20 pending office actions • 1 client • 20 examiners • 7 art units • 0 of 20 (0%) have an AI response strategy ready • 36 patents granted in the last 365 days
Based on the USPTO statutory response window for each pending office action. 4 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.
Every pending office action with a known statutory deadline, placed on a days-until-due axis. Dots left of Today are overdue; the further right, the more runway. Cases that share a deadline window stack vertically. 4 of the docket's apps have a known mailing date.
Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.
| Bucket | Cases |
|---|---|
| §101 only | 2 (10%) |
| §101 + other | 3 (15%) |
| §103 only | 11 (55%) |
| §102 only | 1 (5%) |
| Double-patenting only | 1 (5%) |
| Multi-statute (no §101) | 2 (10%) |
How the docket's pending cases split across USPTO tech-center bands.
Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.
| Examiner | Apps on this docket | Allow rate | Interview lift |
|---|---|---|---|
| ROBINSON, TERRELL M | 1 | 83.2% | +7.6% |
| TSWEI, YU-JANG | 1 | 84.3% | +17.2% |
| NGUYEN, ANH TUAN V | 1 | 72.2% | +19.4% |
| FLORA, NURUN N | 1 | 85.9% | +1.7% |
| BARHAM, RYAN ALLEN | 1 | 56.3% | +53.8% |
| FOSTER, THOMAS JOHN | 1 | 95.7% | +6.3% |
| MANOHARAN, SHASHIDHAR SHANKAR | 1 | 100.0% | +0.0% |
| HOANG, PHI | 1 | 81.8% | +16.7% |
| PATEL, JITESH | 1 | 78.9% | +12.1% |
| LEICHLITER, CHASE E | 1 | 64.2% | +23.3% |
Cases in front of an examiner with an allow rate of 80%+ where the difficulty is Easy or Medium. The top 4 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 19033041 | INTERACTIVE DIGITAL ADVERTISING WITHIN A VIRTUAL EXPERIENCE | ROBINSON, TERRELL M | — |
| 19001850 | INTEGRATED INPUT/OUTPUT (I/O) FOR A THREE-DIMENSIONAL (3D) ENVIRONMENT | TSWEI, YU-JANG | — |
| 18979360 | TOKENIZING A SCENE GRAPH USING ONE-HOT TOKEN VECTORS AND METADATA | FOSTER, THOMAS JOHN | — |
| 18944788 | AUTOMATIC GENERATION OF AVATAR BODY MODELS | HOANG, PHI | — |
Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 7 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 18770779 | IMPLICIT SOLID SHAPE MODELING USING CONSTRUCTIVE SOLID GEOMETRY | LE, SARAH | 70d |
| 18990823 | DYNAMIC AVATAR-HEAD CAGE GENERATION FOR ANIMATION | FLORA, NURUN N | — |
| 18871452 | VOICE CHAT TRANSLATION | MANOHARAN, SHASHIDHAR SHANKAR | — |
| 18827599 | MATCHMAKING ARCHITECTURE FOR ONLINE GAME PLATFORM | LEICHLITER, CHASE E | — |
| 18435695 | VIRTUAL EXPERIENCES WITH DIFFERENT VIEWING MODES | DOSHI, ANKIT B | — |
| 18427230 | SIMILARITY ANALYSIS OF THREE-DIMENSIONAL (3D) OBJECTS | HAIDER, SYED | — |
| 18231098 | Record and Replay of Game State in a Virtual Environment | THOMAS, ERIC M | — |
Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 6 ordered by deadline are shown.
| App # | Title | Examiner | Due in |
|---|---|---|---|
| 19001850 | INTEGRATED INPUT/OUTPUT (I/O) FOR A THREE-DIMENSIONAL (3D) ENVIRONMENT | TSWEI, YU-JANG | — |
| 18990744 | LINEAR BLEND SKINNING RIG FOR ANIMATION | NGUYEN, ANH TUAN V | — |
| 18990790 | DYNAMIC HEAD GENERATION FOR ANIMATION | BARHAM, RYAN ALLEN | — |
| 18944788 | AUTOMATIC GENERATION OF AVATAR BODY MODELS | HOANG, PHI | — |
| 18939411 | AUTOMATIC RIGGING OF THREE-DIMENSIONAL (3D) OBJECTS | PATEL, JITESH | — |
| 18827599 | MATCHMAKING ARCHITECTURE FOR ONLINE GAME PLATFORM | LEICHLITER, CHASE E | — |
| Client (Assignee) | Pending OAs |
|---|---|
| Roblox Corporation | 20 |
| Art Unit | Apps |
|---|---|
| 3715 | 3 |
| 2611 | 2 |
| 2614 | 2 |
| 2168 | 1 |
| 2656 | 1 |
| 2633 | 1 |
| 3699 | 1 |
| App # | Title | Client | Examiner | Art Unit | Statutes | Status | Due in | AI | Filed |
|---|---|---|---|---|---|---|---|---|---|
| 19033041 | INTERACTIVE DIGITAL ADVERTISING WITHIN A VIRTUAL EXPERIENCE | Roblox Corporation | ROBINSON, TERRELL M | DP | Non-Final OA | — | Pending | Jan 21, 2025 | |
| 19001850 | INTEGRATED INPUT/OUTPUT (I/O) FOR A THREE-DIMENSIONAL (3D) ENVIRONMENT | Roblox Corporation | TSWEI, YU-JANG | §103Other | Non-Final OA | — | Pending | Dec 26, 2024 | |
| 18990744 | LINEAR BLEND SKINNING RIG FOR ANIMATION | Roblox Corporation | NGUYEN, ANH TUAN V | §103 | Non-Final OA | — | Pending | Dec 20, 2024 | |
| 18990823 | DYNAMIC AVATAR-HEAD CAGE GENERATION FOR ANIMATION | Roblox Corporation | FLORA, NURUN N | §102§103 | Non-Final OA | — | Pending | Dec 20, 2024 | |
| 18990790 | DYNAMIC HEAD GENERATION FOR ANIMATION | Roblox Corporation | BARHAM, RYAN ALLEN | §102 | Non-Final OA | — | Pending | Dec 20, 2024 | |
| 18979360 | TOKENIZING A SCENE GRAPH USING ONE-HOT TOKEN VECTORS AND METADATA | Roblox Corporation | FOSTER, THOMAS JOHN | §103 | Non-Final OA | — | Pending | Dec 12, 2024 | |
| 18871452 | VOICE CHAT TRANSLATION | Roblox Corporation | MANOHARAN, SHASHIDHAR SHANKAR | §101§103 | Non-Final OA | — | Pending | Dec 03, 2024 | |
| 18944788 | AUTOMATIC GENERATION OF AVATAR BODY MODELS | Roblox Corporation | HOANG, PHI | §103 | Non-Final OA | — | Pending | Nov 12, 2024 | |
| 18939411 | AUTOMATIC RIGGING OF THREE-DIMENSIONAL (3D) OBJECTS | Roblox Corporation | PATEL, JITESH | §103 | Non-Final OA | — | Pending | Nov 06, 2024 | |
| 18827599 | MATCHMAKING ARCHITECTURE FOR ONLINE GAME PLATFORM | Roblox Corporation | LEICHLITER, CHASE E | 3715 | §101 | Non-Final OA | — | Pending | Sep 06, 2024 |
| 18800370 | VALIDATION OF QUALITY OF LAYERED CLOTHING FOR AN AVATAR BODY | Roblox Corporation | GOCO, JOHN PATRICK | 2611 | §103 | Final Rejection | 7d | Pending | Aug 12, 2024 |
| 18788816 | SCALABLE SOFT BODY LOCOMOTION | Roblox Corporation | YANG, ANDREW GUS | 2614 | §103 | Final Rejection | 29d | Pending | Jul 30, 2024 |
| 18781475 | RECOMMENDATION BASED ON SEMANTIC UNDERSTANDING OF CONTENT ITEMS | Roblox Corporation | HICKS, SHIRLEY D. | 2168 | §103 | Non-Final OA | — | Pending | Jul 23, 2024 |
| 18770779 | IMPLICIT SOLID SHAPE MODELING USING CONSTRUCTIVE SOLID GEOMETRY | Roblox Corporation | LE, SARAH | 2614 | §101§103 | Non-Final OA | 70d | Pending | Jul 12, 2024 |
| 18755812 | REAL-TIME REPLACEMENT OF POLICY-VIOLATING CONTENT WITHIN VOICE CHAT COMMUNICATION | Roblox Corporation | ALBERTALLI, BRIAN LOUIS | 2656 | §103 | Non-Final OA | — | Pending | Jun 27, 2024 |
| 18440267 | DISPLAYING LEVELS OF DETAIL OF 2D AND 3D OBJECTS IN VIRTUAL SPACES | Roblox Corporation | USSERY, CAIDEN ALEXANDER | 2611 | §103 | Non-Final OA | 65d | Pending | Feb 13, 2024 |
| 18435695 | VIRTUAL EXPERIENCES WITH DIFFERENT VIEWING MODES | Roblox Corporation | DOSHI, ANKIT B | 3715 | §102§103 | Non-Final OA | — | Pending | Feb 07, 2024 |
| 18427230 | SIMILARITY ANALYSIS OF THREE-DIMENSIONAL (3D) OBJECTS | Roblox Corporation | HAIDER, SYED | 2633 | §101§103 | Non-Final OA | — | Pending | Jan 30, 2024 |
| 18242934 | VIRTUAL EXPERIENCE SUBSCRIPTIONS USING A VIRTUAL CURRENCY | Roblox Corporation | ZELASKIEWICZ, CHRYSTINA E | 3699 | §103 | Non-Final OA | — | Pending | Sep 06, 2023 |
| 18231098 | Record and Replay of Game State in a Virtual Environment | Roblox Corporation | THOMAS, ERIC M | 3715 | §101 | Non-Final OA | — | Pending | Aug 07, 2023 |
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