Prosecution Insights
Last updated: August 16, 2026

Six Impossible Things Before Breakfast Limited

7 pending office actions • 5 art units • 7 examiners • 0 of 7 (0%) have an AI response strategy ready • 3 patents granted in the last 365 days

Portfolio Summary

7
Total Pending OAs
5
Non-Final OAs
2
Final Rejections
0
Advisory / Quayle

Response Deadline Pressure

Based on the USPTO statutory response window for each pending office action. 3 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.

2
Overdue
1
Due this week
0
Due this month
0
Due in next 60 days
0
Due later

Deadline Fire Line

Every pending office action with a known statutory deadline, placed on a days-until-due axis. Dots left of Today are overdue; the further right, the more runway. Cases that share a deadline window stack vertically. 3 of the docket's apps have a known mailing date.

-30dToday30d60d90d120d
Overdue (2)Due ≤ 7 days (1)

Case Difficulty Mix

Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.

4
Hard (57%)
3
Medium (43%)
0
Easy (0%)
0
Unknown (0%)

Rejection Statute Mix

BucketCases
§101 + other2 (29%)
§103 only3 (43%)
Multi-statute (no §101)2 (29%)

Industry Mix

How the docket's pending cases split across USPTO tech-center bands.

0
Life Sciences
0% of docket
0
Information Tech
0% of docket
4
Communications
57% of docket
0
Semiconductors
0% of docket
3
Mechanical / Eng
43% of docket
0
Business / Other
0% of docket

Time-on-OA Estimate

Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.

70 h
Manual time on pending OAs
14 h
Time saved (low, 20%)
24 h
Time saved (mid, 35%)
0.6 wks
FTE-weeks freed (mid)

Top Examiners on this docket

ExaminerApps on this docketAllow rateInterview lift
HSU, RYAN 1 56.5% +17.9%
LEICHLITER, CHASE E 1 64.1% +23.5%
DOSHI, ANKIT B 1 66.6% +22.3%
REED, STEPHEN T 1 72.6% +15.8%
YANG, ANDREW GUS 1 69.1% +7.5%
BROWN, SHEREE N 1 65.1% +26.7%
SALVUCCI, MATTHEW D 1 72.2% +27.8%

Hard Cases (4)

Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 4 ordered by deadline are shown.

App #TitleExaminerDue in
18438898 Systems and Methods for Performing Progressive Mesh Compression BROWN, SHEREE N 22d overdue
18670011 Systems and Methods for Mod-Supporting Authoritative Game Server HSU, RYAN
18657013 Systems and Methods for Polygon-Based Pathfinding with Different Movement Speeds LEICHLITER, CHASE E
18630409 Systems and Methods for Incremental Dynamic Loading of Game Assets REED, STEPHEN T

Interview Candidates (6)

Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 6 ordered by deadline are shown.

App #TitleExaminerDue in
18438898 Systems and Methods for Performing Progressive Mesh Compression BROWN, SHEREE N 22d overdue
18425130 Systems and Methods for Improving Compression of Normal Maps SALVUCCI, MATTHEW D 6d
18670011 Systems and Methods for Mod-Supporting Authoritative Game Server HSU, RYAN
18657013 Systems and Methods for Polygon-Based Pathfinding with Different Movement Speeds LEICHLITER, CHASE E
18643569 Systems and Methods for Protecting Game Assets for Online Games DOSHI, ANKIT B
18630409 Systems and Methods for Incremental Dynamic Loading of Game Assets REED, STEPHEN T

Top Art Units

Art UnitApps
3715 3
2627 1
2614 1
2612 1
2613 1

Pending Office Actions

App #TitleExaminerArt UnitStatutesStatusDue inAIFiled
18670011 Systems and Methods for Mod-Supporting Authoritative Game Server HSU, RYAN 3715 §101§102§103§112 Non-Final OA Pending May 21, 2024
18657013 Systems and Methods for Polygon-Based Pathfinding with Different Movement Speeds LEICHLITER, CHASE E 3715 §101§102 Non-Final OA Pending May 07, 2024
18643569 Systems and Methods for Protecting Game Assets for Online Games DOSHI, ANKIT B 3715 §103 Non-Final OA Pending Apr 23, 2024
18630409 Systems and Methods for Incremental Dynamic Loading of Game Assets REED, STEPHEN T 2627 §103§112 Non-Final OA Pending Apr 09, 2024
18587095 Systems and Methods for Creating Levels of Detail Using Perceptual Degradation YANG, ANDREW GUS 2614 §103 Final Rejection 17d overdue Pending Feb 26, 2024
18438898 Systems and Methods for Performing Progressive Mesh Compression BROWN, SHEREE N 2612 §102§103 Final Rejection 22d overdue Pending Feb 12, 2024
18425130 Systems and Methods for Improving Compression of Normal Maps SALVUCCI, MATTHEW D 2613 §103 Non-Final OA 6d Pending Jan 29, 2024

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