Prosecution Insights
Last updated: October 04, 2026

Konami Digital Entertainment Co., Ltd.

Technology area: Medical Devices & Mechanical Engineering

6 pending office actions • 1 art units • 6 examiners • 0 of 6 (0%) have an AI response strategy ready • 10 patents granted in the last 365 days

Analysis

Konami Digital Entertainment Co., Ltd. currently manages 7 pending office actions within the Medical Devices & Mechanical Engineering technology area. These actions are distributed among 7 distinct examiners, which suggests a prosecution environment where each pending matter is being handled by a different individual. This distribution between actions and examiners requires a diverse set of legal strategies to address the unique perspectives of each official.

Despite the number of examiners, all 7 pending office actions are located within 1 distinct art unit. This concentration within a single art unit is notable given the variety of examiners and may indicate a specific technical focus within the Medical Devices & Mechanical Engineering field. The busiest examiner, MYHR, JUSTIN L, is responsible for 1 busiest examiner pending action. Because the workload is spread across the 7 distinct examiners, no single individual's tendencies dominate the portfolio, even though the entire group operates within the same 1 art unit.

Written from this page's own data; every figure is computed from USPTO records and verified before publication.

Portfolio Summary

6
Total Pending OAs
2
Non-Final OAs
4
Final Rejections
0
Advisory / Quayle

Response Deadline Pressure

Based on the USPTO statutory response window for each pending office action. 1 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.

1
Overdue
0
Due this week
0
Due this month
0
Due in next 60 days
0
Due later

Case Difficulty Mix

Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.

3
Hard (50%)
3
Medium (50%)
0
Easy (0%)
0
Unknown (0%)

Rejection Statute Mix

BucketCases
§101 + other2 (33%)
§103 only2 (33%)
§102 only1 (17%)
Multi-statute (no §101)1 (17%)

Industry Mix

How the docket's pending cases split across USPTO tech-center bands.

0
Life Sciences
0% of docket
0
Information Tech
0% of docket
0
Communications
0% of docket
0
Semiconductors
0% of docket
4
Mechanical / Eng
67% of docket
2
Business / Other
33% of docket

Time-on-OA Estimate

Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.

60 h
Manual time on pending OAs
12 h
Time saved (low, 20%)
21 h
Time saved (mid, 35%)
0.5 wks
FTE-weeks freed (mid)

Top Examiners on this docket

ExaminerApps on this docketAllow rateInterview lift
MYHR, JUSTIN L 1 63.9% +27.9%
ANTOINE, LISA HOPE 1 16.1% +67.6%
HENRY, THOMAS HAYNES 1 51.8% +35.6%
THOMAS, ERIC M 1 69.9% +14.7%
HALL, SHAUNA-KAY N 1 81.1% +18.5%
YEN, JASON TAHAI 1 77.0% +23.6%

Hard Cases (4)

Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 4 ordered by deadline are shown.

App #TitleExaminerDue in
18626510 STORAGE MEDIUM, GAME SYSTEM USED IN SAME, AND CONTROL METHOD THOMAS, ERIC M 44d overdue
19010818 GAME SYSTEM, AND GAME PROGRAM AND CONTROL METHOD FOR GAME SYSTEM MYHR, JUSTIN L —
18921519 DISTRIBUTION SYSTEM, AND CONTROL PROGRAM AND CONTROL METHOD FOR DISTRIBUTION SYSTEM ANTOINE, LISA HOPE —
18575023 GAME PROGRAM, GAME PROCESSING METHOD, AND GAME DEVICE HALL, SHAUNA-KAY N —

Interview Candidates (6)

Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 6 ordered by deadline are shown.

App #TitleExaminerDue in
18626510 STORAGE MEDIUM, GAME SYSTEM USED IN SAME, AND CONTROL METHOD THOMAS, ERIC M 44d overdue
19010818 GAME SYSTEM, AND GAME PROGRAM AND CONTROL METHOD FOR GAME SYSTEM MYHR, JUSTIN L —
18921519 DISTRIBUTION SYSTEM, AND CONTROL PROGRAM AND CONTROL METHOD FOR DISTRIBUTION SYSTEM ANTOINE, LISA HOPE —
18809781 GAME SYSTEM, STORAGE MEDIUM USED THEREIN, AND CONTROL METHOD HENRY, THOMAS HAYNES —
18575023 GAME PROGRAM, GAME PROCESSING METHOD, AND GAME DEVICE HALL, SHAUNA-KAY N —
18519843 CONTROL SYSTEM, INFORMATION PROCESSING METHOD, AND RECORDING MEDIUM YEN, JASON TAHAI —

Top Art Units

Art UnitApps
3715 4

Pending Office Actions

App #TitleExaminerArt UnitStatutesStatusDue inAIFiled
19010818 GAME SYSTEM, AND GAME PROGRAM AND CONTROL METHOD FOR GAME SYSTEM MYHR, JUSTIN L — §101§102 Non-Final OA — Pending Jan 06, 2025
18921519 DISTRIBUTION SYSTEM, AND CONTROL PROGRAM AND CONTROL METHOD FOR DISTRIBUTION SYSTEM ANTOINE, LISA HOPE — §103 Non-Final OA — Pending Oct 21, 2024
18809781 GAME SYSTEM, STORAGE MEDIUM USED THEREIN, AND CONTROL METHOD HENRY, THOMAS HAYNES 3715 §102 Final Rejection — Pending Aug 20, 2024
18626510 STORAGE MEDIUM, GAME SYSTEM USED IN SAME, AND CONTROL METHOD THOMAS, ERIC M 3715 §101§102 Final Rejection 44d overdue Pending Apr 04, 2024
18575023 GAME PROGRAM, GAME PROCESSING METHOD, AND GAME DEVICE HALL, SHAUNA-KAY N 3715 §102§103 Final Rejection — Pending Dec 28, 2023
18519843 CONTROL SYSTEM, INFORMATION PROCESSING METHOD, AND RECORDING MEDIUM YEN, JASON TAHAI 3715 §103 Final Rejection — Pending Nov 27, 2023

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