Prosecution Insights
Last updated: October 04, 2026

Warner Bros. Entertainment Inc.

Technology areas: Transportation, E-Commerce & Mechanical Systems • Medical Devices & Mechanical Engineering

9 pending office actions • 4 art units • 8 examiners • 0 of 9 (0%) have an AI response strategy ready • 15 patents granted in the last 365 days

Analysis

Warner Bros. Entertainment Inc. has 10 pending office actions in the Transportation, E-Commerce & Mechanical Systems technology area. These actions are spread across 5 distinct art units, showing a range of technical interests within this sector. The company is working with 9 distinct examiners for these 10 pending matters. Tanner L Cullen is the busiest examiner, overseeing 2 pending office actions.

The other actions are each handled by a different examiner. This distribution across 5 distinct art units suggests that the company's innovations are categorized into several different technical niches. Because 9 distinct examiners are involved in 10 actions, the company must manage a high ratio of examiners to pending matters. Tanner L Cullen manages 2 of the active cases. The number of examiners is higher than the 5 distinct art units involved.

Written from this page's own data; every figure is computed from USPTO records and verified before publication.

Portfolio Summary

9
Total Pending OAs
5
Non-Final OAs
2
Final Rejections
2
Advisory / Quayle

Response Deadline Pressure

Based on the USPTO statutory response window for each pending office action. 1 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.

1
Overdue
0
Due this week
0
Due this month
0
Due in next 60 days
0
Due later

Case Difficulty Mix

Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.

3
Hard (33%)
5
Medium (56%)
1
Easy (11%)
0
Unknown (0%)

Rejection Statute Mix

BucketCases
§101 only3 (33%)
§103 only4 (44%)
Double-patenting only1 (11%)
Double-patenting + other1 (11%)

Industry Mix

How the docket's pending cases split across USPTO tech-center bands.

0
Life Sciences
0% of docket
1
Information Tech
11% of docket
1
Communications
11% of docket
0
Semiconductors
0% of docket
4
Mechanical / Eng
44% of docket
3
Business / Other
33% of docket

Time-on-OA Estimate

Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.

90 h
Manual time on pending OAs
18 h
Time saved (low, 20%)
31 h
Time saved (mid, 35%)
0.8 wks
FTE-weeks freed (mid)

Top Examiners on this docket

ExaminerApps on this docketAllow rateInterview lift
CULLEN, TANNER L 2 71.8% +16.2%
NEWLIN, TIMOTHY R 1 82.9% +13.2%
PARRA, OMAR S 1 74.4% +9.2%
YEN, JASON TAHAI 1 77.0% +23.6%
MARIAM, DANIEL G 1 90.6% +10.4%
PIERCE, DAMON JOSEPH 1 75.7% +28.4%
GRANT, MICHAEL CHRISTOPHER 1 21.8% +7.4%
MOSSER, ROBERT E 1 46.7% +9.8%

Quick Wins (2)

Cases in front of an examiner with an allow rate of 80%+ where the difficulty is Easy or Medium. The top 2 ordered by deadline are shown.

App #TitleExaminerDue in
19276588 SYSTEMS AND METHODS FOR OUTPUTTING ENTERTAINMENT CONTENT IN VEHICLES NEWLIN, TIMOTHY R —
18985951 SCANNER NOISE ELIMINATION FOR SCANNED FILMS MARIAM, DANIEL G —

Hard Cases (3)

Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 3 ordered by deadline are shown.

App #TitleExaminerDue in
17602725 SCALABLE SIMULATION AND AUTOMATED TESTING OF MOBILE VIDEOGAMES MOSSER, ROBERT E 16d overdue
18989663 FLEXIBLE COMPUTER GAMING BASED ON MACHINE LEARNING YEN, JASON TAHAI —
16923033 SOCIAL INTERACTIVE APPLICATIONS USING BIOMETRIC SENSOR DATA FOR DETECTION OF NEURO-PHYSIOLOGICAL STATE GRANT, MICHAEL CHRISTOPHER —

Interview Candidates (6)

Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 6 ordered by deadline are shown.

App #TitleExaminerDue in
19276588 SYSTEMS AND METHODS FOR OUTPUTTING ENTERTAINMENT CONTENT IN VEHICLES NEWLIN, TIMOTHY R —
19027833 CONTROL OF SOCIAL ROBOT BASED ON PRIOR CHARACTER PORTRAYAL CULLEN, TANNER L —
18989663 FLEXIBLE COMPUTER GAMING BASED ON MACHINE LEARNING YEN, JASON TAHAI —
18985951 SCANNER NOISE ELIMINATION FOR SCANNED FILMS MARIAM, DANIEL G —
18978236 SYSTEMS AND METHODS FOR CONTROLLING NON-PLAYER CHARACTERS BASED ON CONTROL PARAMETERS IN VIDEO GAMING PIERCE, DAMON JOSEPH —
18130405 CONTROL OF SOCIAL ROBOT BASED ON PRIOR CHARACTER PORTRAYAL CULLEN, TANNER L —

Top Art Units

Art UnitApps
3656 2
3715 2
2421 1
2668 1

Pending Office Actions

App #TitleExaminerArt UnitStatutesStatusDue inAIFiled
19276588 SYSTEMS AND METHODS FOR OUTPUTTING ENTERTAINMENT CONTENT IN VEHICLES NEWLIN, TIMOTHY R — §103 Non-Final OA — Pending Jul 22, 2025
19095405 PARTIAL FRAME REPLACEMENT ENABLING MULTIPLE VERSIONS IN AN INTEGRATED VIDEO PACKAGE PARRA, OMAR S 2421 §103Other Final Rejection — Pending Mar 31, 2025
19027833 CONTROL OF SOCIAL ROBOT BASED ON PRIOR CHARACTER PORTRAYAL CULLEN, TANNER L 3656 §103Other Final Rejection — Pending Jan 17, 2025
18989663 FLEXIBLE COMPUTER GAMING BASED ON MACHINE LEARNING YEN, JASON TAHAI — §101Other Non-Final OA — Pending Dec 20, 2024
18985951 SCANNER NOISE ELIMINATION FOR SCANNED FILMS MARIAM, DANIEL G 2668 DP Non-Final OA — Pending Dec 18, 2024
18978236 SYSTEMS AND METHODS FOR CONTROLLING NON-PLAYER CHARACTERS BASED ON CONTROL PARAMETERS IN VIDEO GAMING PIERCE, DAMON JOSEPH — §103DP Non-Final OA — Pending Dec 12, 2024
16923033 SOCIAL INTERACTIVE APPLICATIONS USING BIOMETRIC SENSOR DATA FOR DETECTION OF NEURO-PHYSIOLOGICAL STATE GRANT, MICHAEL CHRISTOPHER 3715 §101 Non-Final OA — Pending Dec 06, 2023
18130405 CONTROL OF SOCIAL ROBOT BASED ON PRIOR CHARACTER PORTRAYAL CULLEN, TANNER L 3656 §103 Non-Final OA — Pending Apr 03, 2023
17602725 SCALABLE SIMULATION AND AUTOMATED TESTING OF MOBILE VIDEOGAMES MOSSER, ROBERT E 3715 §101 Non-Final OA 16d overdue Pending Feb 08, 2022

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