Technology area: Medical Devices & Mechanical Engineering
6 pending office actions • 1 art units • 6 examiners • 0 of 6 (0%) have an AI response strategy ready • 10 patents granted in the last 365 days
Konami Digital Entertainment Co., Ltd. currently manages 7 pending office actions within the Medical Devices & Mechanical Engineering technology area. These actions are distributed among 7 distinct examiners, which suggests a prosecution environment where each pending matter is being handled by a different individual. This distribution between actions and examiners requires a diverse set of legal strategies to address the unique perspectives of each official.
Despite the number of examiners, all 7 pending office actions are located within 1 distinct art unit. This concentration within a single art unit is notable given the variety of examiners and may indicate a specific technical focus within the Medical Devices & Mechanical Engineering field. The busiest examiner, MYHR, JUSTIN L, is responsible for 1 busiest examiner pending action. Because the workload is spread across the 7 distinct examiners, no single individual's tendencies dominate the portfolio, even though the entire group operates within the same 1 art unit.
Based on the USPTO statutory response window for each pending office action. 1 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.
Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.
| Bucket | Cases |
|---|---|
| §101 + other | 2 (33%) |
| §103 only | 2 (33%) |
| §102 only | 1 (17%) |
| Multi-statute (no §101) | 1 (17%) |
How the docket's pending cases split across USPTO tech-center bands.
Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.
| Examiner | Apps on this docket | Allow rate | Interview lift |
|---|---|---|---|
| MYHR, JUSTIN L | 1 | 63.9% | +27.9% |
| ANTOINE, LISA HOPE | 1 | 16.1% | +67.6% |
| HENRY, THOMAS HAYNES | 1 | 51.8% | +35.6% |
| THOMAS, ERIC M | 1 | 69.9% | +14.7% |
| HALL, SHAUNA-KAY N | 1 | 81.1% | +18.5% |
| YEN, JASON TAHAI | 1 | 77.0% | +23.6% |
Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 4 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18626510 | STORAGE MEDIUM, GAME SYSTEM USED IN SAME, AND CONTROL METHOD | THOMAS, ERIC M | 44d overdue |
| 19010818 | GAME SYSTEM, AND GAME PROGRAM AND CONTROL METHOD FOR GAME SYSTEM | MYHR, JUSTIN L | — |
| 18921519 | DISTRIBUTION SYSTEM, AND CONTROL PROGRAM AND CONTROL METHOD FOR DISTRIBUTION SYSTEM | ANTOINE, LISA HOPE | — |
| 18575023 | GAME PROGRAM, GAME PROCESSING METHOD, AND GAME DEVICE | HALL, SHAUNA-KAY N | — |
Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 6 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18626510 | STORAGE MEDIUM, GAME SYSTEM USED IN SAME, AND CONTROL METHOD | THOMAS, ERIC M | 44d overdue |
| 19010818 | GAME SYSTEM, AND GAME PROGRAM AND CONTROL METHOD FOR GAME SYSTEM | MYHR, JUSTIN L | — |
| 18921519 | DISTRIBUTION SYSTEM, AND CONTROL PROGRAM AND CONTROL METHOD FOR DISTRIBUTION SYSTEM | ANTOINE, LISA HOPE | — |
| 18809781 | GAME SYSTEM, STORAGE MEDIUM USED THEREIN, AND CONTROL METHOD | HENRY, THOMAS HAYNES | — |
| 18575023 | GAME PROGRAM, GAME PROCESSING METHOD, AND GAME DEVICE | HALL, SHAUNA-KAY N | — |
| 18519843 | CONTROL SYSTEM, INFORMATION PROCESSING METHOD, AND RECORDING MEDIUM | YEN, JASON TAHAI | — |
| Art Unit | Apps |
|---|---|
| 3715 | 4 |
| App # | Title | Examiner | Art Unit | Statutes | Status | Due in | AI | Filed |
|---|---|---|---|---|---|---|---|---|
| 19010818 | GAME SYSTEM, AND GAME PROGRAM AND CONTROL METHOD FOR GAME SYSTEM | MYHR, JUSTIN L | — | §101§102 | Non-Final OA | — | Pending | Jan 06, 2025 |
| 18921519 | DISTRIBUTION SYSTEM, AND CONTROL PROGRAM AND CONTROL METHOD FOR DISTRIBUTION SYSTEM | ANTOINE, LISA HOPE | — | §103 | Non-Final OA | — | Pending | Oct 21, 2024 |
| 18809781 | GAME SYSTEM, STORAGE MEDIUM USED THEREIN, AND CONTROL METHOD | HENRY, THOMAS HAYNES | 3715 | §102 | Final Rejection | — | Pending | Aug 20, 2024 |
| 18626510 | STORAGE MEDIUM, GAME SYSTEM USED IN SAME, AND CONTROL METHOD | THOMAS, ERIC M | 3715 | §101§102 | Final Rejection | 44d overdue | Pending | Apr 04, 2024 |
| 18575023 | GAME PROGRAM, GAME PROCESSING METHOD, AND GAME DEVICE | HALL, SHAUNA-KAY N | 3715 | §102§103 | Final Rejection | — | Pending | Dec 28, 2023 |
| 18519843 | CONTROL SYSTEM, INFORMATION PROCESSING METHOD, AND RECORDING MEDIUM | YEN, JASON TAHAI | 3715 | §103 | Final Rejection | — | Pending | Nov 27, 2023 |
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