistent across the 1 distinct art unit, the applicant must manage interactions with 3 distinct examiners. The concentration of 2 actions under THOMAS, ERIC M makes this examiner a key figure in the company's current prosecution efforts.

Managing 4 pending office actions within a single art unit provides a level of technical stability for the applicant. However, the involvement of 3 distinct examiners introduces variability in how those technical standards are applied. THOMAS, ERIC M, as the busiest examiner with 2 pending actions, oversees 2 of the 4 pending office actions. This makes the specific preferences and history of THOMAS, ERIC M highly relevant to the overall success of the portfolio. The remaining actions are split between other examiners, requiring the practitioner to balance a primary relationship with THOMAS, ERIC M against the individual styles of the other 3 distinct examiners. This 3-examiner, 1-art unit configuration is common for companies with a specific technical focus.

Written from this page's own data; every figure is computed from USPTO records and verified before publication.

Portfolio Summary

4
Total Pending OAs
3
Non-Final OAs
1
Final Rejections
0
Advisory / Quayle

Case Difficulty Mix

Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.

3
Hard (75%)
1
Medium (25%)
0
Easy (0%)
0
Unknown (0%)

Rejection Statute Mix

BucketCases
§101 + other2 (50%)
§103 only1 (25%)
Multi-statute (no §101)1 (25%)

Industry Mix

How the docket's pending cases split across USPTO tech-center bands.

0
Life Sciences
0% of docket
0
Information Tech
0% of docket
0
Communications
0% of docket
0
Semiconductors
0% of docket
2
Mechanical / Eng
50% of docket
2
Business / Other
50% of docket

Time-on-OA Estimate

Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.

40 h
Manual time on pending OAs
8 h
Time saved (low, 20%)
14 h
Time saved (mid, 35%)
0.3 wks
FTE-weeks freed (mid)

Top Examiners on this docket

ExaminerApps on this docketAllow rateInterview lift
THOMAS, ERIC M 2 69.9% +14.7%
MYHR, JUSTIN L 1 63.9% +27.9%
BODENDORF, ANDREW 1 29.5% +37.6%

Hard Cases (3)

Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 3 ordered by deadline are shown.

App #TitleExaminerDue in
18963250 Methods and Systems for Dynamically Selecting and Modifying Digital Assets Within Game Elements of a Multiplayer Video Game THOMAS, ERIC M —
18893034 Methods and Systems for Generating and Managing Active Objects in Video Games THOMAS, ERIC M —
18528239 Computer-Implemented Methods for Optimized Generation and Selection of Level of Detail Assets for Rendering During Gameplay BODENDORF, ANDREW —

Interview Candidates (4)

Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 4 ordered by deadline are shown.

App #TitleExaminerDue in
18963250 Methods and Systems for Dynamically Selecting and Modifying Digital Assets Within Game Elements of a Multiplayer Video Game THOMAS, ERIC M —
18893034 Methods and Systems for Generating and Managing Active Objects in Video Games THOMAS, ERIC M —
18733574 Systems and Methods for Controlling Camera Perspectives, Movements, and Displays of Video Game Gameplay MYHR, JUSTIN L —
18528239 Computer-Implemented Methods for Optimized Generation and Selection of Level of Detail Assets for Rendering During Gameplay BODENDORF, ANDREW —

Top Art Units

Art UnitApps
3715 2

Pending Office Actions

App #TitleExaminerArt UnitStatutesStatusDue inAIFiled
18963250 Methods and Systems for Dynamically Selecting and Modifying Digital Assets Within Game Elements of a Multiplayer Video Game THOMAS, ERIC M — §101§103DP Non-Final OA — Pending Nov 27, 2024
18893034 Methods and Systems for Generating and Managing Active Objects in Video Games THOMAS, ERIC M — §101§103DP Non-Final OA — Pending Sep 23, 2024
18733574 Systems and Methods for Controlling Camera Perspectives, Movements, and Displays of Video Game Gameplay MYHR, JUSTIN L 3715 §103 Final Rejection — Pending Jun 04, 2024
18528239 Computer-Implemented Methods for Optimized Generation and Selection of Level of Detail Assets for Rendering During Gameplay BODENDORF, ANDREW 3715 §102§103§112 Non-Final OA — Pending Dec 04, 2023

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