Prosecution Insights
Last updated: May 29, 2026

Six Impossible Things Before Breakfast Limited

9 pending office actions • 8 art units • 9 examiners • 0 of 9 (0%) have an AI response strategy ready • 1 patents granted in the last 365 days

Portfolio Summary

9
Total Pending OAs
6
Non-Final OAs
3
Final Rejections
0
Advisory / Quayle

Response Deadline Pressure

Based on the USPTO statutory response window for each pending office action. 9 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.

4
Overdue
1
Due this week
2
Due this month
2
Due in next 60 days
0
Due later

Deadline Fire Line

Every pending office action with a known statutory deadline, placed on a days-until-due axis. Dots left of Today are overdue; the further right, the more runway. Cases that share a deadline window stack vertically. 9 of the docket's apps have a known mailing date.

-30dToday30d60d90d120d
Overdue (4)Due ≤ 7 days (1)Due ≤ 30 days (2)Due ≤ 60 days (2)

Case Difficulty Mix

Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.

1
Hard (11%)
8
Medium (89%)
0
Easy (0%)
0
Unknown (0%)

Rejection Statute Mix

BucketCases
§101 only1 (11%)
§103 only7 (78%)
§102 only1 (11%)

Industry Mix

How the docket's pending cases split across USPTO tech-center bands.

0
Life Sciences
0% of docket
1
Information Tech
11% of docket
6
Communications
67% of docket
0
Semiconductors
0% of docket
2
Mechanical / Eng
22% of docket
0
Business / Other
0% of docket

Time-on-OA Estimate

Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.

90 h
Manual time on pending OAs
18 h
Time saved (low, 20%)
31 h
Time saved (mid, 35%)
0.8 wks
FTE-weeks freed (mid)

Top Examiners on this docket

ExaminerApps on this docketAllow rateInterview lift
PRINGLE-PARKER, JASON A 1 83.5% +13.8%
MYHR, JUSTIN L 1 63.7% +29.1%
HSU, RYAN 1 56.8% +18.7%
WINDSOR, COURTNEY J 1 86.5% +8.7%
YANG, ANDREW GUS 1 68.9% +7.5%
BROWN, SHEREE N 1 65.2% +26.7%
SALVUCCI, MATTHEW D 1 71.9% +28.3%
DU, HAIXIA 1 86.4% +18.1%
CROMPTON, CHRISTOPHER R 1 80.0% +16.7%

Quick Wins (4)

Cases in front of an examiner with an allow rate of 80%+ where the difficulty is Easy or Medium. The top 4 ordered by deadline are shown.

App #TitleExaminerDue in
18630605 Systems and Methods for Reducing Asset Decompression Time WINDSOR, COURTNEY J 22d overdue
18338110 Systems, Apparatuses and Methods for Network Packet Management CROMPTON, CHRISTOPHER R 14d
18748759 Systems and Methods for Improving Compression of 3D Textures Using Unmapped Pixels PRINGLE-PARKER, JASON A 41d
18425525 Systems and Methods for Improving Compression of 3D Textures Using Unmapped Pixels DU, HAIXIA 54d

Hard Cases (1)

Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 1 ordered by deadline are shown.

App #TitleExaminerDue in
18669729 Systems and Methods for Tick-Less UDP Game Traffic HSU, RYAN 3d overdue

Interview Candidates (7)

Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 7 ordered by deadline are shown.

App #TitleExaminerDue in
18438898 Systems and Methods for Performing Progressive Mesh Compression BROWN, SHEREE N 22d overdue
18669729 Systems and Methods for Tick-Less UDP Game Traffic HSU, RYAN 3d overdue
18425130 Systems and Methods for Improving Compression of Normal Maps SALVUCCI, MATTHEW D 6d
18338110 Systems, Apparatuses and Methods for Network Packet Management CROMPTON, CHRISTOPHER R 14d
18733302 Systems and Methods for Ongoing Reconciliation of Network Game Data for Almost-Deterministic Client and Server MYHR, JUSTIN L 22d
18748759 Systems and Methods for Improving Compression of 3D Textures Using Unmapped Pixels PRINGLE-PARKER, JASON A 41d
18425525 Systems and Methods for Improving Compression of 3D Textures Using Unmapped Pixels DU, HAIXIA 54d

Top Art Units

Art UnitApps
3715 2
2617 1
2661 1
2614 1
2612 1
2613 1
2611 1
2463 1

Pending Office Actions

App #TitleExaminerArt UnitStatutesStatusDue inAIFiled
18748759 Systems and Methods for Improving Compression of 3D Textures Using Unmapped Pixels PRINGLE-PARKER, JASON A 2617 §103 Non-Final OA 41d Pending Jun 20, 2024
18733302 Systems and Methods for Ongoing Reconciliation of Network Game Data for Almost-Deterministic Client and Server MYHR, JUSTIN L 3715 §102 Non-Final OA 22d Pending Jun 04, 2024
18669729 Systems and Methods for Tick-Less UDP Game Traffic HSU, RYAN 3715 §101 Non-Final OA 3d overdue Pending May 21, 2024
18630605 Systems and Methods for Reducing Asset Decompression Time WINDSOR, COURTNEY J 2661 §103 Non-Final OA 22d overdue Pending Apr 09, 2024
18587095 Systems and Methods for Creating Levels of Detail Using Perceptual Degradation YANG, ANDREW GUS 2614 §103 Non-Final OA 17d overdue Pending Feb 26, 2024
18438898 Systems and Methods for Performing Progressive Mesh Compression BROWN, SHEREE N 2612 §103 Non-Final OA 22d overdue Pending Feb 12, 2024
18425130 Systems and Methods for Improving Compression of Normal Maps SALVUCCI, MATTHEW D 2613 §103 Final Rejection 6d Pending Jan 29, 2024
18425525 Systems and Methods for Improving Compression of 3D Textures Using Unmapped Pixels DU, HAIXIA 2611 §103 Final Rejection 54d Pending Jan 29, 2024
18338110 Systems, Apparatuses and Methods for Network Packet Management CROMPTON, CHRISTOPHER R 2463 §103 Final Rejection 14d Pending Jun 20, 2023

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