Prosecution Insights
Last updated: May 29, 2026

Aristocrat Technologies, Inc.

34 pending office actions • 4 art units • 22 examiners • 0 of 34 (0%) have an AI response strategy ready • 187 patents granted in the last 365 days

Portfolio Summary

34
Total Pending OAs
20
Non-Final OAs
13
Final Rejections
1
Advisory / Quayle

Response Deadline Pressure

Based on the USPTO statutory response window for each pending office action. 34 of the docket's apps have a known mailing date; the rest are excluded from the tile counts.

22
Overdue
1
Due this week
8
Due this month
1
Due in next 60 days
2
Due later

Deadline Fire Line

Every pending office action with a known statutory deadline, placed on a days-until-due axis. Dots left of Today are overdue; the further right, the more runway. Cases that share a deadline window stack vertically. 34 of the docket's apps have a known mailing date.

-30dToday30d60d90d120d
Overdue (22)Due ≤ 7 days (1)Due ≤ 30 days (8)Due ≤ 60 days (1)Due later (2)

Case Difficulty Mix

Difficulty is derived from the rejection statutes on the most recent pending office action. §101-driven and multi-statute cases are graded Hard; §112-only and obviousness-type double-patenting cases are graded Easy; everything else is Medium. "Unknown" means we have not yet parsed a statute for that office action.

13
Hard (38%)
19
Medium (56%)
0
Easy (0%)
2
Unknown (6%)

Rejection Statute Mix

BucketCases
§101 only13 (38%)
§103 only9 (26%)
§102 only10 (29%)
No statute on record2 (6%)

Industry Mix

How the docket's pending cases split across USPTO tech-center bands.

0
Life Sciences
0% of docket
2
Information Tech
6% of docket
0
Communications
0% of docket
0
Semiconductors
0% of docket
32
Mechanical / Eng
94% of docket
0
Business / Other
0% of docket

Time-on-OA Estimate

Manual office-action response work runs about 10 hours per case. The time-saved bands below show what IP Author's prosecution pipeline typically delivers — a conservative 20% on the low end, 35% in the middle, 50% on the high end.

340 h
Manual time on pending OAs
68 h
Time saved (low, 20%)
119 h
Time saved (mid, 35%)
3.0 wks
FTE-weeks freed (mid)

Top Examiners on this docket

ExaminerApps on this docketAllow rateInterview lift
IANNUZZI, PETER J 3 67.8% +14.4%
MOSSER, ROBERT E 3 46.1% +10.9%
LEICHLITER, CHASE E 3 64.4% +23.6%
LIM, SENG HENG 2 66.2% +28.9%
WONG, JEFFREY KEITH 2 65.5% +27.8%
PANDYA, SUNIT 2 65.6% +28.0%
MYHR, JUSTIN L 2 63.7% +29.1%
HSU, RYAN 2 56.8% +18.7%
GARNER, WERNER G 2 59.7% +24.7%
ROBINSON, JARED LAWRENCE 1

Hard Cases (13)

Multi-statute / §101-driven matters, or cases in front of an examiner with an allow rate under 30%. The top 8 ordered by deadline are shown.

App #TitleExaminerDue in
18354531 STACKS OF STICKY WILD SYMBOLS WONG, JEFFREY KEITH 66d overdue
17854390 SYSTEMS AND METHODS FOR LINKED PROGRESSIVE SPINS IN ELECTRONIC GAMING LIDDLE, JAY TRENT 56d overdue
18660773 ELECTRONIC GAMING SYSTEMS AND METHODS FOR TRIGGERING MULTIPLE METAMORPHIC FEATURES HYLINSKI, STEVEN J 37d overdue
18372992 ELECTRONIC GAME WITH MULTIPLE REEL AREAS AND PERSISTENT BLOCKING SYMBOLS HSU, RYAN 36d overdue
18459846 Randomly Improving Winning Combinations Through Additional Game Windows in a Random Based Gaming Environment HSU, RYAN 26d overdue
18590544 ELECTRONIC GAME FOR RECREATING OUTCOMES USING DIFFERENT FEATURES IANNUZZI, PETER J 10d overdue
18231072 FLEXIBLE PROGRESSIVE JACKPOT SYSTEM LEICHLITER, CHASE E 4d overdue
17747652 PROGRESSIVE GAMING SYSTEM WITH VARIABLE ESCROW CONTRIBUTION OR APPLICATION DUFFY, DAVID W 2d overdue

Interview Candidates (21)

Cases in front of an examiner whose interview lift is 10 percentage points or more — i.e. interviewed cases historically resolve more favorably than non-interviewed ones. The top 8 ordered by deadline are shown.

App #TitleExaminerDue in
17930610 SPACE-EFFICIENT GUI FOR FEATURE GAME DISPLAY WITH REMOVABLE CASH-ON-REEL SYMBOLS MYHR, JUSTIN L 125d overdue
18354531 STACKS OF STICKY WILD SYMBOLS WONG, JEFFREY KEITH 66d overdue
18372992 ELECTRONIC GAME WITH MULTIPLE REEL AREAS AND PERSISTENT BLOCKING SYMBOLS HSU, RYAN 36d overdue
18459846 Randomly Improving Winning Combinations Through Additional Game Windows in a Random Based Gaming Environment HSU, RYAN 26d overdue
18649421 ELECTRONIC GAMING SYSTEMS AND METHODS FOR TRIGGERING MULTIPLE METAMORPHIC FEATURES LIM, SENG HENG 11d overdue
18590544 ELECTRONIC GAME FOR RECREATING OUTCOMES USING DIFFERENT FEATURES IANNUZZI, PETER J 10d overdue
18671836 ELECTRONIC GAMING MACHINE WITH DISPLAY HAVING COMPONENT PASSTHROUGH PANDYA, SUNIT 8d overdue
18766253 ELECTRONIC GAMING SYSTEMS AND METHODS WITH SYMBOL COLLECTION LIM, SENG HENG 4d overdue

Top Art Units

Art UnitApps
3715 31
2175 1
2438 1
3700 1

Pending Office Actions

App #TitleExaminerArt UnitStatutesStatusDue inAIFiled
18890115 SYSTEMS AND METHODS FOR CONTROLLING POWER CONSUMPTION IN AN ELECTRONIC GAMING ENVIRONMENT ROBINSON, JARED LAWRENCE 2175 §103 Non-Final OA 30d Pending Sep 19, 2024
18766188 ELECTRONIC GAMING SYSTEMS AND METHODS FOR PRESENTING WHEEL-BASED AND INTERACTIVE BONUS GAMES CHAN, ALLEN 3715 §103 Non-Final OA 27d Pending Jul 08, 2024
18766253 ELECTRONIC GAMING SYSTEMS AND METHODS WITH SYMBOL COLLECTION LIM, SENG HENG 3715 §102 Non-Final OA 4d overdue Pending Jul 08, 2024
18740997 ELECTRONIC GAME SYSTEMS AND METHODS HAVING PERSISTENT AND GROWING REELS AND A TIMING ANIMATION DEODHAR, OMKAR A 3715 §103 Non-Final OA 4d overdue Pending Jun 12, 2024
18738351 GAMING DEVICE INCLUDING A NUDGING ENHANCEMENT FOR AN ELECTRONICALLY DISPLAYED BONUS INDICATOR WONG, JEFFREY KEITH 3715 §102 Non-Final OA 13d Pending Jun 10, 2024
18735487 CLICK AND LOCK BUTTON DECK FOR ELECTRONIC GAMING DEVICE PANDYA, SUNIT 3715 §102 Final Rejection 76d Pending Jun 06, 2024
18732240 GAMING SYSTEMS AND METHODS HAVING PERSISTENT EXPANDABLE GAME TIERS ACROSS MULTIPLE GAME INSTANCES IANNUZZI, PETER J 3715 §101 Non-Final OA 62d Pending Jun 03, 2024
18671836 ELECTRONIC GAMING MACHINE WITH DISPLAY HAVING COMPONENT PASSTHROUGH PANDYA, SUNIT 3715 §102 Non-Final OA 8d overdue Pending May 22, 2024
18660773 ELECTRONIC GAMING SYSTEMS AND METHODS FOR TRIGGERING MULTIPLE METAMORPHIC FEATURES HYLINSKI, STEVEN J 3715 §101 Non-Final OA 37d overdue Pending May 10, 2024
18659909 DYNAMIC MULTI-GAME LOBBY FOR A RANDOM GAMING ENVIRONMENT POLLOCK, ZACHARY JOSEPH 3715 §102 Non-Final OA 55d Pending May 09, 2024
18658857 GAMING DEVICE WITH SYMBOL MERGE FUNCTIONALITY MYHR, JUSTIN L 3715 Other Non-Final OA 1d overdue Pending May 08, 2024
18657693 SYSTEMS AND METHODS FOR A TABLE GAME USING A SPECIAL DECK OF CARDS AND A CONVENTIONAL DECK OF CARDS THOMAS, ERIC M 3715 Other Non-Final OA 11d overdue Pending May 07, 2024
18649421 ELECTRONIC GAMING SYSTEMS AND METHODS FOR TRIGGERING MULTIPLE METAMORPHIC FEATURES LIM, SENG HENG 3715 §102 Non-Final OA 11d overdue Pending Apr 29, 2024
18628437 SYSTEMS AND METHODS FOR COLLECTING GAME PLAY ENHANCERS FOR ENHANCING A BONUS GAME THAI, XUAN MARIAN 3715 §103 Non-Final OA 19d overdue Pending Apr 05, 2024
18624599 GAMING DEVICE WITH CLONING REEL SUBSET AND EXPANDING REEL SUBSET MOSSER, ROBERT E 3715 §102 Non-Final OA 3d overdue Pending Apr 02, 2024
18596392 EQUITY-BASED BONUS COMMUNITY GAMING SYSTEMS AND METHODS IANNUZZI, PETER J 3715 §102 Non-Final OA 3d overdue Pending Mar 05, 2024
18590544 ELECTRONIC GAME FOR RECREATING OUTCOMES USING DIFFERENT FEATURES IANNUZZI, PETER J 3715 §101 Non-Final OA 10d overdue Pending Feb 28, 2024
18590898 SYSTEMS AND METHODS GENERATING AND MANAGING NON-FUNGIBLE TOKENS NARRAMORE, BLAKE I 2438 §103 Final Rejection 6d Pending Feb 28, 2024
18584586 GAMING DEVICE INCLUDING A HINGE ASSEMBLY FOR A DOOR RENWICK, REGINALD A 3715 §103 Non-Final OA 9d Pending Feb 22, 2024
18372992 ELECTRONIC GAME WITH MULTIPLE REEL AREAS AND PERSISTENT BLOCKING SYMBOLS HSU, RYAN 3715 §101 Final Rejection 36d overdue Pending Sep 26, 2023
18474057 GAMING DEVICE WITH PERSISTENCE SYMBOL CHANGING LEICHLITER, CHASE E 3715 §101 Final Rejection 14d Pending Sep 25, 2023
18467529 OUTPUT ACCUMULATION SYSTEMS AND METHODS IN ELECTRONIC GAMING LEICHLITER, CHASE E 3715 §103 Final Rejection 28d Pending Sep 14, 2023
18459846 Randomly Improving Winning Combinations Through Additional Game Windows in a Random Based Gaming Environment HSU, RYAN 3715 §101 Final Rejection 26d overdue Pending Sep 01, 2023
18455512 GUI FOR SLOT MACHINE GAME WITH TRIGGER SYMBOLS THAT CAN POTENTIALLY TRIGGER FEATURE GAME OR PROVIDE MULTIPLIER EFFECT IN BASE GAME GARNER, WERNER G 3715 §101 Final Rejection 21d Pending Aug 24, 2023
18231072 FLEXIBLE PROGRESSIVE JACKPOT SYSTEM LEICHLITER, CHASE E 3715 §101 Final Rejection 4d overdue Pending Aug 07, 2023
18354531 STACKS OF STICKY WILD SYMBOLS WONG, JEFFREY KEITH 3715 §101 Non-Final OA 66d overdue Pending Jul 18, 2023
18317791 GAMING MACHINE AND METHOD FOR DISPLAYING A GAME LOBBY USER INTERFACE GARNER, WERNER G 3715 §102 Final Rejection 1d overdue Pending May 15, 2023
18300225 SYSTEMS AND METHODS FOR PROVIDING AN ELECTRONIC CARD GAME WITH INCREASING FREE GAMES MULTIPLIERS SHAH, MILAP 3715 §103 Final Rejection 2d overdue Pending Apr 13, 2023
18189917 ELECTRONIC GAMING SYSTEMS AND METHODS WITH IMPROVED FEATURE GAME HAVING A USER PICK SELECTION MOSSER, ROBERT E 3715 §101 Non-Final OA 9d Pending Mar 24, 2023
17985057 MODULAR HARDWARE AND SOFTWARE PLATFORM FOR SELECTIVELY PROVIDING GAMING DEVICE INFORMATION TO SUBSCRIBERS KIM, KEVIN Y 3715 §103 Final Rejection 11d overdue Pending Nov 10, 2022
17930610 SPACE-EFFICIENT GUI FOR FEATURE GAME DISPLAY WITH REMOVABLE CASH-ON-REEL SYMBOLS MYHR, JUSTIN L 3715 §102 Non-Final OA 125d overdue Pending Sep 08, 2022
17865184 SYSTEMS AND METHODS FOR CONTROLLING A PROGRESSIVE JACKPOT AND DISPLAYED DIGITAL CONTENT MOSSER, ROBERT E 3715 §101 Non-Final OA 1d overdue Pending Jul 14, 2022
17854390 SYSTEMS AND METHODS FOR LINKED PROGRESSIVE SPINS IN ELECTRONIC GAMING LIDDLE, JAY TRENT 3715 §101 Final Rejection 56d overdue Pending Jun 30, 2022
17747652 PROGRESSIVE GAMING SYSTEM WITH VARIABLE ESCROW CONTRIBUTION OR APPLICATION DUFFY, DAVID W 3700 §101 Final Rejection 2d overdue Pending May 18, 2022

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