Prosecution Insights
Last updated: October 25, 2026

Bandai Namco Entertainment Inc.

Technology areas: Communications • Medical Devices & Mechanical Engineering

4 pending office actions • 2 art units • 4 examiners • 0 of 4 (0%) have an AI response strategy ready • 5 patents granted in the last 365 days

Analysis

Bandai Namco Entertainment Inc. has 4 pending office actions in the Medical Devices & Mechanical Engineering technology area. These actions are assigned to 4 distinct examiners, meaning every case has a unique reviewer. The portfolio is spread across 2 distinct art units. LIDDLE, JAY TRENT is the busiest examiner with 1 pending action.

The 4 pending office actions are handled by 4 distinct examiners, which indicates no concentration of cases under any single individual. The 2 distinct art units suggest that the Medical Devices & Mechanical Engineering work is divided into two technical sub-groups. LIDDLE, JAY TRENT, as the busiest examiner with 1 pending action, handles a workload equal to all other examiners.

With 4 distinct examiners and 2 distinct art units, the company faces a variety of perspectives across a limited number of technical divisions. The 4 pending office actions represent a distributed docket where each case is reviewed independently. This structure requires the legal team to adapt to 4 different examiner styles within the 2 distinct art units identified.

Written from this page's own data; every figure is computed from USPTO records and verified before publication.

Portfolio Summary

4
Total Pending OAs
1
Non-Final OAs
3
Final Rejections
0
Advisory / Quayle

Case Difficulty Mix

Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.

4
Hard (100%)
0
Medium (0%)
0
Easy (0%)
0
Unknown (0%)

Rejection Statute Mix

BucketCases
§101 only2 (50%)
§101 + other1 (25%)
Multi-statute (no §101)1 (25%)

Industry Mix

How the docket's pending cases split across USPTO tech-center bands.

0
Life Sciences
0% of docket
0
Information Tech
0% of docket
1
Communications
25% of docket
0
Semiconductors
0% of docket
3
Mechanical / Eng
75% of docket
0
Business / Other
0% of docket

Time-on-OA Estimate

Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.

40 h
Manual time on pending OAs
8 h
Time saved (low, 20%)
14 h
Time saved (mid, 35%)
0.3 wks
FTE-weeks freed (mid)

Top Examiners on this docket

ExaminerApps on this docketAllow rateInterview lift
LIDDLE, JAY TRENT 1 57.7% +23.3%
CASCHERA, ANTONIO A 1 87.2% +8.3%
WILLIAMS, ROSS A 1 61.4% +17.0%
HSU, RYAN 1 56.4% +17.1%

Hard Cases (4)

Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 4 ordered by deadline are shown.

App #TitleExaminerDue in
19196903 COMPUTER SYSTEM AND GAME SYSTEM LIDDLE, JAY TRENT —
18886023 COMPUTER SYSTEM, VIRTUAL SPACE CONTROL SYSTEM, AND VIRTUAL SPACE CONTROL METHOD CASCHERA, ANTONIO A —
17957226 SERVER SYSTEM AND SYSTEM WILLIAMS, ROSS A —
17939825 COMPUTER SYSTEM, GAME SYSTEM, AND CONTROL METHOD OF COMPUTER SYSTEM HSU, RYAN —

Interview Candidates (3)

Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 3 ordered by deadline are shown.

App #TitleExaminerDue in
19196903 COMPUTER SYSTEM AND GAME SYSTEM LIDDLE, JAY TRENT —
17957226 SERVER SYSTEM AND SYSTEM WILLIAMS, ROSS A —
17939825 COMPUTER SYSTEM, GAME SYSTEM, AND CONTROL METHOD OF COMPUTER SYSTEM HSU, RYAN —

Top Art Units

Art UnitApps
3715 3
2612 1

Pending Office Actions

App #TitleExaminerArt UnitStatutesStatusDue inAIFiled
19196903 COMPUTER SYSTEM AND GAME SYSTEM LIDDLE, JAY TRENT 3715 §101 Final Rejection — Pending May 02, 2025
18886023 COMPUTER SYSTEM, VIRTUAL SPACE CONTROL SYSTEM, AND VIRTUAL SPACE CONTROL METHOD CASCHERA, ANTONIO A 2612 §102§103 Final Rejection — Pending Sep 16, 2024
17957226 SERVER SYSTEM AND SYSTEM WILLIAMS, ROSS A 3715 §101§103 Non-Final OA — Pending Sep 30, 2022
17939825 COMPUTER SYSTEM, GAME SYSTEM, AND CONTROL METHOD OF COMPUTER SYSTEM HSU, RYAN 3715 §101 Final Rejection — Pending Sep 07, 2022

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Frequently Asked Questions

How many pending USPTO office actions does Bandai Namco Entertainment Inc. have?

Bandai Namco Entertainment Inc. has 4 pending office actions as of October 2026, spread across 2 art units and 4 examiners.

Which USPTO examiner handles the most Bandai Namco Entertainment Inc. applications?

Jay Trent Liddle has the most, with 1 of Bandai Namco Entertainment Inc.'s pending office actions.

What technology area are Bandai Namco Entertainment Inc.'s patent applications in?

Mostly Medical Devices & Mechanical Engineering (USPTO Tech Center 3700), based on where its pending office actions are examined.

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