Prosecution Insights
Last updated: October 04, 2026

Koei Tecmo Games Co. Ltd.

Technology area: Medical Devices & Mechanical Engineering

3 pending office actions • 1 art units • 2 examiners • 0 of 3 (0%) have an AI response strategy ready • 4 patents granted in the last 365 days

Analysis

Koei Tecmo Games Co. Ltd. currently has 3 pending office actions within the Medical Devices & Mechanical Engineering technology area. These filings are concentrated within 1 distinct art unit, which suggests a unified technical focus for the company's current patent applications. Despite the single art unit, the workload is split between 2 distinct examiners, providing a small degree of variety in the prosecution experience.

The busiest examiner for this portfolio is HALL, SHAUNA-KAY N, who is currently handling 2 pending office actions. This means that a majority of the company's active matters are under the review of a single individual. The remaining action is managed by the other examiner. Because the portfolio is limited to 1 distinct art unit, the legal team can likely apply consistent technical arguments across all filings, even when dealing with different examiners. However, the concentration of filings with one examiner makes the relationship with that specific official particularly important for the company's overall success in this technology area.

Written from this page's own data; every figure is computed from USPTO records and verified before publication.

Portfolio Summary

3
Total Pending OAs
1
Non-Final OAs
2
Final Rejections
0
Advisory / Quayle

Case Difficulty Mix

Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.

3
Hard (100%)
0
Medium (0%)
0
Easy (0%)
0
Unknown (0%)

Rejection Statute Mix

BucketCases
§101 only1 (33%)
§101 + other2 (67%)

Industry Mix

How the docket's pending cases split across USPTO tech-center bands.

0
Life Sciences
0% of docket
0
Information Tech
0% of docket
0
Communications
0% of docket
0
Semiconductors
0% of docket
2
Mechanical / Eng
67% of docket
1
Business / Other
33% of docket

Time-on-OA Estimate

Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.

30 h
Manual time on pending OAs
6 h
Time saved (low, 20%)
10 h
Time saved (mid, 35%)
0.3 wks
FTE-weeks freed (mid)

Top Examiners on this docket

ExaminerApps on this docketAllow rateInterview lift
HALL, SHAUNA-KAY N 2 81.1% +18.5%
WONG, JEFFREY KEITH 1 66.2% +26.1%

Hard Cases (3)

Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 3 ordered by deadline are shown.

App #TitleExaminerDue in
18895390 NON-TRANSITORY RECORDING MEDIUM STORING GAME PROGRAM, GAME PROCESSING METHOD AND GAME DEVICE WONG, JEFFREY KEITH —
18613164 INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING APPARATUS HALL, SHAUNA-KAY N —
18693138 INFORMATION PROCESSING APPARATUS, PROGRAM, AND OBJECT CREATION METHOD HALL, SHAUNA-KAY N —

Interview Candidates (3)

Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 3 ordered by deadline are shown.

App #TitleExaminerDue in
18895390 NON-TRANSITORY RECORDING MEDIUM STORING GAME PROGRAM, GAME PROCESSING METHOD AND GAME DEVICE WONG, JEFFREY KEITH —
18613164 INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING APPARATUS HALL, SHAUNA-KAY N —
18693138 INFORMATION PROCESSING APPARATUS, PROGRAM, AND OBJECT CREATION METHOD HALL, SHAUNA-KAY N —

Top Art Units

Art UnitApps
3715 2

Pending Office Actions

App #TitleExaminerArt UnitStatutesStatusDue inAIFiled
18895390 NON-TRANSITORY RECORDING MEDIUM STORING GAME PROGRAM, GAME PROCESSING METHOD AND GAME DEVICE WONG, JEFFREY KEITH — §101 Final Rejection — Pending Sep 25, 2024
18613164 INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING APPARATUS HALL, SHAUNA-KAY N 3715 §101§103 Final Rejection — Pending Mar 22, 2024
18693138 INFORMATION PROCESSING APPARATUS, PROGRAM, AND OBJECT CREATION METHOD HALL, SHAUNA-KAY N 3715 §101§112 Non-Final OA — Pending Mar 18, 2024

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