Technology area: Communications
6 pending office actions • 6 art units • 6 examiners • 0 of 6 (0%) have an AI response strategy ready • 4 patents granted in the last 365 days
Six Impossible Things Before Breakfast Limited is currently managing 6 pending office actions in the Communications technology area. These 6 actions are distributed across 6 distinct art units and 6 distinct examiners. This one-to-one ratio between actions, examiners, and art units indicates a highly decentralized prosecution profile for the company's current pending matters. This distribution across 6 distinct art units suggests that the company's current patent applications cover a broad range of technical topics within the communications field.
RYAN HSU is listed as the busiest examiner, handling 1 pending office action. Because the 6 pending office actions are distributed among 6 distinct examiners, no single examiner holds a majority of the workload. Practitioners must manage 6 distinct examiners across 6 distinct art units, requiring a versatile approach to prosecution. The lack of concentration in any single art unit or under any single examiner means that each of the 6 pending office actions will likely follow a unique path toward resolution.
Based on the USPTO statutory response window for each pending office action. 4 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.
Every pending office action with a known statutory deadline, placed on a days-until-due axis. Dots left of Today are overdue; the further right, the more runway. Cases that share a deadline window stack vertically. 4 of the docket's apps have a known mailing date.
Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.
| Bucket | Cases |
|---|---|
| §101 + other | 1 (17%) |
| §103 only | 3 (50%) |
| Multi-statute (no §101) | 2 (33%) |
How the docket's pending cases split across USPTO tech-center bands.
Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.
| Examiner | Apps on this docket | Allow rate | Interview lift |
|---|---|---|---|
| HSU, RYAN | 1 | 56.6% | +17.4% |
| WINDSOR, COURTNEY J | 1 | 86.2% | +9.3% |
| REED, STEPHEN T | 1 | 73.0% | +15.5% |
| YANG, ANDREW GUS | 1 | 69.1% | +7.6% |
| BROWN, SHEREE N | 1 | 65.6% | +26.6% |
| SALVUCCI, MATTHEW D | 1 | 72.3% | +27.4% |
Cases in front of an examiner with an allow rate of 80%+ where the difficulty is Easy or Medium. The top 1 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18630605 | Systems and Methods for Reducing Asset Decompression Time | WINDSOR, COURTNEY J | 22d overdue |
Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 3 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18438898 | Systems and Methods for Performing Progressive Mesh Compression | BROWN, SHEREE N | 22d overdue |
| 18670011 | Systems and Methods for Mod-Supporting Authoritative Game Server | HSU, RYAN | — |
| 18630409 | Systems and Methods for Incremental Dynamic Loading of Game Assets | REED, STEPHEN T | — |
Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 4 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18438898 | Systems and Methods for Performing Progressive Mesh Compression | BROWN, SHEREE N | 22d overdue |
| 18425130 | Systems and Methods for Improving Compression of Normal Maps | SALVUCCI, MATTHEW D | 6d |
| 18670011 | Systems and Methods for Mod-Supporting Authoritative Game Server | HSU, RYAN | — |
| 18630409 | Systems and Methods for Incremental Dynamic Loading of Game Assets | REED, STEPHEN T | — |
| Art Unit | Apps |
|---|---|
| 3715 | 1 |
| 2661 | 1 |
| 2627 | 1 |
| 2614 | 1 |
| 2612 | 1 |
| 2613 | 1 |
| App # | Title | Examiner | Art Unit | Statutes | Status | Due in | AI | Filed |
|---|---|---|---|---|---|---|---|---|
| 18670011 | Systems and Methods for Mod-Supporting Authoritative Game Server | HSU, RYAN | 3715 | §101§102§103§112 | Non-Final OA | — | Pending | May 21, 2024 |
| 18630605 | Systems and Methods for Reducing Asset Decompression Time | WINDSOR, COURTNEY J | 2661 | §103 | Final Rejection | 22d overdue | Pending | Apr 09, 2024 |
| 18630409 | Systems and Methods for Incremental Dynamic Loading of Game Assets | REED, STEPHEN T | 2627 | §103§112 | Non-Final OA | — | Pending | Apr 09, 2024 |
| 18587095 | Systems and Methods for Creating Levels of Detail Using Perceptual Degradation | YANG, ANDREW GUS | 2614 | §103 | Final Rejection | 17d overdue | Pending | Feb 26, 2024 |
| 18438898 | Systems and Methods for Performing Progressive Mesh Compression | BROWN, SHEREE N | 2612 | §102§103 | Final Rejection | 22d overdue | Pending | Feb 12, 2024 |
| 18425130 | Systems and Methods for Improving Compression of Normal Maps | SALVUCCI, MATTHEW D | 2613 | §103 | Non-Final OA | 6d | Pending | Jan 29, 2024 |
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