Prosecution Insights
Last updated: August 18, 2026

Roblox Corporation

20 pending office actions • 7 art units • 19 examiners • 0 of 20 (0%) have an AI response strategy ready • 33 patents granted in the last 365 days

Portfolio Summary

20
Total Pending OAs
16
Non-Final OAs
4
Final Rejections
0
Advisory / Quayle

Response Deadline Pressure

Based on the USPTO statutory response window for each pending office action. 4 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.

2
Overdue
1
Due this week
1
Due this month
0
Due in next 60 days
0
Due later

Deadline Fire Line

Every pending office action with a known statutory deadline, placed on a days-until-due axis. Dots left of Today are overdue; the further right, the more runway. Cases that share a deadline window stack vertically. 4 of the docket's apps have a known mailing date.

-30dToday30d60d90d120d
Overdue (2)Due ≤ 7 days (1)Due ≤ 30 days (1)

Case Difficulty Mix

Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.

5
Hard (25%)
14
Medium (70%)
1
Easy (5%)
0
Unknown (0%)

Rejection Statute Mix

BucketCases
§101 only2 (10%)
§101 + other1 (5%)
§103 only13 (65%)
§102 only1 (5%)
Double-patenting only1 (5%)
Multi-statute (no §101)2 (10%)

Industry Mix

How the docket's pending cases split across USPTO tech-center bands.

0
Life Sciences
0% of docket
1
Information Tech
5% of docket
5
Communications
25% of docket
0
Semiconductors
0% of docket
5
Mechanical / Eng
25% of docket
9
Business / Other
45% of docket

Time-on-OA Estimate

Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.

200 h
Manual time on pending OAs
40 h
Time saved (low, 20%)
70 h
Time saved (mid, 35%)
1.8 wks
FTE-weeks freed (mid)

Top Examiners on this docket

ExaminerApps on this docketAllow rateInterview lift
TSWEI, YU-JANG 2 84.3% +17.2%
ROBINSON, TERRELL M 1 83.2% +7.6%
NGUYEN, ANH TUAN V 1 72.1% +19.7%
FLORA, NURUN N 1 85.9% +1.7%
BARHAM, RYAN ALLEN 1 56.3% +53.8%
FOSTER, THOMAS JOHN 1 88.0% +16.7%
MANOHARAN, SHASHIDHAR SHANKAR 1 100.0% +0.0%
KALHORI, DAN F 1 60.0% -16.7%
HOANG, PHI 1 81.8% +16.7%
PATEL, JITESH 1 78.9% +12.1%

Quick Wins (5)

Cases in front of an examiner with an allow rate of 80%+ where the difficulty is Easy or Medium. The top 5 ordered by deadline are shown.

App #TitleExaminerDue in
18787246 INTERACTIVE ENGAGEMENT PORTALS WITHIN VIRTUAL EXPERIENCES TSWEI, YU-JANG 2d overdue
19033041 INTERACTIVE DIGITAL ADVERTISING WITHIN A VIRTUAL EXPERIENCE ROBINSON, TERRELL M
19001850 INTEGRATED INPUT/OUTPUT (I/O) FOR A THREE-DIMENSIONAL (3D) ENVIRONMENT TSWEI, YU-JANG
18979360 TOKENIZING A SCENE GRAPH USING ONE-HOT TOKEN VECTORS AND METADATA FOSTER, THOMAS JOHN
18944788 AUTOMATIC GENERATION OF AVATAR BODY MODELS HOANG, PHI

Hard Cases (5)

Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 5 ordered by deadline are shown.

App #TitleExaminerDue in
18990823 DYNAMIC AVATAR-HEAD CAGE GENERATION FOR ANIMATION FLORA, NURUN N
18871452 VOICE CHAT TRANSLATION MANOHARAN, SHASHIDHAR SHANKAR
18827599 MATCHMAKING ARCHITECTURE FOR ONLINE GAME PLATFORM LEICHLITER, CHASE E
18435695 VIRTUAL EXPERIENCES WITH DIFFERENT VIEWING MODES DOSHI, ANKIT B
18231098 Record and Replay of Game State in a Virtual Environment THOMAS, ERIC M

Interview Candidates (7)

Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 7 ordered by deadline are shown.

App #TitleExaminerDue in
18787246 INTERACTIVE ENGAGEMENT PORTALS WITHIN VIRTUAL EXPERIENCES TSWEI, YU-JANG 2d overdue
19001850 INTEGRATED INPUT/OUTPUT (I/O) FOR A THREE-DIMENSIONAL (3D) ENVIRONMENT TSWEI, YU-JANG
18990744 LINEAR BLEND SKINNING RIG FOR ANIMATION NGUYEN, ANH TUAN V
18990790 DYNAMIC HEAD GENERATION FOR ANIMATION BARHAM, RYAN ALLEN
18979360 TOKENIZING A SCENE GRAPH USING ONE-HOT TOKEN VECTORS AND METADATA FOSTER, THOMAS JOHN
18944788 AUTOMATIC GENERATION OF AVATAR BODY MODELS HOANG, PHI
18939411 AUTOMATIC RIGGING OF THREE-DIMENSIONAL (3D) OBJECTS PATEL, JITESH

Top Art Units

Art UnitApps
3715 4
2614 2
2618 1
2611 1
2168 1
2615 1
3699 1

Pending Office Actions

App #TitleExaminerArt UnitStatutesStatusDue inAIFiled
19033041 INTERACTIVE DIGITAL ADVERTISING WITHIN A VIRTUAL EXPERIENCE ROBINSON, TERRELL M DP Non-Final OA Pending Jan 21, 2025
19001850 INTEGRATED INPUT/OUTPUT (I/O) FOR A THREE-DIMENSIONAL (3D) ENVIRONMENT TSWEI, YU-JANG §103Other Non-Final OA Pending Dec 26, 2024
18990744 LINEAR BLEND SKINNING RIG FOR ANIMATION NGUYEN, ANH TUAN V §103 Non-Final OA Pending Dec 20, 2024
18990823 DYNAMIC AVATAR-HEAD CAGE GENERATION FOR ANIMATION FLORA, NURUN N §102§103 Non-Final OA Pending Dec 20, 2024
18990790 DYNAMIC HEAD GENERATION FOR ANIMATION BARHAM, RYAN ALLEN §102 Non-Final OA Pending Dec 20, 2024
18979360 TOKENIZING A SCENE GRAPH USING ONE-HOT TOKEN VECTORS AND METADATA FOSTER, THOMAS JOHN §103 Non-Final OA Pending Dec 12, 2024
18871452 VOICE CHAT TRANSLATION MANOHARAN, SHASHIDHAR SHANKAR §101§103 Non-Final OA Pending Dec 03, 2024
18955242 LAYERED ACCESSORY ADJUSTMENT FOR 3D ASSETS KALHORI, DAN F 2618 §103 Non-Final OA Pending Nov 21, 2024
18944788 AUTOMATIC GENERATION OF AVATAR BODY MODELS HOANG, PHI §103 Non-Final OA Pending Nov 12, 2024
18939411 AUTOMATIC RIGGING OF THREE-DIMENSIONAL (3D) OBJECTS PATEL, JITESH §103 Non-Final OA Pending Nov 06, 2024
18827599 MATCHMAKING ARCHITECTURE FOR ONLINE GAME PLATFORM LEICHLITER, CHASE E 3715 §101 Non-Final OA Pending Sep 06, 2024
18800370 VALIDATION OF QUALITY OF LAYERED CLOTHING FOR AN AVATAR BODY GOCO, JOHN PATRICK 2611 §103 Final Rejection 7d Pending Aug 12, 2024
18788816 SCALABLE SOFT BODY LOCOMOTION YANG, ANDREW GUS 2614 §103 Final Rejection 29d Pending Jul 30, 2024
18787246 INTERACTIVE ENGAGEMENT PORTALS WITHIN VIRTUAL EXPERIENCES TSWEI, YU-JANG 2614 §103Other Final Rejection 2d overdue Pending Jul 29, 2024
18781475 RECOMMENDATION BASED ON SEMANTIC UNDERSTANDING OF CONTENT ITEMS HICKS, SHIRLEY D. 2168 §103 Non-Final OA Pending Jul 23, 2024
18652201 SCENE CREATION USING LANGUAGE MODELS TRAN, JENNY NGAN 2615 §103 Non-Final OA Pending May 01, 2024
18435695 VIRTUAL EXPERIENCES WITH DIFFERENT VIEWING MODES DOSHI, ANKIT B 3715 §102§103 Non-Final OA Pending Feb 07, 2024
18242934 VIRTUAL EXPERIENCE SUBSCRIPTIONS USING A VIRTUAL CURRENCY ZELASKIEWICZ, CHRYSTINA E 3699 §103 Non-Final OA Pending Sep 06, 2023
18231098 Record and Replay of Game State in a Virtual Environment THOMAS, ERIC M 3715 §101 Non-Final OA Pending Aug 07, 2023
17920287 SYSTEMS AND METHODS FOR ACCESSIBLE COMPUTER-USER INTERACTIONS ANTOINE, LISA HOPE 3715 §103 Final Rejection 5d overdue Pending Oct 20, 2022

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