Prosecution Insights
Last updated: May 29, 2026

Sony Interactive Entertainment Europe Limited

14 pending office actions • 7 art units • 12 examiners • 0 of 14 (0%) have an AI response strategy ready • 21 patents granted in the last 365 days

Portfolio Summary

14
Total Pending OAs
8
Non-Final OAs
5
Final Rejections
1
Advisory / Quayle

Response Deadline Pressure

Based on the USPTO statutory response window for each pending office action. 14 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.

8
Overdue
0
Due this week
4
Due this month
2
Due in next 60 days
0
Due later

Deadline Fire Line

Every pending office action with a known statutory deadline, placed on a days-until-due axis. Dots left of Today are overdue; the further right, the more runway. Cases that share a deadline window stack vertically. 14 of the docket's apps have a known mailing date.

-30dToday30d60d90d120d
Overdue (8)Due ≤ 30 days (4)Due ≤ 60 days (2)

Case Difficulty Mix

Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.

0
Hard (0%)
14
Medium (100%)
0
Easy (0%)
0
Unknown (0%)

Rejection Statute Mix

BucketCases
§103 only10 (71%)
§102 only4 (29%)

Industry Mix

How the docket's pending cases split across USPTO tech-center bands.

0
Life Sciences
0% of docket
5
Information Tech
36% of docket
1
Communications
7% of docket
0
Semiconductors
0% of docket
8
Mechanical / Eng
57% of docket
0
Business / Other
0% of docket

Time-on-OA Estimate

Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.

140 h
Manual time on pending OAs
28 h
Time saved (low, 20%)
49 h
Time saved (mid, 35%)
1.2 wks
FTE-weeks freed (mid)

Top Examiners on this docket

ExaminerApps on this docketAllow rateInterview lift
DEODHAR, OMKAR A 2 80.0% +19.2%
IANNUZZI, PETER J 2 67.8% +14.4%
MARANDI, JAMES R 1 59.7% +28.2%
NGUYEN, HAO HONG 1 67.6% +37.9%
UTAMA, ROBERT J 1 60.3% +29.6%
BELOUSOV, ANDREY 1 69.3% +26.7%
LIDDLE, JAY TRENT 1 57.5% +23.1%
HARPER, TRAMAR YONG 1 65.0% +23.9%
HENRY, THOMAS HAYNES 1 50.8% +37.4%
AHMED, MAHABUB S 1 85.5% +7.8%

Quick Wins (3)

Cases in front of an examiner with an allow rate of 80%+ where the difficulty is Easy or Medium. The top 3 ordered by deadline are shown.

App #TitleExaminerDue in
18511365 AUTONOMOUS ANOMALOUS DEVICE OPERATION DETECTION AHMED, MAHABUB S 127d overdue
18670060 Method Of Generating A Sound Effect For A Video Game DEODHAR, OMKAR A 19d overdue
18763077 Computer-Implemented Method For Generating Reverb In A Video Game Environment DEODHAR, OMKAR A 26d

Interview Candidates (11)

Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 8 ordered by deadline are shown.

App #TitleExaminerDue in
18986952 METHOD AND SYSTEM MARANDI, JAMES R 49d overdue
18659146 COMPUTER-IMPLEMENTED METHOD AND SYSTEM UTAMA, ROBERT J 25d overdue
18670060 Method Of Generating A Sound Effect For A Video Game DEODHAR, OMKAR A 19d overdue
18652038 Method For Generating Haptic Feedback BELOUSOV, ANDREY 8d overdue
18621520 Method For Generating A Sound Effect IANNUZZI, PETER J 3d overdue
18645964 Method Of Producing A Video Game Environment HARPER, TRAMAR YONG 9d
18647346 3D Audio Adjustment In A Video Gaming System LIDDLE, JAY TRENT 12d
18763077 Computer-Implemented Method For Generating Reverb In A Video Game Environment DEODHAR, OMKAR A 26d

Top Art Units

Art UnitApps
3715 8
2421 1
2447 1
2172 1
2434 1
2691 1
2129 1

Pending Office Actions

App #TitleExaminerArt UnitStatutesStatusDue inAIFiled
18986952 METHOD AND SYSTEM MARANDI, JAMES R 2421 §103 Non-Final OA 49d overdue Pending Dec 19, 2024
18809809 ADAPTIVE STREAMING OF MULTIMEDIA CONTENT NGUYEN, HAO HONG 2447 §103 Final Rejection 41d Pending Aug 20, 2024
18763077 Computer-Implemented Method For Generating Reverb In A Video Game Environment DEODHAR, OMKAR A 3715 §103 Non-Final OA 26d Pending Jul 03, 2024
18670060 Method Of Generating A Sound Effect For A Video Game DEODHAR, OMKAR A 3715 §103 Non-Final OA 19d overdue Pending May 21, 2024
18659146 COMPUTER-IMPLEMENTED METHOD AND SYSTEM UTAMA, ROBERT J 3715 §103 Non-Final OA 25d overdue Pending May 09, 2024
18654663 Method For Generating An Acoustic Environment Model IANNUZZI, PETER J 3715 §102 Non-Final OA 34d Pending May 03, 2024
18652038 Method For Generating Haptic Feedback BELOUSOV, ANDREY 2172 §102 Non-Final OA 8d overdue Pending May 01, 2024
18647346 3D Audio Adjustment In A Video Gaming System LIDDLE, JAY TRENT 3715 §103 Final Rejection 12d Pending Apr 26, 2024
18645964 Method Of Producing A Video Game Environment HARPER, TRAMAR YONG 3715 §103 Non-Final OA 9d Pending Apr 25, 2024
18621520 Method For Generating A Sound Effect IANNUZZI, PETER J 3715 §102 Final Rejection 3d overdue Pending Mar 29, 2024
18587071 Method And Apparatus Of Dynamic Diegetic Audio Generation HENRY, THOMAS HAYNES 3715 §103 Non-Final OA 29d Pending Feb 26, 2024
18511365 AUTONOMOUS ANOMALOUS DEVICE OPERATION DETECTION AHMED, MAHABUB S 2434 §103 Final Rejection 127d overdue Pending Nov 16, 2023
18233370 Method for Generating a Personalised HRTF BEKEE, CHIMEZIE EZERIWE 2691 §103 Final Rejection 78d overdue Pending Aug 14, 2023
17864214 PROCESSING A TIME-VARYING SIGNAL ALABI, OLUWATOSIN O 2129 §102 Non-Final OA 44d overdue Pending Jul 13, 2022

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