Technology area: Medical Devices & Mechanical Engineering
20 pending office actions • 5 art units • 17 examiners • 0 of 20 (0%) have an AI response strategy ready • 46 patents granted in the last 365 days
Electronic Arts Inc. has 20 pending office actions in Medical Devices & Mechanical Engineering. The matters are handled by 17 examiners across 5 art units, producing a broad examiner footprint within a comparatively narrower art-unit structure.
GARNER, WERNER G is the busiest examiner, with 2 pending matters. The limited concentration at the busiest examiner suggests that portfolio management should emphasize consistent claim strategy, issue tracking, and art-unit coordination rather than rely on a single examiner relationship. The five art units provide a practical framework for grouping matters, while examiner-specific differences remain significant because the portfolio spans seventeen examiners.
Based on the USPTO statutory response window for each pending office action. 10 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.
Every pending office action with a known statutory deadline, placed on a days-until-due axis. Dots left of Today are overdue; the further right, the more runway. Cases that share a deadline window stack vertically. 10 of the docket's apps have a known mailing date.
Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.
| Bucket | Cases |
|---|---|
| §101 only | 1 (5%) |
| §101 + other | 6 (30%) |
| §103 only | 6 (30%) |
| Double-patenting + other | 1 (5%) |
| Multi-statute (no §101) | 6 (30%) |
How the docket's pending cases split across USPTO tech-center bands.
Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.
| Examiner | Apps on this docket | Allow rate | Interview lift |
|---|---|---|---|
| GARNER, WERNER G | 2 | 60.1% | +24.2% |
| KIM, KEVIN Y | 2 | 78.3% | +15.9% |
| WILLIAMS, ROSS A | 2 | 61.4% | +17.0% |
| DEODHAR, OMKAR A | 1 | 80.3% | +19.0% |
| MCCULLOCH JR, WILLIAM H | 1 | 54.3% | +33.4% |
| YEN, JASON TAHAI | 1 | 76.9% | +23.7% |
| HARPER, TRAMAR YONG | 1 | 65.4% | +23.9% |
| HASAN, SYED HAROON | 1 | 81.6% | +15.5% |
| MINKO, DENIS VASILIY | 1 | 70.6% | +16.6% |
| HALL, SHAUNA-KAY N | 1 | 81.1% | +18.5% |
Cases in front of an examiner with an allow rate of 80%+ where the difficulty is Easy or Medium. The top 1 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 19064411 | REPLAY EDITOR IN VIDEO GAMES | DEODHAR, OMKAR A | — |
Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 8 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18418155 | PLAYTESTING COVERAGE WITH CURIOSITY DRIVEN REINFORCEMENT LEARNING AGENTS | THOMAS, ERIC M | 71d overdue |
| 18491497 | SYSTEM FOR RENDERING SKIN TONE WITHIN A GAME APPLICATION ENVIRONMENT | HENRY, THOMAS HAYNES | 42d overdue |
| 17929293 | REQUEST DISTRIBUTION SYSTEM | WILLIAMS, ROSS A | 42d overdue |
| 18622043 | VIDEO GAME TESTING AND GAMEPLAY FEEDBACK USING EYE TRACKING | HASAN, SYED HAROON | 28d overdue |
| 18621560 | GAME PLAY MATCHMAKING | GARNER, WERNER G | 4d overdue |
| 18680969 | DETECTING HIGH-SKILLED ENTITIES IN LOW-LEVEL MATCHES IN ONLINE GAMES | HARPER, TRAMAR YONG | 2d overdue |
| 18194425 | PERSONALIZING ANIMATIONS FROM PLAYER PLAYSTYLE | WILLIAMS, ROSS A | 13d |
| 18620514 | SYSTEMS AND METHODS FOR EYE MODELING AND IRIS TEXTURING | LI, RAYMOND CHUN LAM | 75d |
Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 8 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 17929293 | REQUEST DISTRIBUTION SYSTEM | WILLIAMS, ROSS A | 42d overdue |
| 18622043 | VIDEO GAME TESTING AND GAMEPLAY FEEDBACK USING EYE TRACKING | HASAN, SYED HAROON | 28d overdue |
| 18622649 | DYNAMIC INDICATIONS OF NAVIGATION ASSIST IN VIRTUAL INTERACTIVE ENVIRONMENTS | KIM, KEVIN Y | 17d overdue |
| 18621560 | GAME PLAY MATCHMAKING | GARNER, WERNER G | 4d overdue |
| 18680969 | DETECTING HIGH-SKILLED ENTITIES IN LOW-LEVEL MATCHES IN ONLINE GAMES | HARPER, TRAMAR YONG | 2d overdue |
| 18194425 | PERSONALIZING ANIMATIONS FROM PLAYER PLAYSTYLE | WILLIAMS, ROSS A | 13d |
| 19064411 | REPLAY EDITOR IN VIDEO GAMES | DEODHAR, OMKAR A | — |
| 18990211 | ROUTE GENERATION SYSTEM WITHIN A VIRTUAL ENVIRONMENT OF A GAME APPLICATION | MCCULLOCH JR, WILLIAM H | — |
| Art Unit | Apps |
|---|---|
| 3715 | 14 |
| 2192 | 2 |
| 2154 | 1 |
| 2612 | 1 |
| 2614 | 1 |
| App # | Title | Examiner | Art Unit | Statutes | Status | Due in | AI | Filed |
|---|---|---|---|---|---|---|---|---|
| 19064411 | REPLAY EDITOR IN VIDEO GAMES | DEODHAR, OMKAR A | — | §103 | Non-Final OA | — | Pending | Feb 26, 2025 |
| 18990211 | ROUTE GENERATION SYSTEM WITHIN A VIRTUAL ENVIRONMENT OF A GAME APPLICATION | MCCULLOCH JR, WILLIAM H | 3715 | §112DP | Non-Final OA | — | Pending | Dec 20, 2024 |
| 18770894 | PERSONA DRIVEN DYNAMIC CONTENT FRAMEWORK | YEN, JASON TAHAI | 3715 | §101§103Other | Final Rejection | — | Pending | Jul 12, 2024 |
| 18680969 | DETECTING HIGH-SKILLED ENTITIES IN LOW-LEVEL MATCHES IN ONLINE GAMES | HARPER, TRAMAR YONG | 3715 | §101§103 | Final Rejection | 2d overdue | Pending | May 31, 2024 |
| 18622043 | VIDEO GAME TESTING AND GAMEPLAY FEEDBACK USING EYE TRACKING | HASAN, SYED HAROON | 2154 | §103§112 | Final Rejection | 28d overdue | Pending | Mar 29, 2024 |
| 18622780 | ACCESSIBLE ANIMATION SELECTION AND STYLIZATION IN VIDEO GAMES | MINKO, DENIS VASILIY | 2612 | §103 | Final Rejection | — | Pending | Mar 29, 2024 |
| 18621691 | GENERATIVE MODEL FOR CANONICAL AND LOCALIZED GAME CONTENT | HALL, SHAUNA-KAY N | 3715 | §102§103Other | Non-Final OA | — | Pending | Mar 29, 2024 |
| 18621560 | GAME PLAY MATCHMAKING | GARNER, WERNER G | 3715 | §101§103 | Final Rejection | 4d overdue | Pending | Mar 29, 2024 |
| 18622649 | DYNAMIC INDICATIONS OF NAVIGATION ASSIST IN VIRTUAL INTERACTIVE ENVIRONMENTS | KIM, KEVIN Y | 3715 | §103 | Final Rejection | 17d overdue | Pending | Mar 29, 2024 |
| 18619582 | GAMEPLAY COMPLEXITY ASSISTANCE SYSTEM | KIM, KEVIN Y | 3715 | §102§103 | Final Rejection | — | Pending | Mar 28, 2024 |
| 18620514 | SYSTEMS AND METHODS FOR EYE MODELING AND IRIS TEXTURING | LI, RAYMOND CHUN LAM | 2614 | §103§112 | Non-Final OA | 75d | Pending | Mar 28, 2024 |
| 18618782 | Generating Position Sequences for Video Game Animation | RENWICK, REGINALD A | 3715 | §103 | Non-Final OA | — | Pending | Mar 27, 2024 |
| 18618298 | CINEMATIC REPLAY SYSTEM | GARNER, WERNER G | 3715 | §103§112 | Final Rejection | — | Pending | Mar 27, 2024 |
| 18581164 | Video Game User Interface Testing System | RIVERA, ANIBAL | 2192 | §103 | Final Rejection | — | Pending | Feb 19, 2024 |
| 18423877 | GAME TESTING TECHNIQUES USING MACHINE LEARNING | TRAN, JOSHUA VAN | 2192 | §103 | Non-Final OA | 75d | Pending | Jan 26, 2024 |
| 18418155 | PLAYTESTING COVERAGE WITH CURIOSITY DRIVEN REINFORCEMENT LEARNING AGENTS | THOMAS, ERIC M | 3715 | §101Other | Final Rejection | 71d overdue | Pending | Jan 19, 2024 |
| 18491497 | SYSTEM FOR RENDERING SKIN TONE WITHIN A GAME APPLICATION ENVIRONMENT | HENRY, THOMAS HAYNES | 3715 | §103§112 | Final Rejection | 42d overdue | Pending | Oct 20, 2023 |
| 18194425 | PERSONALIZING ANIMATIONS FROM PLAYER PLAYSTYLE | WILLIAMS, ROSS A | 3715 | §101§103 | Final Rejection | 13d | Pending | Mar 31, 2023 |
| 17929293 | REQUEST DISTRIBUTION SYSTEM | WILLIAMS, ROSS A | 3715 | §101§103 | Final Rejection | 42d overdue | Pending | Sep 01, 2022 |
| 17643106 | PUZZLE VALIDATION USING HEURISTIC EVALUATION | DOSHI, ANKIT B | 3715 | §101§112 | Non-Final OA | — | Pending | Dec 07, 2021 |
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Start Free TrialElectronic Arts Inc. has 20 pending office actions as of October 2026, spread across 5 art units and 17 examiners.
Werner G Garner has the most, with 2 of Electronic Arts Inc.'s pending office actions.
Mostly Medical Devices & Mechanical Engineering (USPTO Tech Center 3700), based on where its pending office actions are examined.