Technology area: Communications
22 pending office actions • 1 client • 19 examiners • 11 art units • 0 of 22 (0%) have an AI response strategy ready • 37 patents granted in the last 365 days
IP Spring - RC focuses on Communications and has 1,088 career applications recorded. Its resolved allowance rate is 92.9%, indicating that allowance was achieved for a large share of resolved matters in the dataset.
The firm has 21 pending office actions, reflecting active examination work in this technology area. Allowed matters averaged 3.21 office actions, so reaching allowance generally involved multiple responses. This profile is useful for practitioners assessing a combination of established application activity, favorable resolved outcomes, and a response process that can extend beyond an initial examination cycle.
Based on the USPTO statutory response window for each pending office action. 5 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.
Every pending office action with a known statutory deadline, placed on a days-until-due axis. Dots left of Today are overdue; the further right, the more runway. Cases that share a deadline window stack vertically. 5 of the docket's apps have a known mailing date.
Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.
| Bucket | Cases |
|---|---|
| §101 only | 1 (5%) |
| §103 only | 14 (64%) |
| Double-patenting only | 1 (5%) |
| Multi-statute (no §101) | 6 (27%) |
How the docket's pending cases split across USPTO tech-center bands.
Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.
| Examiner | Apps on this docket | Allow rate | Interview lift |
|---|---|---|---|
| NGUYEN, ANH TUAN V | 3 | 72.1% | +19.1% |
| TSWEI, YU-JANG | 2 | 83.7% | +15.9% |
| KRINGEN, MICHELLE THERESE | 1 | 56.3% | +38.3% |
| DU, HAIXIA | 1 | 86.7% | +17.5% |
| LELAND III, EDWIN S | 1 | 75.4% | -0.6% |
| SWAMY, ARJUN RAJ | 1 | — | — |
| WELCH, DAVID T | 1 | 81.4% | +26.7% |
| GARLAND, JASON LEE | 1 | — | — |
| LANEAU, RONALD | 1 | 88.1% | +10.0% |
| HOANG, PHI | 1 | 82.0% | +16.5% |
Cases in front of an examiner with an allow rate of 80%+ where the difficulty is Easy or Medium. The top 3 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18787246 | INTERACTIVE ENGAGEMENT PORTALS WITHIN VIRTUAL EXPERIENCES | TSWEI, YU-JANG | 2d overdue |
| 19001850 | INTEGRATED INPUT/OUTPUT (I/O) FOR A THREE-DIMENSIONAL (3D) ENVIRONMENT | TSWEI, YU-JANG | — |
| 18944788 | AUTOMATIC GENERATION OF AVATAR BODY MODELS | HOANG, PHI | — |
Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 7 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18213307 | RANKING ITEMS FOR PRESENTATION IN A USER INTERFACE | TANK, ANDREW L | 36d |
| 19200020 | SIMPLIFYING TRIANGLE MESHES | DU, HAIXIA | — |
| 19073736 | AUDIO TRANSLATION WITH PRESERVED SPEAKER CHARACTERISTICS | SWAMY, ARJUN RAJ | — |
| 19107519 | DYNAMICALLY CHANGING AVATAR BODIES IN A VIRTUAL EXPERIENCE | WELCH, DAVID T | — |
| 19051388 | DETECTING CHEATING USING MACHINE LEARNING | GARLAND, JASON LEE | — |
| 19024662 | AUTOMATIC LOCALIZATION OF DYNAMIC CONTENT | LANEAU, RONALD | — |
| 18652201 | SCENE CREATION USING LANGUAGE MODELS | TRAN, JENNY NGAN | — |
Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 8 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18787246 | INTERACTIVE ENGAGEMENT PORTALS WITHIN VIRTUAL EXPERIENCES | TSWEI, YU-JANG | 2d overdue |
| 19318982 | IN-GAME MEDIA CONTENT CAPTURE IN A VIRTUAL ENVIRONMENT WITH INSPECT AND BUY FEATURES | KRINGEN, MICHELLE THERESE | — |
| 19200020 | SIMPLIFYING TRIANGLE MESHES | DU, HAIXIA | — |
| 19107519 | DYNAMICALLY CHANGING AVATAR BODIES IN A VIRTUAL EXPERIENCE | WELCH, DAVID T | — |
| 19024662 | AUTOMATIC LOCALIZATION OF DYNAMIC CONTENT | LANEAU, RONALD | — |
| 19001850 | INTEGRATED INPUT/OUTPUT (I/O) FOR A THREE-DIMENSIONAL (3D) ENVIRONMENT | TSWEI, YU-JANG | — |
| 18990744 | LINEAR BLEND SKINNING RIG FOR ANIMATION | NGUYEN, ANH TUAN V | — |
| 18990810 | DYNAMIC HEAD GENERATION FOR ANIMATION | NGUYEN, ANH TUAN V | — |
| Client (Assignee) | Pending OAs |
|---|---|
| Roblox Corporation | 22 |
| Art Unit | Apps |
|---|---|
| 2619 | 4 |
| 2611 | 3 |
| 3715 | 3 |
| 2612 | 3 |
| 2654 | 2 |
| 2614 | 2 |
| 3689 | 1 |
| 2613 | 1 |
| 4100 | 1 |
| 2615 | 1 |
| App # | Title | Client | Examiner | Art Unit | Statutes | Status | Due in | AI | Filed |
|---|---|---|---|---|---|---|---|---|---|
| 19318982 | IN-GAME MEDIA CONTENT CAPTURE IN A VIRTUAL ENVIRONMENT WITH INSPECT AND BUY FEATURES | Roblox Corporation | KRINGEN, MICHELLE THERESE | 3689 | §103 | Non-Final OA | — | Pending | Sep 04, 2025 |
| 19200020 | SIMPLIFYING TRIANGLE MESHES | Roblox Corporation | DU, HAIXIA | 2611 | §103§112 | Non-Final OA | — | Pending | May 06, 2025 |
| 19184804 | SYNTHESIZING AUDIO FOR SYNCHRONOUS COMMUNICATION | Roblox Corporation | LELAND III, EDWIN S | 2654 | DP | Non-Final OA | — | Pending | Apr 21, 2025 |
| 19073736 | AUDIO TRANSLATION WITH PRESERVED SPEAKER CHARACTERISTICS | Roblox Corporation | SWAMY, ARJUN RAJ | 2654 | §102§103 | Non-Final OA | — | Pending | Mar 07, 2025 |
| 19107519 | DYNAMICALLY CHANGING AVATAR BODIES IN A VIRTUAL EXPERIENCE | Roblox Corporation | WELCH, DAVID T | 2613 | §102§103 | Non-Final OA | — | Pending | Feb 27, 2025 |
| 19051388 | DETECTING CHEATING USING MACHINE LEARNING | Roblox Corporation | GARLAND, JASON LEE | 3715 | §102§103 | Non-Final OA | — | Pending | Feb 12, 2025 |
| 19024662 | AUTOMATIC LOCALIZATION OF DYNAMIC CONTENT | Roblox Corporation | LANEAU, RONALD | 3715 | §101Other | Non-Final OA | — | Pending | Jan 16, 2025 |
| 19001850 | INTEGRATED INPUT/OUTPUT (I/O) FOR A THREE-DIMENSIONAL (3D) ENVIRONMENT | Roblox Corporation | TSWEI, YU-JANG | 2614 | §103Other | Final Rejection | — | Pending | Dec 26, 2024 |
| 18990744 | LINEAR BLEND SKINNING RIG FOR ANIMATION | Roblox Corporation | NGUYEN, ANH TUAN V | 2619 | §103 | Non-Final OA | — | Pending | Dec 20, 2024 |
| 18990810 | DYNAMIC HEAD GENERATION FOR ANIMATION | Roblox Corporation | NGUYEN, ANH TUAN V | 2619 | §103 | Non-Final OA | — | Pending | Dec 20, 2024 |
| 18944788 | AUTOMATIC GENERATION OF AVATAR BODY MODELS | Roblox Corporation | HOANG, PHI | 2619 | §103 | Non-Final OA | — | Pending | Nov 12, 2024 |
| 18939429 | GENERATION OF THREE-DIMENSIONAL MESHES OF VIRTUAL CHARACTERS | Roblox Corporation | LAM, CHAK FUNG ANTHONY | 2612 | §103 | Final Rejection | — | Pending | Nov 06, 2024 |
| 18939411 | AUTOMATIC RIGGING OF THREE-DIMENSIONAL (3D) OBJECTS | Roblox Corporation | PATEL, JITESH | 2612 | §103 | Non-Final OA | — | Pending | Nov 06, 2024 |
| 18932432 | MODERATION OF ABUSIVE THREE-DIMENSIONAL AVATARS | Roblox Corporation | MAZUMDER, SAPTARSHI | 2612 | §103 | Final Rejection | — | Pending | Oct 30, 2024 |
| 18800370 | VALIDATION OF QUALITY OF LAYERED CLOTHING FOR AN AVATAR BODY | Roblox Corporation | GOCO, JOHN PATRICK | 2611 | §103 | Non-Final OA | 7d | Pending | Aug 12, 2024 |
| 18787246 | INTERACTIVE ENGAGEMENT PORTALS WITHIN VIRTUAL EXPERIENCES | Roblox Corporation | TSWEI, YU-JANG | 2614 | §103Other | Non-Final OA | 2d overdue | Pending | Jul 29, 2024 |
| 18747204 | SELF-HEALING NETWORK TIMEKEEPING | Roblox Corporation | LIN, SHERMAN L | 4100 | §103 | Non-Final OA | — | Pending | Jun 18, 2024 |
| 18652201 | SCENE CREATION USING LANGUAGE MODELS | Roblox Corporation | TRAN, JENNY NGAN | 2615 | §102§103 | Non-Final OA | — | Pending | May 01, 2024 |
| 18588887 | INTERPOLATED TRANSLATABLE AUDIO FOR VIRTUAL EXPERIENCE | Roblox Corporation | NGUYEN, ANH TUAN V | 2619 | §103 | Non-Final OA | — | Pending | Feb 27, 2024 |
| 18440267 | DISPLAYING LEVELS OF DETAIL OF 2D AND 3D OBJECTS IN VIRTUAL SPACES | Roblox Corporation | USSERY, CAIDEN ALEXANDER | 2611 | §103 | Final Rejection | 65d | Pending | Feb 13, 2024 |
| 18213307 | RANKING ITEMS FOR PRESENTATION IN A USER INTERFACE | Roblox Corporation | TANK, ANDREW L | 2141 | §102§103 | Final Rejection | 36d | Pending | Jun 23, 2023 |
| 17920287 | SYSTEMS AND METHODS FOR ACCESSIBLE COMPUTER-USER INTERACTIONS | Roblox Corporation | ANTOINE, LISA HOPE | 3715 | §103 | Final Rejection | 5d overdue | Pending | Oct 20, 2022 |
IP Author helps law firms respond to office actions faster with AI-generated responses, examiner analytics, and prosecution intelligence.
Start Free Trial92.9% of resolved applications prosecuted by Ip Spring - Rc were allowed, across 1,088 applications in USPTO records.
3.21 office actions per allowed application on average.
22 pending office actions as of October 2026, for 1 client, before 19 examiners in 11 art units.